Summer 2024 Event/E-1

< Summer 2024 Event
Revision as of 03:17, 31 July 2024 by Sin sin (talk | contribs) (Update boss gauges (HQ110+))
Summer 2024 EventSummer 2024 Event Banner.png
Summer 2024 EventSummer 2024 Event Banner EO.png
2nd wave of Friendly Fleets has been released!
Time until event's end:

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 E-4 | E-5

Summer 2024 Event E-1 Map.png

Summer 2024 Event E-1 Map Phase 0.3.png

Summer 2024 Event E-1 Map Phase 0.6.png

Summer 2024 Event E-1 Map.png

Summer 2024 Event E-1 Map LBAS Range.png

Information
Event Tag Summer 2024 Event Tag 1.png Home Fleet
Boss Gauges Hard (): 7750 HP
Medium (): 5250 HP
Easy (): 3750 HP
Casual (): 3750 HP
Map Bosses Harbour Summer Princess BHarbour Summer Princess B
Rewards[edit]
Choice
Casual

Easy

Medium

Hard
Item Icon Equipment Slots.png
Equipment Slots
2 3 4 5
OR
Item Icon Development Material.png
Development Material
8 12 16 20
Reward
Casual

Easy

Medium

Hard
Item Icon Food Supply Ship Mamiya.png
Food Supply Ship Mamiya
1 1 2 3
Item Icon Reinforcement Expansion.png
Reinforcement Expansion
1 1 1
Item Icon Medal.png
Medal
1
Item Icon Latest Overseas Warship Technology.png
Latest Overseas Warship Technology
1
Equipment Card 13.8cm Twin Gun Mount.png
13.8cm Twin Gun Mount
1 (★0) 1 (★0) 1 (★1) 1 (★2)
Equipment Card Type 281 Radar.png
Type 281 Radar
1 (★0) 1 (★1) 1 (★2)
Equipment Card Communication Equipment & Personnel.png
Communication Equipment & Personnel
1 1
Rewards
All
Equipment/Item
Casual

Easy

Medium

Hard
Summer 2024 Event E-1 Ooyodo.png

The event guides are to be constructed through the respective Event map page guide sandbox and reviewed by editors before being approved here.

  • Do not update the guides through this page unless it is a minor fix. Please only update guides through their respective sandbox pages.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  •   Home Fleet only (Normal / Hard)
  • If Start Point 2 is unlocked, meet ANY of the following requirements:
    • Amount of CV(B) + AO ≥ 1
    • Fleet contains at least 1(F)BB(V) 1CL 1AV
    • Amount of CL ≥ 3
2
  •   Home Fleet only (Normal / Hard)
  • Does not meet requirements for Start Point 1


E-1 Branching Rules (Start Point 1) ▼/▲
Nodes Rules
A
B
  • Force B, if amount of DD + DE = 0
  • Meet ALL of the following requirements:
    • Amount of AO = 0
    • Amount of (F)BB(V) + CV(B/L) ≤ 2
    • Amount of CL + AV ≥ 1
    • Amount of DD ≥ 2
C1
  • Does not meet the requirements to go to B or D
D
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to B
    • If amount of (F)BB(V) + CV(B/L) + CA(V) + AV = 4, then amount of DD ≥ 2
    • Amount of SS(V) = 0
C
C1

Active Branching

C2
C1
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0 *
    • Amount of (F)BB(V) + CV(B) ≤ 1
C2
C1
  • Does not meet the requirements to go to L
L
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Fleet contains at least 1(F)BB(V) 1CL 1AV OR 3CL
    • Amount of DD ≥ 2 *
    • Amount of CV(B) = 0
E
F

Active Branching

G
G
H
  • Fixed Route


E-1 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
2
I
  • Does not meet requirements to go to J
J
  • Meet ALL of the following requirements:
    • Amount of LHA = 0
    • Amount of CVL ≤ 1
    • Amount of DD + DE ≥ 2
    • Amount of (F)BB(V) ≤ 2
      • If Slow Fleet, then amount of (F)BB(V) ≤ 1
    • If Slow Fleet, then amount of CL ≥ 1
G
K
  • Does not meet the requirements to go to L
L
  • If Fast+, then amount of DD ≥ 2 *
  • Otherwise, meet ALL of the following requirements:
    • Route to L is unlocked
    • Fast Fleet
    • Amount of (F)BB(V) + CVL ≤ 1
      • If amount of (F)BB(V) + CVL = 1, then amount of DD ≥ 4
    • Fleet contains at least 4DD OR 1CL 3DD

* = Rule under review

? = Ship type/amount under review

Branching compositions are reported over the course of the event.

