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''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
+
{{PortMechanicsPortal}}
 
 
=Introduction=
 
 
[[file:moderniztion_intro01.jpg|300px|right]]
 
[[file:moderniztion_intro01.jpg|300px|right]]
Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
+
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 
+
*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
=How To Modernise=
 
  
 +
=How To Modernize=
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
 
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
 
+
# Stats that will be improved will turn blue and show the potential maximum improvement.
# Stats that will be improved will turn blue and show you the potential maximum improvement.
+
#* HP, ASW, and Luck will just display a blue up arrow.
 
+
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
#* HP, ASW and Luck will just display a blue up arrow.
+
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
 
# Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
 
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
  
 
=Overview=
 
=Overview=
 
+
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
* Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]].
+
** HP, ASW, and luck modernization upgrades are carried over.
** HP, ASW and luck modernisation upgrades are carried over.
+
* Equipment on a ship girl used for modernization will be lost.
* Equipment on a ship girl used for modernisation will be lost.
+
** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder.
** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder.
+
* Stats cannot be increased beyond certain caps.
* You cannot increase stats beyond certain caps.
+
** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 
 
** For HP, it is '''+2'''.
 
** For HP, it is '''+2'''.
 
** For ASW, it is '''+9'''.
 
** For ASW, it is '''+9'''.
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder.
+
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
 
 
=General Modernisation=
 
 
 
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
 
 
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
 
 
 
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
 
  
'''Important Notes'''
+
=General Modernization=
* There is a fixed 50/50 chance of success/failure.
+
This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is:
* Success/failiure is calculated '''independently per stat'''.
+
{{Formula
** This means that it is possible for one stat to succeed and another fail.
+
|Title=Modernization Stat Formula
 +
|Math=\begin{align}
 +
\text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\
 +
\text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor
 +
\end{align}
 +
|Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu.
 +
|Notes=There is a fixed 50/50 chance of success/failure.
 +
* Success/failure is calculated '''independently per stat'''.
 +
** This means that it is possible for one stat to succeed and another to fail.
 
* Successes are capped by the cap of the respective stat.
 
* Successes are capped by the cap of the respective stat.
** This can change the modernisation efficiency listed below.
+
** This can change the modernization efficiency listed below.
* For maximum gains, it is better to spam multiple +5 modernisations.
+
* For maximum gains, it is better to spam multiple +5 modernizations.
 +
}}
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|+General Modernisation Chart
+
|+General Modernization Chart
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
+
!Input Value
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
+
!Success
 +
|1||2||3||5||6||7||8||9||11||12||13||14
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
+
!Failure
 +
| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
+
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 +
| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
+
!Input Value
 +
!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
+
!Success
 +
| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
+
!Failure
 +
| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
+
!Efficiency
 +
| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
+
!Input Value
 +
!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref>
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
+
!Success
 +
| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
+
!Failure
 +
| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
+
!Efficiency
|-
+
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
|}<references/>
+
|}
 
+
<references/>
 
{{Clear}}
 
{{Clear}}
  
=Luck Modernisation=
+
=Special Modernizations=
 +
When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}.
  
Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.'''  
+
{|class="wikitable" style="text-align:center"
 +
|+Special Modernization Chart
 +
!Ships used as fodder
 +
!Modernization get
 +
!Affected ships
 +
!Notes
 +
|-
 +
![[Maruyu]]
 +
| +1.2 {{Luck}}
 +
|rowspan=2|All
 +
|rowspan=2|5 Maruyu Kai should always be used at once
 +
|-
 +
![[Maruyu Kai]]
 +
| +1.6 {{Luck}}
 +
|-
 +
!1 DE
 +
|rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}}
 +
|rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}}
 +
|rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat
 +
|-
 +
!2 DE of different classes
 +
|-
 +
!2 same DE
 +
|-
 +
!2 different DE of the same class
 +
| +1/2 {{HP}} /or/ +1/2 {{Luck}}
 +
|-
 +
![[Pumpkin]]s
 +
| +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck
 +
|-
 +
![[Kamoi]]
 +
| +1/2 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}}
 +
|rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO
 +
|-
 +
![[Mizuho]]
 +
| +1/2 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]]
 +
|}
 +
;Notes
 +
*Using 4 DE will count as 2 pairs,
 +
*Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
 +
 
