Summer 2024 Event/Info

Summer 2024 EventSummer 2024 Event Banner.png
Summer 2024 EventSummer 2024 Event Banner EO.png
2nd wave of Friendly Fleets has been released!
Time until event's end:

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 E-4 | E-5

The Summer 2024 Event, launched on the 27th of July (1 day delay). It is a "Large Scale Event".

  • The 1st Stage Operations are titled "Operation Menace",
    • They take place in the Atlantic Theater and involve French vessels, with Operations Catapult and Menace in Europe and North Africa.
  • The 2nd Stage Operations will take place in the Pacific Theater and will be harder.

1 new ship has been teased, French light cruiser Gloire as the final 1st Stage reward.

  • Gloire has an additional IRL collaboration with Lawson.


For additional information regarding event-related subjects and content, please refer to Mechanics.

Historical Background

As of the latest information from the devs, the 1st Stage Operations will cover the Atlantic and North Africa, with French cruiser Gloire as one of the new kanmusu of the event. With that in mind, it is important to know who Gloire is and her career.

Gloire is a French La Galissonnière-class cruiser. She had an active time in the Atlantic in the opening years of the war. She made a trip to Canada and escorted a convoy back to mainland Europe. She was stationed in Brest and was part of the famous Force de Raid. Force L of Force de Raide comprised of Dunkerque, Béarn, Montcalm, Georges Leygues, L'Audacieux, Le Fantasque, Le Malin, Le Terrible, Le Triomphant, L'Indomptable, Mogador, Volta, and Gloire. Gloired took part in operations that covered convoy KJ4 from Kingston, Jamaica to the British Isles to prevent attacks by the pocket battleship Deutschland. They then moved from Brest to Mers El Kebir. With the fall of France she came under Vichy French control. She wasn't present during the Attack on Mers El Kebir nor the Battle of Dakar and managed to survive into the rejoining of the Free French after Operation Torch. She had her refit in New York in 1943 and she then operated from Dakar along other French and Italian cruisers. She covered the areas around the Central and Southern areas of the Atlantic. She was then moved to the Mediterranean and supported the landings at Anzio. She then transferred to Southern France for Operation Dragoon in August 1944. She will continue to support Allied operations in the South of France until the end of the war.

The main operations involving Gloire are listed below.

Force De Raid: Force L Patrols in the Atlantic

Is part of Gloire's early career as part of Force de Raid. They were initially fielded when the German Pocket Battleship Admiral Graf Spee started operations against Allied Merchant shipping in the Southern Atlantic. She also took part in convoy escort duties to protect said convoy from the German Pocket Battleship Deutschland. In between these, she was part of several patrol operations and transport operations spanning from Western France, the Atlantic, North Africa, the United States, Canada, the United Kingdom, and back.

Central and Southern Atlantic Patrols

After her being reinstated in the Free French Navy she took part in operations to seek and destroy Axis Blockade runners in the Central and Southern regions of the Atlantic Ocean. She made patrols from Dakar all to the seas way of Southeastern section of South America and lower Southwestern Africa. These areas were part of the Middle and South Atlantic convoy routes and was part of the larger Battle for the Atlantic.

Battle of Anzio and shelling Bay of Gaeta

She took part in the invasion of Anzio during Operation Shingle. She is notable for her role in providing shelling support to the Allied Landings and she fired 604 rounds at Bay of Gaeta.

Operation Dragoon

Copied from Wikipedia: Operation Dragoon

Operation Dragoon was the code name for the landing operation of the Allied invasion of Provence (Southern France) on the 15th of August 1944. Although initially designed to be executed in conjunction with Operation Overlord, the Allied landing in Normandy, a lack of available resources led to a cancellation of the second landing. By July 1944 the landing was reconsidered, as the clogged-up ports in Normandy did not have the capacity to adequately supply the Allied forces. Concurrently, the High Command of the French Liberation Army pushed for a revival of the operation that would include large numbers of French troops. As a result, the operation was finally approved in July to be executed in August.

Involved Forces

The operation was divided into four main forces, each with a naval component, and involving ships from the US Navy, Royal Navy, and the FNFL.

Information

Quick Info Table

Classification Map Name Fleet Type LBAS Friendly Fleet Fleet Tags Notes
1st Stage Operations E-1 Commence! Operation Catapult TBA 1/2 TBA  
E-2 Battle of Mers-el-Kébir TBA Yes TBA    
E-3 Clash! Battle of Dakar TBA Yes TBA      
2nd Stage Operations TBA

Fleet Locking Table

Tags E-1 E-2 E-3
  Home Fleet
  Force H
  Force M Advance Force
  Force M

Event-Wide Bonus

Soon™

New Mechanics

New Ships

  DD Mogador E-1 & E-2 Drop
  BB Valiant E-2 Drop
  CL Gloire E-3 Reward

Returning Ships

A non-exhaustive list of "notable returning ships". Please refer to drop table of each individual map for more complete lists.

