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Summer 2024 Event/E-1

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Summer 2024 EventSummer 2024 Event Banner.png
Time until the 2nd Stage Operations release:

Approximate time until event's end:
(~mid-September [4])

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 TBA

Summer 2024 Event E-1 Map.png

Summer 2024 Event E-1 Map Phase 0.3.png

Summer 2024 Event E-1 Map Phase 0.6.png

Summer 2024 Event E-1 Map.png

Summer 2024 Event E-1 Map LBAS Range.png

Information
Event Tag Summer 2024 Event Tag 1.png Home Fleet
Boss Gauges Hard (): 7750 HP
Medium (): 5250 HP
Easy (): 3750 HP
Casual (): 3750 HP
Map Bosses Harbour Summer Princess BHarbour Summer Princess B
Rewards[edit]
Choice
Casual

Easy

Medium

Hard
Item Icon Equipment Slots.png
Equipment Slots
2 3 4 5
OR
Item Icon Development Material.png
Development Material
8 12 16 20
Reward
Casual

Easy

Medium

Hard
Item Icon Food Supply Ship Mamiya.png
Food Supply Ship Mamiya
1 1 2 3
Item Icon Reinforcement Expansion.png
Reinforcement Expansion
1 1 1
Item Icon Medal.png
Medal
1
Item Icon Latest Overseas Warship Technology.png
Latest Overseas Warship Technology
1
Equipment Card 13.8cm Twin Gun Mount.png
13.8cm Twin Gun Mount
1 (★0) 1 (★0) 1 (★1) 1 (★2)
Equipment Card Type 281 Radar.png
Type 281 Radar
1 (★0) 1 (★1) 1 (★2)
Equipment Card Communication Equipment & Personnel.png
Communication Equipment & Personnel
1 1
Rewards
All
Equipment/Item
Casual

Easy

Medium

Hard
Summer 2024 Event E-1 Ooyodo.png

The event guides are to be constructed through the respective Event map page guide sandbox and reviewed by editors before being approved here.

  • Do not update the guides through this page unless it is a minor fix. Please only update guides through their respective sandbox pages.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Summer 2024 Event Tag 1.png Home Fleet only (Normal / Hard)
  • If Start Point 2 is unlocked, meet ANY of the following requirements:
    • Amount of CV(B) + AO ≥ 1
    • Amount of CL ≥ 3
    • Amount of (F)BB(V) ≥ 3
    • Fleet contains at least 1(F)BB(V) 1CL 1AV
    • Fleet contains at least 2(F)BB(V) 2CVL
2
  • Summer 2024 Event Tag 1.png Home Fleet only (Normal / Hard)
  • Does not meet requirements for Start Point 1


E-1 Branching Rules (Start Point 1) ▼/▲
Nodes Rules
A
B
  • Force B, if amount of DD + DE = 0
  • Force B, if fleet contains 2(F)BB(V) 1CV(B/L) 1CVL 2DD *
  • Otherwise, eet ALL of the following requirements:
    • Amount of AO = 0
    • Amount of (F)BB(V) + CV(B/L) ≤ 2
    • Amount of CL + AV ≥ 1
    • Amount of DD ≥ 2
C1
  • Does not meet the requirements to go to B or D
D
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to B
    • Amount of (F)BB(V) + CV(B/L) ≤ 2
      • If amount of (F)BB(V) + CV(B/L) = 3, then amount of DD ≥ 2
    • Amount of SS(V) = 0
C
C1

Active Branching

C2
C1
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0 *
    • Amount of (F)BB(V) + CV(B) ≤ 1
    • Amount of DD ≥ 2 *
C2
C1
  • Does not meet the requirements to go to L
L
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Fleet contains at least 1(F)BB(V) 1CL 1AV OR 3CL
    • Amount of DD ≥ 2 *
    • Amount of CV(B) = 0
E
F

