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Difference between revisions of "Resource Node"
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'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. | ||
− | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]''). | + | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]''). |
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. | *There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. | ||
Line 23: | Line 23: | ||
*The resources are added to the overall stockpile ONLY if either: | *The resources are added to the overall stockpile ONLY if either: | ||
**The node is a "dead-end". | **The node is a "dead-end". | ||
− | **The subsequent '''battle''' node must be completed. | + | **The subsequent '''battle''' node must be completed. |
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | ||
+ | *Items are rewarded in any situation, so refreshing the game is fine. | ||
==Special Resource Nodes== | ==Special Resource Nodes== | ||
Line 33: | Line 34: | ||
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | ||
*They can reward none, one, or two resources at once, but no consumable so far. | *They can reward none, one, or two resources at once, but no consumable so far. | ||
− | **Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary. | + | **Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary. |
**In addition, some ships or ship types can also increase the resource gain. | **In addition, some ships or ship types can also increase the resource gain. | ||
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. | **So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. | ||
Line 422: | Line 423: | ||
! rowspan=12| | ! rowspan=12| | ||
! colspan=2| Ressource Gains Pool | ! colspan=2| Ressource Gains Pool | ||
− | ! colspan= | + | ! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]]) |
|- | |- | ||
! {{Fuel}} | ! {{Fuel}} | ||
Line 430: | Line 431: | ||
! Base | ! Base | ||
! Cap | ! Cap | ||
− | ! style="color:black;background-color:#A9D08E"| | + | ! style="color:black;background-color:#A9D08E"| A |
− | |||
− | |||
− | |||
− | |||
− | |||
! style="color:black;background-color:#AEAAAA"| B | ! style="color:black;background-color:#AEAAAA"| B | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan=2| W2 | ! rowspan=2| W2 | ||
Line 465: | Line 443: | ||
| 50 | | 50 | ||
| 150 | | 150 | ||
− | + | | 5.0 | |
| 10.0 | | 10.0 | ||
|- | |- | ||
Line 475: | Line 453: | ||
| 50 | | 50 | ||
| 150 | | 150 | ||
− | + | | 10.0 | |
| 5.0 | | 5.0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan=2| W5 | ! rowspan=2| W5 | ||
Line 497: | Line 465: | ||
| 60 | | 60 | ||
| 180 | | 180 | ||
− | |||
| 15.0 | | 15.0 | ||
+ | | 10.0 | ||
|- | |- | ||
! [[5-5]] | ! [[5-5]] | ||
Line 508: | Line 476: | ||
| 40 | | 40 | ||
| 180 | | 180 | ||
− | + | | 10.0 | |
| 15.0 | | 15.0 | ||
|- | |- | ||
− | ! colspan= | + | ! colspan=16| |
|- | |- | ||
! rowspan=2| W7 | ! rowspan=2| W7 | ||
Line 522: | Line 490: | ||
| 40 | | 40 | ||
| 200 | | 200 | ||
− | + | | 7.00 | |
| 8.00 | | 8.00 | ||
|- | |- | ||
Line 531: | Line 499: | ||
| 20 | | 20 | ||
| 120 | | 120 | ||
− | + | | 10.00 | |
| 6.00 | | 6.00 | ||
|} | |} | ||
− | + | {|class="wikitable" style="text-align:center" | |
+ | ! rowspan=2 colspan=3| Nodes | ||
+ | ! colspan=4| Resource Type | ||
+ | ! rowspan=5| | ||
+ | ! colspan=2| Ressource Gains Pool | ||
+ | ! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]]) | ||
+ | |- | ||
+ | ! {{Fuel}} | ||
+ | ! {{Ammo}} | ||
+ | ! {{Steel}} | ||
+ | ! {{Bauxite}} | ||
+ | ! Base | ||
+ | ! Cap | ||
+ | ! style="color:black;background-color:#A9D08E"| A1 | ||
+ | ! style="color:black;background-color:#A9D08E"| A2 | ||
+ | ! style="color:black;background-color:#A9D08E"| A3 | ||
+ | ! style="color:black;background-color:#A9D08E"| A4 | ||
+ | ! style="color:black;background-color:#A9D08E"| A5 | ||
+ | ! style="color:black;background-color:#A9D08E"| A6 | ||
+ | ! style="color:black;background-color:#A9D08E"| A7 | ||
