Difference between revisions of "Plane Proficiency"

 
(12 intermediate revisions by the same user not shown)
Line 9: Line 9:
 
!rowspan=2|Displayed Insignia
 
!rowspan=2|Displayed Insignia
 
!rowspan=2|Experience
 
!rowspan=2|Experience
!rowspan=2|Fighter Power Bonus<br>(All Planes)
+
!rowspan=2|Fighter Power Bonus<br>(All Planes<ref>Excluding the {{Autogyro}} {{ASWPlane}} [https://twitter.com/yukicacoon/status/1625831965055410176?t=MixCpNmKn5vzjGiFGPpJMg&s=19]</ref>)
 
!colspan=2|Aditional Fighter Power Bonus
 
!colspan=2|Aditional Fighter Power Bonus
 
|-
 
|-
 
!{{SPB}}
 
!{{SPB}}
!{{GreenPlane}} {{PurpleFighter}} {{SeaplaneFighter}} {{Interceptor Fighter}} {{Interceptor Fighter2}} {{IconText|{{ASWPlane}}|Hayabusa|8}}
+
!{{Fighter}} {{Night Fighter}} {{SPF}} {{LB Fighter 1}} {{LB Fighter 2}} {{IconText|{{ASWPlane}}|Hayabusa|8}}
 
|-  
 
|-  
 
| 0
 
| 0
Line 67: Line 67:
 
| +22
 
| +22
 
|}
 
|}
 
+
<references/>
 
;Notes
 
;Notes
 
* Planes will gain ranks at different speeds, each having a fixed leveling speed.
 
* Planes will gain ranks at different speeds, each having a fixed leveling speed.
Line 84: Line 84:
 
*<math>\text{Exp}_\text{plane}</math> the experience of the plane.
 
*<math>\text{Exp}_\text{plane}</math> the experience of the plane.
 
** Unlike most other formulas in the game, '''it is not rounded down'''.
 
** Unlike most other formulas in the game, '''it is not rounded down'''.
 +
**Recons and land-based planes only have this bonus while on [[LBAS]].
  
 
=Rank Effects=
 
=Rank Effects=
Line 92: Line 93:
 
|+Fighter Power Bonus for {{Double Chevron}} Planes
 
|+Fighter Power Bonus for {{Double Chevron}} Planes
 
|-
 
|-
!Plane Type
+
!rowspan=2|Plane Type
!Plane Type
+
!rowspan=2|Plane Type
!Fighter Power Bonus
+
!colspan=2|Fighter Power Bonus
 
|-
 
|-
|Fighters
+
!Ship
|{{GreenPlane}}{{Night Fighter Aircraft}}{{SeaplaneFighter}}{{Interceptor Fighter}}{{Interceptor Fighter2}}{{IconText|{{ASWPlane}}|Hayabusa|8}}
+
!LBAS
| +25.464
+
|-
 +
|rowspan=2|Fighters
 +
|{{Fighter}}{{Night Fighter Aircraft}}{{SPF}}{{IconText|{{ASWPlane}}|Hayabusa|8}}
 +
|colspan=2| +25.464
 +
|-
 +
|{{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
 +
| +0|| +25.464
 
|-
 
|-
 
|Seaplane Bombers
 
|Seaplane Bombers
 
|{{SPB}}
 
|{{SPB}}
| +9.464
+
|colspan=2| +9.464
 
|-
 
|-
|All other planes
+
|rowspan=2|All other planes
|{{RedPlane}}{{BluePlane}}{{Night Torpedo Bomber}}{{JetFighterBomber1}}{{JetFighterBomber2}}{{YellowPlane}}{{Large Recon}}{{Land-Based Recon}}{{SPR}}{{Night Recon}}{{Large Flying Boat}}{{Land-based Attack Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}}{{Autogyro}}{{ASWPlane}}
+
|{{Dive Bomber}}{{Torpedo Bomber}}{{Night Torpedo Bomber}}{{JetFighterBomber1}}{{JetFighterBomber2}}
| +3.464
+
|colspan=2|+3.464
 +
|-
 +
|{{Carrier Recon}}{{Large Recon}}{{SPR}}{{Night Recon}}{{LFB}}
 +
{{LB Attacker}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Assault}}{{LB Assault}}{{LB Heavy}}{{LB Recon}}
 +
| +0|| +3.464
 +
|-
 +
|ASW Aircraft
 +
|{{Autogyro}}{{ASWPlane}}
 +
|colspan=2| +0
 
|}
 
|}
  
Line 237: Line 252:
 
** For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
 
** For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
 
** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
 
** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
* <math>Exp</math> is the current experience value of the plane.
+
* <math>Exp</math> the current experience value of the plane.
* <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot
+
* <math>{Slot}_\text{Mod}</math> a modifier that change according to the slot:
** It's '''1''' for the first carrier slot and every LBAS slots
+
** Being '''1''' for the first carrier slot and every LBAS slot,
** It's '''2''' for every other carrier slots.
+
** Being  '''2''' for every other carrier slots.
  
