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Difference between revisions of "Stats"
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− | + | {{PortMechanicsPortal}} | |
+ | '''Stats''' are the numeric values that represent a ship girl's capabilities, and by extension, equipment and [[Abyssal]]s too. | ||
+ | *Some stats can be '''permanently''' increased through [[Modernization]] and/or [[Leveling]]/[[Remodeling]]. | ||
+ | **Some are changed only after some specific remodel. | ||
+ | *Some stats can be modified by equipping equipment, the given equipment's stats being added to the ship's stats equipping it. | ||
+ | **[[Improving Ship Speed|Speed]] is increased by equipment combination instead of their stats. | ||
+ | **[[Improvement|Improved]] equipment will have some additional undisplayed stats, working like regular ones. | ||
+ | **In addition, [[Equipment Bonuses|Fit Bonuses]] may be applied by specific equipment to specific ships. | ||
+ | ***Although displayed in the game, some Fit Bonuses have an erroneous effect or outright don't work. | ||
+ | ***"[[Hidden Fit Bonuses]]" aren't displayed, but still affect gameplay. | ||
− | + | The following information covers most of the basics on how the mechanics work and how they influence certain factors in [[Sortie]]s, [[Exercises]], and [[Expeditions]]. | |
− | |||
− | The following information covers most of the | ||
=List of Stats= | =List of Stats= | ||
[[File:Statinfo.png|thumb|right|The Stats screen which displays the ship girl and all the stats in which that ship girl has.]] | [[File:Statinfo.png|thumb|right|The Stats screen which displays the ship girl and all the stats in which that ship girl has.]] | ||
− | All ship girl | + | All ship girl has stats that are shown through their display which can be viewed in the [[Composition]], [[Remodel (Menu)|Remodel]], or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows: |
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− | === | + | ===Common Stats=== |
− | Firepower {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. | + | <tabber> |
+ | |-|Firepower= | ||
+ | '''Firepower''' {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. | ||
* See [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how firepower plays into damage. | * See [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how firepower plays into damage. | ||
Line 58: | Line 27: | ||
* It is combined with [[Stats#Torpedo|torpedo]] when calculating night battle power. | * It is combined with [[Stats#Torpedo|torpedo]] when calculating night battle power. | ||
− | + | |-|Armor= | |
− | + | '''Armor''' {{Armor}} determines how resilient a ship girl is to attacks. | |
− | * See [[Damage_Calculations#Defense_Power|Defense Power]] on how | + | * See [[Damage_Calculations#Defense_Power|Defense Power]] on how armor plays into reducing damage. |
* It can be increased through [[Modernization]] and leveling. | * It can be increased through [[Modernization]] and leveling. | ||
− | ** The maximum | + | ** The maximum armor has a fixed cap depending on ship and remodel. |
* Armour can be increased further using equipment. | * Armour can be increased further using equipment. | ||
* High enough armour can reduce damage taken to [[Damage_Calculations#Chip_Damage|chip damage]]. | * High enough armour can reduce damage taken to [[Damage_Calculations#Chip_Damage|chip damage]]. | ||
− | + | |-|Torpedo= | |
− | Torpedo {{Torpedo}} determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. | + | '''Torpedo''' {{Torpedo}} determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. |
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] on how torpedo plays into damage. | * See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] on how torpedo plays into damage. | ||
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* Torpedo '''is ignored''' when attacking installation-type enemies. | * Torpedo '''is ignored''' when attacking installation-type enemies. | ||
− | + | |-|Evasion= | |
− | Evasion {{Evasion}} determines how likely a ship girl is to evade an attack. | + | '''Evasion''' {{Evasion}} determines how likely a ship girl is to evade an attack. |
− | * See [[ | + | * See [[Evasion]] for details on how evasion is calculated. |
* It can only be increased through leveling. | * It can only be increased through leveling. | ||
** Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate. | ** Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate. | ||
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* Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat. | * Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat. | ||