Active Branching

G
G
H
  • Fixed Route


E-1 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
2
I
  • Does not meet requirements to go to J
J
  • Meet ALL of the following requirements:
    • Amount of LHA = 0
    • Amount of CVL ≤ 1
    • Amount of DD + DE ≥ 2
    • Amount of (F)BB(V) ≤ 2
      • If Slow Fleet, then amount of (F)BB(V) ≤ 1
    • If Slow Fleet, then amount of CL ≥ 1
G
K
  • Does not meet the requirements to go to L
L
  • If Fast+, then amount of DD ≥ 2 *
  • Otherwise, meet ALL of the following requirements:
    • Route to L is unlocked
    • Fast Fleet
    • Amount of (F)BB(V) + CVL ≤ 1
      • If amount of (F)BB(V) + CVL = 1, then amount of DD ≥ 4
    • Fleet contains at least 4DD OR 1CL 3DD

* = Rule under review

? = Ship type/amount under review

Branching compositions are reported over the course of the event.

  • Please refer to KCNav for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)

Historical Bonuses

Ship Damage Bonuses
Stack with each other
Ships
[Toggle Names]
Multipliers
Mapwide Node L Node M
Coastal Defense Ships (DE) 1.12x -
Destroyers (DD) 1.03x
Light Cruisers (CL)
NOT CLT
1.04x
Seaplane Tenders (AV) 1.08x
Light Carriers (CVL) 1.04x
Royal Navy Vessels
BB
Ship Banner Warspite Kai.png
Warspite Kai
Ship Banner Valiant Kai.png
Valiant Kai

Ship Banner Nelson Kai.png
Nelson Kai
Ship Banner Rodney Kai.png
Rodney Kai
CV(B)
Ship Banner Ark Royal Kai.png
Ark Royal Kai
Ship Banner Victorious Kai.png
Victorious Kai
CL
Ship Banner Sheffield Kai.png
Sheffield Kai
DD
Ship Banner Jervis Kai.png
Jervis Kai
Ship Banner Janus Kai.png
Janus Kai
Ship Banner Javelin Kai.png
Javelin Kai
1.13x 1.06
French Navy Vessels
FBB
Ship Banner Richelieu Deux.png
Richelieu Deux
Ship Banner Jean Bart Kai.png
Jean Bart Kai
CL
Ship Banner Gloire Kai.png
Gloire Kai
DD
Ship Banner Mogador Kai.png
Mogador Kai
AV
Ship Banner Commandant Teste Kai.png
Commandant Teste Kai
1.03x 1.08x
Kriegsmarine Vessels
FBB
Ship Banner Bismarck Drei.png
Bismarck Drei
CV
Ship Banner Graf Zeppelin Kai.png
Graf Zeppelin Kai
CA
Ship Banner Prinz Eugen Kai.png
Prinz Eugen Kai
DD
Ship Banner Z1 Zwei.png
Z1 Zwei
Ship Banner Z3 Zwei.png
Z3 Zwei
SS
Ship Banner U-511 Kai.png
U-511 Kai
Ship Banner UIT-24.png
UIT-24
Ship Banner UIT-25.png
UIT-25
1.11x -
United States Navy Vessels
(F)BB
Ship Banner Nevada Kai Mod.2.png
Nevada Kai Mod.2
Ship Banner Colorado Kai.png
Colorado Kai
Ship Banner Maryland Kai.png
Maryland Kai

Ship Banner Washington Kai.png
Washington Kai
Ship Banner South Dakota Kai.png
South Dakota Kai
Ship Banner Massachusetts Kai.png
Massachusetts Kai

Ship Banner Iowa Kai.png
Iowa Kai
CV(B)
Ship Banner Saratoga Mk.II Mod.2.png
Saratoga Mk.II Mod.2
Ship Banner Ranger Kai.png
Ranger Kai

Ship Banner Hornet Kai.png
Hornet Kai
Ship Banner Intrepid Kai.png
Intrepid Kai
CVL
Ship Banner Gambier Bay Mk.II.png
Gambier Bay Mk.II
Ship Banner Langley Kai.png
Langley Kai
CA
Ship Banner Northampton Kai.png
Northampton Kai
Ship Banner Houston Kai.png
Houston Kai
Ship Banner Tuscaloosa Kai.png
Tuscaloosa Kai
CL
Ship Banner Atlanta Kai.png
Atlanta Kai

