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Difference between revisions of "Combat/Night Battle"
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*More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]]. | *More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]]. | ||
*See [[Accuracy, Evasion and Criticals]] for details on other effects. | *See [[Accuracy, Evasion and Criticals]] for details on other effects. | ||
+ | * None of the effects bellow stack with themselves, so only one should be equipped per fleet, and one {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} per ship. | ||
+ | ** Multiple {{Star Shell}} {{Equipment/Link|Star Shell}} or {{Night Recon}} [[Night Recon]]s can still be equiped for the purpose of increasing the trigger rate. | ||
+ | * The equipment bellow are called "Night Equipment" by the community. | ||
{|class="wikitable" | {|class="wikitable" | ||
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!Requirements | !Requirements | ||
|- | |- | ||
− | |{{ | + | |{{Star Shell}} {{Equipment/Link|Star Shell}} |
|rowspan=2| | |rowspan=2| | ||
* Increases the {{Hit}} of the fleet. | * Increases the {{Hit}} of the fleet. | ||
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* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order. | * Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order. | ||
|- | |- | ||
− | |{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}} | + | |{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}} |
| | | | ||
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]]. | *Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]]. | ||
*Effect apply only '''after''' the [[#"New Type" Cut-ins|Night Zuiun CI]] triggered. | *Effect apply only '''after''' the [[#"New Type" Cut-ins|Night Zuiun CI]] triggered. | ||
|- | |- | ||
− | |{{Searchlight}} {{ | + | |{{Searchlight}} {{Equipment/Link|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}} |
| | | | ||
* Greatly increases the {{Hit}} of the fleet. | * Greatly increases the {{Hit}} of the fleet. | ||
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* Trigger rate is 100% | * Trigger rate is 100% | ||
|- | |- | ||
− | |{{ | + | |{{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} |
| | | | ||
* Increases the cut-in rate of the ship equipping it. | * Increases the cut-in rate of the ship equipping it. | ||
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* The success rate is dependent on the level of the ship it is equipped on. | * The success rate is dependent on the level of the ship it is equipped on. | ||
* Trigger is determined by: | * Trigger is determined by: | ||
− | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | |
− | + | |valign="center"| <math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math> | |
− | + | |} | |
− | + | *With: | |
+ | **<math>\text{LoS}</math> the base LoS {{LOS}} of the recon (excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]]), | ||
+ | **<math>\text{LV}</math> the Level of the ship carrying the Night recon. | ||
**Like [[Aerial Combat#Contact|Day Contact]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order. | **Like [[Aerial Combat#Contact|Day Contact]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order. | ||
* If the Night Battle was preceded by a day battle: | * If the Night Battle was preceded by a day battle: | ||
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* Some ship types gain bonus [[Evasion]] {{Evasion}}: | * Some ship types gain bonus [[Evasion]] {{Evasion}}: | ||
** CA(V) gain +5 evasion. | ** CA(V) gain +5 evasion. | ||
− | ** DD gain +10 evasion if equipped with a {{ | + | ** DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | ||
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===Trigger Requirements=== | ===Trigger Requirements=== | ||
;Standard Shelling | ;Standard Shelling | ||
− | *Regardless of their equipment, those CV(L) are able to attack at night | + | *Regardless of their equipment, those CV(L) are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula: |
− | + | **Using the plane attack animation: {{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, and {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, | |
− | *** | + | ***Uses a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Will use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>. |
− | **Using the | + | **Using the surface shelling animation: {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, the {{Ship/Link|Saratoga}} (base), |
− | |||
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. | * This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. | ||
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** All other equipment stat/bonuses are ignored. | ** All other equipment stat/bonuses are ignored. | ||