  • See below for the full list of returning "Event Only Drops",
  • See uptodate drop database via KCnav, or via Discord bots.
Notable returning ships
[Toggle Names]
(F)BB
 
Nevada
E-1
 
Bismarck
E-1
 
Warspite
E-2
 
Conte di Cavour
E-2
 
Littorio
E-2
 
Roma
E-2
CV(B/L)
 
Ark Royal
E-1, E-2, E-3
 
Graf Zeppelin
E-1
 
Victorious
E-2
CA/CL
 
Sheffield
E-1
 
Prinz Eugen
E-1
 
Zara
E-2
 
Pola
E-2
DD/DE
 
Tashkent
E-1
 
Z3
E-1
 
Hatsuzuki
E-1
 
Maestrale
E-2
 
Scirocco
E-2
 
Grecale
E-2
 
Take
E-2
 
Inagi
E-3
SS
 
C.Cappellini
E-3
Aux
 
Commandant Teste
E-1
 
Jingei
E-1
 
Chougei
E-1
 
Shinshuu Maru
E-3

New Equipment

  13.8cm Twin Gun Mount   Small Caliber Main Gun E-1 Reward
  13.8cm Twin Gun Mount Kai E-2 Reward
  15.2cm Triple Main Gun Mount   Medium Caliber Main Gun E-3 Reward
  15.2cm Triple Main Gun Mount Kai‎‎ E-3 Reward
  Loire 130M Kai (Skilled)   Night Recon E-3 Reward

New Enemy Vessels

New Enemy Equipment

Friendly Fleets

Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions   for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).

  • Friendly Fleets are available on:
    • Soon™

Voice Lines

Operation MO Voice Lines

Ship Japanese/English Notes
Jingei
Secretary 1
Play
Ariake
Secretary 1
Play
Yuugure
Secretary 1
Play
Shiratsuyu
Secretary 1
Play
Shigure
Secretary 1
Play
Shigure
Secretary 2
Play
Kai Ni/San

Mechanics

Participation requirements

To take part in any event, a player MUST HAVE at least:

  • A 75% sortie win ratio.
  • 5 empty ship slots.
  • 20 empty equipment slots.

Special Mechanics

In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :

Map Clearing Medals
Hard
 
Medium
 
Easy
 
Casual
 

Depending of the HQ level, it is possible to choose between:

  • Hard ("operation A", ), at HQ 80+
  • Medium ("operation B", ), at HQ 35+
  • Easy ("operation C", ), at HQ 1+
  • Casual ("operation D", ), at HQ 1+

The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:

  • The maps' phases' gauges (HP/TP),
  • The amount of map gimmicks to complete,
  • The LoS requirements,
  • The maps' rewards,
  • The ship Drops.

Changing difficulty is possible but limited:

  • When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
  • When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
    • Gimmicks might also be reset when applicable, notably the debuffs.

Beginning with the second map, difficulty progression rules apply.

  • In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
  • In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.

To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.

  • Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
  • One map can use multiple tags, usually separated by phases or fleets.
  • Several maps can share one or more tags.
  • On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
    • This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
    • Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).

The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.

  • The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
  • The CF cannot be used in anything outside of event sorties.
  • 3 different types of CF are available, depending on the map requirements and the current fleet setup.
  • CF with a flagship that carries the  Fleet Command Facility , will be able to make use of the Evacuation mechanic.
    • The evacuation requires an escort destroyer.
    • Only one ship can be evacuated per battle.
The Flagship of the Escorting fleet cannot sink!

The Striking Force Fleet (SF), a fleet with seven ships, may come back.

  • The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
  • The SF cannot be used in anything outside of event sorties.
  • A SF with a flagship that carries the  Striking Force Fleet Command Facility , will be able to make use of the Evacuation mechanic.
    • Only one ship can be evacuated per battle.

The Vanguard Formation  can be used.

  • This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
  • This formation is available for single and Strike Force fleets made of 4 to 7 ships.
    • The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
    • This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.

NPC Friendly Fleets (FF) may be introduced to the event.

  • FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
  • It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
    • Powerful FFs have an additional cost of 6 Instant Constructions   for each time they are deployed in a battle.
      • The blowtorches won't be consumed unless a powerful FF appears.
    • If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
    • Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
    • The FF will appear at the start of either day or night battle, depending on the node.
  • FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.

