• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "User:Jigaraphale/Sandbox/11"

From Kancolle Wiki
Jump to navigation Jump to search
(Blanked the page)
Tag: Blanking
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{CombatPortal}}
 
  
Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
 
 
The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions.
 
 
=Artillery Spotting=
 
Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
 
 
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
 
 
==Trigger Conditions==
 
[[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]]
 
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
* The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''.
 
** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
 
* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''.
 
* The ship must target another ship and attack it with Surface Shelling.
 
** ASW shelling has no Artillery Spotting setups.
 
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}
 
 
==Setups and Attack Types==
 
[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
 
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
 
 
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 
 
For clarity purposes:
 
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
 
* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
 
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
 
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
 
* {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 
{{Zuiun}}
 
 
 
{|class="wikitable" style="text-align:center; margin:auto"
 
!Attack Type
 
!Prerequisites
 
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 
!Accuracy<br>Modifier
 
!Hits
 
!Notes
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!% per Base Value
 
|-
 
!style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI)
 
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35||?||1
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|120||0.83%
 
|-
 
!style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI)
 
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
 
|1.3||?||1
 
|130||0.77%
 
|-
 
!style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI)
 
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|1.5||1.2||1
 
|
 
|150||0.66%
 
|-
 
!style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI)
 
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
 
|1.3||1.3||1
 
|
 
|140||0.71%
 
|-
 
!style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI)
 
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
 
|1.2||1.5||1
 
|
 
|130||0.77%
 
|-
 
!style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI)
 
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
 
|1.1||1.3||1
 
|
 
|120||0.83%
 
|-
 
!style="background-color:#59f; color:black"|Double Attack<br>(DA)
 
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
 
|1.2||1.1||2
 
|
 
|130||0.77%
 
|}
 
 
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead.
 
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
 
 
=Aircraft Carrier Cut-In=
 
 
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
 
 
CVCI may be activated during a ship's turn and will override its normal shelling attack.
 
 
==Trigger Conditions==
 
 
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
* The carrier must fulfill one of the equipment setups.
 
* The carrier must be shelling a '''surface ship'''.
 
** [[Installation]]s and submarines cannot be attacked by CVCI.
 
 
==Setups and Attack Types==
 
[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
 
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
 
 
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 
 
* {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
 
* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
 
* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
 
 
{|class="wikitable" style="text-align:center; margin:auto"
 
!Attack Type
 
!Prerequisites
 
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 
!Accuracy<br>Modifier
 
!Hits
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!% per Base Value
 
|-
 
!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
 
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.25||1.2~1.3?||1
 
|125||0.86%
 
|-
 
!style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA)
 
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.2||1.2~1.3?||1
 
|135||0.80%
 
|-
 
!style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA)
 
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.15||1.2~1.3?||1
 
|150||0.66%
 
|}
 
 
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead.
 
 
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
 
 
=Trigger Rates=
 
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
 
{{Formula
 
|Title=Trigger rate formula
 
|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
 
|Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
 
*<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
 
 
*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 
 
*<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
 
{{{!}}class="wikitable"
 
!Mod!!AS!!AS+
 
{{!}}-
 
{{!}}<math>\text{Mod}_\text{AS1}</math>
 
{{!}}0
 
{{!}}10
 
{{!}}-
 
{{!}}<math>\text{Mod}_\text{AS2}</math>
 
{{!}}1.2
 
{{!}}1.6
 
{{!}}-
 
{{!}}<math>\text{Mod}_\text{AS3}</math>
 
{{!}}0.6
 
{{!}}0.7
 
{{!}}}
 
 
* <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking  Ship}}\text{LoS}_\text{Equip}</math>
 
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math>
 
* <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
 
* <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment,
 
* <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es),
 
* <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
 
}}
 
 
=See Also=
 
{{Mechanics}}
 

Latest revision as of 22:53, 3 November 2024