** Swordfish fit bonuses are also ignored<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>. | ** Swordfish fit bonuses are also ignored<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>. | ||
+ | ** Will send a plane attack animation<ref name="Lyco"/>. | ||
* [[Plane Proficiency]] still affects the critical rate. | * [[Plane Proficiency]] still affects the critical rate. | ||
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. | ||
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful. | On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful. | ||
+ | <references/> | ||
;Carrier Night Air Attack | ;Carrier Night Air Attack | ||
− | * When equipped with a {{ | + | * When equipped with a {{Aviation Personnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{Night Fighter}} {{Night Torpedo Bomber}} {{Night Dive Bomber}} [[Night Plane]], all carriers are able to perform carrier night air attacks. |
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. | **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. | ||
* Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can. | * Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can. | ||
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** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack | ||
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. | ||
− | * May activate [[# | + | * May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]]. |
− | |||
− | |||
=Night Special Attacks= | =Night Special Attacks= | ||
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In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle. | In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle. | ||
+ | |||
+ | If a submarine is equipped with a {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} on an [[Atoll Node]], the tank will trigger a special attack that overrides regular night cut-ins. | ||
==Setups and Attack Types== | ==Setups and Attack Types== | ||
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For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for. | For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for. | ||
− | If the setup fulfills multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for ''' | + | If the setup fulfills multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for '''Multiroll''' Cut-ins first, if possible. |
− | * {{Large Gun}}{{Light Gun}} is used to indicate a '''[[Main Gun]]'''. | + | * {{Large Gun}} {{Light Gun}} is used to indicate a '''[[Main Gun]]'''. |
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]'''. | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]'''. | ||
− | * {{ | + | * {{Torpedo Weapon}} is used to indicate a '''[[Torpedo]]''' (including [[Submarine Torpedo]]es). |
** {{LM Sub Torpedo}} is used to indicate a '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Submarine Torpedo]]''' specifically. | ** {{LM Sub Torpedo}} is used to indicate a '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Submarine Torpedo]]''' specifically. | ||
* {{Surface Radar}} is used to indicate a '''[[Surface Radar]]''' | * {{Surface Radar}} is used to indicate a '''[[Surface Radar]]''' | ||
− | *{{Night SPB}} is used to indicate '''[[ | + | *{{Night SPB}} is used to indicate '''[[Night Seaplane Bomber]]'''. |
* Custom icons are used for Carrier Cut-ins for clarity's sake. | * Custom icons are used for Carrier Cut-ins for clarity's sake. | ||
− | ** {{AnyBomber}} is used to indicate either a '''{{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{Dive Bomber}}{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai FB}}'''. | + | ** {{AnyBomber}} is used to indicate either a '''{{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{Dive Bomber}} {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai FB}}'''. |
− | ** {{NightFighterEn}} is used to indicate a '''{{ | + | ** {{NightFighterEn}} is used to indicate a '''{{Night Fighter}} [[Night Fighter]]'''. |
− | ** {{NightBomberEn}} is used to indicate a '''{{ | + | ** {{NightBomberEn}} is used to indicate a '''{{Night Torpedo Bomber}} [[Night Torpedo Bomber]]'''. |
− | ** {{NightDivebomberEn}} is used to indicate | + | ** {{NightDivebomberEn}} is used to indicate a '''{{Night Dive Bomber}} [[Night Dive Bomber]]''' (and the {{Dive Bomber}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=PhotoBomber}}). |
Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game. | Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game. | ||
− | ==="New Type" Cut-ins | + | ===Multiroll Cut-ins=== |
− | [[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]] | + | {{Anchor|"New Type" Cut-ins}}[[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]] |
− | The "New Type" Cut-ins are the Cut-ins introduced with the implementation of [[Saratoga Mk.II]] onwards. From '''top to bottom''', each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed. | + | The "'''Multiroll Cut-ins'''" (also known as "New Type" Cut-ins") are the Cut-ins introduced with the implementation of [[Saratoga Mk.II]] onwards. From '''top to bottom''', each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed. |
