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User:Jigaraphale/Sandbox/13

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Resource Nodes Guide

Nodes Behaviours

Gains Modifiers

DLC / Ship Bonus Gains (per DLC / Ship)
Type Name Normal Nodes Consumables 3-5 J 5-4 I & 5-5 O 7-4 O 1-6
FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Fuel Bauxite G M N
Improved Total on all DLC 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.01? 0.01? 0.0
Landing Craft A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 3.0 2.0 0.0 3.0 10.0 7.0 10.0 6.00 12.00
2 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 10.00
3 Armed DaihatsuArmed Daihatsu 2,50 5.00
4 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 3.00
5 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 2.20
Amphibious Vehicle 6 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 1.50
Drum Canister B 7 DrumsDrum Canister (Transport Use) 2.0 1.5 0.0 10.0 15.0 8.0 6.0 0.0 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0.0 0.0 0.0 0.0 0.0 0.0 0.0
Ship Kinu Kai NiKinu Kai Ni
(only if type 1, 2, 3, 4, or 5
are equipped in the fleet)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 5.0 10.0
SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0.0 0.0 0.0 0.0 0.0 22.0 16.0 0.0 0.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Ressource Cap N/A N/A N/A 150 180 200 120 40 80 N/A
Random Ressource Increments 5 5 0 0 0 0 0 0 0 N/A

Regular Ressource Nodes

Resource Node

Upon entering, adds a specific amount of a specific "main resources" (FuelAmmunitionSteelBauxite), "consumables" (Instant repairInstant construction MaterialDevelopment material), or "coin boxes" (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

"Main resource" gains can be increased by using Drum Canister Drums, some Landing Craft Landing Craft, and Amphibious Vehicle Special Amphibious Tanks (see the above table).

  • Few nodes have a hard cap to the amount of resources that can be obtained at once.
  • 1-6 resource nodes Template:G have additional unique behaviours.

"Consumables" and "coin boxes" gains are 1 at base level.

Notes
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.

Special Ressource Nodes

Finish Line Harbour Node

Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
    • Like Resources nodes, using Drum Canister Drums, Landing Craft Landing Craft, and Amphibious Vehicle TanksSpecial Type 2 Amphibious Tank increases the resource gain, but equipment effectiveness may vary.
    • In addition, some ships or ship types can also increase the resource gain.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.

Resource Gains

Main Resources

The main resources FuelAmmunitionSteelBauxite:

Nodes Resource Type Base Ressource Gains Pool Equipment Effects (per type) Cap "Max"
Fuel Ammunition Steel Bauxite Min Max Increments Average A B 6 DLC 18 DLC 25 DLC 6 drum 18 drum 24 drum
W1 1-2 B ✔️ 10 20 5 15 3.0 2.0 N/A 38 74 95 32 56 68
1-3 D ✔️ 10 20 5 15 3.0 2.0 N/A 38 74 95 32 56 68
G ✔️ 10 30 5 20 3.0 2.0 N/A 48 84 105 42 66 78
1-4 C ✔️ 10 20 5 15 3.0 2.0 N/A 38 74 95 32 56 68
E ✔️ 10 20 5 15 3.0 2.0 N/A 38 74 95 32 56 68
G ✔️ 10 20 5 15 2.0 1.5 N/A 32 56 70 29 47 56
1-6 G ✔️ 20 0 20 N/A N/A 40
M ✔️ 40 0 40 N/A N/A 80
W2 2-1 B ✔️ 10 30 5 20 3.0 2.0 N/A 48 84 105 42 66 78
2-2 A ✔️ 10 20 5 15 2.0 1.5 N/A 32 56 70 29 47 56
F ✔️ 15 35 5 25 2.0 1.5 N/A 47 71 85 44 62 71
2-3 D ✔️ 15 45 5 30 3.0 2.0 N/A 63 99 120 57 81 93
G ✔️ 15 45 5 30 3.0 2.0 N/A 63 99 120 57 81 93
H ✔️ 35 40 5 38 3.0 2.0 N/A 58 94 115 52 76 88
I ✔️ 15 45 5 30 3.0 2.0 N/A 63 99 120 57 81 93
2-4 D ✔️ 25 60 5 43 3.0 2.0 N/A 78 114 135 72 96 108
N ✔️ 20 60 5 40 3.0 2.0 N/A 78 114 135 72 96 108
2-5 M ✔️ 70 5 70 70 70 70 70 70 70
N ✔️ 50 60 5 55 60 60 60 60 60 60
W3 3-1 B ✔️ 35 140 5 88 3.0 2.0 N/A 158 194 215 152 176 188
3-2 B ✔️ 50 150 5 100 3.0 2.0 N/A 168 204 225 162 186 198
3-4 E ✔️ 25 150 5 88 2.0 1.5 N/A 162 186 200 159 177 186
3-5 B ✔️ 50 0 50 3.0 10.0 150 68 104 125 110 150 150
W7 7-1 E ✔️ 10 20 5 15 3.0 2.0 N/A 38 74 95 32 56 68
I ✔️ 30 50 5 40 3.0 2.0 N/A 68 104 125 62 86 98
7-2 K ✔️ 25 40 5 33 3.0 2.0 N/A 58 94 115 52 76 88
7-3 H ✔️ 30 50 5 40 3.0 2.0 N/A 68 104 125 62 86 98
O ✔️ 40 60 5 50 3.0 2.0 N/A 78 114 135 72 96 108
W4 4-1 B ✔️ 40 120 5 80 3.0 2.0 N/A 138 174 195 132 156 168
4-2 J ✔️ 40 60 5 50 2.0 1.5 N/A 72 96 110 69 87 96
K ✔️ 20 80 5 50 3.0 2.0 N/A 98 134 155 92 116 128
4-3 B ✔️ 30 90 5 60 3.0 2.0 N/A 108 144 165 102 126 138
J ✔️ 50 100 5 75 2.0 1.5 N/A 112 136 150 109 127 136
4-4 C ✔️ 60 150 5 105 3.0 2.0 N/A 168 204 225 162 186 198
J ✔️ 40 70 5 55 3.0 2.0 N/A 88 124 145 82 106 118
W5 5-1 C ✔️ 25 50 5 38 3.0 2.0 N/A 68 104 125 62 86 98
H ✔️ 40 80 5 60 3.0 2.0 N/A 98 134 155 92 116 128
5-2 G ✔️ 20 50 5 35 3.0 2.0 N/A 68 104 125 62 86 98
J ✔️ 40 80 5 60 2.0 1.5 N/A 92 116 130 89 107 116
5-3 H ✔️ 50 80 5 65 3.0 2.0 N/A 98 134 155 92 116 128
F ✔️ 60 5 60 3.0 2.0 N/A 78 114 135 72 96 108
5-4 I ✔️ 60 0 60 10.0 15.0 180 120 180 180 150 180 180
5-5 E ✔️ 40 0 40 10.0 15.0 180 100 180 180 130 180 180
W7 7-4 O ✔️ 40 0 40 7.0 8.0 200 82 166 200 88 184 200
✔️ 20 0 20 10.0 6.0 120 80 120 120 56 120 120
Node Resource Type Base Ressource Gains Pool Avg Max
Fuel Ammunition Steel Bauxite
W1 1-6 N
pre-clear
✔️ 300 500 700 1000 625 1000
✔️ 300 500 - - 400 500
✔️ 100 300 - - 200 300
✔️ 100 200 - - 150 200
N
post-clear
✔️ 30 50 70 100 63 100
✔️ 50 70 100 - 73 100
✔️ 50 70 100 - 73 100
✔️ 50 - - - 50 50

Consumables

Consumables includes the main ones (Instant repairInstant construction MaterialDevelopment material), and the coin boxes (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)):

Nodes Consumable Type Base Cap
Instant repair Instant construction Material Development material Furniture Box (Small) Furniture Box (Medium) Furniture Box (Large)
W2 2-1 E ✔️ 1 2
2-2 J ✔️ 1 2
2-4 A ✔️ 1 2
G ✔️ 1 1
W3 3-2 I ✔️ 1 2
3-3 D ✔️ 1 2
H ✔️ 1 2
3-4 K ✔️ 1 2
O ✔️ 1 2

See Also