  • Please refer to KCNav for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)

Historical Bonuses

Ship Damage Bonuses
Stack with each other
Ships
[Toggle Names]
Multipliers
Mapwide Node L Node M
Coastal Defense Ships (DE) 1.12x -
Destroyers (DD) 1.03x
Light Cruisers (CL)
NOT CLT
1.04x
Seaplane Tenders (AV) 1.08x
Light Carriers (CVL) 1.04x
Royal Navy Vessels
BB
 
Warspite Kai
 
Valiant Kai

 
Nelson Kai
 
Rodney Kai
CV(B)
 
Ark Royal Kai
 
Victorious Kai
CL
 
Sheffield Kai
DD
 
Jervis Kai
 
Janus Kai
 
Javelin Kai
1.13x 1.06
French Navy Vessels
FBB
 
Richelieu Deux
 
Jean Bart Kai
CL
 
Gloire Kai
DD
 
Mogador Kai
AV
 
Commandant Teste Kai
1.03x 1.08x
Kriegsmarine Vessels
FBB
 
Bismarck Drei
CV
 
Graf Zeppelin Kai
CA
 
Prinz Eugen Kai
DD
 
Z1 Zwei
 
Z3 Zwei
SS
 
U-511 Kai
 
UIT-24
 
UIT-25
1.11x -
United States Navy Vessels
(F)BB
 
Nevada Kai Mod.2
 
Colorado Kai
 
Maryland Kai

 
Washington Kai
 
South Dakota Kai
 
Massachusetts Kai

 
Iowa Kai
CV(B)
 
Lexington Kai
 
Saratoga Mk.II Mod.2
 
Ranger Kai

 
Hornet Kai
 
Intrepid Kai
CVL
 
Gambier Bay Mk.II
 
Langley Kai
CA
 
Northampton Kai
 
Houston Kai
 
Tuscaloosa Kai
CL
 
Atlanta Kai

 
Brooklyn Kai
 
Phoenix Kai
 
Honolulu Kai

 
Helena Kai
DD
 
Samuel B. Roberts Mk.II

 
Fletcher Mk.II
 
Johnston Kai
 
Heywood L. Edwards Kai
SS
 
Salmon Kai
 
Drum Kai
 
Scamp Kai
1.03x
Regia Marina Vessels
(F)BB
 
Conte di Cavour Nuovo
 
Italia
 
Roma Kai
CV
 
Aquila Kai
CA
 
Zara Due
 
Pola Kai
CL
 
Duca degli Abruzzi Kai
 
Giuseppe Garibaldi Kai
DD
 
Maestrale Kai
 
Grecale Kai
 
Libeccio Kai
 
Scirocco Kai
SS
 
C.Cappellini Kai
 
Luigi Torelli Kai
 
Gotland Andra
1.24x
[1]

Foreign Plane Bonuses have returned and should be examined when planning equipment setups. The following bonuses are applied:

  • Ships using planes get bonuses based on the different categories of bonuses ɑ/β/γ, A, and B.
    • The ɑ/β/γ groups are the general foreign plane bonuses, being divided into three "levels" (γ>β>ɑ) and being both map-wide and node-specific,
    • Group A are French and British bonuses divided into three sub-categories:
      • A1 are French seaplanes,
      • A2 are British seaplanes,
      • A3 are Swordfish.
    • B# bonuses are primarily for LBAS (with ship-based & land-based planes), with the ship-based planes also providing the same bonuses to ships, and being divided into two "levels" (B2>B1)
Notes
  • These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks.
  • Bonuses from a same line or column do not stack.
  • Map-wide bonuses and node-specific bonuses always stack.
  • Bonuses still work for planes equipped in 0-slot for ships.
  • Bonuses do not work on 0-slot for LBAS.
Historical Plane
Damage Bonuses
Group Multipliers
Mapwide Node I Node L Node M
ɑ 1.03x 1.03x - 1.05x
β 1.04x
γ 1.05x
A 1 - 1.03x
2 1.02x
3 1.04x
B 1 1.04x - 1.04x
2 1.06x 1.06x
  - - ? 1.16x

Ship Effects Carrier Planes
ɑ β γ
0

               
         
