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Stats
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Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Stats are the numeric values that represent a ship girl's capabilities, and by extension, equipment and Abyssals too.
- Some stats can be permanently increased through Modernization and/or Leveling/Remodeling.
- Some are changed only after some specific remodel.
- Some stats can be modified by equipping equipment, the given equipment's stats being added to the ship's stats equipping it.
- Speed is increased by equipment combination instead of their stats.
- Improved equipment will have some additional undisplayed stats, working like regular ones.
- In addition, Fit Bonuses may be applied by specific equipment to specific ships.
- Although displayed in the game, some Fit Bonuses have an erroneous effect or outright don't work.
- "Hidden Fit Bonuses" aren't displayed, but still affect gameplay.
The following information covers most of the basics on how the mechanics work and how they influence certain factors in Sorties, Exercises, and Expeditions.
List of Stats
All ship girl has stats that are shown through their display which can be viewed in the Composition, Remodel, or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows:
Common Stats
Firepower determines the ship girl's effectiveness during shelling and contributes to her effectiveness in night battle.
- See Damage Calculations for how firepower plays into damage.
- It can be increased through Modernization and leveling.
- The maximum firepower has a fixed cap depending on ship and remodel.
- Firepower can be increased further using equipment.
- It is combined with torpedo when calculating night battle power.
"Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the
and
stats, used during night battles only.
Ship Only Stats
HP denotes the maximum health of a ship girl.
- As she takes damage, damage states will display over her banner.
- It can be increased through special Modernization and Marriage.
Plane Only Stats
Aircraft also have additional Stats:
- Some are only relevant for attacking or for Land-Based Air Squadron sorties/defense.
- Those stats are only seen when equipping aircraft.
- Please refer to the Aerial Combat and LBAS pages for more details on them.
Dive Bombing is used alongside the Torpedo stat for the Damage Calculations.
- It is used for airstrike and carrier shelling.
In addition, planes will gain ranks called "Proficiency", improving their behaviors.
Ship Slots
Some ships have a different number of equipment slots than the rest of their type:
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Plane Slots
Depending on the situation, the current slot size of planes will affect their ability to activate or not certain mechanics, and/or increase the effect.
- Some ships notably come with zero-size plane slots by default.
- In several cases, having a plane slot "deplanned" is to be looked after or be avoided.
Are listed below, all mechanics involving planes, and whether or not the plane count affects the mechanic.
Planes mechanic | Works if Deplaned? | Slot Dependant? |
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Saiun red T | ❌ | ❌ |
Jet Assault | ❌ | ✔️ |
Historical bonus ship | ✔️ (most often) | ❌ |
Historical bonus LBAS | ❌ | ❌ |
Detection | ✔️ | ✔️ |
LoS | ✔️ | ❌ |
Base stats | ✔️ | ❌ |
Shelling Support | ❌ | ❌ |
Carrier Support | ❌ | ✔️ |
ASW Support | ❌ | ✔️ |
LBAS Range Extention | ✔️ | ❌ |
LBAS Sortie | ❌ | ✔️ |
LBAS Defence | ❌ | ✔️ |
LBAS Range Extention | ❌ | ✔️ |
Stage 1 - AS | ❌ | ✔️ |
Stage 3 - Airstrike | ❌ | ✔️ |
Contact | ✔️ | ✔️ |
Artillery Spotting | ❌ | ✔️ |
CVCI | ❌ | ✔️ |
Carrier Shelling | ❌ | ❌ |
OASW | ❌ | ❌ |
ASW | ❌ | ❌ |
Anti-PT bonus | ✔️ | ❌ |
Anti-install bonus | ✔️ | ❌ |
Anti-Instal capacity | ✔️ | ❌ |
Normal Expedition | ❌ | ✔️ |
Night Recon | ❌ | ❌ |
Carrier night shelling | ✔️ | ❌ |
Carrier night air attacks | ❌ | ✔️ |
CVNCI | ❌ | ✔️ |
Night Zuiun | ❌ | ❌ |
Stat Growth
Linear Growth
Evasion , ASW
, and LoS
follow a linear growth formula based on the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
ExpandLinear Growth Formula |
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Random Growth
Firepower, torpedo, anti-air, and armor do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernization.
Fixed Stats
HP and luck are fixed based on remodel. These stats can only be increased through modernization or once when marrying.
Stats summary
Stat | Modifier | |||
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Leveling | Modernization | Remodeling | Equipment | |
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At Lv 100* | Yes* | Yes | No |
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At Lv 100* | Yes* | Yes | No |
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Random Growth | Yes | Yes (Reset) | Yes |
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Random Growth | Yes | Yes (Reset) | Yes |
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Random Growth | Yes | Yes (Reset) | Yes |
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Random Growth | Yes | Yes (Reset) | Yes |
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Linear Growth | Yes* | Yes | Yes |
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Linear Growth | No | Yes | Yes |
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Linear Growth | No | Yes | Yes |
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No | No | Yes* | Speed modifiers![]() ![]() ![]() |
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No | No | Yes* | Yes |
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No | No | Yes | No |
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Square Rooted Growth* |
No | No | Yes |
Status Conditions
Health
The status conditions are in part determined by HP:
Visual Indicator | Status | HP | Effects |
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Not Damaged | 76~100 % | Normal state.
Combat ability is "normal". |
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Lightly Damaged "Shouha" (小破) |
51~75 % | The girl will say one of her minor damage lines.
Combat ability is unaffected. |
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Moderately Damaged "Chuuha" (中破) |
26~50 % | The girl will say her major damage line and her CG will change to the damaged version.
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Heavily Damaged "Taiha" (大破) |
1~25 % | The girl will say her major damaged line and her CG will change to the damaged version (if it has not changed yet).
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Sunk (撃沈) |
0 % | The girl will say her sinking line and be unable to continue to participate in sortie.
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- Some other mechanics like Special Attacks trigger requirements are also affected by the ships' health.
Morale Indicators
Ship girl banners will display Morale and Fatigue to help monitor their situation. This is a segment from a bigger article. See Morale and Fatigue for more details.
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | Enemy Hit Rate |
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High Morale (Sparkling) |
71-100 |
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1.2 | 0.7 |
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58-70 | ||||
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50-57 | ||||
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Normal Morale | 40-49 |
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1.0 | 1.0 |
Slightly Fatigued | 30-39 |
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Moderate Fatigue | 20-29 |
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0.8 | 1.2 |
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Heavily Fatigued | 0-19 |
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0.5 | 1.4 |
Misc Statuses
Ship girl banners may display other status indications in certain situations.
Visual Indicator | Status | Effects |
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Evacuated | This is displayed when a ship girl has been evacuated by a ![]() ![]() ![]() ![]()
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On Expedition | This is displayed when a ship girl has been sent on an expedition.
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Repair | This is displayed when a ship girl is in the docks for repairs.
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Married | This is displayed when a ship girl is married. |
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Flagship | This is displayed during Sorties when a ship girl is flagship. |
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Sea-colored Ribbon | This is displayed during Sorties and PVP (both sides) for girls that have been given one.
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White Tasuki |
Black HP Bar Bug
If a ship's HP ratio is between 0.665365 and 2/3 (for example 233/350 on the Aircraft Carrier Princess), its battle banner's HP bar becomes black.
- This is caused by some rounding error in the calculation of the green-ness of the color. Within this range, the green color would become round(>=255.5) = 256, causing an overflow in the final color value, resulting in the color 0x1000000 being used instead of a color around 0xFFFF00.
- It is possible to find at which HP value(s) this happens given a max HP using this Calculator.
See Also
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