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Difference between revisions of "Land-Based Air Squadron"

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|Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.
 
|Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.
 
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{{Mechanics}}

Revision as of 20:00, 7 May 2016

Land-Based Air Squadron is a mechanic introduced with the May 3, 2016 update that also started the Spring 2016 Event.

Outline

This mechanic allows aerial support to be launched from allied air bases. The attack will occur prior to the fleet's attack (after detection and before the fleet does its aerial combat phase).

Usable Plane Classes

  1. Land Attackers
  2. Interceptors
  3. Carrier-based Fighters Fighter
  4. Carrier-based Bombers Dive Bomber/Torpedo Bomber
  5. Seaplane Bombers & Fighters Seaplane
  6. Carrier-based Recon Planes, Recon Seaplanes & Flying Boat Reconnaissance Aircraft/Seaplane/Large Flying Boat

How to Use

Each Squadron consists of 4 flights. Each flight can be equipped with a different plane, and the amount differs depending on the type of plane it is: 4 for planes in class 6 above and 12 for all others.
When an equipped plane is removed, the removed plane will be temporarily marked "relocating" (配置転換中) and will not be able to be equipped during this time.

Clearing E-4 and E-5 of the Spring Event increases the number of squadrons that can be utilized.

Each plane has its own equip cost (in bauxite) that is immediately deducted when it is equipped; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} = \text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math]

As of May 5th, your airfields can be attacked by enemy planes. If your airfield gets heavily damaged too often, your planes will be fatigued faster and increase costs of airfield supports. To avoid this, use the air defense option outlined below.

Tables of Usage Costs

Carrier-Based Fighters

Carrier-Based Fighters
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
19 Type 96 Fighter Anti-Air+2 3 3 36
20 Zero Fighter Type 21 Anti-Air+5 7 4 48
21 Zero Fighter Type 52 Anti-Air+6 6 5 60
22 Reppuu Anti-Air+10 5 7 84
53 Reppuu Kai Anti-Air+12 5 8 96
55 Shiden Kai 2 Anti-Air+9 Evasion+3 3 6 72
56 Shinden Kai Anti-Air+15 2 9 108
96 Zero Fighter Type 21 (Skilled) Anti-Air+8 Line of Sight+1 Accuracy+2 Evasion+2 7 4 48
109 Zero Fighter Type 52 Model C (601 Air Group) Anti-Air+9 Accuracy+1 Evasion+1 6 5 60
110 Reppuu (601 Air Group) Anti-Air+11 Accuracy+1 Evasion+2 5 7 84
152 Zero Fighter Type 52 (Skilled) Anti-Air+9 Line of Sight+1 Accuracy+1 Evasion+2 6 5 60
153 Zero Fighter Type 52 Model C (Iwai Squadron) Anti-Air+10 Line of Sight+1 Accuracy+1 Evasion+2 6 5 60
155 Zero Fighter Type 21 (Iwamoto Squadron) Anti-Air+9 Line of Sight+1 Accuracy+1 Evasion+3 7 4 48
156 Zero Fighter Type 52 Model A (Iwamoto Squadron) Anti-Air+11 Line of Sight+1 Accuracy+1 Evasion+3 6 5 60
157 Zero Fighter Type 53 (Iwamoto Squadron) Anti-Air+12 Line of Sight+3 Accuracy+2 Evasion+4 6 6 72
158 Bf109 T Kai Firepower+1 Anti-Air+8 Evasion+4 2 6 72
159 Fw190 T Kai Firepower+2 Anti-Air+10 Evasion+2 3 4 48