               
 

 
         

   

A3

 

 

 

B1

     

   

 

B2 -

 
   

     
   
 

Ship Effects Seaplanes
ɑ β γ
0

       
     
   

- -
A1 -  

   

A2 -    
A3

       

- -
B1 -   -
B2 - -

   

Land-Based Effects
Group LB Bombers LB Fighters/Recons Carrier Bombers Carrier Fighters Misc
0
Carrier Bombers

                                       

Carrier Fighters

               

Misc

                   

B1

           

   

           

   

B2

   

         

       

       

     

Tips
  • Carriers:
    1. Try to equip one plane from each column and row
    2. For example: ɑ/A3 + β/B1 + γ/B2
    • This also applies to ships that carry multiple plane types in normal setups.
  • Other Ship Types:
    • As only one seaplane is generally equipped on a ship, pick γ>β>ɑ and then the highest bonus among groups A or/and B depending on the node.

  • For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus.
    • Equipping a second gear from the same group will not provide any additional bonus.
    • The bonus groups stack with each other.
  • Do not confuse the balloon mechanic fleet-wide buff with this event bonus that only buffs the individual ship equipped with it.
Equipment Node I
Group 1
 
 
 
 
Barrage Balloon 
Toku DLC + 11th 
DLC + Panzer II 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Ka-Mi tank 
Ka-Tsu 
14inch/45 Twin Gun 
14inch/45 Triple Gun 
1.04x
Group 2
 
 
Toku DLC + Ho-Ni tank 
Toku DLC + Panzer III 
M4A1 DD 
Ka-Tsu Kai 
1.08x
Group 3
  Toku DLC + Panzer III J  1.12x
  • There is no bonus on the boss node.
source: [3]

Map Overview

E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase.

  • 2 LBAS are available on this map:
    • Only 1 can be set on Sortie, the other being limited to Defense,
  • This map uses 1 lock:
    •   Home Fleet (reused in E-2 & E-3)

Phase 0.3: Unlock The Second Starting Point

The following steps have to be performed to unlock the second gimmick phase.

C2 F H
Hard Sx2 Reach x2 Reach x2
Medium ? Reach x? Reach x?
Easy S?x1 Reach x1 Reach x1
Casual ? ? ?

  • Single Fleet: 0-1 CV, CL, 4 DD  
  • Route: 1 A B C C2
  • The CV can be a throwaway as they will not be used in the main phase.
  • Have DD setup for ASW if B is an issue.
  • LBAS Range to C2 is 7. There is no air power at the node.

  • Refer to C2 for fleet composition
  • Route: 1 A B C C1 E F

  • Refer to C2 for fleet composition
  • Route: 1 A B C C1 E G H
  • If a ship taiha at this node, continue trying to reach H as this is an end node, and no combat is present.

Phase 0.6: Unlock The Boss

The following steps have to be performed to unlock the boss.

B L K LBAS
Hard S 2x S S AS
Medium ? ? ? AS
Easy - 2x S? ? AS
Casual - ? ? ?

  • Single Fleet: CV, CL, 4 DD  
  • Route: 1 A B
  • Bringing ASW is required to clear the node.

  • Single Fleet: 1 BB, 1 CL, 4 DD  
  • Route: 2 J G K L
  • Comp is similar to the Boss killing comp used for Phase 1.
  • Bringing ASW is required to clear K.

  • This can be achieved while running through other nodes by having LBAS set on air defense.

  • CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach B.

Phase 1: Boss HP

  • Single Fleet: 1 (F)BB, 1 CVL, 1 CL, 2 DD, 1 AV  
  • Route: 2 J G L M

  • Single Fleet: 1 (F)BB, 1 CL, 4 DD  
  • Route: 2 J G L M

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp Pack  & Schnellboot Imp Pack ) are "very small and fast".
  • All ship types suffer a severe   accuracy and   firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion   described bellow,
PT boats stats
Type Luck   Eva   [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line Ahead  Echelon  Line Abreast 
PT Imp Pack  ? ? 81? 87? ?
PT Imp Pack II  60 220 80 87 85
PT Imp Pack III  60 250 82 89 88
PT Imp Pack IV  ? ? ? 84? ?
Schnellboot Imp Pack  ? ? ? ? ?
Schnellboot Imp Pack II  ? ? ? ? ?
Schnellboot Imp Pack Elite  ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/D 
 