+ | If not applicable, ships will skip rolling for Multiroll Cut-ins altogether and only roll for "Original Types" instead. | ||
+ | |||
+ | The Multiroll CI are divided into 3 main types: | ||
+ | * [[#Destroyer Torpedo Cut-in|Destroyer Torpedo Cut-In]] | ||
+ | * [[#Night Carrier Cut-in|Night Carrier Cut-In (CVNCI)]] | ||
+ | * [[#Night Zuiun Cut-in|Night Zuiun Cut-In]] | ||
+ | |||
+ | The main boon of the Multiroll CIs is that when multiple CI are eligible the trigger rate is increased significantly which allow low {{Luck}} luck ship to reliably use them. | ||
− | Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]]. | + | ====Destroyer Torpedo Cut-in==== |
+ | * Can only be triggered by [[DD]]. | ||
+ | * The CI do 1 attack, and have a fix chance to do a 2nd attack if the DD is above Lv.80. | ||
+ | ** The chance to trigger the 2nd attack is fixed and only depends on the CI (see table below). | ||
+ | *All cut-ins share 1 [[Torpedo]] as a base requirement, and some gain additional damage bonuses when using the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Twin Gun Mod D K2/3}} | ||
+ | |||
+ | ====Night Carrier Cut-in==== | ||
+ | * Can only be triggered by [[CV]], [[CVB]], or [[CVL]], carrying out a [[#Carrier Night Attacks|Carrier Night Attack]]. | ||
+ | ** Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]]. | ||
*Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities. | *Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities. | ||
+ | *All cut-ins required a combination of [[Night Plane]]s. | ||
− | + | ====Night Zuiun Cut-in==== | |
− | * Can only be triggered | + | * Can only be triggered by [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. |
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | * The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | ||
* Performs 2 attacks against random enemies. | * Performs 2 attacks against random enemies. | ||
** The same enemy can be targeted twice. | ** The same enemy can be targeted twice. | ||
− | * Drops a [[Star Shell]] during the attack. | + | * Drops a [[Star Shell]] (with its effects) during the attack. |
+ | *All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]]. | ||
<references/> | <references/> | ||
− | + | ====Multiroll CI table==== | |
− | |||
{|class="wikitable" style="text-align:center; margin:auto" | {|class="wikitable" style="text-align:center; margin:auto" | ||
!Attack Type | !Attack Type | ||
!Prerequisites | !Prerequisites | ||
− | !width=" | + | !width="240px"|Notes |
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier | !width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier | ||
!Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref> | !Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref> | ||
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|- | |- | ||
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins | ||
− | |rowspan=6|{{ | + | |rowspan=6|"GTR"<br>{{Torpedo Weapon}} {{Light Gun}} {{Surface Radar}} |
− | | | + | |{{Anchor|GTRL}} |
− | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65%||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> | + | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> |
|- | |- | ||
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} | |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} | ||
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|{{tooltip|2.002|1.3 x 1.4 x 1.1}} | |{{tooltip|2.002|1.3 x 1.4 x 1.1}} | ||
|- | |- | ||
− | |rowspan=6|{{ | + | |rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}} |
| | | | ||
− | |1.2||rowspan=6|1.2~? ||rowspan=6|50%||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref> | + | |1.2||rowspan=6|1.2~? ||rowspan=6|50 %||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref> |
|- | |- | ||
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} | |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} | ||
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|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}} | |{{tooltip|1.848?|1.2 x 1.4 x 1.1?}} | ||
|- | |- | ||
− | |{{ | + | |"TTL"<br>{{Torpedo Weapon}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | ||
− | |1.5||1.37~?||87.5%||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> | + | |1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> |
|- | |- | ||
− | |{{ | + | |{{Anchor|DTRL}} "DTL"<br>{{Torpedo Weapon}} {{Drum}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | ||
− | |1.3||?||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> | + | |1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> |
|- | |- | ||
!colspan=8| | !colspan=8| | ||
|- | |- | ||
− | !style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref> | + | !style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>CVNCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref><br>"CVNCI" |