− | + | |-|Anti-Air= | |
− | Anti-Air {{AA}} contributes to how effective a ship girl will be at shooting down planes during the [[Aerial_Combat#Fleet_Air_Defense|air defense phase]]. | + | '''Anti-Air''' (AA) {{AA}} contributes to how effective a ship girl will be at shooting down planes during the [[Aerial_Combat#Fleet_Air_Defense|air defense phase]]. |
* See [[Anti-Air Fire]] on how AA plays into plane shootdown. | * See [[Anti-Air Fire]] on how AA plays into plane shootdown. | ||
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** The maximum AA has a fixed cap depending on ship and remodel. | ** The maximum AA has a fixed cap depending on ship and remodel. | ||
* AA can be increased further using equipment. | * AA can be increased further using equipment. | ||
− | * Due to the way the formula works, equipment AA and AACI | + | * Due to the way the formula works, equipment AA and [[AACI]] count for a lot more towards shoot downs. |
+ | |||
+ | AA behaves differently for [[#Plane stats|planes]], being often referred to as "Fighter Power". | ||
+ | |||
+ | |-|Anti-Sub Warfare= | ||
+ | Anti-Submarine Warfare (ASW) {{ASW}} determines the ship girl's effectiveness against submarines. | ||
+ | |||
+ | * See [[ASW]] for how it plays into ASW attacks. | ||
+ | * It can be increased through [[Modernization#ASW_Modernisation|special Modernization]] and leveling. | ||
+ | ** ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate. | ||
+ | * Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving [[Opening Anti-Submarine Warfare]] (OASW) thresholds. | ||
+ | |||
+ | |-|Line of Sight= | ||
+ | '''[[Line of Sight]]''' (LoS) {{LOS}} describes how well a ship girl can find targets. It plays a role in [[LoS|routing requirements]], [[Detection]], [[Contact]], [[Artillery Spotting#Trigger Rate|Artillery Spotting]], and [[LBAS#Defense Fighter-Power|LBAS Defense Fighter-Power]]. | ||
+ | |||
+ | * It can only be increased through leveling. | ||
+ | ** LoS has no fixed cap, a ship girl will keep gaining LoS as she levels according to her specific LoS growth rate. | ||
+ | * LoS can be increased further using equipment. | ||
+ | * Due to how equipment LoS is weighted for spotting trigger rate and routing, equipment LoS is much more important than ship girl LoS. | ||
+ | |||
+ | |-|Range= | ||
+ | '''[[Range]]''' {{Range}} determines a ship girl's [[Shooting Order]] during the [[Combat/Day Battle#First Shelling Phase|first shelling phase]] and [[OASW]]. | ||
− | + | * Range is fixed depending on ship girl and remodel. | |
+ | ** It can only be one of (in shelling order): '''Longest''' > '''Very Long''' > '''Long''' > '''Medium''' > '''Short''' > '''None'''. | ||
+ | **Unlike the other ranges, "Longest" does not have a proper in-game icon and so is just displayed as "Very Long". | ||
+ | **"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships. | ||
+ | ** See [[Range]] for more information. | ||
+ | * It can only be increased using certain equipment. See [[Range#Range Extension|Range Extension]] | ||
− | Plane Capacity {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also | + | |-|Accuracy= |
+ | '''Accuracy''' {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks. | ||
+ | |||
+ | * See [[Accuracy]] for details on how accuracy is calculated. | ||
+ | * Accuracy plays a part in determining the critical hit rate. | ||
+ | ** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless. | ||
+ | </tabber> | ||
+ | |||
+ | {{NBPower}} "Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the {{Firepower}} and {{Torpedo}} stats, used during night battles only. | ||
+ | |||
+ | ===Ship Only Stats=== | ||
+ | <tabber> | ||
+ | |-|HP= | ||
+ | '''HP''' {{HP}} denotes the maximum health of a ship girl. | ||
+ | * As she takes damage, [[#Status Conditions|damage states will display over her banner]]. | ||
+ | * It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]]. | ||
+ | |||
+ | |-|Plane Capacity= | ||
+ | '''Plane Capacity''' {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role. | ||
* It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control. | * It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control. | ||
** See [[Aerial Combat]] for more details on this. | ** See [[Aerial Combat]] for more details on this. | ||
− | * It is somewhat important for | + | * It is somewhat important for [[BBV]], [[CAV]], and [[AV]] because it plays a role in determining how effective they are at contesting air control. |
