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=Introduction=
+
{{CombatPortal}}
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Daybattle. Click "夜戦突入" on the right to engage the Nightbattle]]
 
If your fleet has not defeated the enemy in day combat, you will get the chance to continue the fight in a night battle (夜戦). To engage in night battle, select the "Engage in Night Battle" (夜戦突入) option; to proceed without night battle, select the "Cancel Pursuit" (追撃せず) option.
 
  
The exception to this rule are night battle, night-day battle, air raid, and RADAR ambush nodes.
+
=Night Battle Breakdown=
 +
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
 +
When the fleet pursues the enemy into [[Night Battle]] (夜戦, ''yasen''), or enters special [[Node]]s such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night.
  
=Overview=
+
The Night Battle has the following structure:
[[File:Nightbattle_Order.png|thumb|right|Example of engagement Order in Nightbattle]]
+
#[[Friendly Fleet]] (event only)
1.  Firing order during night battle is based on the position in the fleet.
+
#[[Support Expedition]] (if the battle starts at night only)
* Turns can be skipped if a ship is sunk or disabled before they can take their turn.
+
#[[#Night Contact and Spotting|Night Contact and Spotting]]
* Sunk ships are not counted towards the turn order.
+
#[[#Night Shelling Phase|Night Shelling Phase]]
  
2.  <span style="color:red;">'''Heavily damaged (大破)'''</span> ships are unable to participate.
+
In case neither fleets meet the requirements, the sub-phase will be skipped.
* Ships revived by a [[Repair Goddess]] are able to participate even if they started the night battle heavily damaged. They will be unable to participate again if heavily damaged before their turn.
 
  
3. Ships with a base firepower and torpedo stat of 0 will be unable to participate in night battle.
+
=Night Contact and Spotting=
 +
[[File:Nightbattle_Gear_Trigger.png|thumb|right|Star Shell, Searchlight, and Night Recon activated. The Night Recon is displayed on top of the Enemy "Radar".]]
 +
When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The relevant equipment and their effect are listed below.
 +
*More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]].
 +
*See [[Accuracy, Evasion and Criticals]] for details on other effects.
  
4. The main fleet of a [[Combined Fleet]] is unable to participate in night battle.
+
{|class="wikitable"
 +
!style="min-width:150px"|Equipment
 +
!Effect
 +
!Requirements
 +
|-
 +
|{{StarShell}} {{Equipment/Link|Star Shell}}
 +
|rowspan=2|
 +
* Increases the {{Hit}} of the fleet.
 +
* Increases the cut-in rate of the fleet.
 +
* Greatly decreases the cut-in rate of the enemy fleet.
 +
|
 +
* Ship must have at least 5 HP {{HP}}
 +
* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 +
|-
 +
|{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}
 +
|
 +
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
 +
*Effect apply only '''after''' the [[#"New Type" Cut-ins|Night Zuiun CI]] triggered.
 +
|-
 +
|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
 +
|
 +
* Greatly increases the {{Hit}} of the fleet.
 +
* Greatly increases the cut-in rate of the fleet.
 +
* Decreases the cut-in rate of the enemy fleet.
 +
* {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often, ''see [[Shooting Order and Targeting#Searchlights|here]]''}}
 +
|
 +
* Ship must have at least 2 HP {{HP}}
 +
* Trigger rate is 100%
 +
|-
 +
|{{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
 +
|
 +
* Increases the cut-in rate of the ship equipping it.
 +
|
 +
* None
 +
|-
 +
|{{Night Recon}} [[Night Recon]]s
 +
|
 +
* Increases the {{Hit}} of the fleet.
 +
* Increases the {{Firepower}} stat of the entire fleet by
 +
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}},
 +
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}.
 +
* Increases the critical hit rate of the fleet.
 +
|
 +
* The recon cannot trigger on a slot of size 0.
 +
* The success rate is dependent on the level of the ship it is equipped on.
 +
* Trigger is determined by:
 +
**<math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math>
 +
**With:
 +
***<math>\text{LoS}</math> The base LoS {{LOS}} of the recon (excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]]),
 +
***<math>\text{LV}</math> The Level of the ship carrying the Night recon.
 +
**Like [[Aerial Combat#Contact|Day Contact]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order.
 +
* If the Night Battle was preceded by a day battle:
 +
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 +
|}
  
5. Most carriers are unable to participate unless they have certain equipment. Please see [[NightBattle#Carrier_Night_Attacks|Carrier Night Attacks]] for more details.
+
=Night Shelling Phase=
 +
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 +
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
  
6. It is unaffected by engagement.  
+
Some rules are applied to shelling attacks:
 +
* Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}.
 +
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 +
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
  
7.  Ammo usage is increased by 50%.
+
* The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
  
8.  Attack power is calculated using firepower and torpedo stats. Please see [[Damage_Calculations#Surface_Night_Battle|damage calculations]] for more details.
+
* CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]'').
* When fighting Abyssal installations, the torpedo stat is ignored.
 
* The attack power cap is raised to 300 at night.
 
  
9.  All ASW attacks will deal [[Damage Calculations#Chip Damage|chip damage]] at night. This makes submarines impossible to sink.
+
* Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
* The exception is battles that begin at night or combined fleet night battles.
+
** This rule is void if the player's fleet is a '''Combined Fleet'''.
 +
** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
  
 +
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 +
** Currently, this is only observable against the Wa-Class Transport Ship.
 +
* Some ship types gain bonus [[Evasion]] {{Evasion}}:
 +
** CA(V) gain +5 evasion.
 +
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
 +
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
 +
 +
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
 +
 +
=Carrier Night Attacks=
 +
 +
Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks: Standard Shelling, Swordfish Night Attacks, and Carrier Night Air Attacks.
 +
 +
This is not to be confused with [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|Carrier Cut-In Attacks]] which are for daytime shelling.
 +
 +
===Trigger Requirements===
 +
;Standard Shelling
 +
* {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Saratoga}} (base only), {{Ship/Link|Kaga Kai Ni Go}}, and the {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, are able to attack at night, regardless of their equipment.
 +
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
 +
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula, making it relatively weak.
 +
* [[Plane Proficiency]] will not affect the critical rate.
 +
* If the carrier can carry [[ASW Shelling]], it will focus on submarines if any are present.
 +
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
  