* <math>Const</math> is a constant that depends on the experience
+
* <math>Const</math> a constant that depends on the experience
 
{{{!}}class="wikitable" style="text-align:center"
 
{{{!}}class="wikitable" style="text-align:center"
 
!colspan=3{{!}}<math>Const</math>
 
!colspan=3{{!}}<math>Const</math>
Line 292: Line 307:
 
|Title=Accuracy Proficiency Bonus Formula
 
|Title=Accuracy Proficiency Bonus Formula
 
|Math=\text{Acc}_\text{proficiency} = \sqrt{0.1 \times \text{Exp}_\text{Avg} } + \text{Mod}_\text{proficiency}
 
|Math=\text{Acc}_\text{proficiency} = \sqrt{0.1 \times \text{Exp}_\text{Avg} } + \text{Mod}_\text{proficiency}
|Var=<math>\text{Exp}_\text{Avg}</math> is the average experience level of all relevant planes on the carrier.
+
|Var=<math>\text{Exp}_\text{Avg}</math> the average experience level of all relevant planes on the carrier.
* <math>\text{Mod}_\text{proficiency}</math> is the extra bonus depending on the proficiency level.
+
* <math>\text{Mod}_\text{proficiency}</math> the extra bonus depending on the proficiency level.
 
{{{!}}class="wikitable" style="text-align:center; margin:auto"
 
{{{!}}class="wikitable" style="text-align:center; margin:auto"
 
{{!}}+Accuracy Bonus
 
{{!}}+Accuracy Bonus
Line 325: Line 340:
  
 
===Expeditions===
 
===Expeditions===
For [[Expeditions]] that require [[Stat]] threshold to be completed, when using planes, proficiency will affect the amount of stat given by said plain.
+
For [[Expeditions]] that require [[Stat]] threshold to be completed, when using planes, proficiency will affect the amount of stat given by said plane.
 
*Those exact effects are unknown yet but not negligible.
 
*Those exact effects are unknown yet but not negligible.
 
*''See [[Expeditions#Adjusted Aircraft Stats|here]] for more dedails.
 
*''See [[Expeditions#Adjusted Aircraft Stats|here]] for more dedails.
Line 332: Line 347:
 
===Carrier-Based Planes & Seaplanes===
 
===Carrier-Based Planes & Seaplanes===
 
Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots:  
 
Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots:  
* 1-1
+
* [[1-1]]: ''"any fleet"''
* 2-2: 3CV(L) off route
+
* [[2-2]]: 3CV(L)/BBV + 3XX "off route"
  
 
===Land-Based Planes===
 
===Land-Based Planes===
Line 339: Line 354:
 
Of these:
 
Of these:
 
*'''[[7-4]] is the best place''' as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
 
*'''[[7-4]] is the best place''' as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
 +
**''See [[World 7/7-4#Resources and LBAS Farming|here]] for more details
 
*[[6-5]] is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.
 
*[[6-5]] is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.
  