Carrier-Based Bombers

Dive Bombers
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
23 Type 99 Dive Bomber Dive Bomber Attack+5 Anti-Submarine Warfare+3 6 4 48
24 Suisei Dive Bomber Attack+8 Anti-Submarine Warfare+3 4 5 60
57 Suisei Model 12A Dive Bomber Attack+10 Anti-Submarine Warfare+3 Line of Sight+1 5 6 72
60 Zero Fighter Type 62 (Fighter-bomber) Dive Bomber Attack+4 Anti-Air+4 Anti-Submarine Warfare+3 4 5 60
64 Ju 87C Kai Dive Bomber Attack+9 Anti-Submarine Warfare+5 Accuracy+2 4 6 72
97 Type 99 Dive Bomber (Skilled) Dive Bomber Attack+7 Anti-Air+1 Anti-Submarine Warfare+4 Line of Sight+2 Accuracy+2 4 4 48
99 Type 99 Dive Bomber (Egusa Squadron) Dive Bomber Attack+10 Anti-Submarine Warfare+5 Line of Sight+3 Accuracy+4 4 4 48
100 Suisei (Egusa Squadron) Dive Bomber Attack+13 Anti-Air+1 Anti-Submarine Warfare+5 Line of Sight+4 Accuracy+4 5 5 60
111 Suisei (601 Air Group) Dive Bomber Attack+11 Anti-Submarine Warfare+4 Line of Sight+1 Accuracy+1 5 5 60
148 Prototype Nanzan Dive Bomber Attack+11 Anti-Air+1 Anti-Submarine Warfare+4 Line of Sight+2 ? ?
154 Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) Dive Bomber Attack+4 Anti-Air+7 Anti-Submarine Warfare+3 Line of Sight+1 Accuracy+1 Evasion+2 5 5 60
Torpedo Bombers
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
16 Type 97 Torpedo Bomber Torpedo Attack+5 Anti-Submarine Warfare+4 Line of Sight+1 4 5 60
17 Tenzan Torpedo Attack+7 Anti-Submarine Warfare+3 Line of Sight+1 5 6 72
18 Ryuusei Torpedo Attack+10 Anti-Submarine Warfare+4 Line of Sight+1 6 7 84
52 Ryuusei Kai Torpedo Attack+13 Anti-Submarine Warfare+3 Line of Sight+2 6 8 96
82 Type 97 Torpedo Bomber (931 Air Group) Torpedo Attack+6 Anti-Submarine Warfare+7 Line of Sight+2 4 5 60
83 Tenzan (931 Air Group) Torpedo Attack+9 Anti-Submarine Warfare+8 Line of Sight+2 ? ?
93 Type 97 Torpedo Bomber (Tomonaga Squadron) Torpedo Attack+11 Anti-Air+1 Anti-Submarine Warfare+5 Line of Sight+4 Accuracy+3 4 5 60
94 Tenzan Model 12 (Tomonaga Squadron) Torpedo Attack+14 Anti-Air+1 Anti-Submarine Warfare+6 Line of Sight+5 Accuracy+3 5 6 72
98 Type 97 Torpedo Bomber (Skilled) Torpedo Attack+8 Anti-Submarine Warfare+5 Line of Sight+2 Accuracy+2 4 5 60
112 Tenzan (601 Air Group) Torpedo Attack+10 Anti-Submarine Warfare+4 Line of Sight+2 Accuracy+1 5 6 72
113 Ryuusei (601 Air Group) Torpedo Attack+13 Anti-Submarine Warfare+5 Line of Sight+3 Accuracy+1 6 7 84
143 Type 97 Torpedo Bomber (Murata Squadron) Torpedo Attack+12 Anti-Air+1 Anti-Submarine Warfare+5 Line of Sight+4 Accuracy+2 4 5 60
144 Tenzan Model 12 (Murata Squadron) Torpedo Attack+15 Anti-Air+1 Anti-Submarine Warfare+6 Line of Sight+4 Accuracy+2 5 6 72

Seaplane Bombers & Fighters

Seaplane Bombers
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
26 Zuiun Anti-Air+2 Anti-Submarine Warfare+4 Dive Bomber Attack+4 Accuracy+1 Line of Sight+6 5 6 72
62 Prototype Seiran Anti-Submarine Warfare+6 Dive Bomber Attack+11 Accuracy+1 Line of Sight+6 4 10 120
79 Zuiun (634 Air Group) Anti-Air+2 Anti-Submarine Warfare+5 Dive Bomber Attack+6 Accuracy+1 Line of Sight+6 5 6 72
80 Zuiun Model 12 Anti-Air+3 Anti-Submarine Warfare+5 Dive Bomber Attack+7 Accuracy+1 Line of Sight+6 5 7 84
81 Zuiun Model 12 (634 Air Group) Anti-Air+3 Anti-Submarine Warfare+6 Dive Bomber Attack+9 Accuracy+1 Line of Sight+7 7 84
Seaplane Fighters
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
164 Ro.44 Seaplane Fighter Anti-Air+2 Anti-Submarine Warfare+1 Line of Sight+2 Accuracy+1 Evasion+2 3 4 48
165 Type 2 Seaplane Fighter Kai Anti-Air+3 Anti-Submarine Warfare+1 Line of Sight+1 Accuracy+1 Evasion+2 4 5 60