** Slot size plays a much larger part because of how small their slots are. | ** Slot size plays a much larger part because of how small their slots are. | ||
− | ** For seaplane fighter capable | + | ** For other seaplane fighter capable ships ((F)BB, CA, CL, SSV) it is just important that they have plane capacity. |
− | * It is of minor importance to | + | * It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks. |
** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this. | ** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this. | ||
+ | *Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules. | ||
+ | '''In all cases, if a plane is in a slot with {{color|red|"zero plane capacity"}}, the plane's stats will still be applied, but none of the related mechanics will work. | ||
− | + | |-|Speed= | |
+ | '''Speed''' {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s. | ||
− | + | * A ship's speed can only be one of: '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes "Fast++"). | |
+ | * It can only be improved through certain equipment combinations. | ||
+ | ** In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased. | ||
+ | ** See [[Improving Ship Speed]] for details. | ||
+ | ** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable. | ||
− | + | |-|Luck= | |
− | * | + | '''Luck''' {{Luck}} plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like: |
− | + | *[[Night Battle#Trigger_Rate|Night battle special attacks]], | |
− | * | + | *[[Aerial_Combat#Rocket_Barrage|Anti-air barrages]], |
+ | *[[Special Attacks]] (Touches). | ||
− | + | It plays a minor role in evasion and accuracy. | |
− | + | * Luck is fixed based on ship and remodel. | |
+ | * It can be increased through [[Modernization#Luck_Modernisation|special Modernization]] and [[Marriage]]. | ||
+ | </tabber> | ||
− | * | + | ===Plane Only Stats=== |
− | * | + | Aircraft also have additional Stats: |
− | * | + | *Some are only relevant for attacking or for [[Land-Based Air Squadron]] sorties/defense. |
+ | *Those stats are only seen when equipping aircraft. | ||
+ | *Please refer to the [[Aerial Combat]] and [[LBAS]] pages for more details on them. | ||
− | = | + | <tabber> |
+ | |-|Dive Bombing= | ||
+ | '''Dive Bombing''' {{Dive}} is used alongside the Torpedo stat for the [[Damage_Calculations#Airstrike|Damage Calculations]]. | ||
+ | *It is used for airstrike and carrier shelling. | ||
− | |||
+ | |-|Fighter Power= | ||
+ | '''[[Fighter Power]]''' {{AA}} shares its icon with the AA stat, as well as some behaviors. | ||
+ | *It is the major component of [[Fighter Power|Air power]]. | ||
+ | *{{LB Fighter 1}}/{{LB Fighter 2}} [[Land-based Fighter]]s also use Interception and Anti-bomber. | ||
− | + | |-|Combat Radius= | |
− | * | + | '''[[Land-Based Air Squadron#Combat Radius|Combat radius]]''' {{OpsRadius}} indicates the range a given aircraft can reach from the LBAS of a given map during a sortie. |
− | * | + | *It does not have a proper icon in the game. |
− | + | *It can be increased when pairing aircraft with "Range Extenders". | |
− | = | + | |-|Interception= |
+ | '''Interception''' {{Interception}} indicates the ability of a [[Land-based Fighter]]s to intercept enemy aircraft in [[LBAS|Land Base]]. | ||
+ | *It is used allong side '''Fighter Power''' {{AA}} to calculate [[Aerial Combat#Stage 1 - Battle for Air Superiority|Air power]] in [[LBAS|Land Base]]. | ||
− | |||
− | + | |-|Anti-Bomber= | |
− | * It | + | '''Anti-Bomber''' {{Anti-Bomber}} indicates the ability of a [[Land-based Fighter]]s to intercept enemy bombers during [[Land-Based_Air_Squadron#Land_Base_Air-Raid|LBAS Air Raids]]. |
− | * | + | *It shares its icon with the Accuracy stat. |
+ | *'''Only during [[Land-Based_Air_Squadron#Land_Base_Air-Raid|LBAS Air Raids]]''', it is used allong side '''Fighter Power''' {{AA}} and '''Interception''' {{Interception}} to calculate [[Aerial Combat#Stage 1 - Battle for Air Superiority|Air power]]. | ||
− | = | + | |-|Anti-Air Resistance= |
+ | '''[[AAR|Anti-Air Resistance]]''' (AAR), is a bomber-only mechanic/stat. It indicates how resistant a plane is to shut down, this feature being reserved for some of the most advanced/skilled planes in the game. | ||
+ | *See ''[[AAR|here]]'' for more details. | ||
+ | </tabber> | ||
− | + | In addition, planes will gain ranks called "[[Proficiency]]", improving their behaviors. | |
− | + | ===Ship Slots=== | |
− | + | Some ships have a different number of equipment slots than the rest of their type: | |
− | === | + | {| |
− | + | |- style="vertical-align:top" | |
− | + | | | |
− | + | {|class="wikitable mw-collapsible mw-collapsed"" | |
− | * | + | !colspan=3|Base Model |
