- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "User:Ninnin/Sandbox/1"
m (→Combat) |
|||
Line 159: | Line 159: | ||
!Day Shelling &<br>Carrier Attacks | !Day Shelling &<br>Carrier Attacks | ||
!Torpedo Attacks | !Torpedo Attacks | ||
− | !ASW | + | !ASW <ref>https://twitter.com/Divinity_123/status/1453371971446743045</ref> |
!Night Battles | !Night Battles | ||
|- | |- | ||
Line 172: | Line 172: | ||
|Line Abreast||1.2||0.3||1.2||0.8 | |Line Abreast||1.2||0.3||1.2||0.8 | ||
|- | |- | ||
− | |Vanguard (Top)||0.8||0.7|| | + | |Vanguard (Top)||0.8||0.7||1.0||? |
|- | |- | ||
− | |Vanguard (Bottom)||1.2||0.9|| | + | |Vanguard (Bottom)||1.2||0.9||1.1||? |
|- | |- | ||
− | | | + | !Colspan=5|Exception |
|- | |- | ||
− | + | |{{Tooltip|Vanguard (Both) vs DD bonus|mutiply with above}}||1.1||1.2||?||? | |
|- | |- | ||
|Double Line vs Line Abreast||rowspan=4|1.0||rowspan=4|N/A||rowspan=4|1.0||rowspan=4|N/A | |Double Line vs Line Abreast||rowspan=4|1.0||rowspan=4|N/A||rowspan=4|1.0||rowspan=4|N/A | ||
Line 188: | Line 188: | ||
|single fleet vs combined fleet | |single fleet vs combined fleet | ||
|- | |- | ||
− | !Colspan=5|Combined Fleet | + | !Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref> |
|- | |- | ||
− | |Combined Fleet Cruising Formation 1|| | + | |Combined Fleet Cruising Formation 1||?||?||1.25||? |
|- | |- | ||
− | |Combined Fleet Cruising Formation 2||1.0|| | + | |Combined Fleet Cruising Formation 2||1.0||1.0||?||1.0 |
|- | |- | ||
− | |Combined Fleet Cruising Formation 3|| | + | |Combined Fleet Cruising Formation 3||0.8||0.4?||?||0.8 |
|- | |- | ||
− | |Combined Fleet Cruising Formation 4||1. | + | |Combined Fleet Cruising Formation 4||1.1||1.2||?||1.1 |
|} | |} | ||
− | |||
* <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details. | * <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details. | ||
** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS. | ** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS. | ||
Line 217: | Line 216: | ||
;Notes | ;Notes | ||
* Because of the number of modifiers to accuracy in-game, it is not trivial to increase accuracy. Therefore it is '''more important''' to prioritize attack power (firepower, torpedo, ASW, airstrike, LBAS, ...). | * Because of the number of modifiers to accuracy in-game, it is not trivial to increase accuracy. Therefore it is '''more important''' to prioritize attack power (firepower, torpedo, ASW, airstrike, LBAS, ...). | ||
+ | <references/> | ||
==Combat== | ==Combat== | ||
Line 233: | Line 233: | ||
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | ||
− | !colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/ | + | !colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref> |
|- | |- | ||
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy | !rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy | ||
Line 242: | Line 242: | ||
| '''Single Fleet'''|| 90|| 80 | | '''Single Fleet'''|| 90|| 80 | ||
|- | |- | ||
− | | '''CTF Main'''|| 78|| | + | | '''CTF Main'''|| 78|| 78 |
|- | |- | ||
| '''CTF Escort'''|| 45|| 67 | | '''CTF Escort'''|| 45|| 67 | ||
|- | |- | ||
− | | '''STF Main'''|| 45|| | + | | '''STF Main'''|| 45|| 78 |
|- | |- | ||
| '''STF Escort'''|| 67|| 67 | | '''STF Escort'''|| 67|| 67 | ||
Line 253: | Line 253: | ||
|- | |- | ||
| '''TCF Escort'''|| 45|| 67 | | '''TCF Escort'''|| 45|| 67 | ||
+ | |- | ||
+ | !rowspan=3|Abyssal | ||
+ | | '''Single Fleet'''|| 90 | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | ! CFT Main|| CTF Escort | ||
+ | |- | ||
+ | | 88|| 65 | ||
+ | |- | ||
+ | ! STF Main|| STF Escort | ||
+ | |- | ||
+ | | 65|| 75 | ||
+ | |- | ||
+ | ! TCF Main|| TCF Escort | ||
+ | |- | ||
+ | | 88|| 65 | ||
+ | |} | ||
+ | |- | ||
+ | | '''Combind Main'''|| 90|| 8 | ||
+ | |- | ||
+ | | '''Combined Escort'''|| 75|| 75 | ||
|} | |} | ||
Line 363: | Line 384: | ||
