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Difference between revisions of "Modernization"
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[[file:moderniztion_intro01.jpg|300px|right]] | [[file:moderniztion_intro01.jpg|300px|right]] | ||
− | + | Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization. | |
− | + | *''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.'' | |
− | |||
+ | =How To Modernize= | ||
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. | # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. | ||
− | |||
# Select a ship girl to be placed in a modernization slot. | # Select a ship girl to be placed in a modernization slot. | ||
− | + | # Stats that will be improved will turn blue and show the potential maximum improvement. | |
− | # Stats that will be improved will turn blue and show | + | #* HP, ASW, and Luck will just display a blue up arrow. |
− | + | # Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. | |
− | #* HP, ASW and Luck will just display a blue up arrow. | + | #* The button will be greyed out if the ship girl cannot be modernized any further. |
− | |||
− | # Once | ||
− | #* | ||
=Overview= | =Overview= | ||
− | + | * Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]]. | |
− | * | + | ** HP, ASW, and luck modernization upgrades are carried over. |
− | ** HP, ASW and luck | + | * Equipment on a ship girl used for modernization will be lost. |
− | * Equipment on a ship girl used for | + | ** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder. |
− | ** Remember to '''remove valuable equipment''' before using a ship girl as | + | * Stats cannot be increased beyond certain caps. |
− | * | + | ** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps. |
− | ** For firepower, torpedo, AA, | ||
** For HP, it is '''+2'''. | ** For HP, it is '''+2'''. | ||
** For ASW, it is '''+9'''. | ** For ASW, it is '''+9'''. | ||
− | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as | + | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder. |
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− | |||
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− | + | =General Modernization= | |
− | + | This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is: | |
− | * Success/ | + | {{Formula |
− | ** This means that it is possible for one stat to succeed and another fail. | + | |Title=Modernization Stat Formula |
+ | |Math=\begin{align} | ||
+ | \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ | ||
+ | \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor | ||
+ | \end{align} | ||
+ | |Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu. | ||
+ | |Notes=There is a fixed 50/50 chance of success/failure. | ||
+ | * Success/failure is calculated '''independently per stat'''. | ||
+ | ** This means that it is possible for one stat to succeed and another to fail. | ||
* Successes are capped by the cap of the respective stat. | * Successes are capped by the cap of the respective stat. | ||
− | ** This can change the | + | ** This can change the modernization efficiency listed below. |
− | * For maximum gains, it is better to spam multiple +5 | + | * For maximum gains, it is better to spam multiple +5 modernizations. |
+ | }} | ||
− | {| class="wikitable" style="text-align:center | + | {|class="wikitable" style="text-align:center" |
− | |+General | + | |+General Modernization Chart |
− | + | !Input Value | |
+ | !1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12 | ||
|- | |- | ||
− | + | !Success | |
+ | |1||2||3||5||6||7||8||9||11||12||13||14 | ||
|- | |- | ||
− | + | !Failure | |
+ | | 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7 | ||
|- | |- | ||
− | + | !Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref> | |
+ | | 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5 | ||
|- | |- | ||
− | + | !Input Value | |
+ | !13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24 | ||
|- | |- | ||
− | + | !Success | |
+ | | 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30 | ||
|- | |- | ||
− | + | !Failure | |
+ | | 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14 | ||
|- | |- | ||
− | + | !Efficiency | |
+ | | 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6 | ||
|- | |- | ||
− | + | !Input Value | |
+ | !25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref> | ||
|- | |- | ||
− | + | !Success | |
+ | | 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || - | ||
|- | |- | ||
− | + | !Failure | |
+ | | 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || - | ||
|- | |- | ||
− | + | !Efficiency | |
− | | | + | | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - |
− | + | |} | |
− | + | <references/> | |
{{Clear}} | {{Clear}} | ||
− | =Luck | + | =Special Modernizations= |
+ | When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. | ||
− | Luck can be | + | {|class="wikitable" style="text-align:center" |
+ | |+Special Modernization Chart | ||
+ | !Ships used as fodder | ||
+ | !Modernization get | ||
+ | !Affected ships | ||
+ | !Notes | ||
+ | |- | ||
+ | ![[Maruyu]] | ||
+ | | +1.2 {{Luck}} | ||
+ | |rowspan=2|All | ||
+ | |rowspan=2|5 Maruyu Kai should always be used at once | ||
