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* Whether a node can be deployed to is calculated via the shortest route (in terms of nodes), even if the fleet itself takes detour.
 
* Whether a node can be deployed to is calculated via the shortest route (in terms of nodes), even if the fleet itself takes detour.
 
* Since there are multiple starting points depending on the fleet composition, some plane compositions will only work for specific fleet setup. For example, a squadron with an average Combat Radius of 4 can only be used to attack the E-4 boss of Spring 2016 Event if a Surface Task Force is used (as the shortest route to boss from that starting point has a total of 4 nodes).
 
* Since there are multiple starting points depending on the fleet composition, some plane compositions will only work for specific fleet setup. For example, a squadron with an average Combat Radius of 4 can only be used to attack the E-4 boss of Spring 2016 Event if a Surface Task Force is used (as the shortest route to boss from that starting point has a total of 4 nodes).
* The combat radius for a named plane is the same as the base plane, except [[Type 1 Land Attacker (Nonaka Corps)]].
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* The combat radius for a named plane is the same as the base plane, except [[Type 1 Land Attacker (Nonaka Squadron)]].
    
{{Mechanics}}
 
{{Mechanics}}
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