+ | ! style="color:black;background-color:#A9D08E"| A8 | ||
+ | ! style="color:black;background-color:#AEAAAA"| B | ||
+ | |- | ||
+ | ! rowspan=2| W1 | ||
+ | ! rowspan=2| [[1-6]] | ||
+ | ! G | ||
+ | | | ||
+ | | style="color:black;background-color:#C90"| ✔️ | ||
+ | | | ||
+ | | | ||
+ | | 20|| 40 | ||
+ | | 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00 | ||
+ | |- | ||
+ | ! M | ||
+ | | style="color:black;background-color:#00B050"| ✔️ | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | 40|| 80 | ||
+ | | 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00 | ||
+ | |- | ||
+ | ! W3 | ||
+ | ! [[3-5]] | ||
+ | ! B | ||
+ | | | ||
+ | | style="color:black;background-color:#C90"| ✔️ | ||
+ | | | ||
+ | | | ||
+ | | 50|| 150 | ||
+ | | 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00 | ||
+ | |} | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
Line 574: | Line 592: | ||
| 50|| -|| -|| -|| 50|| 50 | | 50|| -|| -|| -|| 50|| 50 | ||
|} | |} | ||
− | + | *The clearing run on 1-6 always gives 1000 {{Fuel}} | |
==Consumables== | ==Consumables== | ||
Line 696: | Line 714: | ||
*[[Nodes]] | *[[Nodes]] | ||
*[[Air Reconnaissance]] | *[[Air Reconnaissance]] | ||
+ | *[[Resource Farming]] | ||
{{Mechanics}} | {{Mechanics}} |
Revision as of 16:03, 18 May 2024
"Resource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (), "consumables" (), or "coin boxes" () to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
Nodes Behaviours
"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
Gain Modifiers
Normal Resource Nodes Gain Modifiers | |||||
---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||
Type | Name | (& 7-3 O ) |
|||
A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
3.0 | 2.0 | 0.0 | |
Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||
B | Drums | 2.0 | 1.5 | 0.0 | |
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||
All ships | 0.0 | ||||
Resource Cap | N/A | ||||
Random Resource Increments | 5 | 0 | |||
Notes:
|
Special Resource Nodes Gain Modifiers Type 1 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 2-4 A 3-2 I 3-4 K/O / |
2-5 | 5-4 I |
5-5 E |
7-4 O | |||||||||||||
M |
N |
||||||||||||||||||
A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
~35% of +1 if 4+ used[2] |
5.0 | 10.0 | 15.0 | 10.0 | 7.0 | 10.0 | |||||||||||
Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||||||||||||||||
B | Drums | 0.0 | 10.0 | 5.0 | 10.0 | 15.0 | 8.0 | 6.0 | |||||||||||
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
Ship | Souya |
0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 22.0 | 16.0 | |||||||||||
AO | 15.0 | 10.0 | |||||||||||||||||
BBV | 10.0 | 10.0 | |||||||||||||||||
LHA | 8.0 | 7.0 | |||||||||||||||||
CVL | 7.0 | 4.0 | |||||||||||||||||
AV | 6.0 | 5.0 | |||||||||||||||||
AS | 5.0 | 5.0 | |||||||||||||||||
Other types | 0.0 | 0.0 | |||||||||||||||||
Resource Cap | 2 | 150 | 150 | 180 | 180 | 200 | 120 | ||||||||||||
Random Resource Increments | 0/1 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
Notes:
|
Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 1-6 | 3-5 | ||||||||||||||||
N | G |
G [2] |
M |
M [2] |
J |
J [2] | |||||||||||||
A | 1 | Toku Daihatsu Landing Craft | 0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | ||||||||||
2 | Ka-Tsu Tank Kai | 5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
3 | Daihatsu Landing Craft | 5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
4 | Ka-Tsu Tank | 4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
5 | Armed Daihatsu | 2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
8 | Ka-Mi Tank | 0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
B | Drums | 0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
Ship | Kinu Kai Ni[3] | 5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: |
Regular Resource Nodes
"Regular Resource Nodes" are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
"Main resource" gains can be increased by using some Landing Craft, Special Amphibious Tanks, or Drum Canisters (see the above table).