+ | |- | ||
+ | ![[Maruyu Kai]] | ||
+ | | +1.6 {{Luck}} | ||
+ | |- | ||
+ | !1 DE | ||
+ | |rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}} | ||
+ | |rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}} | ||
+ | |rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat | ||
+ | |- | ||
+ | !2 DE of different classes | ||
+ | |- | ||
+ | !2 same DE | ||
+ | |- | ||
+ | !2 different DE of the same class | ||
+ | | +1/2 {{HP}} /or/ +1/2 {{Luck}} | ||
+ | |- | ||
+ | ![[Pumpkin]]s | ||
+ | | +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck | ||
+ | |- | ||
+ | ![[Kamoi]] | ||
+ | | +1/2 {{HP}} | ||
+ | |Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}} | ||
+ | |rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO | ||
+ | |- | ||
+ | ![[Mizuho]] | ||
+ | | +1/2 {{HP}} | ||
+ | |Only [[Mizuho]], [[Kamoi]] | ||
+ | |} | ||
+ | ;Notes | ||
+ | *Using 4 DE will count as 2 pairs, | ||
+ | *Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship. | ||
+ | |||
+ | ==Luck Modernization== | ||
+ | Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.''' | ||
− | + | ;Notes | |
− | * | + | * Modernization success is '''guaranteed''' if using 5 Maruyu. |
− | ** This is why it is very important to remodel her to Kai before using her as | + | ** This is why it is very important to remodel her to Kai before using her as modernization fodder. |
− | * Maruyu is the easiest and most efficient method to | + | * Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''. |
===Maruyu=== | ===Maruyu=== | ||
+ | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results: | ||
− | + | {|class="wikitable" style="text-align:center" | |
− | + | |+Maruyu Luck Modernization Chart | |
− | {| class="wikitable" style="text-align:center | + | !rowspan=2 colspan=2|Success/Failure<br>(Expected Result) |
− | |+Maruyu Luck | + | !colspan=6|Base Remodel |
− | ! | ||
− | ! | ||
|- | |- | ||
− | ! | + | ! 0!! 1!! 2!! 3!! 4!! 5 |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | + | ! rowspan=6| Kai Remodel | |
− | + | ! 0 | |
− | | - | + | | -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0) |
− | | 2/1<br>(1.2) | ||
− | | 3/2<br>(2.4) | ||
− | | 3 | ||
− | | 5/4<br>(4.8) | ||
− | | 6/-<br>(6.0) | ||
|- | |- | ||
− | + | ! 1 | |
− | | 2/1<br>(1.6) | + | | 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| - |
− | | 3/2<br>(2.8) | ||
− | | 4/-<br>(4.0) | ||
− | | 6/5<br>(5.2) | ||
− | | 7/6<br>(6.4) | ||
− | | - | ||
|- | |- | ||
− | + | ! 2 | |
− | | 4/3<br>(3.2) | + | | 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| - |
− | | 5/4<br>(4.4) | ||
− | | 6/5<br>(4.6) | ||
− | | 7/6<br>(6.8) | ||
− | | - | ||
− | | - | ||
|- | |- | ||
− | + | ! 3 | |
− | | 5/4<br>(4.8) | + | | 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| - |
− | | 6/-<br>(6.0) | ||
− | | 8/7<br>(7.2) | ||
− | | - | ||
− | | - | ||
− | | - | ||
|- | |- | ||
− | + | ! 4 | |
− | | 7/6<br>(6.4) | + | | 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| - |
− | | 8/7<br>(7.6) | ||
− | | | ||
− | |||
− | | - | ||
− | | | ||
− | |- | ||
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | | - | ||
|- | |- | ||
+ | ! 5 | ||
+ | | 8/-<br>(8.0)|| -|| -|| -|| -|| - | ||
+ | |} | ||
+ | |||
+ | ===Coastal Defense (DE)=== | ||
+ | DE have a chance of granting '''+1''' luck when used alone or in pairs. | ||
+ | |||
+ | *For single DE: | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math> | ||
+ | |} | ||
+ | *For DE pairs: | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math> | ||
|} | |} | ||
− | + | ;With | |
+ | *<math>\text{Lv}</math> the level of the DE used in the modding, | ||
+ | *<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas. | ||
− | + | Notably: | |
+ | * +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class. | ||
+ | * +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing. | ||
+ | * If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck | ||
+ | **In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization. | ||
− | + | ===[[Pumpkin]]s=== | |
− | * | + | It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. |
− | + | *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. | |
− | =ASW | + | ==ASW Modernization== |
+ | ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW. | ||
+ | * Modernization is only possible for ships that already have some base [[ASW]] stats. | ||
+ | * Modernization will fail if the ship girl is at the ASW cap. | ||
+ | ** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). | ||
− | + | Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]]. | |
+ | *It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW. | ||
+ | The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]: | ||
+ | *For single DE: | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math> | ||
+ | |} | ||
− | * + | + | *For DE pairs: |
− | * | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | ** | + | |valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math> |
− | ** Using two | + | |} |
− | + | ;With | |
− | + | *<math>\text{Lv}</math> the level of the DE used in the modding. | |
− | + | *<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula. | |