− | * | + | |- |
− | ** | + | !#Slots!!Type!!Exceptions |
+ | |- | ||
+ | !0 | ||
+ | | N/A|| | ||
+ | *SS: [[Maruyu]] | ||
+ | |- | ||
+ | !1 | ||
+ | | SS|| | ||
+ | *DE: {{Type|Type D Kaiboukan}} | ||
+ | *SSV: {{Type|Sentoku Type (I-400 Class Submarine)}} | ||
+ | |- | ||
+ | !2 | ||
+ | | CL, DD, DE, SSV, AV, AO, AS, LHA|| | ||
+ | *CVL: [[Houshou]], {{Class|Kasuga Maru}}, {{Class|Casablanca}} | ||
+ | *CT: [[Asahi]] | ||
+ | |- | ||
+ | !3 | ||
+ | | CVL, CA, CT, AR|| | ||
+ | *FBB: {{Class|Kongou}} | ||
+ | *CV: [[Aquila]], [[Graf Zeppelin]] | ||
+ | *CL: [[Yuubari]], [[Ooyodo]], {{Class|Agano}}, {{Class|St. Louis}}, {{Class|Brooklyn}}, {{Class|Atlanta}}, {{Class|Town}}, {{Class|La Galissonnière}}, {{Class|Duca degli Abruzzi}}, [[Gotland]], [[Perth]], [[De Ruyter]] | ||
+ | *DD: [[Amatsukaze]], {{Class|Akizuki}}, {{Class|Z1}}, [[Tashkent]], {{Class|Mogador}} | ||
+ | *AV: [[Nisshin]], [[Commandant Teste]] | ||
+ | *AO: [[Kamoi]], [[Souya (AGS)]] | ||
+ | *AS: [[Taigei]] | ||
+ | *LHA: [[Shinshuu Maru]] | ||
+ | |- | ||
+ | !4 | ||
+ | | FBB, BB, BBV, CV, CVB|| | ||
+ | *CVL: {{Class|Hiyou}} | ||
+ | |- | ||
+ | !5 | ||
+ | | N/A|| N/A | ||
+ | |} | ||
+ | | | ||
+ | {|class="wikitable mw-collapsible mw-collapsed"" | ||
+ | !colspan=3|Kai+ Remodels | ||
+ | |- | ||
+ | !#Slots!!Type!!Exceptions | ||
+ | |- | ||
+ | !0 | ||
+ | | N/A|| N/A | ||
+ | |- | ||
+ | !1 | ||
+ | | N/A|| | ||
+ | *SS: [[Maruyu Kai]] | ||
+ | |- | ||
+ | !2 | ||
+ | | SS, SSV|| | ||
+ | *CLT: {{Class|Kuma|Kai}} | ||
+ | *DE: {{Type|Type D Kaiboukan|Kai}} | ||
+ | *AO: [[Souya (AGL)]] | ||
+ | |- | ||
+ | !3 | ||
+ | | CL, CLT, DD, DE, AV, AO, AS, LHA|| | ||
+ | *CVL: [[Houshou Kai]], {{Class|Casablanca|Kai}} | ||
+ | *SSV: {{Type|Junsen Type A Kai Ni|Kai}} | ||
+ | *AR: [[Asahi Kai]] | ||
+ | |- | ||
+ | !4 | ||
+ | | FBB, BB, BBV, CV, CVB, CVL, CA, CAV, CT, AR|| | ||
+ | *CL: [[Yuubari Kai]], [[Ooyodo Kai]], {{Class|Agano|Kai Ni/B}}, {{Class|St. Louis|Kai}}, {{Class|Brooklyn|Kai}}, {{Class|Town|Kai}}, {{Class|La Galissonnière|Kai}}, {{Class|Duca degli Abruzzi|Kai}}, [[Gotland|Gotland Kai/Andra]] | ||
+ | *DD: {{Class|Akizuki|Kai Ni}}, [[Tashkent Kai]], {{Class|Mogador|Kai}} | ||
+ | *AV: [[Commandant Teste Kai]], [[Nisshin A]], [[Mikuma Kai Ni Toku]] | ||
+ | *LHA: [[Shinshuu Maru Kai]] | ||
+ | |- | ||
+ | !5 | ||
+ | | N/A|| | ||
+ | *(F)BB(V): {{Class|Ise|Kai Ni}}, {{Class|Yamato|Kai Ni/Juu}} | ||
+ | *CV: [[Akagi|Akagi Kai Ni/E]], [[Kaga|Kaga Kai Ni/E/Go]] | ||
+ | *CL: [[Yuubari|Yuubari Kai Ni/Toku/D]] | ||
+ | |} | ||
+ | |} | ||
=Stat Growth= | =Stat Growth= | ||
===Linear Growth=== | ===Linear Growth=== | ||
− | Evasion, ASW, and LoS follow a linear growth formula based | + | '''Evasion {{Evasion}}, ASW {{ASW}}, and LoS {{LOS}}''' follow a linear growth formula based on the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages. |
− | + | {{Formula | |
− | + | |Title=Linear Growth Formula | |
− | + | |Math=\text{Stat} = \Big\lfloor \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum} }{99} \Big\rfloor | |
− | + | |Var=<math>\text{minimum}</math> the minimum value of the stat in question. | |
− | * <math>\text{maximum} </math> | + | * <math>\text{maximum}</math> the maximum value of the stat in question. |
− | * <math>\text{level}</math> | + | * <math>\text{level}</math> the current level of the ship girl. |
− | + | |Notes=This formula can be used to calculate the base stats of a remodel. | |
− | + | * Stats will follow the same linear growth past level 99. This means the displayed maximum value is not the actual maximum. | |
− | + | }} | |
− | * Stats will follow the same linear growth past level 99. This means the displayed maximum value | ||
===Random Growth=== | ===Random Growth=== | ||
− | Firepower, torpedo, anti-air and | + | Firepower, torpedo, anti-air, and armor do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernization. |
===Fixed Stats=== | ===Fixed Stats=== | ||
− | HP and luck are fixed based on remodel. These stats can only be increased through | + | HP and luck are fixed based on remodel. These stats can only be increased through modernization or once when [[Marriage|marrying]]. |
+ | |||
+ | ===Stats summary=== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=4|Modifier | ||
+ | |- | ||
+ | ![[Leveling]] | ||
+ | ![[Modernization]] | ||
+ | ![[Remodeling]] | ||
+ | !Equipment | ||
+ | |- | ||
+ | !{{HP}} | ||
+ | |[[Marriage|At Lv 100*]] | ||
+ | |[[Modernization#HP Modernization|Yes*]] | ||
+ | |Yes | ||
+ | |No | ||
+ | |- | ||
+ | !{{Luck}} | ||
+ | |[[Marriage|At Lv 100*]] | ||
+ | |[[Modernization#Luck Modernization|Yes*]] | ||