− | |{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}} | + | |{{Anchor|CVNCI}} {{NightFighterEn}} {{NightFighterEn}} {{NightBomberEn}} |
− | |rowspan= | + | |rowspan=2| |
|1.25||rowspan=4|?||rowspan=4|1 | |1.25||rowspan=4|?||rowspan=4|1 | ||
|rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref> | |rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref> | ||
|- | |- | ||
− | |{{NightFighterEn}}{{NightBomberEn}} | + | |{{NightFighterEn}} {{NightBomberEn}} |
|1.2||120<ref name="CVNCI"/> | |1.2||120<ref name="CVNCI"/> | ||
|- | |- | ||
− | |{{ | + | |{{NightDivebomberEn}} {{WildCard}}<ref>2 Photobombers cannot trigger it because they cannot trigger night attacks alone and the other configurations have the priority over it. [https://twitter.com/CC_jabberwock/status/1876998846590455997]</ref> |
+ | |{{WildCard}} is any: {{NightFighterEn}} {{NightBomberEn}} {{NightDivebomberEn}} | ||
|1.2||120?<ref name="CVNCI"/> | |1.2||120?<ref name="CVNCI"/> | ||
|- | |- | ||
− | |{{NightFighterEn}}{{WildCard}}{{WildCard}} | + | |{{NightFighterEn}} {{WildCard}} {{WildCard}} |
+ | |{{WildCard}} is any: {{NightFighterEn}} {{NightBomberEn}} {{NightDivebomberEn}} {{AnyBomber}} | ||
|1.18||130<ref name="CVNCI"/> | |1.18||130<ref name="CVNCI"/> | ||
|- | |- | ||
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|- | |- | ||
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins | !style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins | ||
− | |{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}{{Surface Radar}} | + | |{{Large Gun}} {{Large Gun}} {{Night SPB}} {{Night SPB}} {{Surface Radar}} |
|rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]] | |rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]] | ||
|1.36 | |1.36 | ||
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|rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref> | |rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref> | ||
|- | |- | ||
− | |{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}} | + | |{{Large Gun}} {{Large Gun}} {{Night SPB}} {{Night SPB}} |
|1.32 | |1.32 | ||
|- | |- | ||
− | |{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Surface Radar}} | + | |{{Large Gun}} {{Large Gun}} {{Night SPB}} {{Surface Radar}} |
|1.28 | |1.28 | ||
|- | |- | ||
− | |{{Large Gun}}{{Large Gun}}{{Night SPB}} | + | |{{Large Gun}} {{Large Gun}} {{Night SPB}} |
|1.24 | |1.24 | ||
|} | |} | ||
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Those set-ups are: | Those set-ups are: | ||
− | *'''"GTRL"''': {{Light Gun}}{{ | + | *'''"GTRL"''': {{Light Gun}} {{Torpedo Weapon}} {{Surface Radar}} {{Lookout}} |
− | *'''"DTRL"''': {{Drum}}{{ | + | *'''"DTRL"''': {{Drum}} {{Torpedo Weapon}} {{Surface Radar}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
− | ''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' | + | ;Note |
− | + | *''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' | |
− | Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{ | + | *DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL". |
+ | *Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gain a post-cap [[Evasion|evasion bonus]] during Night Battle. | ||
===Original Cut-ins=== | ===Original Cut-ins=== | ||
− | In contrast with the " | + | In contrast with the "Multiroll" Cut-ins, "Original" Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the '''top-most''' that meets the prerequisites. If this roll fails, the ship will perform a '''Single Attack'''. |
{|class="wikitable" style="text-align:center; margin:auto" | {|class="wikitable" style="text-align:center; margin:auto" | ||
Line 313: | Line 339: | ||
|- | |- | ||
!style="background-color:#ff7f50; color:black"|Gun Cut-in | !style="background-color:#ff7f50; color:black"|Gun Cut-in | ||
− | |nowrap|{{Large Gun}}{{Large Gun}}{{Large Gun}} | + | |nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}} |
| + Any on the remaining slots | | + Any on the remaining slots | ||
|2 | |2 | ||
Line 321: | Line 347: | ||
|- | |- | ||
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in | !style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in | ||
− | |{{Large Gun}}{{Large Gun}}{{Sec Gun}} | + | |{{Large Gun}} {{Large Gun}} {{Sec Gun}} |
|No additional {{Large Gun}} | |No additional {{Large Gun}} | ||
|1.75 | |1.75 | ||
Line 328: | Line 354: | ||
|- | |- | ||
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins | !style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins | ||
− | |{{LM Sub Torpedo}} {{ | + | |{{LM Sub Torpedo}} {{Submarine Radar}} |
|rowspan=2|With '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Sub Torps]] ONLY''' | |rowspan=2|With '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Sub Torps]] ONLY''' | ||
|1.75 | |1.75 | ||
Line 340: | Line 366: | ||
|- | |- | ||
!style="background-color:#59f; color:black"|Torpedo Cut-in | !style="background-color:#59f; color:black"|Torpedo Cut-in | ||