 +
==Luck Modernization==
 +
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
  
'''Important Notes'''
+
;Notes
* Modernisation success is '''guaranteed''' if using 5 Maruyu.
+
* Modernization success is '''guaranteed''' if using 5 Maruyu.
** This is why it is very important to remodel her to Kai before using her as modernisation fodder.
+
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
* Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP.
+
* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
  
 
===Maruyu===
 
===Maruyu===
 +
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
  
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
+
{|class="wikitable" style="text-align:center"
 
+
|+Maruyu Luck Modernization Chart
{| class="wikitable" style="text-align:center;"
+
!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
|+Maruyu Luck Modernisation Chart
+
!colspan=6|Base Remodel
!style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
 
!style="background-color:#99CCFF;" colspan="6"| Base Remodel
 
 
|-
 
|-
!style="background-color:#99CCFF;"| 0
+
! 0!! 1!! 2!! 3!! 4!! 5
!style="background-color:#99CCFF;"| 1
 
!style="background-color:#99CCFF;"| 2
 
!style="background-color:#99CCFF;"| 3
 
!style="background-color:#99CCFF;"| 4
 
!style="background-color:#99CCFF;"| 5
 
 
|-
 
|-
| rowspan="6"| Kai Remodel
+
! rowspan=6| Kai Remodel
| 0
+
! 0
| -
+
| -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0)
| 2/1<br>(1.2)
 
| 3/2<br>(2.4)
 
| 3/4<br>(3.6)
 
| 5/4<br>(4.8)
 
| 6/-<br>(6.0)
 
 
|-
 
|-
| 1
+
! 1
| 2/1<br>(1.6)
+
| 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| -
| 3/2<br>(2.8)
 
| 4/-<br>(4.0)
 
| 6/5<br>(5.2)
 
| 7/6<br>(6.4)
 
| -
 
 
|-
 
|-
| 2
+
! 2
| 4/3<br>(3.2)
+
| 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| -
| 5/4<br>(4.4)
 
| 6/5<br>(4.6)
 
| 7/6<br>(6.8)
 
| -
 
| -
 
 
|-
 
|-
| 3
+
! 3
| 5/4<br>(4.8)
+
| 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| -
| 6/-<br>(6.0)
 
| 8/7<br>(7.2)
 
| -
 
| -
 
| -
 
 
|-
 
|-
| 4
+
! 4
| 7/6<br>(6.4)
+
| 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| -
| 8/7<br>(7.6)
 
| -
 
| -
 
| -
 
| -
 
|-
 
| 5
 
| 8/-<br>(8.0)
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 +
! 5
 +
| 8/-<br>(8.0)|| -|| -|| -|| -|| -
 +
|}
 +
 +
===Coastal Defense (DE)===
 +
DE have a chance of granting '''+1''' luck when used alone or in pairs.
 +
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math>
 +
|}
 +
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math>
 
|}
 
|}
  
===Destroyer Escorts===
+
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding,
 +
*<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas.
  
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
+
Notably:
 +
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 +
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
 +
* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
 +
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
  
* +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
+
===[[Pumpkin]]s===
* +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades.
+
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
+
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
  
=ASW Modernisation=
+
==ASW Modernization==
 +
ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW.
 +
* Modernization is only possible for ships that already have some base [[ASW]] stats.
 +
* Modernization will fail if the ship girl is at the ASW cap.
 +
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
  
Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
+
Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]].
 +
*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
 +
The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math>
 +
|}
  
* +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
+
*For DE pairs:
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
** This chance is independent of the HP/Luck gain.
+
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math>
** Using two Kai DE pairs has a chance of +2 ASW.
+
|}
* ASW increase is capped at '''+9'''.
+
;With
* Modernisation will fail if the ship girl is at the ASW cap.
+
*<math>\text{Lv}</math> the level of the DE used in the modding.
** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
+
*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
 +
*Notably :
 +
** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
 +
** Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
  
=HP Modernisation=
+
==HP Modernization==
 +
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP.
  
HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 +
* Capped at +1 after marriage:
 +
** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base)
 +
** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base)
 +
** AO: [[Hayasui]] (base)
 +
* No HP modernization kept:
 +
** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]]
 +
** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]],
 +
** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base)
 +
** AO: [[Hayasui Kai]],
  
* +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
+
 
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
+
Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]].
* The success rate for AV modernisation can be increased by adding more duplicates.
+
* It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
** +30% per base AV
+
*The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
** +40% per Kai AV
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
+
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math>
* HP increase is capped at '''+2'''. Exceptions for [[Marriage|'''married''']] ships are:
+
|}
** Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].  
+
;With
** No HP modernization kept: [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Bismarck]], [[Littorio|Littorio/Italia]], [[Musashi]], [[Mutsu|Mutsu Kai]], [[Nagato|Nagato Kai/Kai Ni]], [[Nelson|Nelson Kai]], [[Richelieu]], [[Roma|Roma/Kai]], and [[Yamato]].
+
*<math>\text{Lv}</math> the level of the DE used in the modding.
** For '''unmarried''' ships, HP can always be increased by a maximum of 2 points.
+
*Notably :
* AVs can only be used to increase the HP of certain ships.
+
**If both DE are Lv 1, the rate is about 30 %,
** Mizuho: [[Mizuho]], [[Kamoi]].
+
**If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
** Kamoi: [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]], [[:Category:Yamato Class|Yamato-class]].
+
 
 +
 
 +
[[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships.
 +
* '''Mizuho''': [[Mizuho]] and [[Kamoi]].
 +
* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
 +
* Kamoi and Mizuho are '''not interchangeable'''.
 +
*Mizuho or Kamoi must be used in pairs to trigger HP modding,
 +
*The HP mod success rate compared to the Luck mode is as follows :
 +
 
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{b}</math> the number of AV/AO on base form,
 +
*<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
 +
Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
  
 
=See Also=
 
=See Also=
[[Modernization/Tables]]<br>
+
*[[Stats]]
[[Help:Modernization|Modernization Priority]]<br>
+
*[[Help:Modernization|Modernization Priority]]
 +
*[[Marriage]]
 
{{Mechanics}}
 
{{Mechanics}}

Revision as of 21:01, 25 June 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Moderniztion intro01.jpg

Modernization is used to increase the Stats of a given ship, namely, the firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, armor Armor, HP Health, ASW Anti-Submarine Warfare, and Luck Luck. 1 to 5 other ship girls are required in order to perform a Modernization.

  • This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.

How To Modernize

  1. Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
  2. Select a ship girl to be placed in a modernization slot.
  3. Stats that will be improved will turn blue and show the potential maximum improvement.
    • HP, ASW, and Luck will just display a blue up arrow.
  4. Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
    • The button will be greyed out if the ship girl cannot be modernized any further.

Overview

  • Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
    • HP, ASW, and luck modernization upgrades are carried over.
  • Equipment on a ship girl used for modernization will be lost.
    • Remember to remove valuable equipment before using a ship girl as modernization fodder.
  • Stats cannot be increased beyond certain caps.
    • For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
    • For HP, it is +2.
    • For ASW, it is +9.
  • Locking ship girls will prevent them from showing up as modernization fodder.

General Modernization

This applies to firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, and armor Armor. The formula for bonus stats from Modernization to these stats is:

Modernization Stat Formula
[math]\displaystyle{ \begin{align} \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor \end{align} }[/math]
With
  • [math]\displaystyle{ \text{Stat}_\text{input} }[/math] the stat increase displayed on the Modernization menu.
Notes
  • There is a fixed 50/50 chance of success/failure.
  • Success/failure is calculated independently per stat.
    • This means that it is possible for one stat to succeed and another to fail.
  • Successes are capped by the cap of the respective stat.
    • This can change the modernization efficiency listed below.
  • For maximum gains, it is better to spam multiple +5 modernizations.
General Modernization Chart
Input Value 1 2 3 4 5 6 7 8 9 10 11 12
Success 1 2 3 5 6 7 8 9 11 12 13 14
Failure 0 1 2 2 3 4 5 5 6 6 7 7
Efficiency %[1] 50 75 83.3 87.5 90 83.3 85.7 87.5 88.9 90 86.4 87.5
Input Value 13 14 15 16 17 18 19 20 21 22 23 24
Success 17 18 19 20 21 23 24 25 26 27 29 30
Failure 8 8 9 9 10 11 11 12 12 13 14 14
Efficiency 88.5 89.3 90 87.5 88.2 88.9 89.5 90 88.1 88.6 89.1 89.6
Input Value 25 26 27 28 29 30 31 32 33 34 35 36[2]
Success 30 31 32 33 35 36 37 38 39 41 42 -
Failure 15 15 16 17 17 18 18 19 20 20 21 -
Efficiency 90 88.5 88.9 89.3 89.7 90 88.7 89.1 89.4 89.7 90 -
  1. Calculated as the weighted expected value for a given input.
  2. Currently impossible to achieve.