+ | |Yes | ||
+ | |No | ||
+ | |- | ||
+ | !{{Firepower}} | ||
+ | |Random Growth | ||
+ | |Yes | ||
+ | |Yes (Reset) | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{Armor}} | ||
+ | |Random Growth | ||
+ | |Yes | ||
+ | |Yes (Reset) | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{Torpedo}} | ||
+ | |Random Growth | ||
+ | |Yes | ||
+ | |Yes (Reset) | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{AA}} | ||
+ | |Random Growth | ||
+ | |Yes | ||
+ | |Yes (Reset) | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{ASW}} | ||
+ | |Linear Growth | ||
+ | |[[Modernization#ASW Modernization|Yes*]] | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{LOS}} | ||
+ | |Linear Growth | ||
+ | |No | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{Evasion}} | ||
+ | |Linear Growth | ||
+ | |No | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | !{{Speed}} | ||
+ | |No | ||
+ | |No | ||
+ | |[[Improving_Ship_Speed#Speed_groups|Yes*]] | ||
+ | |{{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}} | ||
+ | |- | ||
+ | !{{Range}} | ||
+ | |No | ||
+ | |No | ||
+ | |[[Range#Base Range|Yes*]] | ||
+ | |[[Range#Range Extension|Yes]] | ||
+ | |- | ||
+ | !{{Aircraft}} | ||
+ | |No | ||
+ | |No | ||
+ | |Yes | ||
+ | |No | ||
+ | |- | ||
+ | !{{Hit}} | ||
+ | |[[Accuracy|Square Rooted<br>Growth*]] | ||
+ | |No | ||
+ | |No | ||
+ | |Yes | ||
+ | |} | ||
=Status Conditions= | =Status Conditions= | ||
− | + | ===Health=== | |
− | + | The status conditions are in part determined by [[Stats#HP|HP]]: | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | | | + | ! Visual Indicator |
− | |style="color: | + | ! width="185px"| Status |
− | | | + | !HP |
+ | ! Effects | ||
+ | |- | ||
+ | |style="text-align:center"|{{Ship/Banner|Fubuki/Kai|small=true}} | ||
+ | |style="text-align:center"|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}} | ||
+ | |76~100 % | ||
+ | |Normal state. | ||
+ | Combat ability is "normal". | ||
+ | |- | ||
+ | |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=smudge_light status_light_damage}} | ||
+ | |style="text-align:center"|{{TextGlow|'''Lightly Damaged<br>''"Shouha"''<br>(小破)'''|black|text-colour=yellow|glow-size=2px}} | ||
+ | |51~75 % | ||
+ | |The girl will say one of her minor damage lines. | ||
+ | Combat ability is unaffected. | ||
+ | |- | ||
+ | |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_medium status_medium_damage}} | ||
+ | |style="color:orange; text-align:center"|'''Moderately Damaged<br>''"Chuuha"''<br>(中破) | ||
+ | |26~50 % | ||
+ | |The girl will say her major damage line and her CG will change to the damaged version. | ||
+ | *She takes a minor hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]], | ||
+ | *She will gain a bonus to her [[Night Battle#Night_Battle_Special_Attacks|night battle special attack trigger rate]], | ||
+ | *[[Closing Torpedo Salvo]] capable ships will no longer trigger this phase, | ||
+ | *[[CV]] and [[CVL]] lose the ability to perform carrier attacks. | ||
|- | |- | ||
− | | | + | |style="text-align:center;"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_heavy status_heavy_damage}} |
− | |style="color: | + | |style="color:red; text-align:center"|'''Heavily Damaged<br>''"Taiha"''<br>(大破) |
− | | | + | |1~25 % |
+ | |The girl will say her major damaged line and her CG will change to the damaged version (if it has not changed yet). | ||
+ | *She takes a major hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]], | ||
+ | *She will be unable to attack during night battle, | ||
+ | *[[CV]], [[CVB]], and [[CVL]] lose the ability to perform carrier attacks, | ||
+ | *All attacks against her will be reduced to chip damage, '''only in the same battle that she was heavily damaged in''', | ||
+ | **'''Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking''', | ||
+ | ***It is advised to retreat or [[Evacuation|evacuate]] the ship, unless she is equipped with a [[Repair Team]] or [[Repair Goddess]]. | ||
|- | |- | ||
− | | | + | |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|grayscale=true|layers=status_sunk}} |
− | |style=" | + | |style="text-align:center"|{{TextGlow|'''Sunk<br>(撃沈)'''|lightgray|text-colour=blue|glow-size=1px}} |
− | | | + | |0 % |
+ | |The girl will say her sinking line and be unable to continue to participate in sortie. | ||
+ | *{{colour|red|'''This copy of the ship and all equipment she has on her will be permanently lost!'''}} | ||
+ | *Other copies of the ship can still be obtained & are unaffected. | ||
|} | |} | ||
+ | *Some other mechanics like [[Special Attacks]] trigger requirements are also affected by the ships' health. | ||