 
===Important Notes on Ranking Planes===
 
===Important Notes on Ranking Planes===
* Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">|</span>'''.
+
* "Air group" planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">|</span>'''.
* Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">||</span>'''.
+
* "Ace squadron" planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">||</span>'''.
 +
{|
 +
|- style="vertical-align:top"
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=2| Air Group Planes
 +
|-
 +
!Air Group!!Planes
 +
|-
 +
!4th Recon
 +
|{{QuestRewardEquip|Saiun (4th Recon Squad)}}
 +
|-
 +
!20th
 +
|{{QuestRewardEquip|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}{{QuestRewardEquip|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}
 +
|-
 +
!54th
 +
|{{QuestRewardEquip|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}
 +
|-
 +
!64th
 +
|{{QuestRewardEquip|Type 1 Fighter Hayabusa Model II (64th Squadron)}}
 +
|-
 +
!65th
 +
|{{QuestRewardEquip|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}
 +
|-
 +
!244th
 +
|{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}
 +
|-
 +
!251
 +
|{{QuestRewardEquip|Type 0 Fighter Model 22 (251 Air Group)}}
 +
|-
 +
!343
 +
|{{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Shiden Kai (343 Air Group) 407th Fighter Squadron}}{{QuestRewardEquip|Shiden Kai (343 Air Group) 701st Fighter Squadron}}
 +
|-
 +
!352
 +
|{{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}
 +
|-
 +
!601
 +
|{{QuestRewardEquip|Suisei (601 Air Group)}}{{QuestRewardEquip|Tenzan (601 Air Group)}}{{QuestRewardEquip|Ryuusei (601 Air Group)}}{{QuestRewardEquip|Zero Fighter Model 52C (601 Air Group)}}{{QuestRewardEquip|Reppuu (601 Air Group)}}
 +
|-
 +
!631
 +
|{{QuestRewardEquip|Zuiun (631 Air Group)}}{{QuestRewardEquip|Seiran (631 Air Group)}}
 +
|-
 +
!634
 +
|{{QuestRewardEquip|Suisei Model 22 (634 Air Group)}}{{QuestRewardEquip|Suisei Model 22 (634 Air Group/Skilled)}}{{QuestRewardEquip|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}<br>{{QuestRewardEquip|Zuiun (634 Air Group)}}{{QuestRewardEquip|Zuiun Model 12 (634 Air Group)}}{{QuestRewardEquip|Zuiun (634 Air Group/Skilled)}}{{QuestRewardEquip|Zuiun Kai 2 (634 Air Group)}}{{QuestRewardEquip|Zuiun Kai 2 (634 Air Group/Skilled)}}{{QuestRewardEquip|Prototype Night Zuiun (Attack Equipment)}}
 +
|-
 +
!901
 +
|{{QuestRewardEquip|Toukai (901 Air Group)}}
 +
|-
 +
!931
 +
|{{QuestRewardEquip|Type 97 Torpedo Bomber (931 Air Group)}}{{QuestRewardEquip|Tenzan (931 Air Group)}}{{QuestRewardEquip|Type 97 Torpedo Bomber (931 Air Group/Skilled)}}
 +
|-
 +
!CarDiv 1
 +
|{{QuestRewardEquip|Ryuusei Kai (CarDiv 1)}}{{QuestRewardEquip|Ryuusei Kai (CarDiv 1/Skilled)}}{{QuestRewardEquip|Reppuu Kai 2 (CarDiv 1/Skilled)}}{{QuestRewardEquip|Reppuu Kai 2 Model E (CarDiv 1/Skilled)}}
 +
|-
 +
!Eastern Caroline
 +
|{{QuestRewardEquip|Saiun (Eastern Caroline Air Group)}}
 +
|-
 +
!Hachiman
 +
|{{QuestRewardEquip|Zero Fighter Model 52C (Hachiman Force)}}{{QuestRewardEquip|Type 1 Land-based Attack Aircraft (Hachiman Force)}}
 +
|-
 +
!Tainan
 +
|{{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}{{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}
 +
|-
 +
!VS-2
 +
|{{QuestRewardEquip|SBD VS-2 (Reconnaissance Squadron)}}{{QuestRewardEquip|SBD VB-2 (Bomber Squadron)}}
 +
|}
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=2| Ace Planes
 +
|-
 +
!Ace!!Planes
 +
|-
 +
!Egusa
 +
|{{QuestRewardEquip|Type 99 Dive Bomber (Egusa Squadron)}}{{QuestRewardEquip|Suisei (Egusa Squadron)}}{{QuestRewardEquip|Ginga (Egusa Squadron)}}
 +
|-
 +
!Iwai
 +
|{{QuestRewardEquip|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}{{QuestRewardEquip|Zero Fighter Model 52C (w/ Iwai Flight)}}
 +
|-
 +
!Iwamoto
 +
|{{QuestRewardEquip|Zero Fighter Model 21 (w/ Iwamoto Flight)}}{{QuestRewardEquip|Zero Fighter Model 52A (w/ Iwamoto Flight)}}{{QuestRewardEquip|Type 0 Fighter Model 53 (Iwamoto Squadron)}}
 +
|-
 +
!Murata
 +
|{{QuestRewardEquip|Type 97 Torpedo Bomber (Murata Squadron)}}{{QuestRewardEquip|Tenzan Model 12 (Murata Squadron)}} {{QuestRewardEquip|Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)}}
 +
|-
 +
!Nonaka
 +
|{{QuestRewardEquip|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}
 +
|-
 +
!Tomonaga
 +
|{{QuestRewardEquip|Type 97 Torpedo Bomber (Tomonaga Squadron)}}{{QuestRewardEquip|Tenzan Model 12 (Tomonaga Squadron)}}
 +
|}
 +
|}
 
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].  
 