This formula only applies to opening and closing torpedo attacks during day battles. | This formula only applies to opening and closing torpedo attacks during day battles. | ||
− | <math>\text{Accuracy}_\text{torpedo} = \left( | + | <math>\text{Accuracy}_\text{torpedo} = \left( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> |
With: | With: | ||
+ | * <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack. | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | ||
+ | !colspan=4| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref> | ||
+ | |- | ||
+ | !rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy | ||
+ | |- | ||
+ | | '''Single Fleet'''|| '''Combined Fleet''' | ||
+ | |- | ||
+ | !rowspan=4|Player | ||
+ | | '''Single Fleet'''|| 85|| 50 | ||
+ | |- | ||
+ | | '''CTF Escort'''|| 85|| 46 | ||
+ | |- | ||
+ | | '''STF Escort'''|| 85|| 46 | ||
+ | |- | ||
+ | | '''TCF Escort'''|| 85?|| ? | ||
+ | |- | ||
+ | !rowspan=3|Abyssal | ||
+ | | '''Single Fleet'''|| 85||85 | ||
+ | |- | ||
+ | | '''Combind Main'''|| ?|| ? | ||
+ | |- | ||
+ | | '''Combined Escort'''|| ?|| ? | ||
+ | |} | ||
+ | |||
* <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details. | * <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details. | ||
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. | ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. | ||
** This means that engagement and damage state play a role in torpedo accuracy. | ** This means that engagement and damage state play a role in torpedo accuracy. | ||
− | * <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. | + | * <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. ''See [https://twitter.com/Divinity_123/status/1566374937732030465] for the value. |
+ | <references/> | ||
|} | |} | ||
Line 378: | Line 426: | ||
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula. | This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula. | ||
− | <math>\text{Accuracy}_\text{airstrike} = 95</math> | + | <math>\text{Accuracy}_\text{airstrike} = \text{Acc}_\text{base}</math> |
+ | 95 | ||
+ | * <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack. | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | ||
+ | !colspan=5| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1564593191705272322</ref> | ||
+ | |- | ||
+ | !colspan=2|Attacker | ||
+ | !Defender | ||
+ | !Normal Combat | ||
+ | !Air Raid | ||
+ | |- | ||
+ | !rowspan=6|Player | ||
+ | !rowspan=3|Single Fleet | ||
+ | |Abyssal Single||95|| - | ||
+ | |- | ||
+ | |Abyssal Main||115|| - | ||
+ | |- | ||
+ | |Abyssal Escort||80|| - | ||
+ | |- | ||
+ | !rowspan=3|Combined Fleet | ||
+ | |Abyssal Single||95|| - | ||
+ | |- | ||
+ | |Abyssal Main||110|| - | ||
+ | |- | ||
+ | |Abyssal Escort||80|| - | ||
+ | |- | ||
+ | !rowspan=2|Abyssal | ||
+ | !rowspan=2|Single/Combined | ||
+ | |Player Main||110||105<ref name="*">based on formation 3 only, we lack information on formation 3 evasion modifier to confirm value</ref> | ||
+ | |- | ||
+ | |Player Escort||75||70<ref name="*"/> | ||
+ | |} | ||
;Notes | ;Notes | ||
* Airstrike accuracy is a constant and '''not affected''' by any outside factors. | * Airstrike accuracy is a constant and '''not affected''' by any outside factors. | ||
+ | <references/> | ||
|} | |} | ||
Line 395: | Line 475: | ||
* <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only) | * <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only) | ||
* <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped. | * <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped. | ||
+ | ** {{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}} are not counted for this bonus. | ||
* <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment. | * <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment. | ||
** Synergy bonus is either currently bugged or so small it cannot be tested. | ** Synergy bonus is either currently bugged or so small it cannot be tested. | ||
Line 401: | Line 482: | ||