− | |{{ | + | |{{Torpedo Weapon}} {{Torpedo Weapon}} |
| + Any on the remaining slots | | + Any on the remaining slots | ||
|1.5 | |1.5 | ||
Line 347: | Line 373: | ||
|- | |- | ||
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in | !style="background-color:#59f; color:black"|Mixed Torpedo Cut-in | ||
− | |{{ | + | |{{Torpedo Weapon}} {{Large Gun}} |
− | |Additional {{Large Gun}}{{Sec Gun}} allowed | + | |Additional {{Large Gun}} {{Sec Gun}} allowed |
|1.3 | |1.3 | ||
|1.5<ref name="vita"/> | |1.5<ref name="vita"/> | ||
Line 354: | Line 380: | ||
|- | |- | ||
!style="background-color:gold; color:black" rowspan=3|Double Attack | !style="background-color:gold; color:black" rowspan=3|Double Attack | ||
− | |{{Large Gun}}{{Large Gun}} | + | |{{Large Gun}} {{Large Gun}} |
− | |No additional {{ | + | |No additional {{Torpedo Weapon}} {{Large Gun}} {{Sec Gun}} |
|rowspan=3|1.2 | |rowspan=3|1.2 | ||
|rowspan=3|1.1 | |rowspan=3|1.1 | ||
|rowspan=3| - | |rowspan=3| - | ||
|- | |- | ||
− | |{{Large Gun}}{{Sec Gun}} | + | |{{Large Gun}} {{Sec Gun}} |
|Additional {{Sec Gun}} allowed | |Additional {{Sec Gun}} allowed | ||
|- | |- | ||
− | |{{Sec Gun}}{{Sec Gun}} | + | |{{Sec Gun}} {{Sec Gun}} |
− | |Additional {{Sec Gun}}{{ | + | |Additional {{Sec Gun}} {{Torpedo Weapon}} allowed |
|} | |} | ||
<references/> | <references/> | ||
Line 374: | Line 400: | ||
{{Formula | {{Formula | ||
|Title=Trigger rate formula | |Title=Trigger rate formula | ||
− | |Math=\text{Trigger %}_\text{Cut-in} = | + | |Math= |
− | + | \begin{cases} | |
− | + | \text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor 15 + \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100 | |
− | + | \\ | |
− | + | \text{Luck} < 50 & | |
− | *<math>\text{ | + | \text{Base}_\text{ship} = 0.75 \times \sqrt{\text{Level} } + \text{Luck} |
− | + | \\ | |
− | *<math>\text{Modifiers}</math> | + | \text{Luck} ⩾ 50 & |
− | ** | + | \text{Base}_\text{ship} = 0.80 \times \sqrt{\text{Level} } + 50 + \sqrt{\text{Luck} - 50 } |
− | ** | + | \end{cases} |
+ | |Var=<math>\text{Level}</math> the ship's level, | ||
+ | *<math>\text{Luck}</math> the ship's {{Luck}} luck stat, | ||
+ | *<math>\text{Modifiers}</math> the sum of various equipment modifiers (''see the below table for value''). | ||
+ | **Modifiers change based on the cut-in that is being used. | ||
+ | **Modifiers can affect the enemy fleet. | ||
+ | *<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value. | ||
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | ||
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | ||
Line 411: | Line 443: | ||
|colspan=2|0 | |colspan=2|0 | ||
|- | |- | ||
− | |style="text-align:left"|{{ | + | |style="text-align:left"|{{Lookout}} {{Equipment/Link|Skilled Lookouts}} |
| -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}} | | -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}} | ||
|- | |- | ||
− | |style="text-align:left" rowspan=2|{{ | + | |style="text-align:left" rowspan=2|{{Lookout}} {{Equipment/Link|Torpedo Squadron Skilled Lookouts}}<ref>https://twitter.com/Divinity_123/status/1680201615746146304</ref> |
|DD/CL(T) | |DD/CL(T) | ||
|{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0 | |{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0 | ||
Line 422: | Line 454: | ||
|- | |- | ||
!rowspan=2|Fleet | !rowspan=2|Fleet | ||
− | |style="text-align:left"|{{Searchlight}} {{ | + | |style="text-align:left"|{{Searchlight}} {{Equipment/Link|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref> |
| -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}} | | -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}} | ||
|- | |- | ||
− | |style="text-align:left"|{{ | + | |style="text-align:left"|{{Star Shell}} {{Equipment/Link|Star Shell}}<br>{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}<ref>Only affect attacks after the Night Zuiun CI triggred.</ref> |
| Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}} | | Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}} | ||
|} | |} |
Latest revision as of 10:18, 15 February 2025
Night Battle Breakdown
When the fleet pursues the enemy into Night Battle (夜戦, yasen), or enters special Nodes such as Night Nodes or Night to Day Nodes, the fleet will fight at night.
The Night Battle has the following structure:
- Friendly Fleet (event only)
- Support Expedition (if the battle starts at night only)
- Night Contact and Spotting
- Night Shelling Phase
In case neither fleets meet the requirements, the sub-phase will be skipped.
Night Contact and Spotting
When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The relevant equipment and their effect are listed below.
- More information on the actual effects on cut-in rate of each piece of equipment can be found in the Night Shelling Special Attacks section.
- See Accuracy, Evasion and Criticals for details on other effects.
