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Special Attacks
"Special Attacks", or "Touch", are special combats mechanics involving specific ships combinations in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.
There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".
- In a Combined Fleet, it is possible to both:
- Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
- Then trigger a Kongou Touch in the escort fleet during night battle.
No special attack can be triggered in PVP.
Big Seven Touch
"Big Seven" refers to the first 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.
Nagato-class Special Attack
At Kai Ni, Nagato and Mutsu gain a special attack:
"Touch Helpers" |
---|
Any FBB, BB, BBV |
- A Nagato-class Kai Ni must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd ship in the fleet must be FBB/BB/BBV.
- She must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
- Bug: The attack cannot trigger in CTF versus a single fleet.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The 2nd battleship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Ship in 2nd position | ||||||
Nagato-class Kai Ni |
(Nagato Flagship only) | Other BB | |||||
Mutsu Kai |
Nelson Kai | ||||||
Attacks 1, 2, & 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.68 | 1.61 | 1.62 | 1.54 | 1.50 | 1.40 | 1.20 |
Surface Surface Radar Only | 1.93 | 1.85 | 1.86 | 1.77 | 1.73 | 1.61 | 1.38 |
AP Shells Only |
2.27 | 2.17 | 2.18 | 2.08 | 2.02 | 1.89 | 1.62 |
AP + Surface Radar |
2.61 | 2.50 | 2.52 | 2.39 | 2.33 | 2.17 | 1.86 |
- Both ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | 0 % |
Day battle (with night battle) | 10 % | |
Night battle (after day battle) | 10 % |
- Costs are rounded up.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is [1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor }[/math] |
- With
Ship | Japanese/English | Notes |
---|---|---|
Nagato Play |
Let's do this! Main guns, full broadside! FIRE!!!!!!! | Special Attack Line |
行くぞ!主砲、一斉射!てえーーっ!!!!!![1] | ||
Nagato Play |
Mutsu, leave it all to me! FIRE! | Special Attack Line with Mutsu Kai |
陸奥よ、この長門に任せておけ!てえーーっ!! | ||
Nagato Play |
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! | Special Attack Line with Mutsu Kai Ni |
陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!てえーーっ!! | ||
Nagato Play |
Nelson? Interesting. Let's do this! FIRE! | Special Attack Line with Nelson |
Nelsonか?面白い。行くぞ。てえーーっ! | ||
Mutsu Play |
Battleship Mutsu, beginning the attack! Full broadside, FIRE! | Special Attack Line |
戦艦陸奥、突撃するわ。一斉射、てえーーっ! | ||
Mutsu Play |
Nagato, leave it to me! FIRE! | Special Attack Line with Nagato Kai |
長門、任せて!てえーーっ! | ||
Mutsu Play |
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! | Special Attack Line with Nagato Kai Ni |
長門、いい?いくわよ!第一戦隊、一斉射、てえーーっ! |
- ↑ The word "Teeeh" (てーっ) is just a variant of pronunciation of "ute" (撃て) to be easy to shout. They both mean same thing.
Nelson-class Special Attack
Nelson and Rodney are able to perform a special attack:
"Touch Helpers" |
---|
Any FBB, BB, BBV, CA, CAV, CL, DD, DE, AV, AS, AR, AO, LHA |
- A Nelson-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
- They can be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Double Line needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 3rd ship will do a 2nd attack,
- The 5th ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Multiplier | No other Nelson-class present |
Other Nelson-class present[1] | |
---|---|---|---|
Flagship | Other Nelson-class | ||
Base | 2.0 | 2.3 | 2.4 |
Red T | 2.5 | 2.875 | 3.0 |
- It does not cost any extra resources if triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor }[/math] |
- With
Ship | Japanese/English | Notes |
---|---|---|
Nelson Play |
Nelson Touch. Main guns 1 and 2, one more shot! | Nelson Touch Line |
Nelson Touch。主砲、一番、二番、もう一撃だ! | ||
Rodney Play |
Rodney Squadron, charge. We'll divide those enemies. All ships, fire all your main guns! Commence bombardment! | Special Attack Line |
Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め! |
Colorado-class Special Attack
Colorado and Maryland are able to perform a special attack:
"Touch Helpers" |
---|
Any FBB, BB, BBV |
- A Colorado-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
- They must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
, the Nelson-class Kai
, and the Colorado-class base/Kai
.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Any Flagship |
2nd ship | 3rd ship | 2nd ship | 3rd ship | ||
is Big 7 | not Big 7 | ||||||
Attack 1 | Attack 2 | Attack 3 | Attack 2 | Attack 3 | |||
No Bonus Equipment | 1.50 | 1.50 | 1.52 | 1.30 | |||
Surface Surface Radar Only | 1.73 | 1.72 | 1.75 | 1.50 | |||
Surface SG Radar (Late Model) Only | 1.98 | 1.98 | 2.01 | 1.72 | |||
AP Shells Only |
2.03 | 2.02 | 2.05 | 1.76 | |||
AP + Surface Radar |
2.33 | 2.32 | 2.36 | 2.02 | |||
AP + Surface SG LM |
2.68 | 2.67 | 2.72 | 2.32 |
- All three ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | 0 % |
Day battle (with night battle) | 10 % | |
Night battle (after day battle) | 10 % |
- Costs are rounded up.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably[1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is currently measured around 52~60 % if all three ships are lv.99.