Ship Banner Brooklyn Kai.png
Brooklyn Kai
Ship Banner Honolulu Kai.png
Honolulu Kai
Ship Banner Helena Kai.png
Helena Kai
DD
Ship Banner Samuel B. Roberts Mk.II.png
Samuel B. Roberts Mk.II

Ship Banner Fletcher Mk.II.png
Fletcher Mk.II
Ship Banner Johnston Kai.png
Johnston Kai
Ship Banner Heywood L. Edwards Kai.png
Heywood L. Edwards Kai
SS
Ship Banner Salmon Kai.png
Salmon Kai
Ship Banner Drum Kai.png
Drum Kai
Ship Banner Scamp Kai.png
Scamp Kai
1.03x
Regia Marina Vessels
(F)BB
Ship Banner Conte di Cavour Nuovo.png
Conte di Cavour Nuovo
Ship Banner Italia.png
Italia
Ship Banner Roma Kai.png
Roma Kai
CV
Ship Banner Aquila Kai.png
Aquila Kai
CA
Ship Banner Zara Due.png
Zara Due
Ship Banner Pola Kai.png
Pola Kai
CL
Ship Banner Duca degli Abruzzi Kai.png
Duca degli Abruzzi Kai
Ship Banner Giuseppe Garibaldi Kai.png
Giuseppe Garibaldi Kai
DD
Ship Banner Maestrale Kai.png
Maestrale Kai
Ship Banner Grecale Kai.png
Grecale Kai
Ship Banner Libeccio Kai.png
Libeccio Kai
Ship Banner Scirocco Kai.png
Scirocco Kai
SS
Ship Banner C.Cappellini Kai.png
C.Cappellini Kai
Ship Banner Luigi Torelli Kai.png
Luigi Torelli Kai
Ship Banner Gotland Andra.png
Gotland Andra
1.24x
[1]

Foreign Plane Bonuses have returned and should be examined when planning equipment setups. The following bonuses are applied:

  • Ships using planes get bonuses based on the different categories of bonuses ɑ/β/γ, A, and B.
    • The ɑ/β/γ groups are the general foreign plane bonuses, being divided into three "levels" (γ>β>ɑ) and being both map-wide and node-specific,
    • Group A are French and British bonuses divided into three sub-categories:
      • A1 are French seaplanes,
      • A2 are British seaplanes,
      • A3 are Swordfish.
    • B# bonuses are primarily for LBAS (with ship-based & land-based planes), with the ship-based planes also providing the same bonuses to ships, and being divided into two "levels" (B2>B1)
Notes
  • These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks.
  • Bonuses from a same line or column do not stack.
  • Map-wide bonuses and node-specific bonuses always stack.
  • Bonuses still work for planes equipped in 0-slot for ships.
  • Bonuses do not work on 0-slot for LBAS.
Historical Plane
Damage Bonuses
Group Multipliers
Mapwide Node I Node L Node M
ɑ 1.03x ? - 1.05x
β 1.04x
γ 1.05x
A 1 - 1.03x
2 1.02x
3 1.04x
B 1 - 1.04x
2 1.06x
Land-based Heavy Bomber - - ? 1.15x

Ship Effects Carrier Planes
ɑ β γ
0

Equipment Card F4F-3.png Equipment Card F4F-4.png Equipment Card F6F-3.png Equipment Card F6F-3N.png Equipment Card F6F-5.png Equipment Card F6F-5N.png Equipment Card FR-1 Fireball.png Equipment Card XF5U.png
Equipment Card TBD.png Equipment Card TBF.png Equipment Card TBM-3D.png Equipment Card TBM-3W+3S.png
Equipment Card FM-2.png Equipment Card F4U-1D.png Equipment Card SBD.png Equipment Card SBD-5.png Equipment Card SB2C-3.png Equipment Card SB2C-5.png

