• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Modernization"

From Kancolle Wiki
Jump to navigation Jump to search
m (Formulation fixes)
 
(52 intermediate revisions by 5 users not shown)
Line 1: Line 1:
''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
+
{{PortMechanicsPortal}}
 
 
=Introduction=
 
 
[[file:moderniztion_intro01.jpg|300px|right]]
 
[[file:moderniztion_intro01.jpg|300px|right]]
Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
+
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 
+
*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
=How To Modernise=
 
  
 +
=How To Modernize=
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
 
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
 
+
# Stats that will be improved will turn blue and show the potential maximum improvement.
# Stats that will be improved will turn blue and show you the potential maximum improvement.
+
#* HP, ASW, and Luck will just display a blue up arrow.
 
+
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
#* HP, ASW and Luck will just display a blue up arrow.
+
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
 
# Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
 
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
  
 
=Overview=
 
=Overview=
 
+
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
* Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]].
+
** HP, ASW, and luck modernization upgrades are carried over.
** HP, ASW and luck modernisation upgrades are carried over.
+
* Equipment on a ship girl used for modernization will be lost.
* Equipment on a ship girl used for modernisation will be lost.
+
** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder.
** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder.
+
* Stats cannot be increased beyond certain caps.
* You cannot increase stats beyond certain caps.
+
** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 
 
** For HP, it is '''+2'''.
 
** For HP, it is '''+2'''.
 
** For ASW, it is '''+9'''.
 
** For ASW, it is '''+9'''.
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder.
+
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
 
 
=General Modernisation=
 
 
 
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
 
 
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
 
 
 
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
 
  
'''Important Notes'''
+
=General Modernization=
* There is a fixed 50/50 chance of success/failure.
+
This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is:
* Success/failiure is calculated '''independently per stat'''.
+
{{Formula
** This means that it is possible for one stat to succeed and another fail.
+
|Title=Modernization Stat Formula
 +
|Math=\begin{align}
 +
\text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\
 +
\text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor
 +
\end{align}
 +
|Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu.
 +
|Notes=There is a fixed 50/50 chance of success/failure.
 +
* Success/failure is calculated '''independently per stat'''.
 +
** This means that it is possible for one stat to succeed and another to fail.
 
* Successes are capped by the cap of the respective stat.
 
* Successes are capped by the cap of the respective stat.
** This can change the modernisation efficiency listed below.
+
** This can change the modernization efficiency listed below.
* For maximum gains, it is better to spam multiple +5 modernisations.
+
* For maximum gains, it is better to spam multiple +5 modernizations.
 +
}}
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|+General Modernisation Chart
+
|+General Modernization Chart
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
+
!Input Value
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
+
!Success
 +
|1||2||3||5||6||7||8||9||11||12||13||14
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
+
!Failure
 +
| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
+
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 +
| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
+
!Input Value
 +
!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
+
!Success
 +
| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
+
!Failure
 +
| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
+
!Efficiency
 +
| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
+
!Input Value
 +
!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref>
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
+
!Success
 +
| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
+
!Failure
 +
| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
+
!Efficiency
|-
+
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
|}<references/>
+
|}
 +
<references/>
 +
{{Clear}}
  
{{Clear}}
+
=Special Modernizations=
 +
When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}.
  
=Luck Modernisation=
+
{|class="wikitable" style="text-align:center"
 +
|+Special Modernization Chart
 +
!Ships used as fodder
 +
!Modernization get
 +
!Affected ships
 +
!Notes
 +
|-
 +
![[Maruyu]]
 +
| +1.2 {{Luck}}
 +
|rowspan=2|All
 +
|rowspan=2|5 Maruyu Kai should always be used at once
 +
|-
 +
![[Maruyu Kai]]
 +
| +1.6 {{Luck}}
 +
|-
 +
!1 DE
 +
|rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}}
 +
|rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}}
 +
|rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat
 +
|-
 +
!2 DE of different classes
 +
|-
 +
!2 same DE
 +
|-
 +
!2 different DE of the same class
 +
| +1/2 {{HP}} /or/ +1/2 {{Luck}}
 +
|-
 +
![[Pumpkin]]s
 +
| +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck
 +
|-
 +
![[Kamoi]]
 +
| +1/2 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}}
 +
|rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO
 +
|-
 +
![[Mizuho]]
 +
| +1/2 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]]
 +
|}
 +
;Notes
 +
*Using 4 DE will count as 2 pairs,
 +
*Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
  
Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.'''  
+
==Luck Modernization==
 +
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
  
'''Important Notes'''
+
;Notes
* Modernisation success is '''guaranteed''' if using 5 Maruyu.
+
* Modernization success is '''guaranteed''' if using 5 Maruyu.
** This is why it is very important to remodel her to Kai before using her as modernisation fodder.
+
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
* Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP.
+
* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
  
 
===Maruyu===
 
===Maruyu===
 +
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
  
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
+
{|class="wikitable" style="text-align:center"
 
+
|+Maruyu Luck Modernization Chart
{| class="wikitable" style="text-align:center;"
+
!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
|+Maruyu Luck Modernisation Chart
+
!colspan=6|Base Remodel
!style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
 
!style="background-color:#99CCFF;" colspan="6"| Base Remodel
 
 
|-
 
|-
!style="background-color:#99CCFF;"| 0
+
! 0!! 1!! 2!! 3!! 4!! 5
!style="background-color:#99CCFF;"| 1
 
!style="background-color:#99CCFF;"| 2
 
!style="background-color:#99CCFF;"| 3
 
!style="background-color:#99CCFF;"| 4
 
!style="background-color:#99CCFF;"| 5
 
 
|-
 
|-
| rowspan="6"| Kai Remodel
+
! rowspan=6| Kai Remodel
| 0
+
! 0
| -
+
| -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0)
| 2/1<br>(1.2)
 
| 3/2<br>(2.4)
 
| 3/4<br>(3.6)
 
| 5/4<br>(4.8)
 
| 6/-<br>(6.0)
 
 
|-
 
|-
| 1
+
! 1
| 2/1<br>(1.6)
+
| 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| -
| 3/2<br>(2.8)
 
| 4/-<br>(4.0)
 
| 6/5<br>(5.2)
 
| 7/6<br>(6.4)
 
| -
 
 
|-
 
|-
| 2
+
! 2
| 4/3<br>(3.2)
+
| 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| -
| 5/4<br>(4.4)
 
| 6/5<br>(4.6)
 
| 7/6<br>(6.8)
 
| -
 
| -
 
 
|-
 
|-
| 3
+
! 3
| 5/4<br>(4.8)
+
| 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| -
| 6/-<br>(6.0)
 
| 8/7<br>(7.2)
 
| -
 
| -
 
| -
 
 
|-
 
|-
| 4
+
! 4
| 7/6<br>(6.4)
+
| 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| -
| 8/7<br>(7.6)
 
| -
 
| -
 
| -
 
| -
 
|-
 
| 5
 
| 8/-<br>(8.0)
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 +
! 5
 +
| 8/-<br>(8.0)|| -|| -|| -|| -|| -
 +
|}
 +
 +
===Coastal Defense (DE)===
 +
DE have a chance of granting '''+1''' luck when used alone or in pairs.
 +
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math>
 +
|}
 +
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math>
 +
|}
 +
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding,
 +
*<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas.
 +
 +
Notably:
 +
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 +
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
 +
* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
 +
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
 +
 +
===[[Pumpkin]]s===
 +
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
 +
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
 +
 +
==ASW Modernization==
 +
ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW.
 +
* Modernization is only possible for ships that already have some base [[ASW]] stats.
 +
* Modernization will fail if the ship girl is at the ASW cap.
 +
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 +
 +
Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]].
 +
*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
 +
The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math>
 
|}
 
|}
  
===Destroyer Escorts===
+
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math>
 +
|}
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding.
 +
*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
 +
*Notably :
 +
** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
 +
** Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
  
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
+
==HP Modernization==
 +
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
  
* +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
+
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
* +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades.
+
* Capped at +1 after marriage:
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
+
** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base)
 +
** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base)
 +
** AO: [[Hayasui]] (base)
 +
* No HP modernization kept:
 +
** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]]
 +
** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]],
 +
** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base)
 +
** AO: [[Hayasui Kai]],
  
=ASW Modernisation=
 
  
Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
+
Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]].
 +
* It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
 +
*The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math>
 +
|}
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding.
 +
*Notably :
 +
**If both DE are Lv 1, the rate is about 30 %,
 +
**If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
  
* +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.
 