==Special Effects==
+
;Swordfish Night Attack
[[File:Nightbattle_Gear_Trigger.png|thumb|right|Starshells and Searchlight are activated, the Night Recon can be seen over the enemy Fleet]]
+
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
* All [[:Category:Heavy Cruisers|heavy cruisers]] gain +5{{Evasion}}
+
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
* Heavy cruisers equipped with [[:Category:20.3cm Variants|IJN 20.3cm]] guns will gain an accuracy and evasion bonus. Please see [[Gun_Fit_Bonuses#Medium_Caliber_Guns|Gun Fit Bonuses]] for more details.
+
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>.
* [[Star Shell]]s increases accuracy by +5 and cut-in chance by +4 while decreasing enemy cut-in chance by 5 when triggered.
+
** All other equipment stat/bonuses are ignored.
* [[Searchlight]]s increases accuracy by +7 and cut-in chance by 7 and decrease enemy cut in chance by -10 if triggered.
+
** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>
** They will increase the chance that the ship equipped with it will be targeted by +14% (+25% for [[Type 96 150cm Searchlight]]).
+
* [[Plane Proficiency]] still affects the critical rate.
** They also drastically reduces the evasion it is equipped on by 80%. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|Evasion]] for details.
+
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
* Destroyers equipped with [[Skilled Lookouts]] and a [[:Category:RADAR|RADAR]] will gain bonus evasion. The exact amount is unknown.
+
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful.
 +
<references/>
  
===Night Contact===
+
;Carrier Night Air Attack
 +
* When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks.
 +
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
 +
* Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can.
 +
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
 +
** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
 +
** Planes in 0-size slots are ignored.
 +
* [[Plane Proficiency]] still affects the critical rate.
 +
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 +
* It can trigger even if no bombers are left.
 +
* CV(L) will ignore submarines to target surface ships with this attack.
 +
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack
 +
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 +
* May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]].
  
When there is a ship equipped with a [[Type 98 Recon Seaplane (Night Scout)]], there is a chance of triggering Night Contact if certain conditions are fulfilled.
+
=Night Special Attacks=
 +
When using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as '''Cut-Ins''' due to the way the equipment is displayed on the screen before the attacks are performed. Particular cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-In, GCI for Gun Cut-In, DA for Double Attack, etc...
  
'''Trigger Requirements'''
+
Compared to Day cut-ins (''[[Artillery Spotting]]''), Night cut-ins do not require any particular [[Air State]], relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the cut-ins animation have no influence on the damage output.
  
* Your fleet must have obtained either Air Denial (AD), Air Superiority (AS) or Air Supremacy (AS+) in the fighter combat phase. Please see [[Aerial Combat#Fighter Combat|fighter combat]] for more details.
+
Cut-ins may be activated during a ship's turn and will override its normal single attack.
** In PvP, this extends to Air Parity (AP).
 
** For battles that begin at night, this requirement is waived.
 
* The plane must be equipped in a slot bigger than 0.
 
* In a [[Combined Fleet]], it must be equipped on a ship in the escort fleet.
 
** It will still trigger if the ship has been retreated with the [[Fleet Command Facility]].
 
  
'''Trigger Rate'''
+
In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle.
  
<math>\text{Trigger %} = \left[ \sqrt{3 \times \text{Level}} \right] \times 4</math>
+
==Setups and Attack Types==
 +
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.
  
* If there is more than one night scout equipped, the game will check against them all.
+
For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for.
* Fleet LOS does not affect the trigger rate.
+
If the setup fulfills multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for '''"New Type"''' Cut-ins first, if possible.
* The state of air control does not affect the trigger rate.
 
  
'''Effects'''
+
* {{RedGunHeavy}}{{RedGunLight}} is used to indicate a '''[[Main Gun]]'''.
When night contact triggers, your fleet will gain several bonuses during night battle.
+
* {{YellowGun}} is used to indicate a '''[[Secondary Gun]]'''.
 +
* {{TorpedoWeapon}} is used to indicate a '''[[Torpedo]]''' (including [[Submarine Torpedo]]es).
 +
** {{LM Sub Torpedo}} is used to indicate a '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Submarine Torpedo]]''' specifically.
 +
* {{Surface Radar}} is used to indicate a '''[[Surface Radar]]'''
 +
*{{Night SPB}} is used to indicate '''[[NSPB|Night Seaplane Bomber]]'''.
 +
* Custom icons are used for Carrier Cut-ins for clarity's sake.
 +
** {{AnyBomber}} is used to indicate either a '''{{BluePlane}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{RedPlane}}{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai FB}}'''.
 +
** {{NightFighterEn}} is used to indicate a '''{{PurpleFighter}} [[Night Fighter]]'''.
 +
** {{NightBomberEn}} is used to indicate a '''{{PurpleBomber}} [[Night Torpedo Bomber]]'''.
 +
** {{NightDivebomberEn}} is used to indicate the '''{{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Photobomber}}'''.
  
* +10% accuracy
+
Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game.
* +5 firepower
 
* Critical rate increase.
 
** The exact increase is not known.
 
  
=Night Battle Special Attacks=
+
==="New Type" Cut-ins===
When equipped with specific equipment setups, ships are able to perform powerful special attacks at night when certain conditions are fulfilled. The attack bonus from these modifiers are all '''pre-cap'''. For details on how that affects damage, please see [[Damage Calculations]].
+
[[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]]
 +
The "New Type" Cut-ins are the Cut-ins introduced with the implementation of [[Saratoga Mk.II]] onwards. From '''top to bottom''', each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed.
  
===Trigger Requirements===
+
Do note that Night Carrier Cut-ins require a CV(L/B) with  Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]].
 +
*Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities.
  
* The ship must not be <span style="color:red;">'''heavily damaged (大破)'''</span>.
+
;Night Zuiun CI
* There must be no submarines in the enemy fleet.
+
* Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
** ASW capable ships are forced to attack submarines and will do normal ASW attacks.
+
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
* The ship must be equipped with the appropriate equipment setup. See below.
+
* Performs 2 attacks against random enemies.
 +
** The same enemy can be targeted twice.
 +
* Drops a [[Star Shell]] during the attack.
 +
<references/>
  
===Attack Types===
 
The following are the minimum equipment requirements to trigger a night battle special attack.
 