Special Modernizations

When using certain ships, it is additionally possible to modernize HP Health, ASW Anti-Submarine Warfare, and Luck Luck.

Special Modernization Chart
Ships used as fodder Modernization get Affected ships Notes
Maruyu +1.2 Luck All 5 Maruyu Kai should always be used at once
Maruyu Kai +1.6 Luck
1 DE +1/2 Anti-Submarine Warfare /or/ +1/2 Luck All for Luck & Health
All with initial base Anti-Submarine Warfare for Anti-Submarine Warfare
Using higher-level DE increases the chance of gaining +2 of a stat
2 DE of different classes
2 same DE
2 different DE of the same class +1/2 Health /or/ +1/2 Luck
Pumpkins +1/2/3 Luck All Requires the use of duplicates or same class ships to gain more luck
Kamoi +1/2 Health Only Mizuho, Kamoi, Agano-class, Yamato-class +30% per base AV/AO
+40% per Kai+ AV/AO
Mizuho +1/2 Health Only Mizuho, Kamoi
Notes
  • Using 4 DE will count as 2 pairs,
  • Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.

Luck Modernization

Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.

Notes
  • Modernization success is guaranteed if using 5 Maruyu.
    • This is why it is very important to remodel her to Kai before using her as modernization fodder.
  • Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.

Maruyu

A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:

Maruyu Luck Modernization Chart
Success/Failure
(Expected Result)
Base Remodel
0 1 2 3 4 5
Kai Remodel 0 - 2/1
(1.2)
3/2
(2.4)
4/3
(3.6)
5/4
(4.8)
6/-
(6.0)
1 2/1
(1.6)
3/2
(2.8)
4/-
(4.0)
6/5
(5.2)
7/6
(6.4)
-
2 4/3
(3.2)
5/4
(4.4)
6/5
(4.6)
7/6
(6.8)
- -
3 5/4
(4.8)
6/-
(6.0)
8/7
(7.2)
- - -
4 7/6
(6.4)
8/7
(7.6)
- - - -
5 8/-
(8.0)
- - - - -

Coastal Defense (DE)

DE have a chance of granting +1 luck when used alone or in pairs.

  • For single DE:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding,
  • [math]\displaystyle{ \text{X}_\text{Rate} }[/math] either the ASW or HP modding rate from the below formulas.

Notably:

  • +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
  • +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
  • If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
    • In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.

Pumpkins

It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.

  • See here for more details.

ASW Modernization

ASW increase is capped at +9. Currently, DEs are the only way to modernize ASW.

  • Modernization is only possible for ships that already have some base ASW stats.
  • Modernization will fail if the ship girl is at the ASW cap.
    • Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).

Using single or a pairs of DE that are not different DE of a same class will guarante +1 ASW or +1 Luck.

  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.

The ASW mod success rate compared to the Luck mode is approximately as follows [1]:

  • For single DE:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
  • Notably :
    • If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
    • Using two DE pairs with a level total at 180+ has a chance of +2 ASW.

HP Modernization

HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP.

For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:


Using pairs of different DE from the same class will guarante +1 HP or +1 Luck.

  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
  • The HP mod success rate compared to the Luck mode is approximately as follows [2]:
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • Notably :
    • If both DE are Lv 1, the rate is about 30 %,
    • If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [3][4].


Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships.

  • Mizuho: Mizuho and Kamoi.
  • Kamoi: Mizuho, Kamoi, Agano-class, and Yamato-class.
  • Kamoi and Mizuho are not interchangeable.
  • Mizuho or Kamoi must be used in pairs to trigger HP modding,
  • The HP mod success rate compared to the Luck mode is as follows :
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{b} }[/math] the number of AV/AO on base form,
  • [math]\displaystyle{ \text{N}_\text{K} }[/math] the number of AV/AO on Kai+ form.

Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).

See Also