  • The bonuses can be given to:
    • Ships, including all remodels,
    • Ship types, with all ships of a given type sharing a bonus,
      • In those cases, types do not overlap (e.g. a CLT does not count as a CL),
    • Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
    • Equipment, with some types or specific ones giving a bonus,
      • It is only applied to the ship they are equipped on,
      • For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
  • Then, bonuses can be applied:
    • Map-wide, working on all nodes
    • On some Nodes only, with usually boss or gimmick nodes having some bonuses,
      • Those node bonuses are often split following the map's phases.
    • Against some abyssals specifically,
      • Usually bosses and their escorts,
Bonuses can stack or not between each other depending on the case.
  • Bonuses are either damage, accuracy, and/or evasion,
  • Damage and evasion bonuses are "post-cap",
  • Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).

  • Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
    • Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
    • Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
      • Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
    • LBAS Relocation.
    • Choosing a higher difficulty on an event map will reset it to its initial state.
    • These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
    • Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
    • Nodes required to be visited/defeated in gimmicks are highlighted.
  • Special Nodes:
    • Emergency Anchorage Repairs:
    • Enemy Ambush Nodes, "off-route ambush nodes",
       
      Ambush
      • They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
      • The fleet will not be able to fight against the enemy fleet.
    • Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
       
      ASS
      • The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
      • By meeting certain conditions, these nodes can be evaded.
    • "Installation Nodes", being most nodes having one or more Installation in it, and were   Barrage Balloons can be deployed.
    • "Atoll Nodes", being some nodes located on atolls, and were   Ka-Tsu tanks 
       
      spacial attack can be triggered.
  • Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".

Bug: It is possible to save a sunk ship in events:

  • When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
  • The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
  • Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
This probably comes from the fact that the game is unable to resolve the battle state due to the map the ship was sunk in, no longer existing. This presumably aborts the game's attempt to check for and delete the sunken ship in question from the roster.

Some error messages you may encounter before a sortie.

  • Do note that:
    • Most errors are "general" and can be seen in many situations,
    • Some errors are event only, being liked to event maps/locks/mechanics.
Original message Translation
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Farming

LBAS Leveling

It is possible to regain Proficiency for LBAS aircraft on the following spots:

Soon™

See Also

[edit]Event Only Drops History
Legend: R = Reward, R & D = Reward & Drop, D = Drop, Empty = not implemented yet, N = not dropped
Exclusive Ships 2018 Events 2019 Events 2020 Events 2021 Events 2022 Events 2023 Events 2024 Events
Portrait Name
 