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].  
Line 367: Line 473:
 
'''Aerial Combat:''' {{GreenPlane}}{{Night Fighter Aircraft}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{Night Torpedo Bomber}}Torpedo Bombers, {{SPB}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers
 
'''Aerial Combat:''' {{GreenPlane}}{{Night Fighter Aircraft}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{Night Torpedo Bomber}}Torpedo Bombers, {{SPB}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers
  
'''LBAS Attack''', '''LBAS Defence''', '''Jet Assault''', and '''LBAS Jet Assault''' also count as '''Aerial Combat'''.
+
'''LBAS Attack''', '''LBAS Defense''', '''Jet Assault''', and '''LBAS Jet Assault''' also count as '''Aerial Combat'''.
  
 
* Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience.
 
* Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience.

Latest revision as of 17:56, 8 August 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or LBAS attacks and defense.

Overview

As planes earn experience, they will progress through the ranks as follows:

Rank Level Displayed Insignia Experience Fighter Power Bonus
(All Planes[1])
Aditional Fighter Power Bonus
 Bomber            Hayabusa
0 (blank) 0-9 0 +0 +0
1 | 10-24 +1 ~ 1.549 +0 +0
2 || 25-39 +1.581 ~ 1.975 +1 +2
3 ||| 40-54 +2 ~ 2.324 +1 +5
4 \ 55-69 +2.345 ~ 2.627 +1 +9
5 \\\ 70-84 +2.646 ~ 2.898 +3 +14
6 \\\\\ 85-99 +2.915 ~ 3.146 +3 +14
7 ❱❱ 100-120 +3.162 ~ 3.464 +6 +22
  1. Excluding the     [1]
Notes
  • Planes will gain ranks at different speeds, each having a fixed leveling speed.
    • See below for more details.
  • Planes getting shot down will lose ranks.
    • A slot getting emptied has a high chance of resetting plane ranks.
    • Ranks cannot be gained or lost in PvP.
  • Abyssal planes do not have proficiency.
  • Opposing PvP fleets do have proficiency.
  • It is important to secure air superiority where possible to preserve plane proficiency.
  • The "Fighter Power Bonus" is calculated as
[math]\displaystyle{ \text{Fighter Power}_\text{proficiency} = \sqrt{\frac{\text{Exp}_\text{plane}}{10}} }[/math]
with
  • [math]\displaystyle{ \text{Exp}_\text{plane} }[/math] the experience of the plane.
    • Unlike most other formulas in the game, it is not rounded down.
    • Recons and land-based planes only have this bonus while on LBAS.

Rank Effects

Fighter Power Bonus

The biggest bonus from plane proficiency is giving a fighter power bonus to help during the Stage 1. The innate bonus is added onto the fighter power bonus of the relevant plane to get the full fighter power bonus.

Fighter Power Bonus for ❱❱ Planes
Plane Type Plane Type Fighter Power Bonus
Ship LBAS
Fighters     Hayabusa +25.464
    +0 +25.464
Seaplane Bombers  Bomber +9.464
All other planes       +3.464
  Sp Recon  

  bomber    LB

+0 +3.464
ASW Aircraft    +0
Notes
  • Fighter-Bombers and Jets are considered dive bombers and only get the +3 bonus and not the +25.
  • This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding.
  • Even if the plane has 0  , it will still get the relevant bonus.

Critical Bonus

The proficiency give two different bonuses to critical hit. It gives a bonus to the critical hit rate and also to the critical damage modifier.


Critical Hit Rate

There are multiple formulas for the critical modifier bonuses from plane proficiency.

