User:Jigaraphale/Sandbox/2

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Revision as of 19:03, 4 February 2023 by Jigaraphale (talk | contribs) (Undo revision 148117 by Jigaraphale (talk))

Useful fancy equipment families

Some useful templates, regrouping equipment families for convenience.

Icons/categories

A system that better reflects the current state of the game regarding mechanics, the API, and translations:

Aircrafts

Carriers-Bassed

The base type of plane in the game:

Land-Based

A type of plane only usable on Land-Based (because of their size or use):

Seaplanes

Planes only compatible with ships having the appropriate catapult:


Misc

Main armement

Other

Bonus

Simple

Equipment Categories

All equipment categories as seen in the game, as well as some mechanic-related categories:

Equipment Categories
Aircraft
Carriers-Bassed
  Dive Bombers   Dive Bombers
  Fighter-Bombers
    Torpedo Bombers   Torpedo Bombers
  Night Torpedo Bombers
   Jet-powered Fighter-Bombers
   Fighters   Fighters
  Night Fighters
  Reconnaissance Aircraft   Reconnaissance Aircraft
 Sp Large Reconnaissance Aircraft
Land-Based
Bombers Attackers   Attackers
 bomber Army Attackers 
  Assault Aircraft (Army Attackers)
  Patrol Aircraft
Large Aircraft   Heavy Bombers
Interceptors/Fighters   Navy Fighters Navy Fighters
Rocket Interceptors
  Army Fighters
 LB Reconnaissance Aircraft
Seaplanes
  "Multi-Role" Seaplanes  Recon  Reconnaissance Seaplanes  Recon Reconnaissance Seaplanes
  Night Reconnaissance Seaplanes
 Bomber Seaplane Bombers
  Seaplane Fighters
  Large Flying Boats
Misc
  Rotorcraft Autogyros
Helicopters
  Liaison Aircraft
Special categories
  Sp LB Recon  Reconnaissance Aircraft / Recons
Planes with Anti-Air Resistance
ASW Aircraft
 Anti-Installation Dive Bombers
Night Planes   =   Night Torpedo Bombers
  =   Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 
  =   Night Fighters
Main armement
Naval Guns
Main Guns   Small Small Caliber Main Guns   Small Caliber Main Guns
 Small Small Caliber Main High-Angle Guns
  Medium Medium Caliber Main Guns   Medium Caliber Main Guns
 Medium Medium Main High-Angle Guns
  Large Caliber Main Guns   Large Caliber Main Guns
 Sp Very Large Caliber Main Guns
Secondary Guns   Sec Secondary Guns   Secondary Guns (surface)
 Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  High-Angle Guns (dual-purpose)  Main Main High-Angle Guns  Small Small Caliber Main High-Angle Guns
 Medium Medium Main High-Angle Guns
 Sec Secondary High-Angle Guns  Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  Anti-Aircraft Guns
  Torpedo weaponry   Torpedoes   Torpedoes (surface)
 Sub Submarine Torpedoes
 Minisub Midget Submarines
Anti-Submarine Warfare
  Depth Charges  DCP Depth Charge Projectors
 DCR Depth Charge (Racks)
 Other ASW Mortars
  Sonars  Small Small Sonars
 Large Large Sonars
Other equipment
  Radars  Small Small Radars
 Large Large Radars  Large Large Radars
 Sp Very Large Radars
 Air Air Radars
 Surface Surface Radars
  Submarine Equipment
  Searchlights 
 
 Small Small Searchlight 
 Large Large Searchlight 
  Star Shell 
  Skilled Lookouts 
 
  Landing Craft  TP Transport DLC 
 
 Tank Landing Tanks
 Armed Armed Boats 
 
  Tanks 
  Drums 
  AA Fire Directors 
 
Shells   Anti-Aircraft Shells
  Armor-Piercing Shells
  Anti-Ground Artilleries
  Extra Armors  Medium Medium Extra Armors
 Large Large Extra Armors
  Engine Improvements
  Ship Repair Facility 
  Aviation Personnel  SCAMP SCAMP 
 NOAP NOAP 
 
 AGDP AGDP 
 SDP SDP 
 
  Command Facilities 
 
 
  Saiun (Disassembled for Transport) 
Consumables   Underway Replenishment 
  Emergency Repair Personnel 
 