- None of the effects bellow stack with themselves, so only one should be equipped per fleet, and one
Skilled Lookouts
per ship.
- Multiple
Star Shell
or
Night Recons can still be equiped for the purpose of increasing the trigger rate.
- Multiple
- The equipment bellow are called "Night Equipment" by the community.
Equipment | Effect | Requirements | |
---|---|---|---|
![]() ![]() |
|||
![]() ![]() |
| ||
![]() ![]() ![]() |
|
||
![]() ![]() ![]() |
|
| |
![]() |
|
|
Night Shelling Phase
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
Some rules are applied to shelling attacks:
- The Shooting Order is altered, with notably Heavily Damaged, evacuated, and sunk ships performing an actionless turn.
- CV(B/L) are unable to participate in night battles, unless specific requirements are met (see below).
- Shelling attacks that target submarines will always deal Scratch Damage, making it impossible to sink submarines during Night Battle.
- This rule is void if the player's fleet is a Combined Fleet.
- Friendly Fleets can also ignore this rule, and may damage submarines.
- Ships with 0
stat are unable to participate in night battle.
- Currently, this is only observable against the Wa-Class Transport Ship.
- Some ship types gain bonus Evasion
:
- CA(V) gain +5 evasion.
- DD gain +10 evasion if equipped with a Skilled Lookout
and a Surface Radar.
- CA(V) equipped with IJN 20.3 cm guns
gain special Hidden Fit Bonuses.
In addition to that, Night Battle is not affected by the Day Battle's Engagement, but is still affected by the Formation.
Carrier Night Attacks
Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks: Standard Shelling, Swordfish Night Attacks, and Carrier Night Air Attacks.
This is not to be confused with Carrier Cut-In Attacks which are for daytime shelling.
Trigger Requirements
- Standard Shelling
- Regardless of their equipment, those CV(L) are able to attack at night, using the surface night battle attack formula:
- Using the plane attack animation: Kaga Kai Ni Go
, the Taiyou-class Kai Ni
, and Lexington/Kai
,
- Uses a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in[1].
- Using the surface shelling animation: Graf Zeppelin/Kai
, the Saratoga
(base),
- Using the plane attack animation: Kaga Kai Ni Go
- This attack can be triggered even when moderately damaged (中破).
- The attack power is relatively weak.
- Plane Proficiency will not affect the critical rate.
- If the carrier can carry ASW Shelling, it will focus on submarines if any are present.
- May be set up to activate Cut-Ins like the Double Attack.
- Swordfish Night Attack
- This is just limited to Ark Royal/Kai
when equipped with a Swordfish
.
- This attack cannot be triggered when moderately damaged (中破).
- The attack power is calculated using the surface night battle damage formula but only taking into account Ark Royal's base firepower and the Swordfish's stats and
improvements[2].
- Plane Proficiency still affects the critical rate.
- May be set up to activate Cut-Ins like the Double Attack.
On a side note, unlike the browser version, on the arcade version the attack is very powerful.
- ↑ 1.0 1.1 Will use the surface shelling animation when attacking the Lycoris Princess or the Abyssal Jellyfish Princess, useless using a cut-in or NOAP.
- ↑ https://twitter.com/myteaGuard/status/1360886212274216963
- ↑ https://twitter.com/myteaGuard/status/1358025976374939649
- Carrier Night Air Attack
- When equipped with a
NOAP
along with at least one
Night Plane, all carriers are able to perform carrier night air attacks.
- Night Carriers (CVN) are CV/CVL capable of Carrier Night Air Attacks without needing a
NOAP
. They are Saratoga Mk.II
, Akagi Kai Ni E
, Kaga Kai Ni E
, and Ryuuhou Kai Ni E
.
- Night Carriers (CVN) are CV/CVL capable of Carrier Night Air Attacks without needing a
- Like day battle, CV(L) cannot trigger the attack when moderately damaged (中破), but CVB still can.
- The attack power is calculated using the carrier night air attack formula.
- Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
- Planes in 0-size slots are ignored.
- Plane Proficiency still affects the critical rate.
- It can trigger regardless of the result of the fighter combat phase in day.
- It can trigger even if no bombers are left.
- CV(L) will ignore submarines to target surface ships with this attack.
- Uniquely, Gambier Bay Mk.II
will focus on submarines using a shelling attack
- If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
- Uniquely, Gambier Bay Mk.II
- May activate Night Carrier Cut-Ins (CVNCI).