+ | {{clear}} | ||
+ | ===[[Morale and Fatigue|Morale]] Indicators=== | ||
+ | Ship girl banners will display Morale and Fatigue to help monitor their situation. | ||
+ | {{:Morale and Fatigue}} | ||
{{clear}} | {{clear}} | ||
+ | |||
===Misc Statuses=== | ===Misc Statuses=== | ||
− | {| class="wikitable" | + | Ship girl banners may display other status indications in certain situations. |
− | + | {|class="wikitable" | |
− | !Visual | + | ! Visual Indicator |
− | !style="width: 185px"| | + | ! style="width: 185px"| Status |
− | ! | + | ! Effects |
− | |||
|- | |- | ||
− | + | |{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|damaged=true|layers=status_retreat}} | |
− | |style=" | + | |style="text-align:center"| '''[[Evacuation|Evacuated]]''' |
− | | This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility}}. | + | | This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}. |
*She will be unable to participate for the remainder of the sortie. See the linked pages for more details. | *She will be unable to participate for the remainder of the sortie. See the linked pages for more details. | ||
+ | *All evacuated ships are displayed as damaged, even the healthy escorting ship. | ||
|- | |- | ||
− | + | |{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}} | |
− | |style=" | + | |style="text-align:center"| '''[[Expeditions|On Expedition]]''' |
| This is displayed when a ship girl has been sent on an expedition. | | This is displayed when a ship girl has been sent on an expedition. | ||
*Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return. | *Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return. | ||
|- | |- | ||
− | + | |{{ShipBattleCardKai|Fubuki/Kai|layers=status_repair}} | |
− | |style=" | + | |style="text-align:center"| '''[[Docking|Repair]]''' |
|This is displayed when a ship girl is in the docks for repairs. | |This is displayed when a ship girl is in the docks for repairs. | ||
*Ship girls cannot be sortied while being repaired. | *Ship girls cannot be sortied while being repaired. | ||
− | *They can be assigned to fleets but equipment cannot be removed from the equipment menu. | + | *They can be assigned to fleets but equipment cannot be removed from the equipment menu (but the ones in the [[RE]]). |
**Equipment '''can be removed''' by using the feature to transfer equipment to another ship girl. | **Equipment '''can be removed''' by using the feature to transfer equipment to another ship girl. | ||
+ | |- | ||
+ | |{{ShipBattleCardKai|Fubuki/Kai|layers=ring ring_glow}} | ||
+ | |style="text-align:center"| '''[[Marriage|Married]]''' | ||
+ | | This is displayed when a ship girl is married. | ||
+ | |- | ||
+ | |{{ShipBattleCardKai|Fubuki/Kai|flagship=true}} | ||
+ | |style="text-align:center"| '''Flagship''' | ||
+ | | This is displayed during [[Sortie]]s when a ship girl is flagship. | ||
+ | |- | ||
+ | |{{ShipBattleCardKai|Fubuki/Kai|layers=status_sea_colored_ribbon}} | ||
+ | |style="text-align:center"| '''Sea-colored Ribbon''' | ||
+ | |rowspan=2| This is displayed during [[Sortie]]s and [[PVP]] (both sides) for girls that have been given one. | ||
+ | *''See [[Ribbons]] for more details. | ||
+ | |- | ||
+ | |{{ShipBattleCardKai|Fubuki/Kai|layers=status_white_tasuki}} | ||
+ | |style="text-align:center"| '''White Tasuki''' | ||
|} | |} | ||
+ | |||
+ | ===Black HP Bar Bug=== | ||
+ | If a ship's HP ratio is between '''0.665365 and 2/3''' (for example 233/350 on the [[Aircraft Carrier Princess]]), its battle banner's HP bar becomes black. | ||
+ | *This is caused by some rounding error in the calculation of the green-ness of the color. Within this range, the green color would become round(>=255.5) = 256, causing an overflow in the final color value, resulting in the color 0x1000000 being used instead of a color around 0xFFFF00. | ||
+ | *It is possible to find at which HP value(s) this happens given a max HP using this [https://flatisjustice.moe/bugs Calculator]. | ||
=See Also= | =See Also= | ||
+ | *[[Visible Fit Bonuses]] | ||
+ | *[[Hidden Fit Bonuses]] | ||
+ | *[[Accuracy, Evasion and Criticals]] | ||
+ | *[[Line of Sight]] | ||
+ | *[[Speed]] | ||
+ | *[[Range]] | ||
{{Mechanics}} | {{Mechanics}} |
Latest revision as of 10:16, 17 November 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Stats are the numeric values that represent a ship girl's capabilities, and by extension, equipment and Abyssals too.
- Some stats can be permanently increased through Modernization and/or Leveling/Remodeling.
- Some are changed only after some specific remodel.