Equipment Card Re.2001 G Kai.png
Equipment Card Ju 87C Kai 2 (w KMX).png Equipment Card Ju 87C Kai 2 (w KMX Skilled).png Equipment Card Ju 87C Kai.png Equipment Card Re.2001 CB Kai.png Equipment Card Skua.png

Equipment Card Barracuda Mk.II.png Equipment Card Barracuda Mk.III.png

A3

Equipment Card Swordfish.png

Equipment Card Swordfish Mk.II (Skilled).png

Equipment Card Swordfish Mk.III (Skilled).png

B1

Equipment Card Bf 109T Kai.png Equipment Card Fw 190T Kai.png Equipment Card Fw 190 A-5 Kai (Skilled).png

Equipment Card Re.2001 OR Kai.png Equipment Card Fulmar.png

Equipment Card Re.2005 Kai.png

B2 -

Equipment Card F4U-2 Night Corsair.png
Equipment Card F4U-4.png Equipment Card AU-1.png

Equipment Card Seafire Mk.III Kai.png Equipment Card Corsair Mk.II.png Equipment Card Corsair Mk.II (Ace).png
Equipment Card Mosquito TR Mk.33.png Equipment Card F4U-7.png
Equipment Card Fulmar (Reconnaissance Fighter Skilled).png

Ship Effects Seaplanes
ɑ β γ
0

Equipment Card OS2U.png Equipment Card SOC Seagull.png Equipment Card SO3C Seamew Kai.png
Equipment Card Ro.43 Reconnaissance Seaplane.png Equipment Card Ro.44 Seaplane Fighter.png Equipment Card Ro.44 Seaplane Fighter bis.png
Equipment Card Fairey Seafox Kai.png Equipment Card S9 Osprey.png

- -
A1 - Equipment Card Laté 298B.png

Equipment Card Loire 130M.png Equipment Card Loire 130M Kai (Skilled).png

A2 - Equipment Card Walrus.png Equipment Card Sea Otter.png
A3

Equipment Card Swordfish (Seaplane Model).png Equipment Card Swordfish Mk.II Kai (Reconnaissance Seaplane Model).png Equipment Card Swordfish Mk.III Kai (Seaplane Model Skilled).png Equipment Card Swordfish Mk.III Kai (Seaplane Model).png

- -
B1 - Equipment Card Walrus.png -
B2 - -

Equipment Card Sea Otter.png Equipment Card Loire 130M.png

Land-Based Effects
Group LB Bombers LB Fighters/Recons Carrier Bombers Carrier Fighters Misc
0
Carrier Bombers

Equipment Card TBF.png Equipment Card TBM-3D.png Equipment Card TBM-3W+3S.png Equipment Card SBD.png Equipment Card SBD-5.png Equipment Card SB2C-3.png Equipment Card SB2C-5.png Equipment Card FM-2.png Equipment Card F4U-1D.png Equipment Card Swordfish.png Equipment Card Swordfish Mk.II (Skilled).png Equipment Card Swordfish Mk.III (Skilled).png Equipment Card Barracuda Mk.II.png Equipment Card Barracuda Mk.III.png Equipment Card Re.2001 G Kai.png Equipment Card Re.2001 CB Kai.png Equipment Card Skua.png Equipment Card Ju 87C Kai.png Equipment Card Ju 87C Kai 2 (w KMX).png Equipment Card Ju 87C Kai 2 (w KMX Skilled).png

Carrier Fighters

Equipment Card F4F-3.png Equipment Card F4F-4.png Equipment Card F6F-3.png Equipment Card F6F-5.png Equipment Card F6F-3N.png Equipment Card F6F-5N.png Equipment Card XF5U.png Equipment Card FR-1 Fireball.png

Misc

Equipment Card Ar196 Kai.png Equipment Card Ro.43 Reconnaissance Seaplane.png Equipment Card Ro.44 Seaplane Fighter.png Equipment Card Ro.44 Seaplane Fighter bis.png Equipment Card OS2U.png Equipment Card S9 Osprey.png Equipment Card Swordfish Mk.II Kai (Reconnaissance Seaplane Model).png Equipment Card SOC Seagull.png Equipment Card SO3C Seamew Kai.png Equipment Card Fairey Seafox Kai.png