Akizuki
R N N D N D N D N N N N D D D D N N D
 
Prinz Eugen
R D N N N N N N D N D N N D D N N N D
 
U-511
R N N N D N N D D N D N D N D N D N D
 
Amagi
R N N N N D N N N N N N N D N D N N N
 
Katsuragi
R N N D N N N N N N N N D N N D N N N
 
Littorio
R D N N D N N N D N D N N N D N D N D
 
Roma
D D N N D N N N N N D N N N D N D N D
 
Teruzuki
R N D D N D N D N D N N N D N N D D D
 
Graf Zeppelin
D D N N N N N D D D D N D N D N D N D
 
Hatsuzuki
R D N N N D N D D D N N D N N D N N D
 
Iowa
R N N D N N N N N N N N D N D D N N N
 
Pola
R D N N D N N N N N D N N N D N D N D
 
Harukaze
D N N N N D N N D D N N N D N D N N N
 
Aquila
D D N N D N N N D N D N N N D N D N D
 
I-26
D D N N D D N D N D N D N N D D D D N
 
Commandant Teste
R D N D D N N N D N N D N D D N D N D
 
Matsukaze
R D N N N D N D D D N N N D N D N N N
 
I-14
R D N N N N N D N N N N N D N N D D N
 
I-13
D D N N N D N D N N N N N D N N D D N
 
Kasuga Maru
R D D D N D N D D D N D D N N N N N N
 
Gangut
R N N D N N N D D N D N N N N N N N N
 
Shimushu
D D D D N N N D D D D D N D D N D D N
 
Kunashiri
D D D D N D N D N D D D N N D N D D N
 
Etorofu
D D D D D D D D N D D D D D D N D D N
 
Hatakaze
R N N N N D N D D D N D N D N D N N N
 
Richelieu
R D N N D N D N D N D N N N D N D N D
 
Luigi Torelli
D D N D D N N D D N D N D N D N D N N
 
Matsuwa
D D N D N D D D D D D N D D D N N D N
 
Suzutsuki
R N D D N N N D N D N N D D N D D N N
 
Sado
R D N D D D D D D D D D D D D N N N D
 
Tsushima
D D D D D D D D D D N D D D D D D N D
 
I-400
D D N D N N N D N N N D N D D D N D D
 
Hiburi
R D D D D D N D D D N D D D D N N D N
 
Gambier Bay
R N N D N N D D D N N N N D D D D N D
 
Intrepid
R N N D N N N N N N N D N D D D D D D
 
Daitou
D D D D D D N D D D N D D D D N D N D
 
Jervis
D N N N D N N N D N D N D N D N D N D
 
Hamanami
D N D D D D D D D D D N D D D N N N D
 
Tashkent
D N N D D N N D D N N N N N N N N N D
 
Samuel B. Roberts
[EDT 1] N N D N N D N N N N N D D D N D D N
 
Fukae
[EDT 2] D D D D D D D N N N D D D D N N N N
 
Shinyou
R N D D D N D D N D D D D D N D N N
 
Maestrale
R N N D N N N N N D N N N D N D N D
 
Nelson
R N N D N N N D N D N N N D N D D D
 
Gotland
D D D D N D N D N N N N D N N D N D
 
Minegumo
R N D D D D N D N N N D N N N N N
 
Nisshin
R N N N N D N D N N N D N D N D N
 
Hayanami
D D D D D D D D D N D D D N N N D
 
Johnston
D D D N N D N N N N N D D D D D N
 
Giuseppe Garibaldi
R N N N N D N D N N N D N D N N
 
Colorado
R N N N N D D N N D D D N N D N
 
Hachijou
R N D N D N D D D D D D D N D N
 
Ishigaki
D N D N D N D D D D D D D N D N
 
Fletcher
D N D N D N D N D N D D D D D D
 
Duca degli Abruzzi
R N N N N N D N N N D N D N N
 
Janus
R N N N D N D N N N D N D N D
 
Mikura
D D N D N D N D D D N D N N D
 
Grecale
D N N N D N D N N N D N D N D
 
Perth
R N D D D D N D D D N D N N
 
Shinshuu Maru
R N N D D N D D N N D D N D
 
Atlanta
R N N N N N N D N N D D D D
 
De Ruyter
D N D N N N N D N N N D N N
 
Houston
D N D N D N N D N D D D D N
 
Hirato
D D D N D N D D D D D N N N
 
Akishimo
D N D N D N N N D D N D N N
 
Usugumo
R N N N D N D D D D D D
 
I-47
R N D N N D D D N N D N
 
Matsu
R N N N D D N N D D N N
 
South Dakota
R N D N N D D D D D D N
 
Hornet
R N D N N D D D D D D D
 
Jingei
D D D N N D D D D D D D
 
Kaiboukan No.4
D D D D D D D N D D N N
 
Ariake
D N D D N D D N D D N D
 
Helena
D N D N N D N D D D D N
 
Yashiro
D N D N D D D N D N D D
 
Washington
R D D N D N D D D D N
 
Take
R N N D D N N D D N D
 
Scirocco
D N D N N N D N D N D
 
Sheffield
D N D N D N D N D D D
 
Momo
R N D D N N N D N N
 
Northampton
R N N N N D N N D N
 
Honolulu
R N N N N N D D D D
 
I-203
D N D D D N D D N N
 
Makinami
D N N N D N N N N N
 
Suzunami
D D N N D D N D N D
 
Souya (AGS)
D D D D D N D D D N
 
Conte di Cavour
R N N N N N N N D
 
Victorious
R N D N N N D D D
 
Chougei
D D D D D N D D D
 
Kaiboukan No.30
D D D D N D D N N
 
Scamp
R N D N D D D N
 
Shounan
D D D D N D D D
 
Yamashio Maru
R N N D D N N
 
Fuyutsuki
R N N D D N D
 
Ume
D N N D D N N
 
Tamanami
D D N N N N N
 
Hayashio
R N N N N D
 
Maryland
R N D N N N
 
I-201
D N D N N N
 
Kurahashi
D N N N D D
 
Langley
R D N N D
 
Ranger
R D D D D
 
Jean Bart
R N D N D
 
Ukuru
D N D N D
 
Natsugumo
D N N N D
 
Brooklyn
D D D D D
 
Massachusetts
D D D D N
 
Kumano Maru
R D N N
 
Tuscaloosa
R&D D D N
 
No.101 Transport Ship
R D D D
 
Yuugure
D D N D
 
Heywood L. Edwards
D D D N
 
Noumi
D N N D
 
Inagi
R&D N D
 
Shirakumo
R D N
 
Nevada
R&D N D
 
Rodney
R N D
 
Kaiboukan No.22
D N N
 
Asahi
D D N
 
Salmon
D D N
 
C.Cappellini
D D D
 
Javelin
D N D
 
Drum
R N
 
I-41
R N
 
I-36
D N
 
Heian Maru
D D
 
Gloire
R&D
 
Lexington
R
 
Mogador
D
 
Valiant
D
 
Phoenix
D
This table includes all ships that are currently not permanently available outside of events (Limited Time Drops are still counted as "event drops").
  1. Samuel B. Roberts introduced as a quest reward from 5A05 during the Kancolle 5th Anniversary
  2. Fukae introduced as drop in (Phase 1) 2-4 & 6-3 during Spring 2018 Mini-Event
  
  
2nd wave of Friendly Fleets has been released!
Time until event's end:

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 E-4 | E-5