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Revision as of 12:32, 4 February 2023
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
Aircraft
Aircraft | |||||||||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | |||||||||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | ||||||||||||||||||||||||||||||||||||
Fighters | Fighters | Fighters/ are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power" stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
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Night Fighters | |||||||||||||||||||||||||||||||||||||
Dive Bombers | Dive Bombers | Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing" stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
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Fighter-Bombers | "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by . | ||||||||||||||||||||||||||||||||||||
Torpedo Bombers | Torpedo Bombers | Torpedo Bombers/ are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo" stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
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Night Torpedo Bombers | |||||||||||||||||||||||||||||||||||||
Jet-powered Fighter-Bombers | Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing" stat, while providing great additional "air power" , as well as "Long Range" .
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Reconnaissance Aircraft | Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Sp Large Reconnaissance Aircraft | |||||||||||||||||||||||||||||||||||||
Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | ||||||||||||||||||||||||||||||||||||
Bombers | Attackers | Attackers | Land-Based Attackersbomber are the main type of bomber used on LBAS. Their most important stats are "torpedo" against regular ship, and "dive bombing" against Installations, as well as their "combat radius" .
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bomber Army Attackers | |||||||||||||||||||||||||||||||||||||
Assault Aircraft (Army Attackers) | |||||||||||||||||||||||||||||||||||||
Patrol Aircraft | Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.
Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here). | ||||||||||||||||||||||||||||||||||||
Large Aircraft | Heavy Bombers | Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half. | |||||||||||||||||||||||||||||||||||
Interceptors/Fighters | Army Fighters | Land-Based Fighters/Interceptors are LBAS exclusive fighters, that are used to either:
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Navy Fighters | Navy Fighters | ||||||||||||||||||||||||||||||||||||
Rocket Interceptors |
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LB Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | ||||||||||||||||||||||||||||||||||||
"Multi-Role Seaplanes" | Recon Reconnaissance Seaplanes | Recon Reconnaissance Seaplanes | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Reconnaissance AircraftSpLBRecon are planes that:
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Night Reconnaissance Seaplanes | In addition to all Seaplane Recon mechanics:
Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".
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Bomber Seaplane Bombers | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:
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Seaplane Fighters | Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
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Large Flying Boats | Large Flying Boats notably:
Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | ||||||||||||||||||||||||||||||||||||
Misc | Some auxiliary aircraft, mainly used for ASW. | ||||||||||||||||||||||||||||||||||||
Rotorcraft | Autogyros | Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
As they do not have any Dive Bombing stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
Their LBAS Combat Radius cannot be extended. | |||||||||||||||||||||||||||||||||||
Helicopters | |||||||||||||||||||||||||||||||||||||
Liaison Aircraft | Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks. Command Liaison Aircraft
Hayabusa ASW Hayabusa
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Special categories | |||||||||||||||||||||||||||||||||||||
SpLBRecon Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Planes with Anti-Air Resistance | Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page. | ||||||||||||||||||||||||||||||||||||
ASW Aircraft | Aircraft with at least 7 ASW , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
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Anti-Installation Dive Bombers |
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Night Planes | = Night Torpedo Bombers | Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
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= Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) | |||||||||||||||||||||||||||||||||||||
= Night Fighters |
Main Armement
Main armement | |||
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Equipment Types | Mechanics | ||
Naval Guns | |||
Main Guns | Small Small Caliber Main Guns | Small Caliber Main Guns | Small Caliber Main Guns: are mostly used on smaller ships like Destroyers. |
Small Small Caliber Main High-Angle Guns | |||
Medium Medium Caliber Main Guns | Medium Caliber Main Guns | Medium Caliber Main Guns: are mostly used on medium ships like Cruisers. | |
Medium Medium Main High-Angle Guns | |||
Large Caliber Main Guns | Large Caliber Main Guns | Large Caliber Main Guns: are used on Battleships. | |
Sp Very Large Caliber Main Guns | |||
Secondary Guns | Sec Secondary Guns | Secondary Guns (surface) | Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics. |
Sec Secondary High-Angle Guns | |||
Sp_Sec Large Secondary (High-Angle) Guns | |||
High-Angle Guns (dual-purpose) | Main Main High-Angle Guns | Small Small Caliber Main High-Angle Guns | High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra AA stats.
