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{{HomePortPortal}}
  
  
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The {{color|red|'''Sortie (出撃)'''}} menu is where fleets are sent tout to battle the [[Abyssal]]s. It can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]].
 +
*Even so Sorties are by definition "PVE", it is nonetheless the core of the game.
  
 +
=Menu Functions=
 +
[[File:Sortie_Example.png|thumb|right|World 5's page, with the 5-4 map is not unlocked yet]]
  
 +
* '''Area Selction''' - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie.
 +
** 7 Worlds are currently available in the game, with an 8th "Event World" appearing during [[Events]].
 +
** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6.
 +
* '''Map Selection''' - Displays all the maps where it is possible to sortie.
 +
** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon [[File:Icon Map Lock.png|20px]].
 +
** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon.
  
==<span class="notranslate" style="">Guardian Office waters</span>==
+
* '''Extra Operation''' - Allows accessing "Extra Operation" (EO) maps for that particular area.
[[Guardian Office waters|Details]]
+
** If Extra Operations are available and unlocked, click on the Red {{color|red|'''▶'''}} labeled "Extra Operation" in the World Selection Screen.
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 670px;"
+
 
|+ 
+
* '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars.
|-
+
** Those indications are very vague, and should not be taken as the main difficulty metric.
! scope="row" style="text-align: center;"|Area
+
 
! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span>
+
*'''[[Land-Based Air Squadron]]''' - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it.
! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span>
+
 
! scope="col" style="text-align: center;"|Name
+
[[Events]] may have additional functions like the "difficulty section" menu.
! scope="col" style="text-align: center;"|Content
+
 
! scope="col" style="text-align: center;"|Items
+
=How to Sortie=
|-
+
Please refer to [[Combat/Map Mechanics and Nodes|Map Mechanics and Nodes]] for a description of all node types.
! scope="row"|<span class="notranslate" style="">Guardian front office area</span>
 
| style="text-align: center;"|
 
| style="text-align: center;"|30
 
| style="text-align: center;"|近海警備
 
| style="text-align: center;"|鎮守府正面近海の警備に出動せよ!
 
| style="text-align: center;"| -
 
|-
 
! scope="row"|Nansei Islands off the coast
 
| style="text-align: center;"|☆
 
| style="text-align: center;"|50
 
| style="text-align: center;"|南西諸島沖警備
 
| style="text-align: center;"|南西諸島沖に接近する敵前衛艦隊を捕捉、迎撃せよ!
 
| style="text-align: center;"|<span class="notranslate" style="">Ammunition</span>
 
|-
 
! scope="row"|<span class="notranslate" style="">Refinery coastal zone</span>
 
| style="text-align: center;"|☆ ☆
 
| style="text-align: center;"|80
 
| style="text-align: center;"|海上護衛作戦
 
| style="text-align: center;"|製油所地帯沿岸部の海上輸送ラインを防衛せよ!
 
| style="text-align: center;"|Fuel
 
|-
 
! scope="row"|Nansei Islands defense
 
| style="text-align: center;"|☆ ☆ ☆
 
| style="text-align: center;"|100
 
| style="text-align: center;"|南1号作戦
 
| style="text-align: center;"|南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、
 
全力出撃でこれを撃滅せよ!
 
| style="text-align: center;"|<span class="notranslate" style="">Steel, Bauxite, Ammunition</span>
 
|}
 
  
 +
# To begin a sortie, simply select the map to sortie on from the sortie menu.
 +
#* Do take note that certain maps may have branching requirements so ensure that the fleet meets those requirements. Check the map details on the area page for details.
 +
# At each path splitting, it will be needed to spin a compass or to select a node to go to.
 +
#* Depending on the path, the compass spin can be, fixed, random, or a mix of both.
 +
# When encountering a combat node, a formation will be asked to be chosen.
 +
#* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do.
 +
#* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
 +
#** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes).
 +
# For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details.
 +
# Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map.
 +
#* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations.
 +
#* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}.
 +
#** {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information'').
  