  Combat Rations 
 
 
Special categories
Anti-Ground Equipment
Anti-Ground Equipment
Shells   Anti-Aircraft Shells
  Armor-Piercing Shells
Anti-Ground Artilleries   Anti-Ground Rockets
 Other ASW Mortars
  Landing Craft  TP Transport DLC 
 
 Tank Landing Tanks
 Armed Armed Boats 
 
  Tanks 
Seaplanes  Bomber Seaplane Bombers
  Seaplane Fighters
 Anti-Installation Dive Bombers

Equipment compatibilities

XX Default equipment compatibility
✔️ Can Equip ❌ Cannot Equip
      Sp Recon Bomber      
    Sp  Sp_Sec    Sub Minisub  Small Large Small Large Sp 
       Medium Large   Large        
Equipability notes:  =  ;  =  ;  =  ;   = Recon ;   = Bomber ;  Small=  ;  Medium=  ;  Sec=  ;  = 

Equipment Templates

ASW Damage Synergy
 Small Small Sonars
 
Type 93 Passive Sonar
 
Type 4 Passive Sonar
 
Type 3 Active Sonar
 
Type 3 Active Sonar Kai
 
Type124 ASDIC
 
Type144/147 ASDIC
 
HF/DF + Type144/147 ASDIC
 Large Large Sonars
 
Type 0 Passive Sonar
 DCP Depth Charge Projectors (DCP)
 
Type 94 Depth Charge Projector
 
Type 3 Depth Charge Projector
 
Type 3 Depth Charge Projector (Concentrated Deployment)
 
Prototype 15cm 9-tube ASW Rocket Launcher
 
RUR-4A Weapon Alpha Kai
AP
 
Mk.32 ASW Torpedo (Mk.2 Thrower)
AP
 DCR Depth Charge (Racks) (DCR)
 
Type 95 Depth Charge
AP
 
Type 2 Depth Charge
AP
 
Lightweight ASW Torpedo (Initial Test Model)
AP
 
Hedgehog (Initial Model)
AP
 
Type 2 Depth Charge Kai Ni
AP
 Other ASW Mortars
 
Type 2 12cm Mortar Kai
 
Type 2 12cm Mortar Kai (Concentrated Deployment)
ASW Damage Modifiers: [math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math]
[math]\displaystyle{ {Mod}_\text{1} }[/math]   +  
(Any Sonar + Any Depth Charge)
1.15
[math]\displaystyle{ {Mod}_\text{2} }[/math]  DCP +  DCR and NO  Small 1.1
 Small +  DCP +  DCR 1.25
Examples
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math]  Small +  DCP +  DCR 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math]
 Large +  DCP +  DCR 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math]
Armor Penetration
Indepentant of synergies, some equipment provides additional armor penetration to ASW attacks.

The flat armor penetration value is calculated as follows:

[math]\displaystyle{ \text{Pen} = \sum\limits_{\text{Equipment}} \Big( \sqrt{\text{ASW}_\text{Equipment} - 2} + \text{Mod}_\text{ship} \Big) }[/math]
With
  • [math]\displaystyle{ \text{ASW}_\text{Equipment} }[/math] the base ASW   stat of the applicable equipment,
  • [math]\displaystyle{ \text{Mod}_\text{ship} }[/math] being 1 for DE, 0 otherwise,
Note
  • Armor penetration from equipment stacks,
  • The final armor of the targetted submarine cannot go below 1.

Aircraft with at least 7 ASW  , can be used to trigger special OASW and are required to perform Land-based ASW attacks.