  • The "Captain" refers to the plane in the 1st slot.
  • See here for more details.
Airstrike and LBAS Modifier[1]
[math]\displaystyle{ {Crit}_\text{proficiency} = \lfloor \text{Mod}_\text{slot} \times \text{Mod}_\text{rank} \rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{slot} }[/math] the slot modifier:
[math]\displaystyle{ \text{Mod}_\text{slot} }[/math]
Attack type Attack modifier
First carrier slot 0.8
Other carrier slots 0.6
LBAS slots 0.8
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the effect given by the rank of the plane:
[math]\displaystyle{ \text{Mod}_\text{rank} }[/math]
Plane Rank Crit Modifier
(blank) 0
| 1
|| 2
||| 3
\ 4
\\\ 5
\\\\\ 7
❱❱ 10
Notes
  • This bonus is calculated slot by slot for Airstrike and LBAS,
  • Planes in empty slots do not count toward proficiency bonuses.
Carrier Shelling[1]
[math]\displaystyle{ {Crit}_\text{proficiency} = \sum_\text{Planes} {Mod}_\text{proficiency} }[/math]
With
  • [math]\displaystyle{ {Mod}_\text{proficiency} }[/math] still under investigation but if the plane is ❱❱ it's:
    • 8 for the captain,
    • 6 for the others,
Notes
  • This formula only work at ❱❱ . The effect for lower proficiency is still under investigation.
  • This also applies to carrier night attacks.
    • Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
  • Planes in empty slots do not count toward proficiency bonuses.
Carrier Cut-In Attacks[1]
[math]\displaystyle{ {Crit}_\text{proficiency} = {Const}_\text{captain} + {Mod}_\text{proficiency} }[/math]
With
  • [math]\displaystyle{ {Const}_\text{captain} }[/math] being 8 if the captain participates in the CVCI, and 0 otherwise,
  • [math]\displaystyle{ {Mod}_\text{proficiency} }[/math] still under investigation but it's 13 if all planes are ❱❱ (excluding jets?).
Notes
  • This formula only work at ❱❱ . The effect for lower proficiency is still under investigation.

Computed values for airstrike and LBAS:

[math]\displaystyle{ {Crit}_\text{proficiency} }[/math]
Plane Rank First carrier slot
LBAS slots
Other carrier slots
(blank) 0 0
| 0 0
|| 1 1
||| 2 1
\ 3 2
\\\ 4 3
\\\\\ 5 4
❱❱ 8 6


Critical Hit Damage Modifier

Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See here for more details.

Critical Hit Damage Modifier
[math]\displaystyle{ \text{Mod}_\text{proficiency} = 1 + \sum^{\text{ Plane slots } } \frac{\lfloor \sqrt{ Exp } + Const \rfloor}{ {Slot}_\text{Mod} \times 100} }[/math]
With
  • [math]\displaystyle{ \sum^{\text{ Plane slots }} }[/math]
    • For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
    • For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
  • [math]\displaystyle{ Exp }[/math] the current experience value of the plane.
  • [math]\displaystyle{ {Slot}_\text{Mod} }[/math] a modifier that change according to the slot:
    • Being 1 for the first carrier slot and every LBAS slot,
    • Being 2 for every other carrier slots.
  • [math]\displaystyle{ Const }[/math] a constant that depends on the experience
[math]\displaystyle{ Const }[/math]
Plane Rank [math]\displaystyle{ Exp }[/math] constant value
(blank) 0-9 0
| 10-24 1
|| 25-39 2
||| 40-54 3
\ 55-69 4
\\\ 70-79 5
80-99 7
\\\\\ 7
❱❱ 100-120 10
Notes
  • This is the Vita formula that has been validated by tests [2].
Exception
  • For day CVCI (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are ❱❱ .
  • The two Hayabusa(20th) 
     
    do not follow the same formula as other planes.
    • The experience seems to have a 0.85 modifier but we lack data to confirm it.

Accuracy Bonus

The average proficiency of all "bombers" on the carrier are taken into account for calculating the accuracy bonus.

Accuracy Proficiency Bonus Formula
[math]\displaystyle{ \text{Acc}_\text{proficiency} = \sqrt{0.1 \times \text{Exp}_\text{Avg} } + \text{Mod}_\text{proficiency} }[/math]
With
  • [math]\displaystyle{ \text{Exp}_\text{Avg} }[/math] the average experience level of all relevant planes on the carrier.
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] the extra bonus depending on the proficiency level.
Accuracy Bonus
Rank [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] [math]\displaystyle{ \text{Acc}_\text{proficiency} }[/math]
(blank) 0 0
| 0 +1
|| +1 +2
||| +2 +4
\ +3 +5
\\\ +4 +6
\\\\\ +6 +8-9
❱❱ +9 +12
Notes
  • Remember that fighters are not counted for the accuracy bonus.

LoS

  • The developers have stated that proficiency will provide a bonus to LoS and contact rate.
    • The increase is either bugged or too small to be observed.

Expeditions

For Expeditions that require Stat threshold to be completed, when using planes, proficiency will affect the amount of stat given by said plane.

  • Those exact effects are unknown yet but not negligible.
  • See here for more dedails.