B1

Equipment Card B-25.png Equipment Card SM.79.png Equipment Card SM.79 bis.png Equipment Card Do 17 Z-2.png Equipment Card Do 217 E-5 + Hs293 Initial Model.png Equipment Card Do 217 K-2 + Fritz-X.png

Equipment Card Fw 190 D-9.png Equipment Card PBY-5A Catalina.png

Equipment Card Bf 109T Kai.png Equipment Card Fw 190T Kai.png Equipment Card Fw 190 A-5 Kai (Skilled).png Equipment Card Re.2001 OR Kai.png Equipment Card Re.2005 Kai.png Equipment Card Fulmar.png

Equipment Card Laté 298B.png Equipment Card Walrus.png

B2

Equipment Card SM.79 bis (Skilled).png Equipment Card Mosquito FB Mk.VI.png

Equipment Card Spitfire Mk.I.png Equipment Card Spitfire Mk.V.png Equipment Card Spitfire Mk.IX (Skilled).png Equipment Card Me 262 A-1a R1.png Equipment Card Mosquito PR Mk.IV.png

Equipment Card F4U-4.png Equipment Card AU-1.png Equipment Card F4U-7.png Equipment Card Mosquito TR Mk.33.png

Equipment Card Seafire Mk.III Kai.png Equipment Card Corsair Mk.II.png Equipment Card Corsair Mk.II (Ace).png Equipment Card F4U-2 Night Corsair.png

Equipment Card Fulmar (Reconnaissance Fighter Skilled).png Equipment Card Loire 130M.png Equipment Card Sea Otter.png

Tips
  • Carriers:
    1. Try to equip one plane from each column and row
    2. For example: ɑ/A3 + β/B1 + γ/B2
    • This also applies to ships that carry multiple plane types in normal setups.
  • Other Ship Types:
    • As only one seaplane is generally equipped on a ship, pick γ>β>ɑ and then the highest bonus among groups A or/and B depending on the node.

  • For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus.
    • Equipping a second gear from the same group will not provide any additional bonus.
    • The bonus groups stack with each other.
  • Do not confuse the balloon mechanic fleet-wide buff with this event bonus that only buffs the individual ship equipped with it.
Equipment Node I
Group 1
Barrage Balloon
Landing Craft
Amphibious Vehicle
Large Caliber Main Gun
Barrage BalloonBarrage Balloon
Toku DLC + 11thToku Daihatsu Landing Craft + 11th Tank Regiment
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Ka-Mi tankSpecial Type 2 Amphibious Tank
Ka-TsuSpecial Type 4 Amphibious Tank
14inch/45 Twin Gun14inch/45 Twin Gun Mount
14inch/45 Triple Gun14inch/45 Triple Gun Mount
1.03x
Group 2
Landing Craft
Amphibious Vehicle
Toku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
M4A1 DDM4A1 DD
Ka-Tsu KaiSpecial Type 4 Amphibious Tank Kai
1.07x
Group 3
Landing Craft Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J ?
  • There is no bonus on the boss node.
source: [3]

Map Overview

E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase.

  • 2 LBAS are available on this map:
    • Only 1 can be set on Sortie, the other being limited to Defense,
  • This map uses 1 lock:
    • Summer 2024 Event Tag 1.png Home Fleet (reused in E-2 & E-3)

Phase 0.3: Unlock The Second Starting Point

The following steps have to be performed to unlock the second gimmick phase.

C2 F H
Hard S x2 Reach x2 Reach x2
Medium S? Reach Reach
Easy S? Reach Reach
Casual ? ? ?

  • Single Fleet: 0-1 CV, CL, 4 DD Summer 2024 Event Tag 1.png
  • Route: 1 A B C C2
  • The CV can be a throwaway as they will not be used in the main phase.
  • Have DD setup for ASW if B is an issue.
  • LBAS Range to C2 is 7. There is no air power at the node.