+ | *Notably : | ||
+ | ** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %. | ||
+ | ** Using two DE pairs with a level total at 180+ has a chance of +2 ASW. | ||
− | =HP | + | ==HP Modernization== |
+ | HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. | ||
− | HP can be increased by | + | For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are: |
+ | * Capped at +1 after marriage: | ||
+ | ** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base) | ||
+ | ** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base) | ||
+ | ** AO: [[Hayasui]] (base) | ||
+ | * No HP modernization kept: | ||
+ | ** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]] | ||
+ | ** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]], | ||
+ | ** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base) | ||
+ | ** AO: [[Hayasui Kai]], | ||
− | + | ||
− | * | + | Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]]. |
− | * The success rate | + | * It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. |
− | + | *The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]: | |
− | ** | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | ** If the | + | |valign="center"| <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math> |
− | * | + | |} |
− | + | ;With | |
− | + | *<math>\text{Lv}</math> the level of the DE used in the modding. | |
− | + | *Notably : | |
− | + | **If both DE are Lv 1, the rate is about 30 %, | |
− | * | + | **If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281]. |
− | * | + | |
+ | |||
+ | [[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships. | ||
+ | * '''Mizuho''': [[Mizuho]] and [[Kamoi]]. | ||
+ | * '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}. | ||
+ | * Kamoi and Mizuho are '''not interchangeable'''. | ||
+ | *Mizuho or Kamoi must be used in pairs to trigger HP modding, | ||
+ | *The HP mod success rate compared to the Luck mode is as follows : | ||
+ | |||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math> | ||
+ | |} | ||
+ | ;With | ||
+ | *<math>\text{N}_\text{b}</math> the number of AV/AO on base form, | ||
+ | *<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form. | ||
+ | Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP). | ||
=See Also= | =See Also= | ||
− | [[ | + | *[[Stats]] |
− | [[Help:Modernization|Modernization Priority]] | + | *[[Help:Modernization|Modernization Priority]] |
+ | *[[Marriage]] | ||
{{Mechanics}} | {{Mechanics}} |
Revision as of 21:01, 25 June 2024
Home Port's Mechanics Portal | ||
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Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
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Stats · Resources · Experience and Rank · Ranking |
Modernization is used to increase the Stats of a given ship, namely, the firepower , torpedo , anti-air , armor , HP , ASW , and Luck . 1 to 5 other ship girls are required in order to perform a Modernization.
- This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.
How To Modernize
- Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
- Select a ship girl to be placed in a modernization slot.
- Stats that will be improved will turn blue and show the potential maximum improvement.
- HP, ASW, and Luck will just display a blue up arrow.
- Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
- The button will be greyed out if the ship girl cannot be modernized any further.
Overview
- Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
- HP, ASW, and luck modernization upgrades are carried over.
- Equipment on a ship girl used for modernization will be lost.
- Remember to remove valuable equipment before using a ship girl as modernization fodder.
- Stats cannot be increased beyond certain caps.
- For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
- For HP, it is +2.
- For ASW, it is +9.
- Locking ship girls will prevent them from showing up as modernization fodder.
General Modernization
This applies to firepower , torpedo , anti-air , and armor . The formula for bonus stats from Modernization to these stats is:
Modernization Stat Formula | |
---|---|
| |
|
Input Value | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Success | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 11 | 12 | 13 | 14 |
Failure | 0 | 1 | 2 | 2 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 |
Efficiency %[1] | 50 | 75 | 83.3 | 87.5 | 90 | 83.3 | 85.7 | 87.5 | 88.9 | 90 | 86.4 | 87.5 |
Input Value | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Success | 17 | 18 | 19 | 20 | 21 | 23 | 24 | 25 | 26 | 27 | 29 | 30 |
Failure | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 14 |
Efficiency | 88.5 | 89.3 | 90 | 87.5 | 88.2 | 88.9 | 89.5 | 90 | 88.1 | 88.6 | 89.1 | 89.6 |
Input Value | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36[2] |
Success | 30 | 31 | 32 | 33 | 35 | 36 | 37 | 38 | 39 | 41 | 42 | - |
Failure | 15 | 15 | 16 | 17 | 17 | 18 | 18 | 19 | 20 | 20 | 21 | - |
Efficiency | 90 | 88.5 | 88.9 | 89.3 | 89.7 | 90 | 88.7 | 89.1 | 89.4 | 89.7 | 90 | - |
Special Modernizations
When using certain ships, it is additionally possible to modernize HP , ASW , and Luck .