** This chance is independent of the HP/Luck gain.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
* ASW increase is capped at '''+9'''.
 
* Modernisation will fail if the ship girl is at the ASW cap.
 
** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 
  
=HP Modernisation=
+
[[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships.
 +
* '''Mizuho''': [[Mizuho]] and [[Kamoi]].
 +
* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
 +
* Kamoi and Mizuho are '''not interchangeable'''.
 +
*
 +
*The HP mod success rate compared to the Luck mode is as follows :
  
HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{b}</math> the number of AV/AO on base form,
 +
*<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
 +
Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
  
* +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
 
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
 
** It's been observed that the higher the total level of two DEs used for modernization, the higher chance you will get +1 HP. If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), you can get 90% +1 HP [https://twitter.com/Matsu_class_DD/status/1188450823769968641]
 
* The success rate for modernisation using AV/AO can be increased by adding more duplicates.
 
** +30% per base AV
 
** +40% per Kai AV
 
** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
 
* For '''unmarried''' ships, HP can always be increased by a maximum of 2 points.. Exceptions for [[Marriage|'''married''']] ships are:
 
** Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].
 
** No HP modernization kept: [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Bismarck]], [[Littorio|Littorio/Italia]], [[Musashi]] (not Kai 2), [[Mutsu|Mutsu Kai]], [[Nagato|Nagato Kai/Kai Ni]], [[Nelson|Nelson Kai]], [[Richelieu]], [[Roma|Roma/Kai]], and [[Yamato]].
 
* AV/AO can only be used to increase the HP of certain ships.
 
** Mizuho: [[Mizuho]], [[Kamoi]].
 
** Kamoi: [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]], [[:Category:Yamato Class|Yamato-class]].
 
** Kamoi and Mizuho are not interchangeable
 
 
=See Also=
 
=See Also=
[[Modernization/Tables]]<br>
+
*[[Stats]]
[[Help:Modernization|Modernization Priority]]<br>
+
*[[Help:Modernization|Modernization Priority]]
 +
*[[Marriage]]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 16:42, 23 June 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Moderniztion intro01.jpg

Modernization is used to increase the Stats of a given ship, namely, the firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, armor Armor, HP Health, ASW Anti-Submarine Warfare, and Luck Luck. 1 to 5 other ship girls are required in order to perform a Modernization.

  • This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.

How To Modernize

  1. Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
  2. Select a ship girl to be placed in a modernization slot.
  3. Stats that will be improved will turn blue and show the potential maximum improvement.
    • HP, ASW, and Luck will just display a blue up arrow.
  4. Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
    • The button will be greyed out if the ship girl cannot be modernized any further.

Overview

  • Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
    • HP, ASW, and luck modernization upgrades are carried over.
  • Equipment on a ship girl used for modernization will be lost.
    • Remember to remove valuable equipment before using a ship girl as modernization fodder.
  • Stats cannot be increased beyond certain caps.
    • For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
    • For HP, it is +2.
    • For ASW, it is +9.
  • Locking ship girls will prevent them from showing up as modernization fodder.

General Modernization

This applies to firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, and armor Armor. The formula for bonus stats from Modernization to these stats is:

Modernization Stat Formula
[math]\displaystyle{ \begin{align} \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor \end{align} }[/math]
With
  • [math]\displaystyle{ \text{Stat}_\text{input} }[/math] the stat increase displayed on the Modernization menu.
Notes
  • There is a fixed 50/50 chance of success/failure.
  • Success/failure is calculated independently per stat.
    • This means that it is possible for one stat to succeed and another to fail.
  • Successes are capped by the cap of the respective stat.
    • This can change the modernization efficiency listed below.
  • For maximum gains, it is better to spam multiple +5 modernizations.
General Modernization Chart
Input Value 1 2 3 4 5 6 7 8 9 10 11 12
Success 1 2 3 5 6 7 8 9 11 12 13 14
Failure 0 1 2 2 3 4 5 5 6 6 7 7
Efficiency %[1] 50 75 83.3 87.5 90 83.3 85.7 87.5 88.9 90 86.4 87.5
Input Value 13 14 15 16 17 18 19 20 21 22 23 24
Success 17 18 19 20 21 23 24 25 26 27 29 30
Failure 8 8 9 9 10 11 11 12 12 13 14 14
Efficiency 88.5 89.3 90 87.5 88.2 88.9 89.5 90 88.1 88.6 89.1 89.6
Input Value 25 26 27 28 29 30 31 32 33 34 35 36[2]
Success 30 31 32 33 35 36 37 38 39 41 42 -
Failure 15 15 16 17 17 18 18 19 20 20 21 -
Efficiency 90 88.5 88.9 89.3 89.7 90 88.7 89.1 89.4 89.7 90 -
  1. Calculated as the weighted expected value for a given input.
  2. Currently impossible to achieve.

Special Modernizations

When using certain ships, it is additionally possible to modernize HP Health, ASW Anti-Submarine Warfare, and Luck Luck.

Special Modernization Chart
Ships used as fodder Modernization get Affected ships Notes
Maruyu +1.2 Luck All 5 Maruyu Kai should always be used at once
Maruyu Kai +1.6 Luck
1 DE +1/2 Anti-Submarine Warfare /or/ +1/2 Luck All for Luck & Health
All with initial base Anti-Submarine Warfare for Anti-Submarine Warfare
Using higher-level DE increases the chance of gaining +2 of a stat
2 DE of different classes
2 same DE
2 different DE of the same class +1/2 Health /or/ +1/2 Luck
Pumpkins +1/2/3 Luck All Requires the use of duplicates or same class ships to gain more luck
Kamoi +1/2 Health Only Mizuho, Kamoi, Agano-class, Yamato-class +30% per base AV/AO
+40% per Kai+ AV/AO
Mizuho +1/2 Health Only Mizuho, Kamoi
Notes
  • Using 4 DE will count as 2 pairs,
  • Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.

Luck Modernization

Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.

Notes
  • Modernization success is guaranteed if using 5 Maruyu.
    • This is why it is very important to remodel her to Kai before using her as modernization fodder.
  • Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.

Maruyu

A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:

Maruyu Luck Modernization Chart
Success/Failure
(Expected Result)
Base Remodel
0 1 2 3 4 5
Kai Remodel 0 - 2/1
(1.2)
3/2
(2.4)
4/3
(3.6)
5/4
(4.8)
6/-
(6.0)
1 2/1
(1.6)
3/2
(2.8)
4/-
(4.0)
6/5
(5.2)
7/6
(6.4)
-
2 4/3
(3.2)
5/4
(4.4)
6/5
(4.6)
7/6
(6.8)
- -
3 5/4
(4.8)
6/-
(6.0)
8/7
(7.2)
- - -
4 7/6
(6.4)
8/7
(7.6)
- - - -
5 8/-
(8.0)
- - - - -

Coastal Defense (DE)

DE have a chance of granting +1 luck when used alone or in pairs.

  • For single DE:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding,
  • [math]\displaystyle{ \text{X}_\text{Rate} }[/math] either the ASW or HP modding rate from the below formulas.

Notably:

  • +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
  • +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
  • If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
    • In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.

Pumpkins

It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.

  • See here for more details.

ASW Modernization

ASW increase is capped at +9. Currently, DEs are the only way to modernize ASW.

  • Modernization is only possible for ships that already have some base ASW stats.
  • Modernization will fail if the ship girl is at the ASW cap.
    • Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).

Using single or a pairs of DE that are not different DE of a same class will guarante +1 ASW or +1 Luck.

  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.

The ASW mod success rate compared to the Luck mode is approximately as follows [1]:

  • For single DE:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
  • Notably :
    • If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
    • Using two DE pairs with a level total at 180+ has a chance of +2 ASW.

HP Modernization

HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.

For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:


Using pairs of different DE from the same class will guarante +1 HP or +1 Luck.

  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
  • The HP mod success rate compared to the Luck mode is approximately as follows [2]:
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • Notably :
    • If both DE are Lv 1, the rate is about 30 %,
    • If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [3][4].


Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships.

[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{b} }[/math] the number of AV/AO on base form,
  • [math]\displaystyle{ \text{N}_\text{K} }[/math] the number of AV/AO on Kai+ form.

Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).

See Also