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Medium Medium Main High-Angle Guns | |||
Sec Secondary High-Angle Guns | Sec Secondary High-Angle Guns | ||
Sp_Sec Large Secondary (High-Angle) Guns | |||
Anti-Aircraft Guns | AA Machine Guns // AA Rocket Launchers , specifically attack aircraft and trigger a tracer-fire effect. | ||
Torpedo Weaponry | |||
Torpedoes | Torpedoes (surface) | Torpedoes: are used to enable powerful special attacks and cut-ins. | |
Sub Submarine Torpedoes | Submarine Torpedoes | Sub Submarine Torpedoes: torpedoes exclusive to submarines, | |
Sub_LM Late Model Submarine Torpedoes | Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins. | ||
Minisub Midget Submarines | Minisub Midget Submarines : they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in. | ||
Anti-Submarine Warfare | |||
Sonars | Small Small Sonars | Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes, greatly effective for ASW Synergy, required for OASW for the majority of ships. | |
Large Large Sonars | |||
Depth Charges | DCP Depth Charge Projectors | greatly effective for ASW Synergy. | |
DCR Depth Charge (Racks) | |||
Other ASW Mortars | are weaker than other Depth Charges, but they also attack Installations. |
Other Equipment
Other Equipment | ||||||||||||||
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Equipment Types | Mechanics | |||||||||||||
Radars | Small Small Radars | Radars are used to provide boosts to LoS and accuracy . They are additionally used for:
"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
Air Air Radars are radars that: | ||||||||||||
Large Large Radars | Large Large Radars | |||||||||||||
Sp Very Large Radars | ||||||||||||||
Surface Surface Radars | ||||||||||||||
Air Air Radars | ||||||||||||||
Submarine Equipment | Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
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Searchlights | Small Small Searchlight | Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
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Large Large Searchlight | ||||||||||||||
Star Shell | Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
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Skilled Lookouts |
Surface Ship Personnel are equippable in RE. They:
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Landing Craft | TP Transport DLC |
Landing Craft can serve in several roles:
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | ||||||||||||
Tank Landing Tanks | ||||||||||||||
Armed Armed Boats | ||||||||||||||
Tanks | Amphibious Vehicles behave similarly to Landing Craft. They:
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Drums | Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
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Anti-Aircraft Fire Directors | Anti-Aircraft Fire Directors (AAFD) are quipable in RE. | |||||||||||||
Shells | Anti-Aircraft Shells | AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations". | ||||||||||||
Armor-Piercing Shells | AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
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Anti-Ground Rockets | Anti-Ground Rockets are only used against Installations.
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Extra Armors | Medium Medium Extra Armors | Extra Armors are equippable in RE and give some extra Armor stat. | ||||||||||||
Large Large Extra Armors | ||||||||||||||
Engine Improvements | Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of "Turbine" and "Boilers".
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Ship Repair Facility | Ship Repair Facilities are required for Anchorage Repairs and Emergency Anchorage Repairs. | |||||||||||||
Aviation Personnels | SCAMP SCAMP | Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
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NOAP NOAP | ||||||||||||||
AGDP AGDP | ||||||||||||||
SDP SDP | ||||||||||||||
Command Facilities |
Depending on the type, Command Facilities provide different fleet support roles, such as:
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Saiun (Disassembled for Transport) | A removed legacy equipment. | |||||||||||||
Consumables | Underway Replenishment | Fleet Oilers (AO) can notably refuel ships mid-sortie using Underway Replenishment.
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Emergency Repair Personnel |
"Emergency Repair Personnel
Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.
The restored ships will be as followed:
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Combat Rations |
"Rations" are consumable items:
When equipped on a ship, they are consumed during a Sortie when either:
When rations are consumed:
Additionally:
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Special categories | ||||||||||||||
Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: