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Modernization

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Revision as of 11:34, 16 September 2024 by Jigaraphale (talk | contribs) (→‎Overview)
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Moderniztion intro01.jpg

Modernization is used to increase the Stats of a given ship, namely, the firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, armor Armor, HP Health, ASW Anti-Submarine Warfare, and Luck Luck. 1 to 5 other ship girls are required in order to perform a Modernization.

  • This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.

How To Modernize

  1. Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
  2. Select a ship girl to be placed in a modernization slot.
  3. Stats that will be improved will turn blue and show the potential maximum improvement.
    • HP, ASW, and Luck will just display a blue up arrow.
  4. Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
    • The button will be greyed out if the ship girl cannot be modernized any further.

Overview

  • Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
    • HP, ASW, and luck modernization upgrades are carried over.
  • Equipment on a ship girl used for modernization will be lost.
    • Remember to remove valuable equipment before using a ship girl as modernization fodder.
  • Stats cannot be increased beyond certain caps.
    • For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
    • For HP, it is +2, and may be capped lower after marriage HP gains;
    • For ASW, it is +9 for ships with a base ASW stat, 0 otherwise.
  • Locking ship girls will prevent them from showing up as modernization fodder.

General Modernization

This applies to firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, and armor Armor. The formula for bonus stats from Modernization to these stats is:

Modernization Stat Formula
[math]\displaystyle{ \begin{align} \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor \end{align} }[/math]
With
  • [math]\displaystyle{ \text{Stat}_\text{input} }[/math] the stat increase displayed on the Modernization menu.
Notes
  • There is a fixed 50/50 chance of success/failure.
  • Success/failure is calculated independently per stat.
    • This means that it is possible for one stat to succeed and another to fail.
  • Successes are capped by the cap of the respective stat.
    • This can change the modernization efficiency listed below.
  • For maximum gains, it is better to spam multiple +5 modernizations.
General Modernization Chart
Input Value 1 2 3 4 5 6 7 8 9 10 11 12
Success 1 2 3 5 6 7 8 9 11 12 13 14
Failure 0 1 2 2 3 4 5 5 6 6 7 7
Efficiency %[1] 50 75 83.3 87.5 90 83.3 85.7 87.5 88.9 90 86.4 87.5
Input Value 13 14 15 16 17 18 19 20 21 22 23 24
Success 17 18 19 20 21 23 24 25 26 27 29 30
Failure 8 8 9 9 10 11 11 12 12 13 14 14
Efficiency 88.5 89.3 90 87.5 88.2 88.9 89.5 90 88.1 88.6 89.1 89.6
Input Value 25 26 27 28 29 30 31 32 33 34 35 36[2]
Success 30 31 32 33 35 36 37 38 39 41 42 -
Failure 15 15 16 17 17 18 18 19 20 20 21 -
Efficiency 90 88.5 88.9 89.3 89.7 90 88.7 89.1 89.4 89.7 90 -
  1. Calculated as the weighted expected value for a given input.
  2. Currently impossible to achieve.

Special Modernizations

When using certain ships, it is additionally possible to modernize HP Health, ASW Anti-Submarine Warfare, and Luck Luck.

Special Modernization Chart
Ships used as fodder Modernization get Affected ships Notes
Maruyu +1.2 Luck All 5 Maruyu Kai should always be used at once
Maruyu Kai +1.6 Luck
1 DE +1/2 Anti-Submarine Warfare /or/ +1/2 Luck All for Luck & Health
All with initial base Anti-Submarine Warfare for Anti-Submarine Warfare
Using higher-level DE increases the chance of gaining +2 of a stat
2 DE of different classes
2 same DE
2 different DE of the same class +1/2 Health /or/ +1/2 Luck
Pumpkins +1/2/3 Luck All Requires the use of duplicates or same class ships to gain more luck
Kamoi +1/2 Health Only Mizuho, Kamoi, Agano-class, Yamato-class +30% per base AV/AO
+40% per Kai+ AV/AO
Mizuho +1/2 Health Only Mizuho, Kamoi
Notes
  • It is unclear if using more than 2 DE is taken into account. If it is, the speculated working is:
    • Using 4 DE will count as 2 pairs,
    • Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.

Luck Modernization

Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.

Notes
  • Modernization success is guaranteed if using 5 Maruyu.
    • This is why it is very important to remodel her to Kai before using her as modernization fodder.
  • Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.

Maruyu

A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:

Maruyu Luck Modernization Chart
Success/Failure
(Expected Result)
Base Remodel
0 1 2 3 4 5
Kai Remodel 0 - 2/1
(1.2)
3/2
(2.4)
4/3
(3.6)
5/4
(4.8)
6/-
(6.0)
1 2/1
(1.6)
3/2
(2.8)
4/-
(4.0)
6/5
(5.2)
7/6
(6.4)
-
2 4/3
(3.2)
5/4
(4.4)
6/5
(4.6)
7/6
(6.8)
- -
3 5/4
(4.8)
6/-
(6.0)
8/7
(7.2)
- - -
4 7/6
(6.4)
8/7
(7.6)
- - - -
5 8/-
(8.0)
- - - - -

Coastal Defense (DE)

DE have a chance of granting +1 luck when used alone or in pairs.

  • For single DE:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding,
  • [math]\displaystyle{ \text{X}_\text{Rate} }[/math] either the ASW or HP modding rate from the below formulas.

Notably:

  • +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
  • +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
  • If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
    • In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.

Pumpkins

It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.

  • See here for more details.

ASW Modernization

ASW increase is capped at +9. Currently, DEs are the only way to modernize ASW.

  • Modernization is only possible for ships that already have some base ASW stats.
  • Modernization will fail if the ship girl is at the ASW cap.
    • Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).

Using single or a pair of DE that are not different DE of a same class will guarantee +1 ASW or +1 Luck.

  • Using pairs of different DE from the same class will also guarantee +1 ASW or +1 Luck if the ship is already at max HP.
  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.

The ASW mod success rate compared to the Luck mode is approximately as follows [1]:

  • For single DE:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
  • Notably :
    • If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
    • Using two DE pairs with a level total at 180+ has a chance of +2 ASW.

HP Modernization

HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP.

For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:


Using pairs of different DE from the same class will guarante +1 HP or +1 Luck.

  • If the ship is already at max HP, this will instead guarantee +1 ASW or +1 Luck.
  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
  • The HP mod success rate compared to the Luck mode is approximately as follows [2]:
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • Notably :
    • If both DE are Lv 1, the rate is about 30 %,
    • If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [3][4].


Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships.

  • Mizuho: Mizuho and Kamoi.
  • Kamoi: Mizuho, Kamoi, Agano-class, and Yamato-class.
  • Kamoi and Mizuho are not interchangeable.
  • Mizuho or Kamoi must be used in pairs to trigger HP modding,
  • The HP mod success rate compared to the Luck mode is as follows :
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{b} }[/math] the number of AV/AO on base form,
  • [math]\displaystyle{ \text{N}_\text{K} }[/math] the number of AV/AO on Kai+ form.

Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).

See Also