- There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
"Consumables" and "coin boxes" gains are 1 at base level.
- Using enough Landing Craft or Special Amphibious Tanks, will increase the chance of getting 2 consumables on some.
- See the following table for more details.
- Notes
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
- Items are rewarded in any situation, so refreshing the game is fine.
Special Resource Nodes
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having #Gain Modifiers with different effects. They are 1-6 nodes G M (with additional unique behaviours), 2-4 node A, 2-5 nodes M N, 3-2 node I, 3-4 nodes K O, 3-5 node J, 5-4 node I, and 5-5 node O.
In addition, "Finish Line"/"Harbour Nodes" are often considered "Ending Nodes" like Boss Nodes.
- They can reward none, one, or two resources at once, but no consumable so far.
- Like regular resources nodes, using Landing Craft, Special Amphibious Tanks, and Drum Canisters, increases the resource gain, but equipment effectiveness may vary.
- In addition, some ships or ship types can also increase the resource gain.
- So far, the only such node in regular maps is 7-4 node O.
- In 1-6, the Finish Line at node N has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
Aerial Reconnaissance Node
"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3, giving ammo , bauxite , and DevMats .
- See here for more details.
Resource Gains
Main Resources
Normal Nodes
Nodes | Resource Type | Base Resource Gains Pool | Equipment Effects (per type) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Increments | Average | A | B | |||||||||
W1 | 1-2 | B | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||
1-3 | D | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | ||||||
G | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | |||||||
1-4 | C | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | ||||||
E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||||
G | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | |||||||
W2 | 2-1 | B | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | |||||
2-2 | A | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | ||||||
F | ✔️ | 15 | 35 | 5 | 25 | 2.0 | 1.5 | |||||||
2-3 | D | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | ||||||
G | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | |||||||
H | ✔️ | 20 | 40 | 5 | 30 | 3.0 | 2.0 | |||||||
I | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | |||||||
2-4 | D | ✔️ | 25 | 60 | 5 | 43 | 3.0 | 2.0 | ||||||
N | ✔️ | 20 | 60 | 5 | 40 | 3.0 | 2.0 | |||||||
W3 | 3-1 | B | ✔️ | 35 | 140 | 5 | 88 | 3.0 | 2.0 | |||||
3-2 | B | ✔️ | 50 | 150 | 5 | 100 | 3.0 | 2.0 | ||||||
3-4 | E | ✔️ | 25 | 150 | 5 | 88 | 2.0 | 1.5 | ||||||
W7 | 7-1 | E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||
I | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | |||||||
7-2 | K | ✔️ | 25 | 40 | 5 | 33 | 3.0 | 2.0 | ||||||
7-3 | H | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | ||||||
O | ✔️ | 40 | 60 | 5 | 50 | 3.0 | 2.0 | |||||||
W4 | 4-1 | B | ✔️ | 40 | 120 | 5 | 80 | 3.0 | 2.0 | |||||
4-2 | J | ✔️ | 40 | 60 | 5 | 50 | 2.0 | 1.5 | ||||||
K | ✔️ | 20 | 80 | 5 | 50 | 3.0 | 2.0 | |||||||
4-3 | B | ✔️ | 30 | 90 | 5 | 60 | 3.0 | 2.0 | ||||||
J | ✔️ | 50 | 100 | 5 | 75 | 2.0 | 1.5 | |||||||
4-4 | C | ✔️ | 60 | 150 | 5 | 105 | 3.0 | 2.0 | ||||||
J | ✔️ | 40 | 105 | 5 | 73 | 3.0 | 2.0 | |||||||
W5 | 5-1 | C | ✔️ | 25 | 50 | 5 | 38 | 3.0 | 2.0 | |||||
H | ✔️ | 40 | 80 | 5 | 60 | 3.0 | 2.0 | |||||||
5-2 | G | ✔️ | 20 | 50 | 5 | 35 | 3.0 | 2.0 | ||||||
J | ✔️ | 40 | 80 | 5 | 60 | 2.0 | 1.5 | |||||||
5-3 | F | ✔️ | 60 | 80 | 5 | 70 | 3.0 | 2.0 | ||||||
H | ✔️ | 50 | 80 | 5 | 65 | 3.0 | 2.0 |
Special Nodes
Nodes | Resource Type | Ressource Gains Pool | Equipment Effects (per type) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Cap | A | B | ||||||||||||
W2 | 2-5 | M | ✔️ | 50 | 150 | 5.0 | 10.0 | ||||||||
N | ✔️ | 50 | 150 | 10.0 | 5.0 | ||||||||||
W5 | 5-4 | I | ✔️ | 60 | 180 | 15.0 | 10.0 | ||||||||
5-5 | E | ✔️ | 40 | 180 | 10.0 | 15.0 | |||||||||
W7 | 7-4 | O | ✔️ | 40 | 200 | 7.00 | 8.00 | ||||||||
✔️ | 20 | 120 | 10.00 | 6.00 |
Nodes | Resource Type | Ressource Gains Pool | Equipment Effects (per type) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Cap | A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | B | ||||||||
W1 | 1-6 | G | ✔️ | 20 | 40 | 6.00 | 5.50 | 5.00 | 4.50 | 2.50 | 1.50 | 1.10 | 0.75 | 0.00 | ||||
M | ✔️ | 40 | 80 | 12.00 | 11.00 | 10.00 | 9.00 | 5.00 | 3.00 | 2.20 | 1.50 | 0.00 | ||||||
W3 | 3-5 | B | ✔️ | 50 | 150 | 24.00 | 22.00 | 20.00 | 18.00 | 10.00 | 6.00 | 4.40 | 3.00 | 10.00 |
Node | Resource Type | Base Resource Gains Pool | Avg | Max | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W1 | 1-6 | N pre-clear |
✔️ | 300 | 500 | 700 | 1000 | 625 | 1000 | ||||
✔️ | 300 | 500 | - | - | 400 | 500 | |||||||
✔️ | 100 | 300 | - | - | 200 | 300 | |||||||
✔️ | 100 | 200 | - | - | 150 | 200 | |||||||
N post-clear |
✔️ | 30 | 50 | 70 | 100 | 63 | 100 | ||||||
✔️ | 50 | 70 | 100 | - | 73 | 100 | |||||||
✔️ | 50 | 70 | 100 | - | 73 | 100 | |||||||
✔️ | 50 | - | - | - | 50 | 50 |
Consumables
Consumables include the main ones (), and the coin boxes ():
Nodes | Consumable Type | Base | Cap | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
W2 | 2-1 | E | ✔️ | 1 | 1 | ||||||
2-2 | J | ✔️ | 1 | 1 | |||||||
2-4 | A | ✔️ | 1 | 2 | |||||||
G | ✔️ | 1 | 1 | ||||||||
W3 | 3-2 | I | ✔️ | 1 | 2 | ||||||
3-3 | D | ✔️ | 1 | 1 | |||||||
H | ✔️ | 1 | 1 | ||||||||
3-4 | K | ✔️ | 1 | 2 | |||||||
O | ✔️ | 1 | 2 |
See Also
|