- Some stats can be modified by equipping equipment, the given equipment's stats being added to the ship's stats equipping it.
- Speed is increased by equipment combination instead of their stats.
- Improved equipment will have some additional undisplayed stats, working like regular ones.
- In addition, Fit Bonuses may be applied by specific equipment to specific ships.
- Although displayed in the game, some Fit Bonuses have an erroneous effect or outright don't work.
- "Hidden Fit Bonuses" aren't displayed, but still affect gameplay.
The following information covers most of the basics on how the mechanics work and how they influence certain factors in Sorties, Exercises, and Expeditions.
List of Stats
All ship girl has stats that are shown through their display which can be viewed in the Composition, Remodel, or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows:
Common Stats
Firepower determines the ship girl's effectiveness during shelling and contributes to her effectiveness in night battle.
- See Damage Calculations for how firepower plays into damage.
- It can be increased through Modernization and leveling.
- The maximum firepower has a fixed cap depending on ship and remodel.
- Firepower can be increased further using equipment.
- It is combined with torpedo when calculating night battle power.
Armor determines how resilient a ship girl is to attacks.
- See Defense Power on how armor plays into reducing damage.
- It can be increased through Modernization and leveling.
- The maximum armor has a fixed cap depending on ship and remodel.
- Armour can be increased further using equipment.
- High enough armour can reduce damage taken to chip damage.
Torpedo determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in night battle.
- See Damage Calculations on how torpedo plays into damage.
- It can be increased through Modernization and leveling.
- The maximum torpedo has a fixed cap depending on ship and remodel.
- Torpedo can be increased further using equipment.
- Torpedo is ignored when attacking installation-type enemies.
Evasion determines how likely a ship girl is to evade an attack.
- See Evasion for details on how evasion is calculated.
- It can only be increased through leveling.
- Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
- Evasion can be increased further using equipment.
- Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat.
Anti-Air (AA) contributes to how effective a ship girl will be at shooting down planes during the air defense phase.
- See Anti-Air Fire on how AA plays into plane shootdown.
- It can be increased through Modernization and leveling.
- The maximum AA has a fixed cap depending on ship and remodel.
- AA can be increased further using equipment.
- Due to the way the formula works, equipment AA and AACI count for a lot more towards shoot downs.
Anti-Submarine Warfare (ASW) determines the ship girl's effectiveness against submarines.
- See ASW for how it plays into ASW attacks.
- It can be increased through special Modernization and leveling.
- ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
- Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving Opening Anti-Submarine Warfare (OASW) thresholds.
Line of Sight (LoS) describes how well a ship girl can find targets. It plays a role in routing requirements, Detection, Contact, Artillery Spotting, and LBAS Defense Fighter-Power.
- It can only be increased through leveling.
- LoS has no fixed cap, a ship girl will keep gaining LoS as she levels according to her specific LoS growth rate.
- LoS can be increased further using equipment.
- Due to how equipment LoS is weighted for spotting trigger rate and routing, equipment LoS is much more important than ship girl LoS.
Range determines a ship girl's Shooting Order during the first shelling phase and OASW.
- Range is fixed depending on ship girl and remodel.
- It can only be one of (in shelling order): Longest > Very Long > Long > Medium > Short > None.
- Unlike the other ranges, "Longest" does not have a proper in-game icon and so is just displayed as "Very Long".
- "None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships.
- See Range for more information.
- It can only be increased using certain equipment. See Range Extension
Accuracy is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
- See Accuracy for details on how accuracy is calculated.
- Accuracy plays a part in determining the critical hit rate.
- The higher the accuracy, the higher the critical rate up to a certain point. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
"Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the and stats, used during night battles only.
Ship Only Stats
HP denotes the maximum health of a ship girl.
- As she takes damage, damage states will display over her banner.
- It can be increased through special Modernization and Marriage.
Plane Capacity is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role.
- It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
- See Aerial Combat for more details on this.
- It is somewhat important for BBV, CAV, and AV because it plays a role in determining how effective they are at contesting air control.
- Slot size plays a much larger part because of how small their slots are.
- For other seaplane fighter capable ships ((F)BB, CA, CL, SSV) it is just important that they have plane capacity.
- It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks.
- See Artillery Spotting for more details on this.
- Plane Capacity is also important for Land-Based Air Squadron (LBAS), but follows different rules.
Speed just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in Combined Fleets.
- A ship's speed can only be one of: Slow < Fast < Fast+ < Fastest (sometimes "Fast++").
- It can only be improved through certain equipment combinations.
- In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased.
- See Improving Ship Speed for details.
- Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
Luck plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like:
- Night battle special attacks,
- Anti-air barrages,
- Special Attacks (Touches).
- Luck is fixed based on ship and remodel.
- It can be increased through special Modernization and Marriage.
Plane Only Stats
Aircraft also have additional Stats:
- Some are only relevant for attacking or for Land-Based Air Squadron sorties/defense.
- Those stats are only seen when equipping aircraft.
- Please refer to the Aerial Combat and LBAS pages for more details on them.