  
{| class="wikitable sortable" style="width: 100%;"
+
If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for "Original Types" instead.
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
!width="230px"|Notes
 +
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier
 +
!Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref>
 +
!Hits
 +
!Chance for 2nd Hit<ref>[https://twitter.com/yukicacoon/status/1398949379893956613]</ref><ref>[https://imgur.com/a/Vr58UTc]</ref><br>(LV 80+ DD only)
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" rowspan="2" colspan="2"| '''Attack Type'''
+
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;" colspan="6"| '''Number of Equipment'''
+
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
+
|
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''No. of Attacks'''
+
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65%||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
!style="width: 15%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Main Gun'''<br>{{RedGunHeavy}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Secondary Gun'''<br>{{YellowGun}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Torpedo'''<br>{{TorpedoWeapon}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''RADAR'''<br>{{Radar}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Skilled Lookout'''<br>{{SurfaceShipPersonnel}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Submarine Radar'''<ref>[[Submarine Radar and Waterproof Periscope]] and [[Submarine Radar and Radio Direction Finder (E27)]]</ref><br>{{SubmarineRadar}}
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;" rowspan="9"| Cut-In
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Lookout/RADAR<br>Destroyer Lookout
+
|{{tooltip|1.625|1.3 x 1.25}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only.
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/RADAR
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
<br>Destroyer Mixed
+
|{{tooltip|1.706|1.3 x 1.25 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>Special Destroyer Mixed
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref>Special cut in for the [[12.7cm Twin Mount Type-D Kai 2]].</ref>
+
|{{tooltip|1.820|1.3 x 1.4}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 162.5%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Torpedo<br>Submarine Torpedo
+
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|1.911|1.3 x 1.4 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2<ref>Only applies to the [[Late Model Bow Torpedo Mount (6 Tubes)]] and [[Skilled SONAR Personnel + Late Model Bow Torpedo Mount (6 Tubes)]].</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 160%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Submarines only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Sub RADAR<br>Submarine Radar
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref>As above.</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 175%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Submarines only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Torpedo<br>Torpedo
+
|rowspan=6|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.2||rowspan=6|1.2~? ||rowspan=6|50%||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 150%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Main/Main<br>Gun
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 3
+
|{{tooltip|1.5|1.2 x 1.25}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 200%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Main/Secondary<br>Mixed Gun
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
+
|{{tooltip|1.575|1.2 x 1.25 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 175%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Torpedo<br>Mixed Torpedo
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}<ref name="Tash">[[Tashkent Kai]] only.</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|{{tooltip|1.680|1.2 x 1.4}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;" colspan="2"| Double Attack
+
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}<ref name="Tash"/>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;" colspan="2"| 2
+
|{{tooltip|1.768|1.2 x 1.4 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|}<references/>
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}<ref name="Tash"/>
{{clear}}
+
|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
[[File:Night_Attack_Example.png|thumb|right|Uranami is performing the DD-exclusive Torp/Lookout/RADAR-CI]]
 
'''Important Notes'''
 
* If the ship fulfills the equipment requirements for more than one special attack, the one listed '''higher''' on the table takes priority.
 
** The exception are the destroyer exclusive cut-ins. If the higher priority cut-in fails, the game will check the next valid cut in.
 
* Having multiple [[12.7cm Twin Mount Type-D Kai 2]] will increase the Special Destroyer Mixed Cut-in by 1.125x. This is '''multiplicative''' with the original multiplier.
 
* If a night battle special attack fails to penetrate the enemy's armour or is evaded, [[Damage Caclulatioins#Chip Damage|chip damage]] will be dealt.
 
* [[:Category:Midget Submarine|Midget submarines]] are '''not counted''' as torpedoes.
 
** Their torpedo stat still counts towards the damage calculation.
 
* You can add more than the minimum number of equipment as long as you '''do not fulfill another attack requirement'''.
 
** Auxiliary equipment like AP Shells, seaplanes, RADARs and anti-air guns are recommended.
 
* Special attacks that hit twice will roll independently to determine hit, critical chance and armour penetration.
 
** This figure is displayed as a sum for cut-ins.
 
** This figure is displayed separately for double attacks.
 
 
 
===Trigger Rate===
 
====Double Attacks====
 
The cut in rate for double attacks is extremely high. Testing places the value at around 99%.
 
 
 
====Cut-Ins====
 
[[file:Base_TCI_chance.png|thumb|right|Torpedo-Cut-In chance for a non-flagship without further modifiers. Notice the slow progression beyond 50 Luck]]
 
<math>\text{CI %} = \left[ \dfrac{\text{Param}_\text{CI}}{\text{Const}_\text{Atk}} \right] \times 100</math>
 
 
 
Where:
 
 
 
* If luck is less than 50; <math>\text{Param}_\text{CI} = \left[ 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \right] + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
 
* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \left[ 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \right] + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
 
 
 
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.
 
** Gun = <math>140</math>
 
** Mixed Gun = <math>130</math>
 
** Destroyer Mixed  = <math>130</math>
 
** Torpedo = <math>122</math>
 
** Mixed = <math>115</math>
 
* <math>\text{Luck}</math> is the {{Luck}} stat of the ship.
 
* <math>\text{Level}</math> is the level of the ship.
 
* <math>\text{Mod}_\text{flag}</math> is the flagship modifier of <math>15</math> if applicable. It is <math>0</math> otherwise.
 
* <math>\text{Mod}_\text{Damage}</math> is the damage state modifier of <math>18</math> if <span style="color:orange;">moderately damaged (中破)</span>. It is <math>0</math> otherwise.
 
* <math>\text{Mod}_\text{Equip}</math> are the various night battle equipment modifiers. See below for details.
 