* The base {{Hit}} accuracy stat of the equipment is '''not''' included here. | * The base {{Hit}} accuracy stat of the equipment is '''not''' included here. | ||
* Equipping more sonars is the best way to boost ASW accuracy. | * Equipping more sonars is the best way to boost ASW accuracy. | ||
− | + | <references/> | |
|} | |} | ||
Line 476: | Line 557: | ||
|- | |- | ||
| | | | ||
+ | {{color|red|'''This formula is still under investigation, results are not yet consistant with in-game test.'''}} | ||
+ | |||
<math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/Divinity_123/status/1538517358406418436</ref> | <math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/Divinity_123/status/1538517358406418436</ref> | ||
Line 562: | Line 645: | ||
** [[Modernization#Luck Modernization|Luckmoding]] {{Luck}}, | ** [[Modernization#Luck Modernization|Luckmoding]] {{Luck}}, | ||
** Choosing a weaker formation with an evasion bonus (excepted for [[Vanguard]]). | ** Choosing a weaker formation with an evasion bonus (excepted for [[Vanguard]]). | ||
− | * Historical evasion | + | * Historical evasion exist but is not measured due to the limited-time nature of events. |
='''Special Cases'''= | ='''Special Cases'''= |
Revision as of 21:44, 9 January 2023
Accuracy, Evasion, and Criticals are three mechanics intertwined together, representing the ability of a ship to hit another one. The formulas presented on this page are still subject to change as more testing is done.
- Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] are rounded down.
Hit Rate
The hit rate is the probability of an attack hitting the target. It's the same for all attacks as well as abyssals. It stems from the difference between the Accuracy of the attack and the evasion of the target.
Hit Rate |
---|
[math]\displaystyle{ \text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1 }[/math] Where, the Capped Hit Rate [math]\displaystyle{ \left( \text{Hit}_\text{cap} \right) }[/math] is: [math]\displaystyle{ \text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap}\right) \times \text{Morale}_\text{defender} \right) }[/math]
Hit Rate Caps There is a minimum and maximum hit rate in the game.
|
Notes:
- Hit rate has an effective minimum of 11% and a maximum of 97%.
- Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate.
- The effect of sparkle is reduce the closer Hit rate is to the caps.
Critical Hit Rate
Critical Hits are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending of the attack type.
Critical Rate | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[math]\displaystyle{ {Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Const}_\text{CV}} \rfloor + \text{Crit}_\text{proficiency} + 1 }[/math] With:
|
Hit Rate & Critical Roll
There is a single roll for both normal and critical hits.
For example, for a hit rate of 50% on a shelling attack, the crit rate is then 10%. The roll can be represented as followed:
Roll Example | ||
---|---|---|
Critical Hit 10% | Hit 40% | Miss 50% |
The normal hit rate is 40% and the remaining 10% is the critical hit rate.
- Notes
- The effect of accuracy and sparkling on crit rate is limited
- Because it stems directly from hit rate, it is also affected by the caps.
- With low accuracy, a disproportionately high amount of successful hits will be "criticals".
Damage Animations
When a ship takes a hit, the game will display the damage animation following in 3 possible outcomes (e.g. with 25 damages):
- miss (no damage),
- 25 (normal damage)
- 25 Critical hit! (critical damage).
However, the damage status displayed is mostly defined by the amount of damage dealt, and not the real damage status happening in the game.
- This causes that displayed critical hits are rarely true critical hits, and misses are rarely true misses.