Dive Bombing is used alongside the Torpedo stat for the Damage Calculations.
- It is used for airstrike and carrier shelling.
Fighter Power shares its icon with the AA stat, as well as some behaviors.
- It is the major component of Air power.
- / Land-based Fighters also use Interception and Anti-bomber.
Combat radius indicates the range a given aircraft can reach from the LBAS of a given map during a sortie.
- It does not have a proper icon in the game.
- It can be increased when pairing aircraft with "Range Extenders".
Interception indicates the ability of a Land-based Fighters to intercept enemy aircraft in Land Base.
Anti-Bomber indicates the ability of a Land-based Fighters to intercept enemy bombers during LBAS Air Raids.
- It shares its icon with the Accuracy stat.
- Only during LBAS Air Raids, it is used allong side Fighter Power and Interception to calculate Air power.
Anti-Air Resistance (AAR), is a bomber-only mechanic/stat. It indicates how resistant a plane is to shut down, this feature being reserved for some of the most advanced/skilled planes in the game.
- See here for more details.
In addition, planes will gain ranks called "Proficiency", improving their behaviors.
Ship Slots
Some ships have a different number of equipment slots than the rest of their type:
Stat Growth
Linear Growth
Evasion , ASW , and LoS follow a linear growth formula based on the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
Linear Growth Formula | |
---|---|
| |
|
Random Growth
Firepower, torpedo, anti-air, and armor do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernization.
Fixed Stats
HP and luck are fixed based on remodel. These stats can only be increased through modernization or once when marrying.
Stats summary
Stat | Modifier | |||
---|---|---|---|---|
Leveling | Modernization | Remodeling | Equipment | |
At Lv 100* | Yes* | Yes | No | |
At Lv 100* | Yes* | Yes | No | |
Random Growth | Yes | Yes (Reset) | Yes | |
Random Growth | Yes | Yes (Reset) | Yes | |
Random Growth | Yes | Yes (Reset) | Yes | |
Random Growth | Yes | Yes (Reset) | Yes | |
Linear Growth | Yes* | Yes | Yes | |
Linear Growth | No | Yes | Yes | |
Linear Growth | No | Yes | Yes | |
No | No | Yes* | Speed modifiers | |
No | No | Yes* | Yes | |
No | No | Yes | No | |
Square Rooted Growth* |
No | No | Yes |
Status Conditions
Health
The status conditions are in part determined by HP:
Visual Indicator | Status | HP | Effects |
---|---|---|---|
Not Damaged | 76~100 % | Normal state.
Combat ability is "normal". | |
Lightly Damaged "Shouha" (小破) |
51~75 % | The girl will say one of her minor damage lines.
Combat ability is unaffected. | |
Moderately Damaged "Chuuha" (中破) |
26~50 % | The girl will say her major damage line and her CG will change to the damaged version.
| |
Heavily Damaged "Taiha" (大破) |
1~25 % | The girl will say her major damaged line and her CG will change to the damaged version (if it has not changed yet).
| |
Sunk (撃沈) |
0 % | The girl will say her sinking line and be unable to continue to participate in sortie.
|
- Some other mechanics like Special Attacks trigger requirements are also affected by the ships' health.
Morale Indicators
Ship girl banners will display Morale and Fatigue to help monitor their situation. This is a segment from a bigger article. See Morale and Fatigue for more details.
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | Enemy Hit Rate |
---|---|---|---|---|---|
10 sparks | High Morale (Sparkling) |
71-100 |
|
1.2 | 0.7 |
8 sparks | 58-70 | ||||
6 sparks | 50-57 | ||||
Normal Morale | 40-49 |
|
1.0 | 1.0 | |
Slightly Fatigued | 30-39 |
| |||
Moderate Fatigue | 20-29 |
|
0.8 | 1.2 | |
Heavily Fatigued | 0-19 |
|
0.5 | 1.4 |
Misc Statuses
Ship girl banners may display other status indications in certain situations.
Visual Indicator | Status | Effects |
---|---|---|
Evacuated | This is displayed when a ship girl has been evacuated by a Command Facility .
| |
On Expedition | This is displayed when a ship girl has been sent on an expedition.
| |
Repair | This is displayed when a ship girl is in the docks for repairs.
| |
Married | This is displayed when a ship girl is married. | |
Flagship | This is displayed during Sorties when a ship girl is flagship. | |
Sea-colored Ribbon | This is displayed during Sorties and PVP (both sides) for girls that have been given one.
| |
White Tasuki |
Black HP Bar Bug
If a ship's HP ratio is between 0.665365 and 2/3 (for example 233/350 on the Aircraft Carrier Princess), its battle banner's HP bar becomes black.
- This is caused by some rounding error in the calculation of the green-ness of the color. Within this range, the green color would become round(>=255.5) = 256, causing an overflow in the final color value, resulting in the color 0x1000000 being used instead of a color around 0xFFFF00.
- It is possible to find at which HP value(s) this happens given a max HP using this Calculator.
See Also
|