Ranking Planes

Carrier-Based Planes & Seaplanes

Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through LBAS but it gets expensive. The following are recommended spots:

  • 1-1: "any fleet"
  • 2-2: 3CV(L)/BBV + 3XX "off route"

Land-Based Planes

Land-based planes can only be ranked through LBAS. This makes ranking them quite expensive. Outside of events, only 7-4, 6-4, and 6-5 have LBAS available to use for now. Of these:

  • 7-4 is the best place as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
    • See here for more details
  • 6-5 is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.

Important Notes on Ranking Planes

Air Group Planes
Air Group Planes
4th Recon
 
Saiun (4th Recon Squad)
20th
 
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
 
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
54th
 
Type 1 Fighter Hayabusa Model III A (54th Squadron)
64th
 
Type 1 Fighter Hayabusa Model II (64th Squadron)
65th
 
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)
244th
 
Type 3 Fighter Hien (244th Air Combat Group)
251
 
Type 0 Fighter Model 22 (251 Air Group)
343
 
Shiden Kai (343 Air Group) 301st Fighter Squadron
 
Shiden Kai (343 Air Group) 407th Fighter Squadron
 
Shiden Kai (343 Air Group) 701st Fighter Squadron
352
 
Reppuu Kai (352 Air Group/Skilled)
601
 
Suisei (601 Air Group)
 
Tenzan (601 Air Group)
 
Ryuusei (601 Air Group)
 
Zero Fighter Model 52C (601 Air Group)
 
Reppuu (601 Air Group)
631
 
Zuiun (631 Air Group)
 
Seiran (631 Air Group)
634
 
Suisei Model 22 (634 Air Group)
 
Suisei Model 22 (634 Air Group/Skilled)
 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)

 
Zuiun (634 Air Group)
 
Zuiun Model 12 (634 Air Group)
 
Zuiun (634 Air Group/Skilled)
 
Zuiun Kai 2 (634 Air Group)
 
Zuiun Kai 2 (634 Air Group/Skilled)
 
Prototype Night Zuiun (Attack Equipment)
901
 
Toukai (901 Air Group)
931
 
Type 97 Torpedo Bomber (931 Air Group)
 
Tenzan (931 Air Group)
 
Type 97 Torpedo Bomber (931 Air Group/Skilled)
CarDiv 1
 
Ryuusei Kai (CarDiv 1)
 
Ryuusei Kai (CarDiv 1/Skilled)
 
Reppuu Kai 2 (CarDiv 1/Skilled)
 
Reppuu Kai 2 Model E (CarDiv 1/Skilled)
Eastern Caroline
 
Saiun (Eastern Caroline Air Group)
Hachiman
 
Zero Fighter Model 52C (Hachiman Force)
 
Type 1 Land-based Attack Aircraft (Hachiman Force)
Tainan
 
Type 0 Fighter Model 21 (Tainan Air Group)
 
Type 0 Fighter Model 32 (Tainan Air Group)
VS-2
 
SBD VS-2 (Reconnaissance Squadron)
 
SBD VB-2 (Bomber Squadron)
Ace Planes
Ace Planes
Egusa
 
Type 99 Dive Bomber (Egusa Squadron)
 
Suisei (Egusa Squadron)
 
Ginga (Egusa Squadron)
Iwai
 
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)
 
Zero Fighter Model 52C (w/ Iwai Flight)
Iwamoto
 
Zero Fighter Model 21 (w/ Iwamoto Flight)
 
Zero Fighter Model 52A (w/ Iwamoto Flight)
 
Type 0 Fighter Model 53 (Iwamoto Squadron)
Murata
 
Type 97 Torpedo Bomber (Murata Squadron)
 
Tenzan Model 12 (Murata Squadron)
 
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)
Nonaka
 
Type 1 Land-based Attack Aircraft (Nonaka Squadron)
Tomonaga
 
Type 97 Torpedo Bomber (Tomonaga Squadron)
 
Tenzan Model 12 (Tomonaga Squadron)
  • Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
  • Ranks can decrease by 1-2 if a large number of planes are shot down.
  • Ranks will be reset if the entire squadron is shot down.
    • Even elite squadrons with default ranks can lose all their ranks.
      • There is a visual bug where elite squadrons may retain default ranks visually, sortieing them again will update it to their actual value.
  • Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well.
  • Rank is only calculated once the fleet returns to port.
    • It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
  • Planes will not gain or lose ranks in Support Expeditions or Exercises.
  • Planes must participate in aerial combat or detection to gain/lose ranks.
    • Planes in 0 slots will not gain or lose ranks.
    • If planes are not launched due to failing Detection, they will not gain or lose ranks.
    • In Combined Fleets, when facing a single fleet, no plane in the escort fleet will not gain or lose ranks.