Ship | Japanese/English | Notes |
---|---|---|
Colorado Play |
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! | Special Attack Line |
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire! | ||
Maryland Play |
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! | Special Attack Line |
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire! |
Yamato Special Attacks
Yamato gains two different special attacks on Kai Ni/Juu, distinguished by how many ships participate:
- The 2-ship touch, for the Yamato-class,
- The 3-ship touch', for Yamato Kai Ni/Juu only.
Devs also have stated that the touch helpers will be updated with relevant ship implementation [12].
- So far have been added:
Yamato-class 2-Ship Special Attack
At Kai Ni/Juu, Yamato and Musashi gain a special attack:
"Touch Helpers" | ||
---|---|---|
Yamato Flagship: | Musashi Flagship: | |
Kai/Deux |
Kai Ni/Juu |
- A Yamato-class Kai Ni/Juu must be flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with a Nagato-class Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Yamato Kai Ni Juu 2nd | Yamato-class Kai Ni 2nd |
Other Helpers | |||
---|---|---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.94 | 1.54 | 1.86 | 1.40 | 1.55 |
Surface Surface Radar Only | 1.77 | 2.23 | 1.77 | 2.14 | 1.61 | 1.78 |
Sp Very large radar Only |
1.96 | 2.45 | 1.95 | 2.35 | 1.77 | 1.96 |
AP Shells Only |
2.08 | 2.62 | 2.08 | 2.51 | 1.89 | 2.09 |
AP + Surface Radar |
2.39 | 3.01 | 2.39 | 2.89 | 2.17 | 2.41 |
AP + Sp Very large radar |
2.63 | 3.31 | 2.63 | 3.18 | 2.39 | 2.65 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2][3]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.25 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} + 33 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{A} }[/math] the helper bonus, being:
- 4 if Yamato is helper,
- 7 if Musashi is the helper,
- 0 otherwise.
- [math]\displaystyle{ \text{B} }[/math] the bonus for equipping Radars with ( Acc ≥ 8?), being:
- 10 if 1 ship has a radar,
- 20 if both ships have a radar,
- 0 otherwise.
Ship | Japanese/English | Notes |
---|---|---|
Yamato Play |
Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo! | Special Attack Line with Musashi |
大和、突撃します!武蔵続いてッ!第一戦隊、全主砲、全力斉射ッ! | ||
Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ! | ||
Musashi Play |
Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship. | Special Attack Line with Yamato |
おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。 |
Yamato 3-Ship Special Attack
At Kai Ni/Juu, Yamato gains a special attack:
- Yamato Kai Ni/Juu must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with a Nagato-class Kai Ni in the 3rd one:
- If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
- If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs" | |||||
---|---|---|---|---|---|
One of the following pairs: | |||||
Musashi Kai Ni 2nd ship: | In any order: | ||||
Musashi Kai Ni + 1 Nagato-class Kai Ni |
|
If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Musashi Kai Ni (& Helper ) |
Nagato-class Pair |
Ise-class Pair |
Other "Helper Pairs" | Any "Helper Pairs" | ||
---|---|---|---|---|---|---|---|
Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 3 | |
No Bonus Equipment | 1.65 | 1.80 | 1.65 | 1.65 | 1.58 | 1.50 | 1.65 |
Surface Surface Radar Only | 1.90 | 2.07 | 1.90 | 1.90 | 1.80 | 1.73 | 1.90 |
Sp Very large radar Only |
2.09 | 2.28 | 2.09 | 2.09 | 1.99 | 1.90 | |
AP Shells Only |
2.23 | 2.43 | 2.23 | 2.23 | 2.13 | 2.03 | 2.23 |
AP + Surface Radar |
2.56 | 2.79 | 2.56 | 2.56 | 2.45 | 2.33 | 2.56 |
AP + Sp Very large radar |
2.82 | 3.07 | 2.82 | 2.82 | 2.69 | 2.56 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is notably affected by:
- The Level and luck stat of the participating ships,
- Surface Radars (5+ LoS?) on attacking ships (+8~10 %)[1].
It is currently measured above 70 %.
Ship | Japanese/English | Notes |
---|---|---|
Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ! |
Main source: [13]
Kongou-class Touch
On Kai Ni B/C, the Kongou-class gains a special attack called "Night Assault":
- A Kongou-class Kai Ni B/C must be flagship.
- Flagship of the 2nd fleet in combined fleets.
- Another "Touch Helper" must be in the 2nd position.
- Both must not be more than lightly damaged (小破).
- It must be a Night Battle.
- There must be 5 or more surface ships in the fleet.
- In single fleet, Line Ahead or Echelon need to be selected.
- In a combined fleet, Cruising Formation 2 or Cruising Formation 4 need to be selected.
- In a combined fleet, it can only be triggered in the Escort fleet.