 
 
{| class="wikitable sortable" style="width: 256px;"
 
|+ Equipment Modifiers
 
|-
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64%;"| '''Equipment Name'''
 
!style="width: 32px; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Friendly Bonus'''
 
!style="width: 32px; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Enemy Penalty'''
 
!style="width: 128px; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
 
|-
 
|[[Star Shell]]
 
| +4
 
| -10
 
|Can exceed the luck cap.
 
|-
 
|[[Searchlight]]
 
| +7
 
| -5
 
|Can exceed the luck cap.
 
|-
 
|[[Skilled Lookouts]]
 
| +5
 
| -
 
|Can exceed the luck cap. Only applies to the ship it is equipped on.
 
|-
 
|}
 
 
 
'''Important Notes'''
 
* There are severely diminishing returns in trigger rate beyond 51 luck.
 
** It is not recommended to increase {{Luck}} beyond 51.
 
* The '''lower''' the attack constant, the '''higher''' the chance of a particular special attack triggering.
 
* The formula above is obtained from information datamined from the KanColle Kai Vita game.
 
* Marriage does not directly affect cut-in chances.
 
** The luck bonus and increase in levels do.
 
* The flagship, damage state and equipment modifiers '''do not''' translate to a direct increase of the trigger rate. They would all be adjusted by the attack type constant.
 
* Only the CI Bonus of one Skilled Lookout counts. Equipping a second one on a ship will not further increase CI chance.
 
 
 
===Equipment Setups===
 
 
 
Below are recommended equipment setups for night battle special attacks. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.
 
 
 
{| class="wikitable" style="width: 100%;"
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Battleships
+
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 +
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 +
|1.5||1.37~?||87.5%||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|1.3||?||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{WildCard}}
 
|Double Attack
 
|This is the standard setup for all battleships. It maintains an artillery spotting attack and provides consistency of a night battle double attack. The wild card is usually a shell of some sort depending on the enemies you are facing. It must not be a torpedo, secondary gun or main gun.
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Heavy Cruisers
+
!colspan=8|
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref>
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
|-
+
|1.25||rowspan=4|?||rowspan=4|1
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
|rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref>
|Double Attack
 
|This is the standard setup for heavy cruisers. It allows them to double attack at daytime and nighttime. The wild card can be a radar, night battle equipment or even a Type 3 shell for anti-installation work. The wild card should not be a torpedo because it will interfere with night battle special attacks.
 
 
|-
 
|-
|{{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
+
|{{NightFighterEn}}{{NightBomberEn}}
|Double Attack
+
|1.2||120<ref name="CVNCI"/>
|This setup is for maximising firepower in day and night battle. Normally, this setup is used when you expect to be fighting under Air Parity (AP) or worse which disables artillery spotting. The wild card can be anything but another main gun or torpedo.
 
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
+
|{{NightFighterEn}}{{NightDivebomberEn}}<br>'''OR'''<br>{{NightBomberEn}} {{NightDivebomberEn}}
|Torpedo Cut-In
+
|1.2||120?<ref name="CVNCI"/>
|This is the typical setup for heavy cruiser torpedo cut-ins. The wild card can be anything but is typically night battle equipment to boost cut-in rates.
 
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{RedGunMedium}}{{WildCard}}
+
|{{NightFighterEn}}{{WildCard}}{{WildCard}}
|Torpedo Cut-In
+
|1.18||130<ref name="CVNCI"/>
|This is an alternate heavy cruiser torpedo cut-in setup for high-powered heavy cruisers like [[Myoukou|Myoukou Kai Ni]]. Because they easily hit the night battle attack power cap, they can take a main gun to increase their effectiveness in daytime. Ideally that gun would be an [[:Category:20.3cm_Variants|IJN 20.3cm]] for the evasion bonus. The wild card can be anything but is typically night battle equipment to boost cut-in rates.
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Light Cruisers
+
!colspan=8|
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]]
|-  
+
|1.36
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
|rowspan=4|1.02~1.11
|Double Attack
+
|rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}}
|This is the standard setup for light cruisers. It allows them to double attack at daytime and nighttime. For light cruisers with four slots, the wild card be a radar or night battle equipment. The wild card should not be a torpedo because it will interfere with night battle special attacks.
+
|rowspan=4|N/A
 +
|rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref>
 
|-
 
|-
|{{RedGunMedium}}{{YellowGun}}{{YellowGun}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
|Double Attack
+
|1.32
|This setup is for maximising firepower in day and night battle. Normally, this setup is used when you expect to be fighting under Air Parity (AP) or worse which disables artillery spotting. For light cruisers with four slots, the wild card can be anything but another main gun or torpedo.  
 
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}}
|Torpedo Cut-In
+
|1.28
|This is the typical setup for light cruiser torpedo cut-ins. For ships like [[Abukuma|Abukuma Kai Ni]], one torpedo can be replaced with a [[:Category:Midget Submarine|midget submarine]] to maintain opening torpedoes.
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Destroyers
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}
 +
|1.24
 +
|}
 +
<references/>
 +
 
 +
;Derivated set-ups
 +
When using an {{Equipment/Link|Skilled Lookouts|text=SLO}} or {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} in the [[Reinforcement Expansion]], it is possible to "mix" the Destroyer Cut-ins, making 2 cut-ins available to trigger at once, and so increasing the odds of having at least one that activates during Night Battle.
 +
 
 +
Those set-ups are:
 +
*'''"GTRL"''': {{RedGunLight}}{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
 +
*'''"DTRL"''': {{Drum}}{{TorpedoWeapon}}{{Surface Radar}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 +
 
 +
''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 +
 
 +
Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it gain a post-cap [[Evasion|evasion bonus]] during Night Battle.
 +
 
 +
===Original Cut-ins===
 +
In contrast with the "New Type" Cut-ins, "Original" Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the '''top-most''' that meets the prerequisites. If this roll fails, the ship will perform a '''Single Attack'''.
 +
 