Leveling Speed

Planes gain a certain number of internal proficiency points with some random variance every time they participate in Aerial Combat or Detection. The amount gained depends on the exp-rate group of the plane.

Detection:   Seaplanes,   Recons,   Large Flying Boats

Aerial Combat:   Fighters,  Dive Bombers,   Torpedo Bombers,  BomberSeaplane Bombers,  Seaplane Fighters,  Jets,   Land-based Bombers,   Interceptors,  Land-based Heavy Bombers

LBAS Attack, LBAS Defense, Jet Assault, and LBAS Jet Assault also count as Aerial Combat.

  • Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience.
  • Because Seaplane Bombers participate in both Aerial Combat and Detection, they effectively level twice as fast as other planes of their group in most cases.
  • Jets receive experience from both Jet Assault and the following Aerial Combat, effectively leveling twice as fast as other planes of their group in most cases. However, Jet Assault does not occur against all-submarine fleets, so they gain experience only once in this case.

Leveling speed is measured in the estimated number of battles it will take to get a plane from no rank to ❱❱ .

Leveling Speed [3]
Number of Battles             Sp LB                  
~18 Type 96 Fighter · Type 96 Fighter Kai · Type 0 Fighter Model 21 · Fw 190T Kai Swordfish · Swordfish Mk.II (Skilled) · Swordfish Mk.III (Skilled) Type 0 Reconnaissance Seaplane · Ar196 Kai · OS2U · SOC Seagull Prototype Night Zuiun (Attack Equipment)
~20 Type 0 Fighter Model 52 · Bf 109T Kai · Re.2001 OR Kai · Fulmar Type 99 Dive Bomber · Skua · Re.2001 CB Kai Type 97 Torpedo Bomber · Tenzan (931 Air Group) · Re.2001 G Kai Type 96 Land Attacker · Type 1 Land Attacker · Type 1 Land Attacker (Nonaka Squadron) · Type 1 Land Attacker Model 22A · Type 1 Land Attacker Model 34 · Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) · Prototype Toukai · Type 1 Land-based Attack Aircraft (Hachiman Force) Type 1 Fighter Hayabusa Model II Type 0 Observation Seaplane · Type 98 Reconnaissance Seaplane (Night Recon) · Zuiun · Swordfish (Seaplane Model) · Ro.44 Seaplane Fighter · Type 2 Flying Boat Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
~24 Prototype Reppuu Late Model · Shiden Kai 2 · Zero Fighter Type 21 (Skilled) · Reppuu (601 Air Group) · Zero Fighter Type 52 (Skilled) · Zero Fighter Type 32 · Zero Fighter Type 32 (Skilled) · Seafire LF.Mk.III Kai · Shiden Kai 4 Tenzan · Ryuusei · Type 97 Torpedo Bomber (931 Air Group) · Type 97 Torpedo Bomber (Skilled) · Ryuusei (601 Air Group) · Type 97 Torpedo Bomber (931 Air Group / Skilled) · Type 0 Fighter Model 64 (Skilled Fighter-bomber) Suisei · Zero Fighter Type 62 (Fighter-bomber) · Ju 87C Kai · Type 99 Dive Bomber (Skilled) · Suisei (601 Air Group) · Type 0 Fighter Model 63 (Fighter-bomber) · FM-2 · Suisei Model 22 (634 Air Group) Saiun · Type 2 Land-based Reconnaissance Aircraft Ginga · Type 4 Heavy Bomber Hiryuu · Do 17 Z-2 · Toukai (901 Air Group) · Shinzan Kai · B-25 · Ki-102 B · SM.79 bis · SM.79 Shiden Type 21 Shiden Kai · Type 1 Fighter Hayabusa Model III A · Type 1 Fighter Hayabusa Model III A (54th Air Squadron) · Spitfire Mk.I · Spitfire Mk.V · Spitfire Mk.IX (Skilled) · Type 2 Two-seat Fighter Toryuu Model C · Type 2 Two-seat Fighter Toryuu Shiun · Ro.43 Recon Seaplane · Type 0 Recon SeaPlane Model 11 B · Type 0 Reconnaissance Seaplane Model 11B (Skilled) · S9 Osprey · Swordfish Mk.II Kai (Reconnaissance Seaplane Model) · Fairey Seafox Kai · SO3C Seamew Kai · Zuiun Model 12 · Swordfish Mk.III Kai (Seaplane Model) · Swordfish Mk.III Kai (Seaplane Model/Skilled) · Ro.44 Seaplane Fighter Bis · PBY-5A Catalina · Loire 130M · Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon) · SO3C Seamew Kai Type 3 Command Liaison Aircraft (ASW) · Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
~28 Reppuu Model 11 · Zero Fighter Type 52 Model C (601 Air Group) · Zero Fighter Type 52 Model C (Iwai Squadron) · Zero Fighter Type 21 (Iwamoto Squadron) · Zero Fighter Type 52 Model A (Iwamoto Squadron) · Re. 2005 Kai · F4F-3 · F4F-4 · F6F-3 · F6F-5 · Fw 190 A-5 Kai (Skilled) · Zero Fighter Model 52C (Hachiman Force) · Type 0 Fighter Model 64 (Air Superiority Fighter Specification) Suisei Model 12A · Type 99 Dive Bomber (Egusa Squadron) · Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) · SBD · Suisei Model 22 (634 Air Group/Skilled) · Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) · Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) · SBD-5 · SB2C-3 · SB2C-5 · F4U-7 · AU-1 · F4U-4 · Type 0 Fighter Model 64 (Two-seat w/ KMX) Type 97 Torpedo Bomber · Tenzan Model 12 (Tomonaga Squadron) · Tenzan (601 Air Group) · Type 97 Torpedo Bomber (Murata Squadron) · TBD · TBF · Tenzan Model 12A · Mosquito TR Mk.33 · Barracuda Mk.II · Barracuda Mk.III Type 2 Recon Aircraft · Prototype Keiun · Saiun (East Caroline Air Group) · Saiun (4th Recon Squad) · Type 2 Land-based Reconnaissance Aircraft (Skilled) · Fulmar (Reconnaissance Fighter/Skilled) Ginga (Egusa Squadron) · Type 4 Heavy Bomber Hiryuu (Skilled) · Shinzan · Mosquito FB Mk.VI · Ki-102 B Kai + No.1 Model 1B Guided Missile · Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile · SM.79 bis (Skilled) Type 0 Fighter Model 21 (Tainan Air Group) · Type 0 Fighter Model 32 (Tainan Air Group) · Type 0 Fighter Model 22 (251 Air Group) · Type 3 Fighter Hien (244th Air Combat Group) · Type 1 Fighter Hayabusa Model II (64th Air Squadron) · Ki-96 Prototype Seiran · Zuiun (634 Air Group) · Zuiun Model 12 (634 Air Group) · Seiran (631 Air Group) · Type 2 Seaplane Fighter Kai Ka Type Observation Autogyro · Type 3 Command Liaison Aircraft Kai
~35 Shinden Kai · Zero Fighter Type 53 (Iwamoto Squadron) · F6F-3N · F6F-5N · F4U-2 Night Corsair · Corsair Mk.II Suisei (Egusa Squadron) · Prototype Nanzan · F4U-1D · Ju 87C Kai 2 (w/ KMX) Ryuusei Kai · Tenzan Model 12 (Murata Squadron) · TBM-3D · Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) · Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) Mosquito PR Mk.IV Do 217 E-5 + Hs293 Initial Model · Do 217 K-2 + Fritz-X Raiden · Shiden Kai (343 Air Group) Fighter Unit 301 · Reppuu Kai · Reppuu Kai (352 Air Group/Skilled) · Fw 190 D-9 · Type 3 Fighter Hien · Type 3 Fighter Hien Model 1D · Type 4 Fighter Hayate Laté 298B · Zuiun (631 Air Group) · Zuiun (634 Air Group/Skilled) · Zuiun Kai 2 (634 Air Group) · Zuiun Kai 2 (634 Air Group/Skilled) · Type 2 Seaplane Fighter Kai (Skilled) · Kyoufuu Kai · Kyoufuu Kai 2 O Type Observation Autogyro Kai · O Type Observation Autogyro Kai
~44 Reppuu Kai (Prototype Carrier-based Model) · Reppuu Kai 2 · Prototype Jinpuu · Corsair Mk.II (Ace) · FR-1 Fireball Ju 87 C Kai 2 (w/ KMX / Skilled) · Jet Keiun Kai · Kikka Kai Ryuusei Kai (CarDiv 1) · Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) · Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai) · TBM-3W+3S · Ryuusei Kai (Skilled) Shiden Model 11 S-51J · S-51J Kai
~65 Reppuu Kai 2 Model E · XF5U Ryuusei Kai (CarDiv 1/Skilled) Me 163B · Prototype Shuusui
100 Reppuu Kai 2 Model E (CarDiv 1/Skilled) Shuusui · Me 262 A-1a/R1

See Also