"Touch Helpers" | |||
---|---|---|---|
Kongou Flagship: | Hiei Flagship: | Haruna Flagship: | Kirishima Flagship: |
Any other Kongou-class Kai Ni B/C | |||
Kai Ni Base/Kai Base/Kai |
Kai Ni | - |
If triggered:
- The flagship will do a 1st attack,
- The 2nd battleship will do a 2nd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
[3]Nb of 35.6 K3C/K4 |
Red T | Parallel Head-on |
Green T |
---|---|---|---|
0 | 1.920.8 x 2.4 | 2.4 | 31.25 x 2.4 |
1 | 2.130.8 x 2.4 x 1.11 | 2.662.4 x 1.11 | 3.331.25 x 2.4 x 1.11 |
2+ | 2.210.8 x 2.4 x 1.15 | 2.762.4 x 1.15 | 3.451.25 x 2.4 x 1.15 |
Despite several devs' announcements, other equipment surch as the 35.6cm Twin Gun Mount Kai 2 and "advance Radars" do not provide any bonus to the touch [4].
- The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
- If it is triggered in a night battle in a normal node, it costs 6 % extra ammo.
- If it is triggered in a night battle node, it costs 2 % extra ammo.
The Night Assault can be:
- Activated in the same battle as another separate special attack.
- Activated twice per sortie, during night battle only:[1][2][3][4][5]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 3.5 \times \sum_\text{Ships} \sqrt{\text{Lv}} + 1.1 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} - 33 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{A & B} }[/math] as follow:
Bonus | Flagship Conditions | Flagship | ||||
---|---|---|---|---|---|---|
Kongou C | Hiei C | Haruna B | Haruna C | Kirishima C | ||
[math]\displaystyle{ \text{A} }[/math] | Surface Surface Radar with a base LoS ≥ 8 equipped,
|
30 | 10 | 15 | 20 | ? |
[math]\displaystyle{ \text{B} }[/math] | Large Type 96 150cm Searchlight equipped,
|
10 | 30 | 0 | 0 | ? |
- ↑ https://docs.google.com/spreadsheets/d/1xO0krWBDnevmp0zrqDs1MKek7YD-ly3B6av5R2GRpho/edit#gid=0
- ↑ https://twitter.com/Divinity__123/status/1442866800392380417
- ↑ https://twitter.com/KanColle_STAFF/status/1253259007843696640
- ↑ https://twitter.com/kurosg/status/1667898872495243270?s=20
- ↑ https://x.com/Divinity_123/status/1820114427619709288
Richelieu-class Special Attack
On Kai/Deux, Richelieu and Jean Bart gain a special attack called "Richelieu! Overwhelm them!" (Richelieuよ!圧倒しなさいっ!, "French Touch"):
"Touch Helpers" | |
---|---|
Richelieu Flagship: | Jean Bart Flagship: |
Kai/Deux |
- A Richelieu-class Kai/Deux must be flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The other "Touch Helper" must be in the 2nd position.
- She must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Double Line needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
- Bug: The attack cannot trigger in CTF versus a single fleet.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The 2nd battleship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Attack Multipliers [6] | |||||||
---|---|---|---|---|---|---|---|
Equipment | Flagship | ||||||
Attacks 1 & 2 | Attack 3 | Attacks 1, 2, & 3 | |||||
No Bonus Equipment | 1.30 | 1.24 | 1.24 | ||||
Surface Surface Radar Only | 1.50 | 1.43 | 1.43 | ||||
AP Shells Only |
1.76 | 1.67 | 1.67 | ||||
AP + Surface Radar |
2.02 | 1.93 | 1.93 |
- Both ships involved consume additional ammunition when triggered [7]:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | ? |
Day battle (with night battle) | ? | |
Night battle (after day battle) | ? |
- Costs are rounded down.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
Submarine Special Attack
Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.
- The flagship must be a Submarine Tender (AS) at Lv 30+,
- She must not be more than moderately damaged (中破).
- The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via SFFCF,
- The 4th ship may optionally be a SS(V), but does not affect the above requirement,
- At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon or Line Abreast,
- At least one Submarine Supply Material must be available in the inventory.
- Two SS(V) will launch torpedo strikes.
- The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
The number of attacks per Touch ranges from 2 to 4.
- Each submarine will trough either 1 or 2 torpedo strikes.
- Only Lv 75+ submarines can trigger 2 strikes,
- If a Lv 75+ submarine does not carry any Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
- If a Lv 75+ submarine does carry any Submarine Radar, it is guaranteed to roll 2 strikes.
One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.Trigger rate is affected by the Level and luck stat of the participating ships[1].
- Submarine Radars affect the trigger rate, each increasing the trigger rate by about 10 %[2].
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
- If all enemies sunk, then touch stops early.
- 1-1-2-2 for 4 attacks,
- 1-1-2 or 1-2-2 for 3 attacks,
- 1-2 for 2 attacks.
- If touch stops early, then attacks can be just 1-1
- Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
When attacking a fleet, the usual Targeting rules apply.
- The torpedoes fired target ships independently,
- When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
Regular |
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Seasonal |
See Also
Backdoor links:
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