Useful fancy equipment families
Some useful templates, regrouping equipment families for convenience.
Icons/categories
A system that better reflects the current state of the game regarding mechanics, the API, and translations:
- Carriers-Bassed
The base type of plane in the game:
- Land-Based
A type of plane only usable on Land-Based (because of their size or use):
- Seaplanes
Planes only compatible with ships having the appropriate catapult:
- Misc
Main armementExpand
Just icons
Main armementExpand


Sp
Main
Small
Medium
Sec
Sp_Sec


Minisub
Equipment Categories
Equipment compatibilities
XX
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ExpandDefault equipment compatibility
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✔️ Can Equip
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❌ Cannot Equip
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     Sp Recon Bomber    
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   Sp Sp_Sec   Sub Minisub Small Large Small Large Sp
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   Medium Large  Large       
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Notes: = ; = ; = ; = ; = Recon ; = Bomber ; Small= ; Medium= ; Sec= ; =
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Equipment Templates
Aircraft with at least 7 ASW
, can be used to trigger special OASW and are required to perform Land-based ASW attacks.
Expand Dive-Bombers that can attack installations
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This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
- Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
- Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
- This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
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 Ju 87C Kai
 Prototype Nanzan
 F4U-1D
 FM-2
 Ju 87C Kai Ni (w/ KMX)
 Ju 87C Kai Ni (w/ KMX/Skilled)
 Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) AAR
 Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) AAR
 Type 99 Dive Bomber Model 22
 Type 99 Dive Bomber Model 22 (Skilled)
 SB2C-3
 SB2C-5
 F4U-4 AAR
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ExpandAnti-PT boat
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
ExpandAttack formula against PT boats
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The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
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ExpandAccuracy formula against PT boats
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The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
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- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
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Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
DD & DE |
1.0
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CL, CLT, & CT |
0.82
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All other types |
0.7
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- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
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[edit]
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3-5
YURI powaaaa !!!!
Message from the yuri gang.
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Math
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[math]\displaystyle{ \sum^{\text{ 1 }} }[/math]
[math]\displaystyle{ \sum^{\text{ 1 }}_\text{ 1 } }[/math]
[math]\displaystyle{ \prod_\text{ 1 } }[/math]
[math]\displaystyle{ \prod^{\text{ 1 }} }[/math]
[math]\displaystyle{ \prod^{\text{ 1 }}_\text{ 1 } }[/math]
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[math]\displaystyle{ \Bigg( 5 \Bigg) }[/math]
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[math]\displaystyle{ \Big[ 3 \Big] }[/math]
[math]\displaystyle{ \bigg[ 4 \bigg] }[/math]
[math]\displaystyle{ \Bigg[ 5 \Bigg] }[/math]
[math]\displaystyle{ \lfloor 1 \rfloor }[/math]
[math]\displaystyle{ \big\lfloor 2 \big\rfloor }[/math]
[math]\displaystyle{ \Big\lfloor 3 \Big\rfloor }[/math]
[math]\displaystyle{ \bigg\lfloor 4 \bigg\rfloor }[/math]
[math]\displaystyle{ \Bigg\lfloor 5 \Bigg\rfloor }[/math]
[math]\displaystyle{ \lceil 1 \rceil }[/math]
[math]\displaystyle{ \big\lceil 2 \big\rceil }[/math]
[math]\displaystyle{ \Big\lceil 3 \Big\rceil }[/math]
[math]\displaystyle{ \bigg\lceil 4 \bigg\rceil }[/math]
[math]\displaystyle{ \Bigg\lceil 5 \Bigg\rceil }[/math]