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Difference between revisions of "User:Jigaraphale/Sandbox/9"
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*{{AntiGroundArtillery}} {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers|link_category=Anti-Ground Artilleries}}: confer great firepower bonuses against [[Installation]]s. | *{{AntiGroundArtillery}} {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers|link_category=Anti-Ground Artilleries}}: confer great firepower bonuses against [[Installation]]s. | ||
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*{{AviationPersonnel}} [[:Category:Aviation Personnel|Aviation Personnel]]: aviation-related special equipment, with: | *{{AviationPersonnel}} [[:Category:Aviation Personnel|Aviation Personnel]]: aviation-related special equipment, with: |
Revision as of 19:36, 1 February 2023
yes
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
Attackers
bomber Army Attackers
Assault Aircraft
(Army attackers).
Patrol Aircraft
.
Heavy Bombers
.
- Attackers:
Main armement
- Naval Guns
- Main Guns. Primarily used for surface combat:
Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
Large Caliber Main Guns: are used on Battleships.
Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
High-Angle Guns (dual-purpose): anti-aircraft focused guns.
Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
Torpedoes: are used to enable powerful special attacks and cut-ins.
Sub Submarine Torpedoes: torpedoes exclusive to submarines,
Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
DCP Depth Charge Projectors: greatly effective for ASW Synergy.
DCR Depth Charge (Racks): greatly effective for ASW Synergy.
Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
Large Large Sonars
: only used on heavier ships.
Other
Radars provide increased accuracy and LoS:
Small Small Radars: for smaller ships.
Large Large Radars: for larger ships.
Sp Very Large Radars
: for battleships.
Air Air Radars: are AA-focused, and are required for most AACI
Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
AA Fire Directors
: give an AA boost and are used in some AACI.
- Shells
AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations".
AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
Aviation Personnel: aviation-related special equipment, with:
Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:
FCFFleet Command Facility
(FCF) for Combined Fleets.
SFFCFStriking Force Fleet Command Facility
(SFFCF) for Striking Force Fleets.
ETSCFElite Torpedo Squadron Command Facility
(ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text"
Text, indicating special notes like stats or sub-types of equipment.
Aircraft
Aircraft | |||||||||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | |||||||||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | ||||||||||||||||||||||||||||||||||||
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provide air-power and shoot down opposing aircraft. | |||||||||||||||||||||||||||||||||||
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night battle capable fighters. | ||||||||||||||||||||||||||||||||||||
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have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers. | |||||||||||||||||||||||||||||||||||
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"Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by ![]() | ||||||||||||||||||||||||||||||||||||
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have strong "preliminary attack". | |||||||||||||||||||||||||||||||||||
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night battle capable torpedo bombers. | ||||||||||||||||||||||||||||||||||||
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They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". | ||||||||||||||||||||||||||||||||||||
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Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | ||||||||||||||||||||||||||||||||||||
Bombers | Attackers | ![]() |
The main type of attacking planes for land-bases | ||||||||||||||||||||||||||||||||||
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Behave like other LB Attackers, with an ASW focused role. | ||||||||||||||||||||||||||||||||||||
Large Aircraft | ![]() |
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Interceptors/Fighters | ![]() |
act like fighters, with some being more suited for interception, and others as fighter-escort: | |||||||||||||||||||||||||||||||||||
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Navy Fighters | ||||||||||||||||||||||||||||||||||||
Rocket Interceptors |
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Reconnaissance Aircraft![]() ![]() ![]() ![]() ![]()
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Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | ||||||||||||||||||||||||||||||||||||
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Reconnaissance Aircraft![]() ![]() ![]() ![]() ![]()
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In addition to all Seaplane Recon mechanics:
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act like dive bombers and can also provide Artillery Spotting. | ||||||||||||||||||||||||||||||||||||
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act like fighters. | ||||||||||||||||||||||||||||||||||||
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Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | ||||||||||||||||||||||||||||||||||||
Misc | |||||||||||||||||||||||||||||||||||||
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Autogyros | ![]() As they do not have any Dive Bombing
Their LBAS Combat Radius cannot be extended. | |||||||||||||||||||||||||||||||||||
Helicopters | |||||||||||||||||||||||||||||||||||||
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Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
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Special categories | |||||||||||||||||||||||||||||||||||||
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Reconnaissance Aircraft![]() ![]() ![]() ![]() ![]()
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Planes with Anti-Air Resistance | ??? | ||||||||||||||||||||||||||||||||||||
ASW Aircraft | ??? | ||||||||||||||||||||||||||||||||||||
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Night Planes | ![]() ![]() |
??? | |||||||||||||||||||||||||||||||||||
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Main Armement
Other Equipment
Other Equipment | ||||||||||||||
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Equipment Types | Mechanics | |||||||||||||
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The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
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The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
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Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | ||||||||||||
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Shells | ![]() | |||||||||||||
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Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of ![]()
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A removed legacy equipment. | |||||||||||||
Consumables | ![]() ![]() |
Fleet Oilers (AO) can notably refuel ships mid-sortie using ![]() ![]()
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Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one
The restored ships will be as followed:
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When equipped on a ship, they are consumed during a Sortie when either:
When rations are consumed:
Additionally:
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Special categories | ||||||||||||||
Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
= Empty
= WildCard
= High-Angle Gun + AA Fire Director Built-In
= Powerfull AA (concentrated)
(CDMG)
= Zuiuns
= Either
or
- Night Planes: