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==Proportional and Fixed shootdowns==
 
==Proportional and Fixed shootdowns==
With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber, a ship defends against, it will roll an independent activation of both Prop and Fixed and then decrease the slot by the resulting values.
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With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber, a ship defends against, it will roll an independent activation of both "Prop" and "Fixed" and then decrease the slot by the resulting values.
    
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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For an '''Allied Fleet's ship''' defending against Enemy planes:
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'''Allied Fleet's ship''':
   −
<math>\text{Prop}= \left \lfloor \frac{\text{AdjAA}_\text{ship} \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor
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*<math>\text{Prop}= \Bigg\lfloor \frac{\text{AdjAA}_\text{ship} \times \text{Plane}_\text{Count} \times random[0 ; 1]}{400} + \text{AACI}_\text{cst1} \times \text{AAR}_\text{ship} \Bigg\rfloor</math>
</math>
     −
<math>\text{Fixed}= \left \lfloor \frac{ \left( \text{AdjAA}_\text{ship} + \left \lfloor \text{AdjAA}_\text{fleet} \right \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
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*<math>\text{Fixed}= \Bigg\lfloor \frac{ ( \text{AdjAA}_\text{enemy ship} + \text{AdjAA}_\text{enemy fleet} ) \times \text{Mod}_\text{CF} \times \text{AACI}_\text{cst3} }{10} +\text{AACI}_\text{cst2} \Bigg\rfloor</math>
   −
For an '''Enemy Fleet's ship''' defending against Allied planes:
     −
<math>\text{Prop}= \left \lfloor \frac{\left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} \right \rfloor}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
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'''Enemy Fleet's ship''':
   −
<math>\text{Fixed}= \left \lfloor \frac{ \left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} + \text{AdjAA}_\text{enemy fleet} \times \text{AA Resist}_\text{fleet} \right \rfloor}{10.6} \right \rfloor</math>
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*<math>\text{Prop}= \Bigg\lfloor \frac{\text{AdjAA}_\text{enemy ship} \times \text{Plane}_\text{Count} \times random[0 ; 1]}{400} + \text{AACI}_\text{cst1} \times \text{AAR}_\text{ship} \Bigg\rfloor</math>
   −
Where:
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*<math>\text{Fixed}= \Bigg\lfloor \frac{ ( \text{AdjAA}_\text{enemy ship} + \text{AdjAA}_\text{enemy fleet} ) \times \text{Mod}_\text{CF} \times \text{AACI}_\text{cst3} \times 0.75 }{8} \times \text{AACI}_\text{cst2} \Bigg\rfloor</math>
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With:
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* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air]]'''.
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* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
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* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
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** '''1''' in Single Fleets,
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** '''0.8''' if the ship is in a CF's main fleet on Surface Nodes,
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** '''0.72''' if the ship is in a CF's main fleet on Air Nodes,
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** '''0.48''' if the ship is in a CF's escort fleet.
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* <math>\text{AAR}_\text{ship} = </math> is the attacking plane's '''Ship AA Resist'''.
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* <math>\text{AAR}_\text{fleet} = </math> is the attacking plane's '''Fleet AA Resist'''.
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'''AACI''' the Anti Air Cut-in (AACI) multipliers:
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*If no ACCI triggers:
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**<math>\text{AACI}_\text{cst1} = 1</math>
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**<math>\text{AACI}_\text{cst2} = 2</math>
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**<math>\text{AACI}_\text{cst3} = 3</math>
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*If an ACCI triggers:
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**<math>\text{AACI}_\text{cst1} = \text{AACI}_\text{cstA}</math>
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**<math>\text{AACI}_\text{cst2} = \text{AACI}_\text{cstB}</math>
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**<math>\text{AACI}_\text{cst3} = \text{K}_\text{value}</math> ''see [[#Anti-Air Cut-in|bellow]].''
   −
* <math>\text{AdjAA}</math> are the previously calculated '''Adjusted AA values'''.
  −
* <math>\text{Plane}_\text{Count}</math> is the current number of attacking planes.
  −
* <math>\text{Mod}_\text{CF}</math> is the [[Combined Fleet]] modifier.
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** '''1''' for Single Fleets,
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** '''0.72''' if the ship is in CF's main fleet,
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** '''0.48''' if the ship is in the CF's escort fleet.
   
* <math>\text{K}_\text{value}</math> is the Anti Air Cut-in (AACI) multiplier.
 
* <math>\text{K}_\text{value}</math> is the Anti Air Cut-in (AACI) multiplier.
 
** '''1''' if no AACI triggers,
 
** '''1''' if no AACI triggers,
 
** See [[#Anti-Air Cut-in|bellow]] if an AACI triggers.
 
** See [[#Anti-Air Cut-in|bellow]] if an AACI triggers.
* <math>\text{AA Resist}_\text{ship}</math> is the attacking plane's '''Ship AA Resist'''.
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* <math>\text{AA Resist}_\text{fleet}</math> is the attacking plane's '''Fleet AA Resist'''.
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|}
 
|}
  
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