Ships used as fodder | Modernization get | Affected ships | Notes |
---|---|---|---|
Maruyu | +1.2 | All | 5 Maruyu Kai should always be used at once |
Maruyu Kai | +1.6 | ||
1 DE | +1/2 /or/ +1/2 | All for & All with initial base for |
Using higher-level DE increases the chance of gaining +2 of a stat |
2 DE of different classes | |||
2 same DE | |||
2 different DE of the same class | +1/2 /or/ +1/2 | ||
Pumpkins | +1/2/3 | All | Requires the use of duplicates or same class ships to gain more luck |
Kamoi | +1/2 | Only Mizuho, Kamoi, Agano-class, Yamato-class | +30% per base AV/AO +40% per Kai+ AV/AO |
Mizuho | +1/2 | Only Mizuho, Kamoi |
- Notes
- Using 4 DE will count as 2 pairs,
- Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
Luck Modernization
Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.
- Notes
- Modernization success is guaranteed if using 5 Maruyu.
- This is why it is very important to remodel her to Kai before using her as modernization fodder.
- Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.
Maruyu
A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:
Success/Failure (Expected Result) |
Base Remodel | ||||||
---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | ||
Kai Remodel | 0 | - | 2/1 (1.2) |
3/2 (2.4) |
4/3 (3.6) |
5/4 (4.8) |
6/- (6.0) |
1 | 2/1 (1.6) |
3/2 (2.8) |
4/- (4.0) |
6/5 (5.2) |
7/6 (6.4) |
- | |
2 | 4/3 (3.2) |
5/4 (4.4) |
6/5 (4.6) |
7/6 (6.8) |
- | - | |
3 | 5/4 (4.8) |
6/- (6.0) |
8/7 (7.2) |
- | - | - | |
4 | 7/6 (6.4) |
8/7 (7.6) |
- | - | - | - | |
5 | 8/- (8.0) |
- | - | - | - | - |
Coastal Defense (DE)
DE have a chance of granting +1 luck when used alone or in pairs.
- For single DE:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv} }[/math] |
- For DE pairs:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%} }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding,
- [math]\displaystyle{ \text{X}_\text{Rate} }[/math] either the ASW or HP modding rate from the below formulas.
Notably:
- +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
- +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
- If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
- In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
Pumpkins
It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.
- See here for more details.
ASW Modernization
ASW increase is capped at +9. Currently, DEs are the only way to modernize ASW.
- Modernization is only possible for ships that already have some base ASW stats.
- Modernization will fail if the ship girl is at the ASW cap.
- Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
Using single or a pairs of DE that are not different DE of a same class will guarante +1 ASW or +1 Luck.
- It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
The ASW mod success rate compared to the Luck mode is approximately as follows [1]:
- For single DE:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math] |
- For DE pairs:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
- [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
- Notably :
- If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
- Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
HP Modernization
HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP.
For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:
- Capped at +1 after marriage:
- No HP modernization kept:
- BB: Nagato Kai/Ni, Mutsu Kai/Ni, Yamato (base), Musashi (base), Nelson Kai, Rodney Kai, Colorado Kai, Maryland Kai, Nevada Kai/Mod.2
- FBB: Bismarck/Kai/Zwei/Drei, Richelieu (base), Littorio/Italia, Roma/Kai, South Dakota Kai, Washington Kai,
- SS(V): I-168 Kai, I-8 (base), I-36 (base), I-400 (base), I-401 (base), Maruyu (base)
- AO: Hayasui Kai,
Using pairs of different DE from the same class will guarante +1 HP or +1 Luck.
- It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
- The HP mod success rate compared to the Luck mode is approximately as follows [2]:
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
- Notably :
Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships.
- Mizuho: Mizuho and Kamoi.
- Kamoi: Mizuho, Kamoi, Agano-class, and Yamato-class.
- Kamoi and Mizuho are not interchangeable.
- Mizuho or Kamoi must be used in pairs to trigger HP modding,
- The HP mod success rate compared to the Luck mode is as follows :
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K} }[/math] |
- With
- [math]\displaystyle{ \text{N}_\text{b} }[/math] the number of AV/AO on base form,
- [math]\displaystyle{ \text{N}_\text{K} }[/math] the number of AV/AO on Kai+ form.
Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
See Also
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