Night Special Attacks
When using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as Cut-Ins due to the way the equipment is displayed on the screen before the attacks are performed. Particular cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-In, GCI for Gun Cut-In, DA for Double Attack, etc...
Compared to Day cut-ins (Artillery Spotting), Night cut-ins do not require any particular Air State, relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the cut-ins animation have no influence on the damage output.
Cut-ins may be activated during a ship's turn and will override its normal single attack.
In addition, all "Special Attacks" (Touches) can trigger at night, with the "Kongou-class Night Assault" being only available during night battle.
If a submarine is equipped with a Ka-Tsu tanks
on an Atoll Node, the tank will trigger a special attack that overrides regular night cut-ins.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.
For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for. If the setup fulfills multiple prerequisites, the Cut-in closer to the bottom of the list will be used. Additionally, each ship will roll for Multiroll Cut-ins first, if possible.
is used to indicate a Main Gun.
is used to indicate a Secondary Gun.
is used to indicate a Torpedo (including Submarine Torpedoes).
Sub_LM is used to indicate a Late-Model Submarine Torpedo specifically.
Surface is used to indicate a Surface Radar
is used to indicate Night Seaplane Bomber.
- Custom icons are used for Carrier Cut-ins for clarity's sake.
is used to indicate either a
Swordfish
or
Iwai FB
.
is used to indicate a
Night Fighter.
is used to indicate a
Night Torpedo Bomber.
is used to indicate a
Night Dive Bomber (and the
PhotoBomber
).
Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game.
Multiroll Cut-ins
The "Multiroll Cut-ins" (also known as "New Type" Cut-ins") are the Cut-ins introduced with the implementation of Saratoga Mk.II onwards. From top to bottom, each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a "Original Type" Cut-in is performed. If not applicable, ships will skip rolling for Multiroll Cut-ins altogether and only roll for "Original Types" instead.
The Multiroll CI are divided into 3 main types:
The main boon of the Multiroll CIs is that when multiple CI are eligible the trigger rate is increased significantly which allow low luck ship to reliably use them.
Destroyer Torpedo Cut-in
- Can only be triggered by DD.
- The CI do 1 attack, and have a fix chance to do a 2nd attack if the DD is above Lv.80.
- The chance to trigger the 2nd attack is fixed and only depends on the CI (see table below).
- All cut-ins share 1 Torpedo as a base requirement, and some gain additional damage bonuses when using the 12.7cm Twin Gun Mod D K2/3
Night Carrier Cut-in
- Can only be triggered by CV, CVB, or CVL, carrying out a Carrier Night Attack.
- Carriers that can perform Surface Shelling attacks at night will not perform Carrier Cut-ins without said Night Operation capabilities.
- All cut-ins required a combination of Night Planes.
Night Zuiun Cut-in
- Can only be triggered by BBV, CAV, CL, or AV[1].
- The ship must not be more than lightly damaged (小破).
- Performs 2 attacks against random enemies.
- The same enemy can be targeted twice.
- Drops a Star Shell (with its effects) during the attack.
- All cut-ins required a combination of at least 2 Main Guns and 1 Night Seaplane Bomber.
