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User:Jigaraphale/Sandbox/9
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Other
- Radars provide increased accuracy and LoS:
- Small Small Radars: for smaller ships.
- Large Large Radars: for larger ships.
- Sp Very Large Radars
: for battleships.
- Sp Very Large Radars
- Air Air Radars: are AA-focused, and are required for most AACI
- Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
- Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
- AA Fire Directors
: give an AA boost and are used in some AACI. - Shells
- AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations". - AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
- AA Shells
- Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
- Aviation Personnel: aviation-related special equipment, with:
- Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:- FCFFleet Command Facility (FCF) for Combined Fleets.
- SFFCFStriking Force Fleet Command Facility (SFFCF) for Striking Force Fleets.
- ETSCFElite Torpedo Squadron Command Facility (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
Aircraft
Aircraft | |||||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | |||||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | ||||||||||||||||||||||||||||||||
Fighters | Fighters | provide air-power and shoot down opposing aircraft. | |||||||||||||||||||||||||||||||
Night Fighters | |||||||||||||||||||||||||||||||||
Dive Bombers | Dive Bombers | have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers. | |||||||||||||||||||||||||||||||
Fighter-Bombers | "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by . | ||||||||||||||||||||||||||||||||
Torpedo Bombers | Torpedo Bombers | have strong "preliminary attack". | |||||||||||||||||||||||||||||||
Night Torpedo Bombers | |||||||||||||||||||||||||||||||||
Jet-powered Fighter-Bombers | They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". | ||||||||||||||||||||||||||||||||
Reconnaissance Aircraft | Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Sp Large Reconnaissance Aircraft | |||||||||||||||||||||||||||||||||
Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | ||||||||||||||||||||||||||||||||
Bombers | Attackers | Attackers | The main type of attacking planes for land-bases | ||||||||||||||||||||||||||||||
bomber Army Attackers | |||||||||||||||||||||||||||||||||
Assault Aircraft (Army Attackers) | |||||||||||||||||||||||||||||||||
Patrol Aircraft | Behave like other LB Attackers, with an ASW focused role. | ||||||||||||||||||||||||||||||||
Large Aircraft | Heavy Bombers | Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half. | |||||||||||||||||||||||||||||||
Interceptors/Fighters | Army Fighters | act like fighters, with some being more suited for interception, and others as fighter-escort: | |||||||||||||||||||||||||||||||
Navy Fighters | Navy Fighters | ||||||||||||||||||||||||||||||||
Rocket Interceptors |
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LB Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | ||||||||||||||||||||||||||||||||
"Multi-Role Seaplanes" | Recon Reconnaissance Seaplanes | Recon Reconnaissance Seaplanes | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Reconnaissance AircraftSpLBRecon are planes that:
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Night Reconnaissance Seaplanes | In addition to all Seaplane Recon mechanics:
Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".
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Bomber Seaplane Bombers | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:
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Seaplane Fighters | Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
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Large Flying Boats | Large Flying Boats notably:
Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | ||||||||||||||||||||||||||||||||
Misc | |||||||||||||||||||||||||||||||||
Rotorcraft | Autogyros | Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
As they do not have any Dive Bombing stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
Their LBAS Combat Radius cannot be extended. | |||||||||||||||||||||||||||||||
Helicopters | |||||||||||||||||||||||||||||||||
Liaison Aircraft | Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks. Command Liaison Aircraft
Hayabusa ASW Hayabusa
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Special categories | |||||||||||||||||||||||||||||||||
SpLBRecon Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Planes with Anti-Air Resistance | Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page. | ||||||||||||||||||||||||||||||||
ASW Aircraft | Aircraft with at least 7 ASW , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
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Anti-Installation Dive Bombers |
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Night Planes | = Night Torpedo Bombers | Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
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= Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) | |||||||||||||||||||||||||||||||||
= Night Fighters |
Main Armement
Main armement | |||
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Equipment Types | Mechanics | ||
Naval Guns | |||
Main Guns | Small Small Caliber Main Guns | Small Caliber Main Guns | Small Caliber Main Guns: are mostly used on smaller ships like Destroyers. |
Small Small Caliber Main High-Angle Guns | |||
Medium Medium Caliber Main Guns | Medium Caliber Main Guns | Medium Caliber Main Guns: are mostly used on medium ships like Cruisers. | |
Medium Medium Main High-Angle Guns | |||
Large Caliber Main Guns | Large Caliber Main Guns | Large Caliber Main Guns: are used on Battleships. | |
Sp Very Large Caliber Main Guns | |||
Secondary Guns | Sec Secondary Guns | Secondary Guns (surface) | Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics. |
Sec Secondary High-Angle Guns | |||
Sp_Sec Large Secondary (High-Angle) Guns | |||
High-Angle Guns (dual-purpose) | Main Main High-Angle Guns | Small Small Caliber Main High-Angle Guns | High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra AA stats.