The displayed damage status is as followed:
Display Behavior | |
---|---|
Damage Dealt | Damage Displayed |
Miss | Miss displayed normally |
0 | Always displayed as a miss |
≤14 | Never displayed as Critical hit! |
[15;39] | Criticals displayed normally |
≥40 | Always displayed as Critical hit! |
- Notes
- A patch exists to fix this misleading behavior and display the real damage status, see here.
Accuracy
Below are the common variables used in all accuracy formulas:
- [math]\displaystyle{ \text{Level} }[/math] is the level of the attacking ship.
- [math]\displaystyle{ \text{Luck} }[/math] is the luck of the attacking ship.
- [math]\displaystyle{ \text{Acc}_\text{equip} = \text{Acc}_\text{equip base} + \text{Acc}_\text{equip bonus} + \text{Acc}_\bigstar }[/math] is the total accuracy provided by an equipment, with:
- [math]\displaystyle{ \text{Acc}_\text{equip base} }[/math] is the base accuracy of the equipment,
- [math]\displaystyle{ \text{Acc}_\text{equip bonus} }[/math] is the visible accuracy bonuses,
- [math]\displaystyle{ \text{Acc}_\bigstar }[/math] is the equipment's accuracy gained from Improvement,
- [math]\displaystyle{ \text{Mod}_\text{fit} }[/math] is the Hidden Fit Bonuses bonuses or penalties when applicable.
- [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] is the formation modifier for the applicable attack. See Combat for more details.
- Modifiers for single fleet against combined fleet are unknown.
[math]\displaystyle{ \text{Mod}_\text{formation} }[/math] | ||||
---|---|---|---|---|
Formation | Day Shelling & Carrier Attacks |
Torpedo Attacks | ASW [1] | Night Battles |
Line Ahead | 1.0 | 1.0 | 1.0 | 1.0 |
Double Line | 1.2 | 0.8 | 1.2 | 0.9 |
Diamond | 1.0 | 0.4 | 1.0 | 0.7 |
Echelon | 1.2 | 0.75 | 1.2 | 0.9 |
Line Abreast | 1.2 | 0.3 | 1.2 | 0.8 |
Vanguard (Top) | 0.8 | 0.7 | 1.0 | ? |
Vanguard (Bottom) | 1.2 | 0.9 | 1.1 | ? |
Exception | ||||
Vanguard (Both) vs DD bonus | 1.1 | 1.2 | ? | ? |
Double Line vs Line Abreast | 1.0 | N/A | 1.0 | N/A |
Echelon vs Line Ahead | ||||
Line Abreast vs Echelon | ||||
single fleet vs combined fleet | ||||
Combined Fleet[2] | ||||
Combined Fleet Cruising Formation 1 | ? | ? | 1.25 | ? |
Combined Fleet Cruising Formation 2 | 1.0 | 1.0 | ? | 1.0 |
Combined Fleet Cruising Formation 3 | 0.8 | 0.4? | ? | 0.8 |
Combined Fleet Cruising Formation 4 | 1.1 | 1.2 | ? | 1.1 |
- [math]\displaystyle{ \text{Mod}_\text{vanguard} }[/math] an accuracy malus when the opposite fleet is in Vanguard formation. See below for more details.
- It is still unknown if this affects night battles, airstrikes, ASW, or LBAS.
- [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. See Morale and Fatigue for more details.
[math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | |
---|---|
Sparkled | 1.2 |
Normal | 1.0 |
Orange | 0.8 |
Red | 0.5 |
- Notes
- Because of the number of modifiers to accuracy in-game, it is not trivial to increase accuracy. Therefore it is more important to prioritize attack power (firepower, torpedo, ASW, airstrike, LBAS, ...).
Combat
In no particular order.
