• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Remodel Blueprint"

From Kancolle Wiki
Jump to navigation Jump to search
Line 35: Line 35:
 
*[[Unryuu]]
 
*[[Unryuu]]
 
*[[Yamashiro]]
 
*[[Yamashiro]]
 +
*[[Yura]]
 
*[[Zuikaku]]
 
*[[Zuikaku]]
  
The total number of blueprints required for all of these remodels is '''16'''. That amounts to 64 medals!
+
The total number of blueprints required for all of these remodels is '''17'''. That amounts to 68 medals!
  
 
Many blueprint remodels are considered indispensable in difficult circumstances like events. A list of their perks follows (''Ships marked with (E) can not be obtained through normal sorties and must be found through certain event drops'')::
 
Many blueprint remodels are considered indispensable in difficult circumstances like events. A list of their perks follows (''Ships marked with (E) can not be obtained through normal sorties and must be found through certain event drops'')::

Revision as of 10:46, 20 October 2017

Blueprints are items used for remodeling certain ships, usually under the rationale of these ships' unique circumstances in history.

In addition to the difficulty of obtaining blueprints, ships that are upgraded in this manner tend to carry very rare and powerful stock equipment, making prioritizing certain remodels important.

How to Obtain

The only way to obtain a blueprint is by exchanging four medals, found in your inventory (the fourth panel from the left in the overhead menu). The following are ways to obtain medals:

Extra Operations

There are currently five extra operations in the game, accessible in World 1, World 2, World 3, World 4, and World 5. Clearing an extra operation yields one medal in addition to bountiful HQ experience; take note, however, that clearing 1-6 does not yield a medal, and instead rewards a present box.

  • The boss's health gauge will reset on the first of each month for each operation.
  • Extra Operations are intended to be significantly more challenging than other sorties in their respective worlds; sortieing to 2-5 immediately after clearing 2-4 is not recommended for this reason. 5-5's outstanding difficulty and potential ship requirements limit most players from clearing it.
  • This is the only consistent way to obtain medals.

Events

Medals are often rewarded in event maps, usually in the later stages. This isn't a reliable way to obtain them, but veteran players can acquire an additional blueprint during the event's duration through these medals.

  • The 2015 Winter and Spring events each yielded 5 medals for clearing all the maps on Hard; expect future events to follow a similar trend.

Other

The only other way to obtain a medal is through quest B33.

Blueprint Requirements

The following ships require a blueprint for one or more of their remodels:

The total number of blueprints required for all of these remodels is 17. That amounts to 68 medals!

Many blueprint remodels are considered indispensable in difficult circumstances like events. A list of their perks follows (Ships marked with (E) can not be obtained through normal sorties and must be found through certain event drops)::

Tone/Chikuma (Kai Ni):

Fusou/Yamashiro (Kai Ni):

  • This remodel rectifies the primary issue that confronts aviation battleships: firepower. With Nagato-tier output, slightly enhanced durability, and an incredible 23 plane slot, these two have very useful remodels.
  • Both of these battleships can be used together with a CV or 2 CVL in a Surface Task Force for dominant air-power during events.
  • Their stock equipment includes a Prototype 41cm Triple Cannon (Useful on all battleships, Upgradeable as of February 29th, 2016), Zuiun Model 12 (The highest-air-power seaplane bombers in the game), and 41cm Twin Gun Mount each. Fusou's unique gear is a 12cm 30-tube Rocket Launcher, which is nearly useless, while Yamashiro comes with a Searchlight, which again has little use. Their gear should be more useful than that provided by the Tone class, but the CAVs' stats probably put them ahead slightly. Their priority, then, is about tied.

Choukai (Kai Ni):

Bismarck (Only obtainable through LSC, Zwei/Drei):

  • She gains a torpedo stat when remodeled to Drei and gains the ability to equip torpedo, thus enabling torpedo cut-in. There are only 3 ships (Kitakami, Ooi, Myoukou) that are capable of higher theoretical damage for night battle when equipped for torpedo CI.
  • Her Zwei stock equipment includes a 38cm Twin Gun Mount, 3.7cm FlaK M42, and 2cm Flakvierling 38.
  • Her Drei stock equipment includes two 38cm Twin Gun Mount Kai (Very nice, accurate guns that can be further improved), a 3.7cm FlaK M42, and a Ar196 Kai.

Unryuu(E):

Amagi/Katsuragi(E):

Italia/Roma(E):

Ryuuhou (Kai only):

Abukuma (Kai Ni)

  • A light cruiser capable of equipping Type A Ko-hyoteki without having to be a CLT.
    • While her torpedo strength isn't nearly as strong as Kitakami, Ooi, or Kiso, the main advantage she has over them is her accessibility as a CL.
  • Abukuma is also capable of equipping Daihatsu-class Landing Crafts for expedition and Transport Operations.

Kinu (Kai Ni)

Ooshio (Kai Ni)

Shoukaku/Zuikaku (Kai Ni)

  • Requires a Prototype Flight Deck Catapult in addition to a blueprint for remodeling to Kai Ni.
  • Kai Ni forms gain medium range over the short range of other carriers.
  • Secondary Kai Ni B-form unlocked at level 88 and level 90 respectively, which turns them into Armoured Aircraft Carriers
    • Gains additional firepower and the ability to launch planes even at moderate damage at the cost of smaller plane slots than the initial Kai Ni.
    • Able to freely switch between Kai Ni-A and Kai Ni at the cost of ~1200 Ammo and ~4500 Steel per switch and having additional modernization bonuses reverted.