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
  Small Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
  Sec Secondary Guns[12] 1.55 1 1.3
  Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
  Skilled Lookouts 
 
1.75 1 1.1
 Armed Soukoutei (Armored Boat Class)  1.45 1.3 1.2 1.1
Armed Daihatsu  1.45 1.3 1.2 1.1
  Ka-Tsu Tanks 
 
[13][14]
1 1.3 1 1.1
 Bomber  Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
    Dive Bombers & Jets 
 
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The   Ka-Tsu Tanks 
     
    bonus does not stack with the   Armed Boats 
     
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Enemy Compositions

 
TypeShips
DD  
BB 
TypeShips
DD  
TypeShips
DD   
 
CL 
BB 
AS  
TypeShips
DD 
CL 
CA 
FBB 
CV  
AV  
E-1 Hard A
# Empty Node
A 気のせいだった。
Must be my imagination.
# Empty Node
E-1 Hard B: 深海大西洋艦隊 哨戒潜水艦 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard C
# Selection Node
C 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Hard C1: 深海大西洋艦隊 警戒部隊 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C1 Line Ahead            0/0
0/0
Line Ahead             
0/0
0/0
Line Ahead             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard C2: 深海大西洋艦隊 警戒部隊 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C2 Echelon
Vanguard
           0/0
0/0
Echelon
Vanguard
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard D: 深海大西洋艦隊 叛乱強襲兵団 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
D Diamond            0/0
0/0
Diamond             
0/0
0/0
Diamond             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard E
# Selection Node
E 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Hard F
# Resource Node
# Resource Node
E-1 Hard G: 深海大西洋方面 基地航空隊 (PoiDB)
# Formation Air Defense Node AD/AP
AS/AS+
G Diamond       34/67
149/297
Diamond      45/89
198/396
Diamond          61/121
270/540
# Formation Air Defense Node AD/AP
AS/AS+
E-1 Hard H
# Resource Node
# Resource Node
E-1 Hard I: 深海大西洋方面 沿岸防備堡塁群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
I Double Line          0/0
0/0
Double Line            17/33
74/147
Double Line             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard J: 深海大西洋艦隊 海峡封鎖部隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
Echelon
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard K: 深海大西洋艦隊 哨戒潜水艦 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
K Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard L: 深海大西洋艦隊 Brest港防衛隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
L Line Ahead
Echelon
Line Abreast
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Hard M: 深海大西洋艦隊 占領Brest港 (PoiDB)
# Formation Boss Battle Node AD/AP
AS/AS+
M Double Line            33/65
144/288
Double Line             
33/65
144/288
Double Line
(Final)
            
33/65
144/288
# Formation Boss Battle Node AD/AP
AS/AS+

 
TypeShips
DD  
BB 
TypeShips
DD  
TypeShips
DD   
 
CL 
BB 
AS  
TypeShips
DD 
CL 
CA 
FBB 
CV  
AV  
E-1 Medium A
# Empty Node
A 気のせいだった。
Must be my imagination.
# Empty Node
E-1 Medium B: 深海大西洋艦隊 哨戒潜水艦 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium C
# Selection Node
C 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Medium C1: 深海大西洋艦隊 警戒部隊 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C1 Line Ahead            0/0
0/0
Line Ahead             
0/0
0/0
Line Ahead             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium C2: 深海大西洋艦隊 警戒部隊 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C2 Echelon
Vanguard
           0/0
0/0
Echelon
Vanguard
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium D: 深海大西洋艦隊 叛乱強襲兵団 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
D Diamond            0/0
0/0
Diamond             
0/0
0/0
Diamond             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium E
# Selection Node
E 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Medium F
# Resource Node
# Resource Node
E-1 Medium G: 深海大西洋方面 基地航空隊 (PoiDB)
# Formation Air Defense Node AD/AP
AS/AS+
G Diamond       27/54
120/240
Diamond      33/65
146/291
Diamond         44/88
197/393
# Formation Air Defense Node AD/AP
AS/AS+
E-1 Medium H
# Resource Node
# Resource Node
E-1 Medium I: 深海大西洋方面 沿岸防備堡塁群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
I Double Line          0/0
0/0
Double Line            16/31
69/138
Double Line             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium J: 深海大西洋艦隊 海峡封鎖部隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
Echelon
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium K: 深海大西洋艦隊 哨戒潜水艦 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
K Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium L: 深海大西洋艦隊 Brest港防衛隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
L Line Ahead
Echelon
Line Abreast
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Medium M: 深海大西洋艦隊 占領Brest港 (PoiDB)
# Formation Boss Battle Node AD/AP
AS/AS+
M Double Line            26/51
113/225
Double Line             
26/51
113/225
Double Line
(Final)
            