ASW Aircraft
 Rotorcraft Autogyros 
 
 
 
Ka Type Observation Autogyro
 
O Type Observation Autogyro Kai
 
O Type Observation Autogyro Kai Ni
Helicopters 
 
 
S-51J
 
S-51J Kai
 Liaison Aircraft
 
Type 3 Command Liaison Aircraft (ASW)
 
Type 3 Command Liaison Aircraft Kai
 
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
 
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
 
Type 3 Command Liaison Aircraft Kai 2
 Land-based Patrol Aircraft 
 
 
Prototype Toukai
 
Toukai (901 Air Group)
+7 ASW   Torpedo Bombers
 
Type 97 Torpedo Bomber (931 Air Group)
 
Type 97 Torpedo Bomber (931 Air Group/Skilled)
 
Tenzan (931 Air Group)
 
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)
 
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)

 
Ryuusei Kai (CarDiv 1/Skilled)
 
Swordfish Mk.III (Skilled)
 
Barracuda Mk.III
 
TBM-3D
 
TBM-3W+3S
 
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)
+7 ASW  Dive Bombers
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Type 0 Fighter Model 64 (Two-seat w/ KMX)
+7 ASW  Seaplanes Recons
 
Type 0 Reconnaissance Seaplane Model 11B
 
Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Bombers
 
Swordfish Mk.III Kai (Seaplane Model)
 
Swordfish Mk.III Kai (Seaplane Model/Skilled)
 
Zuiun Kai Ni (634 Air Group/Skilled)
  Dive-Bombers that can attack installations
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)

 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp Pack  & Schnellboot Imp Pack ) are "very small and fast".
  • All ship types suffer a severe   accuracy and   firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion   described bellow,
PT boats stats
Type Luck   Eva   [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line Ahead  Echelon  Line Abreast 
PT Imp Pack  ? ? 81? 87? ?
PT Imp Pack II  60 220 80 87 85
PT Imp Pack III  60 250 82 89 88
PT Imp Pack IV  ? ? ? 84? ?
Schnellboot Imp Pack  ? ? ? ? ?
Schnellboot Imp Pack II  ? ? ? ? ?
Schnellboot Imp Pack Elite  ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/D 
 
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
  Small Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
  Sec Secondary Guns[12] 1.55 1 1.3
  Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
  Skilled Lookouts 
 
1.75 1 1.1
 Armed Soukoutei (Armored Boat Class)  1.45 1.3 1.2 1.1
Armed Daihatsu  1.45 1.3 1.2 1.1
  Ka-Tsu Tanks 
 
[13][14]
1 1.3 1 1.1
 Bomber  Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
    Dive Bombers & Jets 
 
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The   Ka-Tsu Tanks 
     
    bonus does not stack with the   Armed Boats 
     
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

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Math

[math]\displaystyle{ \text{Main}_\text{Sub} }[/math]

[math]\displaystyle{ \times }[/math] [math]\displaystyle{ }[/math] [math]\displaystyle{ \sqrt{ 1 } }[/math] [math]\displaystyle{ \sum_\text{ 1 } }[/math]

[math]\displaystyle{ \frac{10}{10} }[/math]

[math]\displaystyle{ A }[/math] [math]\displaystyle{ \mathrm{A} }[/math] [math]\displaystyle{ \bigstar }[/math]

[math]\displaystyle{ {\color{red} \text{A}} }[/math]

( ) [math]\displaystyle{ \big( 1 \big) }[/math] [math]\displaystyle{ \Big( 1 \Big) }[/math] [math]\displaystyle{ \bigg( 1 \bigg) }[/math] [math]\displaystyle{ \Bigg( 1 \Bigg) }[/math]

[ ] [math]\displaystyle{ \big[ 1 \big] }[/math] [math]\displaystyle{ \Big[ 1 \Big] }[/math] [math]\displaystyle{ \bigg[ 1 \bigg] }[/math] [math]\displaystyle{ \Bigg[ 1 \Bigg] }[/math]

[math]\displaystyle{ \lfloor 1 \rfloor }[/math] [math]\displaystyle{ \big\lfloor 1 \big\rfloor }[/math] [math]\displaystyle{ \Big\lfloor 1 \Big\rfloor }[/math] [math]\displaystyle{ \bigg\lfloor 1 \bigg\rfloor }[/math] [math]\displaystyle{ \Bigg\lfloor 1 \Bigg\rfloor }[/math]

[math]\displaystyle{ \lceil 1 \rceil }[/math] [math]\displaystyle{ \big\lceil 1 \big\rceil }[/math] [math]\displaystyle{ \Big\lceil 1 \Big\rceil }[/math] [math]\displaystyle{ \bigg\lceil 1 \bigg\rceil }[/math] [math]\displaystyle{ \Bigg\lceil 1 \Bigg\rceil }[/math]