Land Attackers & Interceptors

Land Attackers
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
168 Type 96 Land Attacker Torpedo Attack+8 Dive Bomber Attack+10 Anti-Air+1 Anti-Submarine Warfare+2 Line of Sight+2 8 10 120
169 Type 1 Land Attacker Torpedo Attack+10 Dive Bomber Attack+12 Anti-Air+2 Anti-Submarine Warfare+2 Line of Sight+3 9 12 144
170 Type 1 Land Attacker (Nonaka Squadron) Torpedo Attack+12 Dive Bomber Attack+13 Anti-Air+3 Anti-Submarine Warfare+2 Line of Sight+4 Accuracy+1 ? ?
Interceptors
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
175 Raiden Anti-Air+6 Template:AntiBomb+5 Template:Intercept+2 6 72
176 Type 3 Fighter Hien Anti-Air+9 Template:AntiBomb+1 Template:Intercept+3 3 7 84
177 Type 3 Fighter Hien (244th Air Combat Group) Anti-Air+9 Template:AntiBomb+3 Template:Intercept+4 7 84

Recon Seaplanes, Carrier-based Recon Planes, & Flying Boats

Recon Seaplanes
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
25 Type 0 Recon Seaplane Anti-Air+1 Anti-Submarine Warfare+2 Dive Bomber Attack+1 Accuracy+1 Line of Sight+5 7 5 20
59 Type 0 Observation Seaplane Anti-Air+2 Anti-Submarine Warfare+4 Dive Bomber Attack+1 Accuracy+2 Line of Sight+6 3 6 24
102 Type 98 Recon Seaplane (Night Scout) Anti-Submarine Warfare+1 Line of Sight+3 Accuracy+1 6 8 32
115 Ar196 Kai Anti-Air+1 Anti-Submarine Warfare+5 Dive Bomber Attack+1 Accuracy+2 Line of Sight+5 3 5 20
118 Shiun Anti-Submarine Warfare+2 Dive Bomber Attack+1 Accuracy+1 Line of Sight+8 4 9 36
163 Ro.43 Recon Seaplane Firepower+1 Anti-Air+1 Anti-Submarine Warfare+2 Accuracy+2 Evasion+1 Line of Sight+4 3 4 16
Carrier-Based Recon Planes
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
54 Saiun Accuracy+2 Line of Sight+9 Avoid Crossing the T - Disadvantage 8 9 36
61 Type 2 Recon Aircraft Accuracy+3 Line of Sight+7 Anti-Air+1 5 6 24
151 Prototype Keiun Firepower+2 Line of Sight+11 Accuracy+2 8 12 48
Flying Boats
Equip Dex
Number
Name of Plane Statistics Combat Radius Equip Cost
per plane per slot
138 Type 2 Flying Boat Anti-Submarine Warfare+1 Accuracy+1 Line of Sight+12 20 25 100
178 PBY-5A Catalina Anti-Submarine Warfare+2 Accuracy+2 Line of Sight+9 5 6 24

Detail of Each Action

There are 5 actions each squadron can take: Standby, Mission, Air Defense, Take Cover, and Rest.

Action Effect
Standby

待機

Default state.
Use if you wish to sortie without utilizing the squadron.
Mission

出撃

As you enter the sortie, for each squadron you chose to send on a mission, you can choose up to 2 nodes that the squadron will perform mission at.
You can choose the same node twice for the squadron; if so, the squadron will have two phases to itself.
Note that each squadron has a maximum radius in which it can carry out a mission; you will be unable to use the squadron beyond its combat radius.
Costs Ammunition and Fuel upon selecting a mission run.
Air Defense

防空

During certain maps (such as E-5 and E-7 of the Spring 2016 Event), the enemy can perform air raids against the player's airfield, inflicting damage to planes and resources. This action orders the squadron to perform air defense in order to reduce the damage inflicted to planes and resources.
Take Cover

退避

Orders the planes to scramble to avoid enemy attacks. This, however, renders the base vulnerable.
Rest

休息

Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.