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Medium Medium Main High-Angle Guns | |||
Sec Secondary High-Angle Guns | Sec Secondary High-Angle Guns | ||
Sp_Sec Large Secondary (High-Angle) Guns | |||
Anti-Aircraft Guns | AA Machine Guns // AA Rocket Launchers , specifically attack aircraft and trigger a tracer-fire effect. | ||
Torpedo Weaponry | |||
Torpedoes | Torpedoes (surface) | Torpedoes: are used to enable powerful special attacks and cut-ins. | |
Sub Submarine Torpedoes | Submarine Torpedoes | Sub Submarine Torpedoes: torpedoes exclusive to submarines, | |
Sub_LM Late Model Submarine Torpedoes | Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins. | ||
Minisub Midget Submarines | Minisub Midget Submarines : they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in. | ||
Anti-Submarine Warfare | |||
Sonars | Small Small Sonars | Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes, greatly effective for ASW Synergy, required for OASW for the majority of ships. | |
Large Large Sonars | |||
Depth Charges | DCP Depth Charge Projectors | greatly effective for ASW Synergy. | |
DCR Depth Charge (Racks) | |||
Other ASW Mortars | are weaker than other Depth Charges, but they also attack Installations. |
Other Equipment
Other Equipment | ||||||||||||||
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Equipment Types | Mechanics | |||||||||||||
Radars | Small Small Radars | |||||||||||||
Large Large Radars | Large Large Radars | |||||||||||||
Sp Very Large Radars | ||||||||||||||
Air Air Radars | ||||||||||||||
Surface Surface Radars | ||||||||||||||
Submarine Equipment | ||||||||||||||
Searchlights |
Small Small Searchlight | Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
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Large Large Searchlight | ||||||||||||||
Star Shell | Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
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Skilled Lookouts |
Surface Ship Personnel are equippable in RE. They:
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Landing Craft | TP Transport DLC |
Landing Craft can serve in several roles:
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | ||||||||||||
Tank Landing Tanks | ||||||||||||||
Armed Armed Boats | ||||||||||||||
Tanks | Amphibious Vehicles behave similarly to Landing Craft. They:
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Drums | Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
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AA Fire Directors | ||||||||||||||
Shells | Anti-Aircraft Shells | |||||||||||||
Armor-Piercing Shells | ||||||||||||||
Anti-Ground Artilleries | ||||||||||||||
Extra Armors | Medium Medium Extra Armors | Extra Armors are equippable in RE and give some extra Armor stat. | ||||||||||||
Large Large Extra Armors | ||||||||||||||
Engine Improvements | Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of "Turbine" and "Boilers".
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Ship Repair Facility | Ship Repair Facilities are required for Anchorage Repairs and Emergency Anchorage Repairs. | |||||||||||||
Aviation Personnel | SCAMP SCAMP | |||||||||||||
NOAP NOAP | ||||||||||||||
AGDP AGDP | ||||||||||||||
SDP SDP | ||||||||||||||
Command Facilities | ||||||||||||||
Saiun (Disassembled for Transport) | A removed legacy equipment. | |||||||||||||
Consumables | Underway Replenishment | Fleet Oilers (AO) can notably refuel ships mid-sortie using Underway Replenishment.
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Emergency Repair Personnel |
"Emergency Repair Personnel
Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.
The restored ships will be as followed:
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Combat Rations |
"Rations" are consumable items:
When an equipped ship's morale drops below a certain level during a Sortie, a ration is consumed, greatly restoring the morale of the ship,
They slightly increase TP gauge drain during Transport Operations. When a Ration is equipped on a girl upon entering a Boss Node, a prompt will appear giving a choice to use the Ration or not. Rations consumed by a girl give a Post-cap bonus against all Installation. | |||||||||||||
Special categories | ||||||||||||||
Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: