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Difference between revisions of "Combat/Battle Opening"

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=Opening Torpedo Salvo=
 
=Opening Torpedo Salvo=
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Commonly referred to as '''oTorp''' (opening torpedo). Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.
  
Commonly referred to as ''oTorp (opening torpedo)''. Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.
 
 
Opening Torpedo salvo has the following trigger conditions:
 
Opening Torpedo salvo has the following trigger conditions:
* If the ship is a Submarine, then it must have Lv.10 or higher.
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* '''The ship is a Submarine ([[SS]]/[[SSV]]), at Lv.10 or higher.'''
** While other Abyssal ships are Lv.1, all Abyssal Submarines are Lv.50.
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** While other Abyssal ships are Lv.1, all Abyssal Submarines are Lv.50,
** Abyssal submarines have an additional requirement of being '''Elite''' or '''Flagship''' tier
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** Abyssal submarines have an additional requirement of being '''Elite''' or '''Flagship''' tier.
* Otherwise, it must have a Midget Submarine equipped.
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* '''The ship is equipped with a [[:Category:Midget Submarine|Midget Submarine]].'''
** This includes {{EquipmentLink|Type A Kouhyouteki}}, {{EquipmentLink|Type C Kouhyouteki}} and the {{EquipmentLink|Type D Kouhyouteki Kai (Kouryuu Kai)}} for the allied fleets, and {{EquipmentLink|Abyssal Cuttlefish Torpedo}} for the Abyssal fleets.
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** Midget Submarines are the {{EquipmentLink|Type A Kouhyouteki}}, {{EquipmentLink|Type C Kouhyouteki}}, and {{EquipmentLink|Type D Kouhyouteki Kai (Kouryuu Kai)}}.
*** Other Abyssal equipment such as {{EquipmentLink|High-speed Abyssal Torpedo mod.2}}, despite being classified as Midget Submarine, do not enable Opening Torpedo
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** The [[Abyssal Cuttlefish Torpedo]] count as such for Abyssals, with other Abyssal equipment such as [[High-speed Abyssal Torpedo mod.2]], despite being classified as Midget Submarine, do not enable oTorp.
  
 
This phase follows the same rules as [[Combat/Day_Battle#Closing_Torpedo_Salvo|Closing Torpedo Salvo]], with some exceptions:
 
This phase follows the same rules as [[Combat/Day_Battle#Closing_Torpedo_Salvo|Closing Torpedo Salvo]], with some exceptions:
* Ships at Moderate or Heavy Damage can still fire torpedoes.
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* Ships at {{color|orange|'''Moderate'''}} or {{color|red|'''Heavy'''}} damage can still fire torpedoes.
* If there are no surface ships on the opposing fleet, torpedoes will be shown targeting randomly chosen submarines. This however will never deal damage and will always display as a "miss".
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* If only submarines are left in the opposing fleet, torpedoes will randomly target them, never dealing damage, and always being displayed as "miss".
  
 
After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).
 
After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).
  
 
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=See Also=
 
 
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Game Mechanics]]
 

Revision as of 07:49, 16 August 2022

Battle Opening Breakdown

Battle Opening is one of the daytime combat intermediary phases, taking place immediately before the First shelling starts. In this phase, allied and enemy fleets launch attacks with the intent to disable or remove enemy targets before the combat proper starts. This grants either fleet substantial advantages by possibly disabling key ships on the opposing side.

Battle Opening has the following structure:

  • Opening ASW Shelling (OASW)
  • Opening Torpedo Salvo

In case neither fleets meet the requirements, the sub-phase will be skipped.

Opening ASW Shelling (OASW)

Commonly referred to as OASW (opening ASW). All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.

OASW has the following trigger conditions:

  • The ship must be able to perform ASW shelling.
  • Meet their specific ASW stat threshold and requirements:
OASW Ship ASW Stat Required[1] Equipment Required[2][3]
Any Destroyer/Light Cruiser/Torpedo Cruiser/Fleet Oiler/Training Cruiser

Yamato Kai NiYamato Kai Ni[4]

100+ ASW SONAR 1 Sonar Equipped
Any Coastal Defense Ship 60+ ASW SONAR 1 Sonar Equipped
75+ ASW Total of 4+ ASW from equipment
Ship Banner Isuzu Kai Ni.png
Ship Banner Tatsuta Kai Ni.png
Ship Banner Yuubari Kai Ni D.pngKai Ni D
Ship Banner Jervis Kai.png
Ship Banner Janus Kai.png
Ship Banner Fletcher.png
Ship Banner Johnston.png
Ship Banner Samuel B. Roberts Kai.png
Can OASW innately N/A
Any Light Aircraft Carrier 50+ ASW SONAR + Torpedo Bomber Liaison Aircraft Rotorcraft
Sonar + Any with 7+ ASW
Escort Carriers (CVE):
Ship Banner Taiyou.png
Ship Banner Unyou.png
Ship Banner Shinyou.png
Ship Banner Gambier Bay.png
Ship Banner Zuihou Kai Ni B.pngKai Ni B
Ship Banner Ryuuhou Kai Ni.pngKai Ni/E
65+ ASW Torpedo Bomber Liaison Aircraft Rotorcraft
Any with 7+ ASW
100+ ASW SONAR + Dive Bomber Torpedo Bomber Liaison Aircraft Rotorcraft
Sonar + Any with 1+ ASW
Ship Banner Taiyou Kai.png
Ship Banner Unyou Kai.png
Ship Banner Shinyou Kai.png
Ship Banner Kaga Kai Ni Go.pngKai Ni Go
N/A Dive Bomber Torpedo Bomber Liaison Aircraft Rotorcraft
Any with 1+ ASW
Ship Banner Hyuuga Kai Ni.png N/A RotorcraftRotorcraft2 AutogryosKa Type Observation Autogyro
O Type Observation Autogyro Kai
O Type Observation Autogyro Kai Ni

-or-
Rotorcraft1 HelicopterS-51J
S-51J Kai
Ship Banner Shinshuu Maru Kai.png
Ship Banner Fusou Kai Ni.png
Ship Banner Yamashiro Kai Ni.png
Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu
100+ ASW SONAR + SeaplaneBomber Rotorcraft
Sonar + Seaplane Bomber or Rotorcraft
  1. The Required ASW Stat does include visible equipment bonuses, but does not include improvement bonuses.
  2. Visible equipment bonuses or improvement bonuses do not count as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).
  3. Regardless of their ASW stat, FighterNight Fighter Fighters or Reconnaissance Aircraft Recon Aircrafts cannot trigger any OASW.
  4. Only if Yamato has been ASW moded at some point.

See the list of Anti-submarine Weaponry and ASW Aircrafts to better see what can help achieve OASW on a given ship.

Abyssals

Abyssal ships do not follow these rules. The following may perform OASW unconditionally:

Other abyssals cannot perform OASW.

Opening Torpedo Salvo

Commonly referred to as oTorp (opening torpedo). Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.

Opening Torpedo salvo has the following trigger conditions:

This phase follows the same rules as Closing Torpedo Salvo, with some exceptions:

  • Ships at Moderate or Heavy damage can still fire torpedoes.
  • If only submarines are left in the opposing fleet, torpedoes will randomly target them, never dealing damage, and always being displayed as "miss".

After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).

See Also