Multiroll CI table
Attack Type | Prerequisites | Notes | Pre-cap Damage Modifier | Accuracy Modifier[1] |
Hits | Chance for 2nd Hit[2][3] (LV 80+ DD only) |
Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
---|---|---|---|---|---|---|---|
Destroyer Cut-ins | "GTR"![]() ![]() ![]() |
1.3 | 1.1 | 1 or 2 | 65 % | 115[4] | |
With 12.7cm Mod D K2![]() |
1.625 | ||||||
With 12.7cm Mod D K3![]() |
1.706 | ||||||
With 2 12.7cm Mod D K2![]() |
1.820 | ||||||
With both 12.7cm Mod D K2![]() ![]() |
1.911 | ||||||
With 2 12.7cm Mod D K3![]() |
2.002 | ||||||
"TRL"![]() ![]() ![]() |
1.2 | 1.2~? | 50 % | 140[5] | |||
With 12.7cm Mod D K2![]() |
1.5 | ||||||
With 12.7cm Mod D K3![]() |
1.575 | ||||||
With 2 12.7cm Mod D K2![]() |
1.680 | ||||||
With both 12.7cm Mod D K2![]() ![]() |
1.768 | ||||||
With 2 12.7cm Mod D K3![]() |
1.848? | ||||||
"TTL"![]() ![]() ![]() |
Requires TSLO![]() |
1.5 | 1.37~? | 87.5 % | 125[7] | ||
"DTL"![]() ![]() ![]() |
Requires TSLO![]() |
1.3 | ? | ~55 %? | 122[8] | ||
Carrier Cut-ins[9] "CVNCI" |
![]() ![]() ![]() |
1.25 | ? | 1 | N/A | 105[10] | |
![]() ![]() |
1.2 | 120[10] | |||||
![]() ![]() |
![]() ![]() ![]() ![]() |
1.2 | 120?[10] | ||||
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
1.18 | 130[10] | ||||
Night Zuiun Cut-ins | ![]() ![]() ![]() ![]() ![]() |
Is affected differently by "night equipment", see below | 1.36 | 1.02~1.11 | 2*Will fire at 2 random enemies | N/A | 135[12] |
![]() ![]() ![]() ![]() |
1.32 | ||||||
![]() ![]() ![]() ![]() |
1.28 | ||||||
![]() ![]() ![]() |
1.24 |
- ↑ [1]
- ↑ [2]
- ↑ [3]
- ↑ Buffed from 130 to 115 [4]
- ↑ Buffed from 150 to 140 [5]
- ↑ 6.0 6.1 6.2 Akizuki-class Kai Ni, Mogador-class Kai, & Tashkent Kai only.
- ↑
[6][7] - ↑ [8]
- ↑ CVNCI [9]
- ↑ 10.0 10.1 10.2 10.3 [10]
- ↑ 2 Photobombers cannot trigger it because they cannot trigger night attacks alone and the other configurations have the priority over it. [11]
- ↑ [12]
- Derivated set-ups
When using an SLO or TSLO
in the Reinforcement Expansion, it is possible to "mix" the Destroyer Cut-ins, making 2 cut-ins available to trigger at once, and so increasing the odds of having at least one that activates during Night Battle.
Those set-ups are:
- Note
- GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".
- DD with 4 slots and a RE can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL".
- Do note that if a DD is equipped with a
Surface Surface Radar AND a
Skilled Lookout
, then it also gain a post-cap evasion bonus during Night Battle.
Original Cut-ins
In contrast with the "Multiroll" Cut-ins, "Original" Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the top-most that meets the prerequisites. If this roll fails, the ship will perform a Single Attack.
Attack Type | Prerequisites | Notes | Pre-cap Damage Modifier |
Accuracy Modifier[1] |
Hits | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
---|---|---|---|---|---|---|
Gun Cut-in | ![]() ![]() ![]() |
+ Any on the remaining slots | 2 | 2[2] | 1 | 140 |
Mixed Gun Cut-in | ![]() ![]() ![]() |
No additional ![]() |
1.75 | 1.5[2] | 130 | |
Submarine Cut-ins | ![]() ![]() |
With Late-Model Sub Torps ONLY | 1.75 | ? | 2 | 105[3] |
![]() ![]() |
1.6 | 110[4] | ||||
Torpedo Cut-in | ![]() ![]() |
+ Any on the remaining slots | 1.5 | 1.5 | 122 | |
Mixed Torpedo Cut-in | ![]() ![]() |
Additional ![]() ![]() |
1.3 | 1.5[2] | 115 | |
Double Attack | ![]() ![]() |
No additional ![]() ![]() ![]() |
1.2 | 1.1 | - | |
![]() ![]() |
Additional ![]() | |||||
![]() ![]() |
Additional ![]() ![]() |
Single Attack
If all rolls fail or the ship meets no Cut-in requirements, then it will perform a "Single Attack", a default 1 hit shelling attack, with no particular damage or accuracy modifier.
Trigger Rates
Modifier | Value | ||||
---|---|---|---|---|---|
Allied | Enemy | ||||
Other CIs | Night Zuiun CI | ||||
Ship | Placement | Flagship | 15 | N/A | |
Other | 0 | ||||
![]() |
Moderately Damaged (中破 Chuuha) |
18 | N/A[1] | ||
All other health states | 0 | ||||
![]() ![]() |
- | 5 | 8 | ||
![]() ![]() |
DD/CL(T) | 8 | 0 | ||
Other | 0 | ||||
Fleet | ![]() ![]() ![]() |
- | 7 | -10 | -5 |
![]() ![]() ![]() ![]() |
Do not stack | 4 | -10 | -10 |
- Notes
Improvements do not affect the trigger rate for any equipment.
See Also
|