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
!Notes
 +
![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 +
!Hits
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#ff7f50; color:black"|Gun Cut-in
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
| + Any on the remaining slots
|-
+
|2
|{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}
+
|2<ref name="vita">From vita version, may have changed</ref>
|Double Attack
+
|rowspan=2|1
|This is the standard night battle setup for destroyers. The wild card should not be a torpedo or secondary gun because it will interfere with night battle special attacks.
+
|140
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
|Torpedo Cut-In
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
|This is the typical setup for destroyer torpedo cut-ins. For destroyers with four slots, the wild card is typically night battle equipment to boost cut-in rates.
+
|No additional {{RedGunHeavy}}
 +
|1.75
 +
|1.5<ref name="vita"/>
 +
|130
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{RedGunLight}}'''/'''{{GreenGunDP}}
+
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
|Torpedo Cut-In
+
|{{LM Sub Torpedo}} {{SubmarineRadar}}
|This is an alternate torpedo cut-in setup for powerful destroyers like [[Ayanami|Ayanami Kai Ni]]. Because adding an extra torpedo will bring them over the night attack power cap, taking a destroyer main gun instead will allow them to maintain some effectiveness in day battle.
+
|rowspan=2|With '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Sub Torps]] ONLY'''
 +
|1.75
 +
|rowspan=2|?
 +
|rowspan=7|2
 +
|105<ref>[https://twitter.com/Divinity__123/status/1377666014834479104] [https://twitter.com/dewydrops/status/1409174444627533829]</ref>
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Submarines
+
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 +
|1.6
 +
|110<ref>[https://docs.google.com/spreadsheets/d/1XaP5z9_IOktGWL6mu_ZTZv5Z0TbvgRL_91fA_fsb0fc/edit#gid=0]</ref>
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#59f; color:black"|Torpedo Cut-in
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 
|-  
 
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}
|Torpedo Cut-In
+
| + Any on the remaining slots
|This is the usual setup for submarines. For submarines with three slots, just put an extra torpedo on.
+
|1.5
 +
|1.5
 +
|122
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Seaplane Tenders
+
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
 +
|{{TorpedoWeapon}}{{RedGunHeavy}}
 +
|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 +
|1.3
 +
|1.5<ref name="vita"/>
 +
|115
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:gold; color:black" rowspan=3|Double Attack
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|{{RedGunHeavy}}{{RedGunHeavy}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|No additional {{TorpedoWeapon}}{{RedGunHeavy}}{{YellowGun}}
|-
+
|rowspan=3|1.2
|{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}
+
|rowspan=3|1.1
|Double Attack
+
|rowspan=3| -
|If not carrying seaplanes, this is the setup you would use for seaplane tenders in night battle. The wildcard can be a midget sub if they are capable of carrying one or seaplanes.
 
 
|-
 
|-
 +
|{{RedGunHeavy}}{{YellowGun}}
 +
|Additional {{YellowGun}} allowed
 +
|-
 +
|{{YellowGun}}{{YellowGun}}
 +
|Additional {{YellowGun}}{{TorpedoWeapon}} allowed
 
|}
 
|}
 +
<references/>
  
=Carrier Night Attacks=
+
===Single Attack===
 
+
If all rolls fail or the ship meets no Cut-in requirements, then it will perform a "Single Attack", a default 1 hit shelling attack, with no particular damage or accuracy modifier.
Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks; carrier night shelling, Swordfish night attacks and carrier night cut-ins. The focus of this section will be mostly on carrier night cut-ins because they are the most varied. The former two types of carrier night attacks are simple and straightforward.
 
  
This is not to be confused with [[Carrier Cut-In Attacks]] which are for daytime shelling.
+
==Trigger Rates==
 
+
{{Formula
===Trigger Requirements===
+
|Title=Trigger rate formula
1. Carrier Night Shelling
+
|Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100
* [[Graf Zeppelin]], [[Taiyou|Taiyou Kai Ni]], [[Shinyou|Shinyou Kai Ni]] and [[Saratoga|base Saratoga]] are able to attack at night with guns regardless of equipment.
+
|Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
* This attack '''can be triggered''' even when <span style="color:orange;">moderately damaged (中破)</span>.
 
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula.
 
** Because of this, these attacks are weak.
 
* There is no critical multiplier bonus from plane proficiency.
 
* If the enemy fleet contains a submarine, the light carriers will be forced to target them.
 
  
2. Swordfish Night Attack
+
*<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
* This is just limited to [[Ark Royal]] when equipped with [[:Category:Swordfish|Swordfish]].
 
* This attack '''cannot be triggered''' when <span style="color:orange;">moderately damaged (中破)</span>.
 
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats.
 
** All other equipment stat bonuses are ignored.
 
* There is a critical multiplier bonus from plane proficiency.
 
  
3. Carrier Night Cut-In
+
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
* When equipped with either the [[Night Operation Aviation Personnel]] or [[Night Operation Aviation Personnel + Skilled Deckhands]] along with the right [[:Category:Night Planes|night planes]], all carriers are able to perform carrier night cut-ins.
 
** [[Saratoga|Saratoga Mk.II]] and [[Akagi|Akagi Kai Ni E]] are able to do this by default when equipped with the right night planes.
 
* This attack '''cannot be triggered''' when <span style="color:orange;">moderately damaged (中破)</span>.
 
** Armoured carriers '''can still trigger''' the attack at moderate damage.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Cut-In|'''carrier night cut-in''']] formula.
 
** Only the base stats of the carriers and the stats of the night planes are taken into account.
 
** Slot size plays a role in determining damage.
 
** Planes in slots that have been reduced to 0 are ignored.
 
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 
* You need a minimum of one [[:Category:Night Fighters|night fighter]] and the Night Operations Personnel to trigger this attack.
 
** It can trigger even if you have no bombers.
 
* Light carriers will ignore submarines to target surface ships with this attack.
 