Daytime Shelling | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. [math]\displaystyle{ \text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor }[/math] With:
|
Shelling Support |
---|
This formula applies to surface shelling and carrier attacks during shelling support. [math]\displaystyle{ \text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg\rfloor }[/math]
|
Torpedo Attacks | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This formula only applies to opening and closing torpedo attacks during day battles. [math]\displaystyle{ \text{Accuracy}_\text{torpedo} = \left( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} }[/math] With:
|
Aerial Combat | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it does not use this formula. [math]\displaystyle{ \text{Accuracy}_\text{airstrike} = \text{Acc}_\text{base} }[/math] 95
|
Anti-Submarine Warfare |
---|
This formula applies to all ASW attacks in the combat phase and support. [math]\displaystyle{ \text{Accuracy}_\text{ASW} = \left( 80 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2 \times \sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy} }[/math] With:
|
Night Battles | ||||||||
---|---|---|---|---|---|---|---|---|
This formula applies to all night battle attacks. [math]\displaystyle{ \text{Accuracy}_\text{NB} = \bigg( \text{Mod}_\text{contact} \times \Big( 69 + \text{Mod}_\text{star shell} \Big) + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigg) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit} }[/math] With:
|
Land-Based Air Squadron
This formula applies to attacks made by Land-Based Air Squadrons. The accuracy is calculated independently per squadron.
LBAS |
---|
This formula is still under investigation, results are not yet consistant with in-game test. [math]\displaystyle{ \text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency} }[/math] [1] With:
|
- Notes
- For / Interceptors, the and stats are respectively "Anti-Bomber" and "Interception" and not Accuracy and Evasion.
Evasion
Evasion has two caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
Evasion | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[math]\displaystyle{ \text{Evasion}_\text{pre-cap} = \bigl\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \bigr\rfloor }[/math] With:
The evasion is then capped as follows:
Capped evasion is then modified by post-cap modifiers: [math]\displaystyle{ \text{Evasion}_\text{post-cap} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \right) \biggr\rfloor }[/math] With:
|
- Notes
- The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
- Using AO equipped with Underway Replenishment is a way to medigate fuel penalties,
- Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
- As most ships are capable of reaching 65 , trying to increase evasion using pre-cap means, has little to no effect, this includes:
- Increasing the (e.g. with boilers, even if improved),
- Luckmoding ,
- Choosing a weaker formation with an evasion bonus (excepted for Vanguard).
- Historical evasion exist but is not measured due to the limited-time nature of events.
Special Cases
Vanguard Formation
This mechanic's effects are still under evaluation, so values are subject to change.
When a fleet is in Vanguard Formation it gives an accuracy malus to the opposite fleet. This malus is determined by 4 factors:
- Ship position in the fleet,
- Ship type,
- Normal or event map,
- Combat phase,
It is the same for the Abyssals.
It is called [math]\displaystyle{ \text{Mod}_\text{vanguard} }[/math] in the accuracy formulas above.
[math]\displaystyle{ \text{Mod}_\text{vanguard} }[/math][1] | |||
---|---|---|---|
Shelling Phase | |||
Fleet Position | Non-DD | DD (normal map) | DD (event) |
1 | 0.95 | 0.95 | 0.95 |
2 | |||
3 | 0.8 | 0.6 | |
4 | |||
5 | 0.86 | 0.69 | 0.52 |
6 | 0.8 | 0.64 | 0.48 |
7 | 0.7 | - | <0.4 |
Torpedo Phase | |||
1 | 0.9 | 0.9 | 0.9 |
2 | |||
3 | 0.77 | 0.65 | 0.55 |
4 | 0.67 | 0.58 | 0.475 |
5 | 0.64 | 0.5 | 0.4? |
6 | 0.55 | 0.42 | 0.35? |
7 | 0.51 | - | ? |
ASW | |||
? | |||
Night Battle | |||
? |
Debuffs
During Events, some Debuffs have been measured to give some additional bonuses of Accuracy and Evasion .
- Please, refer to the current Event page for up to date information.
Arctic Map Bonuses
On all "arctic maps", namely all World 3 maps, as well a some Event maps, the Arctic Camouflage (+ Arctic Equipment) gives:
20.3cm Japanese Guns
So far, no hidden evasion bonus has been observed from equipping any gun on any ship.
- This idea comes from a misinterpretation of an ambiguous tweet by the devs [4].
PT Imps
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
See Also
|