26/51
113/225
# Formation Boss Battle Node AD/AP
AS/AS+

 
TypeShips
DD  
BB 
TypeShips
DD  
TypeShips
DD   
 
CL 
BB 
AS  
TypeShips
DD 
CL 
CA 
FBB 
CV  
AV  
E-1 Easy A
# Empty Node
A 気のせいだった。
Must be my imagination.
# Empty Node
E-1 Easy B: 深海大西洋艦隊 哨戒潜水艦 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy C
# Selection Node
C 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Easy C1: 深海大西洋艦隊 警戒部隊 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C1 Line Ahead            0/0
0/0
Line Ahead             
0/0
0/0
Line Ahead             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy C2: 深海大西洋艦隊 警戒部隊 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C2 Echelon            0/0
0/0
Echelon
Vanguard
           0/0
0/0
Echelon
Vanguard
           0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy D: 深海大西洋艦隊 叛乱強襲兵団 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
D Diamond            0/0
0/0
Diamond             
0/0
0/0
Diamond             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy E
# Selection Node
E 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Easy F
# Resource Node
# Resource Node
E-1 Easy G: 深海大西洋方面 基地航空隊 (PoiDB)
# Formation Air Defense Node AD/AP
AS/AS+
G Diamond    22/44
98/195
Diamond      27/53
117/234
Diamond      33/65
146/291
# Formation Air Defense Node AD/AP
AS/AS+
E-1 Easy H
# Resource Node
# Resource Node
E-1 Easy I: 深海大西洋方面 沿岸防備堡塁群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
I Double Line          0/0
0/0
Double Line            14/27
60/120
Double Line             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy J: 深海大西洋艦隊 海峡封鎖部隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
Echelon
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy K: 深海大西洋艦隊 哨戒潜水艦 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
K Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy L: 深海大西洋艦隊 Brest港防衛隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
L Line Ahead
Echelon
Line Abreast
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Easy M: 深海大西洋艦隊 占領Brest港 (PoiDB)
# Formation Boss Battle Node AD/AP
AS/AS+
M Double Line            19/37
81/162
Double Line             
19/37
81/162
Double Line
(Final)
            
19/37
81/162
# Formation Boss Battle Node AD/AP
AS/AS+

 
TypeShips
DD  
BB 
TypeShips
DD  
TypeShips
DD   
 
BB 
AS  
TypeShips
DD 
CL 
CA 
FBB 
CV  
AV  
E-1 Casual A
# Empty Node
A 気のせいだった。
Must be my imagination.
# Empty Node
E-1 Casual B: 深海大西洋艦隊 哨戒潜水艦 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual C
# Selection Node
C 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Casual C1: 深海大西洋艦隊 警戒部隊 I群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C1 Line Ahead            0/0
0/0
Line Ahead            0/0
0/0
Line Ahead             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual C2: 深海大西洋艦隊 警戒部隊 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C2 Vanguard            0/0
0/0
Echelon            0/0
0/0
Echelon
Vanguard
           0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual D: 深海大西洋艦隊 叛乱強襲兵団 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
D Diamond            0/0
0/0
Diamond             
0/0
0/0
Diamond             
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual E
# Selection Node
E 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
E-1 Casual F
# Resource Node
# Resource Node
E-1 Casual G: 深海大西洋方面 基地航空隊 (PoiDB)
# Formation Air Defense Node AD/AP
AS/AS+
G Diamond    16/31
69/138
Diamond       27/54
120/240
# Formation Air Defense Node AD/AP
AS/AS+
E-1 Casual H
# Resource Node
# Resource Node
E-1 Casual I: 深海大西洋方面 沿岸防備堡塁群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
I Double Line          6/11
24/48
Double Line          0/0
0/0
Double Line            0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual J: 深海大西洋艦隊 海峡封鎖部隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
Echelon
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual K: 深海大西洋艦隊 哨戒潜水艦 II群 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
K Echelon
Line Abreast
       0/0
0/0
Echelon
Line Abreast
       0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual L: 深海大西洋艦隊 Brest港防衛隊 (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
L Line Ahead
Echelon
Line Abreast
            