  
==Attack Types==
+
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value.
 +
** Do note that modifiers change based on the Cut-in that is being used.
 +
** Do note that modifiers can affect the enemy fleet.
 +
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 +
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 +
}}
  
{| class="wikitable sortable" style="width: 100%;"
+
{|class="wikitable" style="text-align:center"
|-
+
!colspan=3 rowspan=3|Modifier
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:35%;" rowspan="2" colspan="2"| '''Attack Type'''
+
!colspan=3|Value
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:40%;" colspan="4"| '''Number of Equipment'''
 
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
 
!style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Night Fighter'''<br>{{PurpleFighter}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Night Bomber'''<br>{{PurpleBomber}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Dive Bomber'''<ref>Only applies to [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]].</ref><br>{{RedPlane}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Other'''<ref>Only applies to [[:Category:Swordfish|Swordfish]] and [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]].</ref><br>{{RedPlane}}{{BluePlane}}
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;" rowspan="12"| Cut-In
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/NBomber
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 125%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NBomber/Dive Bomber
+
!colspan=2|Allied||rowspan=2|Enemy
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Dive Bomber
+
!Other CIs!!Night<br>Zuiun CI
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber
+
!rowspan=7|Ship
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|style="text-align:left" rowspan=2|Placement
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|Flagship
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|colspan=2|{{TextGlow|'''15'''|black|text-colour=lime|glow-size=2px}}||rowspan=7|N/A
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/Dive Bomber
+
|Other
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|colspan=2|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/Dive Bomber
+
|style="text-align:left" rowspan="2"|{{HP}} Health
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
|{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|colspan=2|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/NBomber
+
|All other health states
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|colspan=2|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/NFighter
+
|style="text-align:left"|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 3
+
| -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Dive Bomber/Other
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/Other
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/Other
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Other/Other
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
|-
 
|}<references/>
 
{{clear}}
 
[[file:NCVCI.png|thumb|right|Kaga is performing a NFighter/NFighter/NFighter Night Carrier-Cut-in]]
 
'''Important Notes'''
 
* If a ship fulfills multiple cut-in requirements, the game will check against the list from '''top to bottom'''.
 
** There is the chance the cut in will fail and trigger a normal carrier attack instead.
 
* If the cut in fails to penetrate enemy armour or is evaded, it will deal [[Damage Calculations#Chip Damage|chip damage]] instead.
 
 
 
===Trigger Rate===
 
 
 
Because carrier night shelling and Swordfish night attacks are just normal attacks, they have a 100% trigger chance.
 
 
 
The trigger rate formula for carrier night cut-ins is currently unknown. It is speculated to be similar to the night battle special attack trigger rate formula. It is known that luck plays a role in the trigger rate.
 
 
 
===Equipment Setups===
 
Below are recommended equipment setups for carrier night attacks. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. You should put your most powerful night planes in the '''largest slots'''.
 
 
 
{| class="wikitable" style="width: 100%;"
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
|style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}<ref>https://twitter.com/Divinity_123/status/1680201615746146304</ref>
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|DD/CL(T)
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0
|-
 
|{{PurpleFighter}}{{PurpleFighter}}{{PurpleBomber}}{{AviationPersonnel}}
 
|NFighter/NFighter/NBomber<br>
 
NFighter/NBomber
 
|This is the standard setup for carrier night cut-ins. It gives you the best cut-in with the second best as a backup.
 
 
|-
 
|-
|{{PurpleFighter}}{{RedPlane}}{{PurpleBomber}}{{AviationPersonnel}}
+
|Other
|NFighter/NBomber<br>
+
|0
NFighter/NBomber/Other  
 
|This is an alternative setup if you lack night planes. The dive bomber would be the [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|Type 62 Iwai]]. It allows the carrier to perform some night cut-ins while also allowing them to perform daytime cut-ins. It is generally not recommended because it's multiplier is the weakest.
 
 
|-
 
|-
|{{PurpleFighter}}{{PurpleFighter}}{{PurpleBomber}}{{RedPlane}}
+
!rowspan=2|Fleet
|Various
+
|style="text-align:left"|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref>
|This is an alternative set up for [[Saratoga|Saratoga Mk.II]] and [[Akagi|Akagi Kai Ni E]]. It allows them to perform [[Carrier Cut-In Attack]]s in addition to the night cut-ins. Depending on the 4th plane being the [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|Photobomb Suisei]] or the [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|T62 Iwai]], it can give them access to a wider array of cut-in attacks, increasing the chance that one will trigger. For Akagi, her 5th slot can hold a [[Saiun]] or another night fighter.
+
| -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}}
 
|-
 
|-
 +
|style="text-align:left"|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}<ref>Only affect attacks after the Night Zuiun CI triggred.</ref>
 +
| Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}}
 
|}
 
|}
 +
;Notes
 +
*{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment.
 +
<references/>
  
 
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 09:07, 25 April 2024

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LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Night Battle Breakdown

The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle

When the fleet pursues the enemy into Night Battle (夜戦, yasen), or enters special Nodes such as Night Nodes or Night to Day Nodes, the fleet will fight at night.

The Night Battle has the following structure:

  1. Friendly Fleet (event only)
  2. Support Expedition (if the battle starts at night only)
  3. Night Contact and Spotting
  4. Night Shelling Phase

In case neither fleets meet the requirements, the sub-phase will be skipped.

Night Contact and Spotting

Star Shell, Searchlight, and Night Recon activated. The Night Recon is displayed on top of the Enemy "Radar".

When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The relevant equipment and their effect are listed below.

Equipment Effect Requirements
FlareIcon.png Star ShellStar Shell
  • Increases the Accuracy of the fleet.
  • Increases the cut-in rate of the fleet.
  • Greatly decreases the cut-in rate of the enemy fleet.
  • Ship must have at least 5 HP Health
  • Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
Night Seaplane BomberPrototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment)
Searchlight SearchlightsSearchlight
Type 96 150cm Searchlight
  • Greatly increases the Accuracy of the fleet.
  • Greatly increases the cut-in rate of the fleet.
  • Decreases the cut-in rate of the enemy fleet.
  • The equipping ships have their evasion Evasion sharply reduced, and get targeted more often, see here
  • Ship must have at least 2 HP Health
  • Trigger rate is 100%
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
  • Increases the cut-in rate of the ship equipping it.
  • None
Night Reconnaissance Seaplane Night Recons
  • The recon cannot trigger on a slot of size 0.
  • The success rate is dependent on the level of the ship it is equipped on.
  • Trigger is determined by:
    • [math]\displaystyle{ \text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor }[/math]
    • With:
      • [math]\displaystyle{ \text{LoS} }[/math] The base LoS Line of Sight of the recon (excluding Improvements Improved and fit bonuses),
      • [math]\displaystyle{ \text{LV} }[/math] The Level of the ship carrying the Night recon.
    • Like Day Contact, if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order.
  • If the Night Battle was preceded by a day battle:
    • The Air State must be AD, AS or AS+.