  • Refer to C2 for fleet composition
  • Route: 1 A B C C1 E F

  • Refer to C2 for fleet composition
  • Route: 1 A B C C1 E G H
  • If a ship taiha at this node, continue trying to reach H as this is an end node, and no combat is present.

Phase 0.6: Unlock The Boss

The following steps have to be performed to unlock the boss.

B L K LBAS
Hard S S x2 S AS
Medium A S? x2 - AS
Easy - A? x2 - AS
Casual - B x2 - AS

  • Single Fleet: CV, CL, 4 DD Summer 2024 Event Tag 1.png
  • Route: 1 A B
  • Bringing ASW is required to clear the node.

  • Single Fleet: 1 BB, 1 CL, 4 DD Summer 2024 Event Tag 1.png
  • Route: 2 J G K L
  • Comp is similar to the Boss killing comp used for Phase 1.
  • Bringing ASW is required to clear K.

  • This can be achieved while running through other nodes by having LBAS set on air defense.

  • CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach B.

Phase 1: Boss HP

  • Single Fleet: 1 (F)BB, 1 CVL, 1 CL, 2 DD, 1 AV (Fast Fleet) Summer 2024 Event Tag 1.png
  • Route: 1 A B C C2 L M

  • Single Fleet: 1 (F)BB, 1 CL, 4 DD (Fast Fleet) Summer 2024 Event Tag 1.png
  • Route: 2 J G L M

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Enemy Compositions

Summer 2024 Event/E-1/Enemy comps

Ship Drops

Summer 2024 Event/E-1/Ship drops

Summer 2024 EventSummer 2024 Event Banner.png
Time until the 2nd Stage Operations release:

Approximate time until event's end:
(~mid-September [5])

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 TBA


Trivia

  • M Node is Brest, during WW2 it was the home port for the French Navy and was where the famous Force de Raid was based and sortied from until their transfer to Mers El Kebir during the French capitulation. Then it fell under German control and was used from 1941 as the dock and home port for the German Surface fleet including Scharnhorst, Gneisenau, Prinz Eugen, U-Boats, S-Boats, and more. It was also the site of a major engagement named "Battle for Brest" which lasted more than 2 months and resulted in massive destruction of the city.
  • B Node is in the area of the Celtic Sea. During WW2 this site was a common area passed by merchant shipping and also a hunting ground for German U-Boats which could explain the abyssal submarine presence in the node.
  • F Node is in Plymouth which is a major Naval Port in Great Britain. In the context of Operation Catapult, it was also the site of an incident wherein the British Forces forcefully boarded the French Vessels that escaped the Fall of France that were docked there. This led to the death of several French and Royal Navy personnel. The same happened in Portsmouth and Alexandria. This seizing of French Vessels was part of the lead-up to the Attack on Mers El Kebir.
  • H Node is Portsmouth a major port and base for the Royal Navy during WW2 and launch point for major Operations in the English Channel, Atlantic, and Normandy as well as a prime target for the German Forces during the war resulting in multiple raids on the port city.
  • I Node is in the area of Le Touquet, which was originally an area where the Allied Forces were stationed until the Fall of France. Under German occupation, it became a garrison and was a staging ground for Operation Sealion. It also boasted extensive German bunkers and fortifications which could explain the presence of Abyssal Pillbox Imps. It was also the target for diversion operations such as Operation Starkey and Operation Glimmer.
  • K Node is around the Channel Isles: Jersey and Guernsey which were occupied by the Germans and had immense fortifications as well as constant German surface and subsurface patrols. Which could explain the abyssal Submarines.
  • Nodes G and J are on the English Channel, during WW2 this was patrolled by German surface and subsurface forces along with the threat of Air Raids from German Aibases in Northern France. These were a common threat for Merchant Shipping and Allied Forces until the Invasion of Normandy.
  • AirBase in Southern England is situated around London. This could be any number of Airfields such as Hendon, Northol, Fairlop, Heston, Croydon, Biggin Hill, Kenley, Hornchurch, or Gravesend.