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
E-1 Casual M: 深海大西洋艦隊 占領Brest港 (PoiDB)
# Formation Boss Battle Node AD/AP
AS/AS+
M Double Line          19/37
81/162
Double Line            19/37
81/162
Double Line
(Final)
           19/37
81/162
# Formation Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? D J L M
DD Mogador Casual+
DD Hatsuzuki Casual+
DD Z1 Casual+ Casual+ Casual+
DD Z3 Casual+ Casual+ Casual+
DD Tashkent Casual+
CL Sheffield Casual+
CL Gotland Easy+
CA Prinz Eugen Casual+
FBB Bismarck Casual+
BB Nevada Casual+ Casual+
CV Graf Zeppelin Casual+
CV Ark Royal Casual+
AV Mizuho Casual+
AV Commandant Teste Casual+
AS Jingei Casual+
AS Chougei Casual+
DD Shimakaze Casual+
CL Kitakami Casual+ Hard+ Casual+ Casual+
CL Ooi Medium+ Casual+ Casual+
CL Nagara Casual+ Medium+ Casual+ Casual+
CL Kinu Casual+
CL Abukuma Casual+
CL Sendai Easy+ Casual+
CL Yuubari Hard+ Casual+ Casual+
CA Kinugasa Casual+
CA Myoukou Casual+
CA Takao Easy+ Casual+ Casual+
CA Atago Casual+ Casual+ Casual+
CA Tone Medium+ Casual+ Casual+
CA Chikuma Easy+ Casual+ Casual+
CVL Hiyou Casual+
CVL Junyou Casual+
FBB Kongou Casual+ Casual+
FBB Hiei Hard+ Casual+ Casual+
FBB Haruna Casual+
FBB Kirishima Casual+
BB Fusou Casual+
BB Yamashiro Casual+
BB Ise Casual+
BB Hyuuga Casual+
CV Souryuu Casual+
CV Hiryuu Casual+
  
  
2nd wave of Friendly Fleets has been released!
Time until event's end:

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 E-4 | E-5


Trivia

  • M Node is Brest, during WW2 it was the home port for the French Navy and was where the famous Force de Raid was based and sortied from until their transfer to Mers El Kebir during the French capitulation. Then it fell under German control and was used from 1941 as the dock and home port for the German Surface fleet including Scharnhorst, Gneisenau, Prinz Eugen, U-Boats, S-Boats, and more. It was also the site of a major engagement named "Battle for Brest" which lasted more than 2 months and resulted in massive destruction of the city.
  • B Node is in the area of the Celtic Sea. During WW2 this site was a common area passed by merchant shipping and also a hunting ground for German U-Boats which could explain the abyssal submarine presence in the node.
  • F Node is in Plymouth which is a major Naval Port in Great Britain. In the context of Operation Catapult, it was also the site of an incident wherein the British Forces forcefully boarded the French Vessels that escaped the Fall of France that were docked there. This led to the death of several French and Royal Navy personnel. The same happened in Portsmouth and Alexandria. This seizing of French Vessels was part of the lead-up to the Attack on Mers El Kebir.
  • H Node is Portsmouth a major port and base for the Royal Navy during WW2 and launch point for major Operations in the English Channel, Atlantic, and Normandy as well as a prime target for the German Forces during the war resulting in multiple raids on the port city.
  • I Node is in the area of Le Touquet, which was originally an area where the Allied Forces were stationed until the Fall of France. Under German occupation, it became a garrison and was a staging ground for Operation Sealion. It also boasted extensive German bunkers and fortifications which could explain the presence of Abyssal Pillbox Imps. It was also the target for diversion operations such as Operation Starkey and Operation Glimmer.
  • K Node is around the Channel Isles: Jersey and Guernsey which were occupied by the Germans and had immense fortifications as well as constant German surface and subsurface patrols. Which could explain the abyssal Submarines.
  • Nodes G and J are on the English Channel, during WW2 this was patrolled by German surface and subsurface forces along with the threat of Air Raids from German Aibases in Northern France. These were a common threat for Merchant Shipping and Allied Forces until the Invasion of Normandy.
  • AirBase in Southern England is situated around London. This could be any number of Airfields such as Hendon, Northol, Fairlop, Heston, Croydon, Biggin Hill, Kenley, Hornchurch, or Gravesend.