Night Shelling Phase

Example of engagement order during Night Battle

Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.

Some rules are applied to shelling attacks:

  • Attack power is defined by Firepower + Torpedo Attack stats instead of only Firepower.
    • It is often represented with the Night Battle Power "Night Battle Power" (Yasen) icon.
    • If the enemy is unaffected by torpedoes, such as installations, only Firepower is used instead.
  • The Shooting Order is altered, with notably Heavily Damaged, evacuated, and sunk ships performing an actionless turn.
  • CV(B/L) are unable to participate in night battles, unless specific requirements are met (see below).
  • Shelling attacks that target submarines will always deal Scratch Damage, making it impossible to sink submarines during Night Battle.
    • This rule is void if the player's fleet is a Combined Fleet.
    • Friendly Fleets can also ignore this rule, and may damage submarines.

In addition to that, Night Battle is not affected by the Day Battle's Engagement, but is still affected by the Formation.

Carrier Night Attacks

Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks: Standard Shelling, Swordfish Night Attacks, and Carrier Night Air Attacks.

This is not to be confused with Carrier Cut-In Attacks which are for daytime shelling.

Trigger Requirements

Standard Shelling
Swordfish Night Attack
  • This is just limited to Ark Royal/KaiArk Royal
    Ark Royal Kai
    when equipped with a SwordfishSwordfish
    Swordfish Mk.II (Skilled)
    Swordfish Mk.III (Skilled)
    .
  • This attack cannot be triggered when moderately damaged (中破).
  • The attack power is calculated using the surface night battle damage formula but only taking into account Ark Royal's base firepower and the Swordfish's stats and Improved improvements[1].
    • All other equipment stat/bonuses are ignored.
    • Swordfish fit bonuses are also ignored.[2]
  • Plane Proficiency still affects the critical rate.
  • May be set up to activate Cut-Ins like the Double Attack.

On a side note, unlike the browser version, on the arcade version the attack is very powerful.

Carrier Night Air Attack
  • When equipped with a Aviation Personnel NOAPNight Operation Aviation Personnel
    Night Operation Aviation Personnel + Skilled Deckhands
    along with at least one Night FighterNight Torpedo BomberNight Plane, all carriers are able to perform carrier night air attacks.
  • Like day battle, CV(L) cannot trigger the attack when moderately damaged (中破), but CVB still can.
  • The attack power is calculated using the carrier night air attack formula.
    • Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
    • Planes in 0-size slots are ignored.
  • Plane Proficiency still affects the critical rate.
  • It can trigger regardless of the result of the fighter combat phase in day.
  • It can trigger even if no bombers are left.
  • CV(L) will ignore submarines to target surface ships with this attack.
    • Uniquely, Gambier Bay Mk.IIGambier Bay Mk.II will focus on submarines using a shelling attack
    • If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
  • May activate Night Carrier Cut-Ins.

Night Special Attacks

When using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as Cut-Ins due to the way the equipment is displayed on the screen before the attacks are performed. Particular cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-In, GCI for Gun Cut-In, DA for Double Attack, etc...

Compared to Day cut-ins (Artillery Spotting), Night cut-ins do not require any particular Air State, relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the cut-ins animation have no influence on the damage output.

Cut-ins may be activated during a ship's turn and will override its normal single attack.

In addition, all "Special Attacks" (Touches) can trigger at night, with the "Kongou-class Night Assault" being only available during night battle.

Setups and Attack Types

Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.

For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for. If the setup fulfills multiple prerequisites, the Cut-in closer to the bottom of the list will be used. Additionally, each ship will roll for "New Type" Cut-ins first, if possible.

Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game.

"New Type" Cut-ins

Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.

The "New Type" Cut-ins are the Cut-ins introduced with the implementation of Saratoga Mk.II onwards. From top to bottom, each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a "Original Type" Cut-in is performed.

Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a NOAPNight Operation Aviation Personnel
Night Operation Aviation Personnel + Skilled Deckhands
or being a CVN.

  • Carriers that can perform Surface Shelling attacks at night will not perform Carrier Cut-ins without said Night Operation capabilities.
Night Zuiun CI
  • Can only be triggered on BBV, CAV, CL, or AV[1].
  • The ship must not be more than lightly damaged (小破).
  • Performs 2 attacks against random enemies.
    • The same enemy can be targeted twice.
  • Drops a Star Shell during the attack.


If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for "Original Types" instead.

Attack Type Prerequisites Notes Pre-cap Damage Modifier Accuracy
Modifier[1]
Hits Chance for 2nd Hit[2][3]
(LV 80+ DD only)
Trigger Rate
[math]\displaystyle{ \text{Base}_\text{attack} }[/math]
(lower is better)
Destroyer Cut-ins TorpedoesSmall Caliber Main GunSurface RADARSurface 1.3 1.1 1 or 2 65% 115[4]
With 12.7cm Mod D K212.7cm Twin Gun Mount Model D Kai 2 1.625
With 12.7cm Mod D K312.7cm Twin Gun Mount Model D Kai 3 1.706
With 2 12.7cm Mod D K212.7cm Twin Gun Mount Model D Kai 2 1.820
With both 12.7cm Mod D K212.7cm Twin Gun Mount Model D Kai 2 & K312.7cm Twin Gun Mount Model D Kai 3 1.911
With 2 12.7cm Mod D K312.7cm Twin Gun Mount Model D Kai 3 2.002
TorpedoesSurface RADARSurfaceLookout 1.2 1.2~? 50% 140[5]
With 12.7cm Mod D K212.7cm Twin Gun Mount Model D Kai 2 1.5
With 12.7cm Mod D K312.7cm Twin Gun Mount Model D Kai 3 1.575
With 2 12.7cm Mod D K212.7cm Twin Gun Mount Model D Kai 2[6] 1.680
With both 12.7cm Mod D K212.7cm Twin Gun Mount Model D Kai 2 & K312.7cm Twin Gun Mount Model D Kai 3[6] 1.768
With 2 12.7cm Mod D K312.7cm Twin Gun Mount Model D Kai 3[6] 1.848?
TorpedoesTorpedoesEquipment Card Torpedo Squadron Skilled Lookouts.png Requires TSLOTorpedo Squadron Skilled Lookouts 1.5 1.37~? 87.5% 125[7]
TorpedoesDrum CanisterEquipment Card Torpedo Squadron Skilled Lookouts.png Requires TSLOTorpedo Squadron Skilled Lookouts 1.3 ? ~55%? 122[8]
Carrier Cut-ins[9] Night FighterNight FighterNight Bomber Wildcard = Night FighterNight BomberNight-capable Dive BomberDive-bomber or Torpedo Bomber 1.25 ? 1 N/A 105[10]
Night FighterNight Bomber 1.2 120[10]
Night FighterNight-capable Dive Bomber
OR
Night Bomber Night-capable Dive Bomber
1.2 120?[10]
Night FighterWildcard Wildcard 1.18 130[10]
Night Zuiun Cut-ins Large Caliber Main GunLarge Caliber Main GunNight Seaplane BomberNight Seaplane BomberSurface RADARSurface Is affected differently by "night equipment", see below 1.36 1.02~1.11 2*Will fire at 2 random enemies N/A 135[11]
Large Caliber Main GunLarge Caliber Main GunNight Seaplane BomberNight Seaplane Bomber 1.32
Large Caliber Main GunLarge Caliber Main GunNight Seaplane BomberSurface RADARSurface 1.28
Large Caliber Main GunLarge Caliber Main GunNight Seaplane Bomber 1.24
  1. [1]
  2. [2]
  3. [3]
  4. Buffed from 130 to 115 [4]
  5. Buffed from 150 to 140 [5]
  6. 6.0 6.1 6.2 Tashkent Kai only.
  7. [6][7]
  8. [8]
  9. NB CVCI [9]
  10. 10.0 10.1 10.2 10.3 [10]
  11. [11]
Derivated set-ups

When using an SLOSkilled Lookouts or TSLOTorpedo Squadron Skilled Lookouts in the Reinforcement Expansion, it is possible to "mix" the Destroyer Cut-ins, making 2 cut-ins available to trigger at once, and so increasing the odds of having at least one that activates during Night Battle.

Those set-ups are:

  • "GTRL": Small Caliber Main GunTorpedoesSurface RADARSurfaceLookout
  • "DTRL": Drum CanisterTorpedoesSurface RADARSurfaceEquipment Card Torpedo Squadron Skilled Lookouts.png

GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".

Do note that if a DD is equipped with a Surface RADARSurface Surface Radar AND a Lookout Skilled LookoutSkilled Lookouts
Torpedo Squadron Skilled Lookouts
, then it gain a post-cap evasion bonus during Night Battle.

Original Cut-ins

In contrast with the "New Type" Cut-ins, "Original" Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the top-most that meets the prerequisites. If this roll fails, the ship will perform a Single Attack.

Attack Type Prerequisites Notes Pre-cap
Damage
Modifier
Accuracy
Modifier[1]
Hits Trigger Rate
[math]\displaystyle{ \text{Base}_\text{attack} }[/math]
(lower is better)
Gun Cut-in Large Caliber Main GunLarge Caliber Main GunLarge Caliber Main Gun + Any on the remaining slots 2 2[2] 1 140
Mixed Gun Cut-in Large Caliber Main GunLarge Caliber Main GunSecondary Gun No additional Large Caliber Main Gun 1.75 1.5[2] 130
Submarine Cut-ins Late Model Submarine TorpedoesSub_LM Submarine Equipment With Late-Model Sub Torps ONLY 1.75 ? 2 105[3]
Late Model Submarine TorpedoesSub_LM Late Model Submarine TorpedoesSub_LM 1.6 110[4]
Torpedo Cut-in TorpedoesTorpedoes + Any on the remaining slots 1.5 1.5 122
Mixed Torpedo Cut-in TorpedoesLarge Caliber Main Gun Additional Large Caliber Main GunSecondary Gun allowed 1.3 1.5[2] 115
Double Attack Large Caliber Main GunLarge Caliber Main Gun No additional TorpedoesLarge Caliber Main GunSecondary Gun 1.2 1.1 -
Large Caliber Main GunSecondary Gun Additional Secondary Gun allowed
Secondary GunSecondary Gun Additional Secondary GunTorpedoes allowed

Single Attack

If all rolls fail or the ship meets no Cut-in requirements, then it will perform a "Single Attack", a default 1 hit shelling attack, with no particular damage or accuracy modifier.

Trigger Rates

Trigger rate formula
[math]\displaystyle{ \text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100 }[/math]
With
  • [math]\displaystyle{ \text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor }[/math] , if the Ship's Luck stat is less than 50.
  • [math]\displaystyle{ \text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor }[/math], if the Ship's Luck stat is 50 or greater.
  • [math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the Value used by each type of Cut-in. See the above tables for value.
  • [math]\displaystyle{ \text{Modifiers} }[/math] is the sum of various equipment modifiers See the below table for value.
    • Do note that modifiers change based on the Cut-in that is being used.
    • Do note that modifiers can affect the enemy fleet.
Notes
  • The effect of Luck over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
  • The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
Modifier Value
Allied Enemy
Other CIs Night
Zuiun CI
Ship Placement Flagship 15 N/A
Other 0
Health Health Moderately Damaged
(中破 Chuuha)
18
All other health states 0
LookoutSkilled LookoutsSkilled Lookouts - 5 8
LookoutTorpedo Squadron Skilled LookoutsTorpedo Squadron Skilled Lookouts[1] DD/CL(T) 8 0
Other 0
Fleet Searchlight SearchlightsSearchlight
Type 96 150cm Searchlight
[2]
- 7 -10 -5
FlareIcon.pngStar ShellStar Shell
Night Seaplane BomberPrototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment)[3]
Do not stack 4 -10 -10
Notes
  • Improved Improvements do not affect the trigger rate for any equipment.
  1. https://twitter.com/Divinity_123/status/1680201615746146304
  2. [15]
  3. Only affect attacks after the Night Zuiun CI triggred.

See Also