==<span class="notranslate" style="">Nansei Islands waters</span>==
+
Some specific [[Nodes]] may use additional mechanics and animations depending on the situation.
[[Nansei Islands waters|Details]]
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 670px;"
 
|+ 
 
|-
 
! scope="row" style="text-align: center;"|Area
 
! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span>
 
! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span>
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|Content
 
! scope="col" style="text-align: center;"|Items
 
|-
 
! scope="row"|<span class="notranslate" style="">Cam Ranh peninsula</span>
 
| style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆</span>
 
| style="text-align: center;"|120
 
| style="text-align: center;"|カ号迎撃戦
 
| style="text-align: center;"|カムラン半島付近に遊弋する敵艦隊を捕捉、これを迎撃せよ!
 
| style="text-align: center;"| <span class="notranslate" style="">Instant construction</span>, <span class="notranslate" style="">Steel</span>
 
|-
 
! scope="row"|<span class="notranslate" style="">Privacy Island off the coast</span>
 
| style="text-align: center;"|☆<span class="notranslate" style=""> ☆ ☆ ☆</span>
 
| style="text-align: center;"|150
 
| style="text-align: center;"|柳輸送作戦
 
| style="text-align: center;"|敵艦隊を排除し、バシー島に集積されたボーキサイト資材を輸送せよ!
 
| style="text-align: center;"|<span class="notranslate" style="">Bauxite, Instant construction</span>
 
|-
 
! scope="row"|<span class="notranslate" style="">Eastern Orel sea</span>
 
| style="text-align: center;"|☆ ☆ <span class="notranslate" style="">☆ ☆ ☆</span>
 
| style="text-align: center;"|200
 
| style="text-align: center;"|01号作戦
 
| style="text-align: center;"|オリョール海に進出し、
 
敵通商破壊艦隊を排除して、海上輸送ラインを防衛せよ
 
| style="text-align: center;"|Fuel, Ammunition
 
|-
 
! scope="row"|Okinoshima waters
 
| style="text-align: center;"|☆ ☆ ☆ ☆ ☆ ☆
 
| style="text-align: center;"|300
 
| style="text-align: center;"|あ号艦隊決戦
 
| style="text-align: center;"|沖ノ島海域に襲来した、有力な敵機動部隊を迎撃、
 
全力出撃で、これを撃滅せよ!
 
| style="text-align: center;"|Ammunition, Fuel, Instant repair, Development material
 
|}
 
  
 +
=Maps unlocking=
 +
[[File:Map Medal.png|thumb|right|Cleared map medal]]
 +
Excepted for [[1-1]], no map is available from the start, and so needs to be unlocked by clearing other previous maps.
 +
"Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for [[1-6]]).
 +
*A "cleared" map will have a medal displayed on top of it (this medal is different for [[event]] maps, being unique to each difficulty.
 +
*Note that several maps are not available in the game yet, and will be introduced in later updates.
  
==<span class="notranslate" style="">Northern waters</span>==
+
{|class="wikitable"
[[Northern waters|Details]]
+
! colspan=2| map
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 670px;"
+
! requirement
|+ 
+
! colspan=2| map
|-
+
! requirement
! scope="row" style="text-align: center;"|Area
+
! colspan=2| map
! scope="col" style="text-align: center;"|Difficulty
+
! requirement
! scope="col" style="text-align: center;"|EXP
+
! colspan=2| map
! scope="col" style="text-align: center;"|Name
+
! requirement
! scope="col" style="text-align: center;"|Content
+
! colspan=2| map
! scope="col" style="text-align: center;"|Items
+
! requirement
|-
+
! colspan=2| map
! scope="row"|Morley sea
+
! requirement
| style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆ ☆ </span>
+
! colspan=2| map
| style="text-align: center;"|310
+
! requirement
| style="text-align: center;"|モーレイ海哨戒
 
| style="text-align: center;"|北方海域に艦隊を進出させ、モーレイ海を哨戒せよ!
 
| style="text-align: center;"| Steel
 
|-
 
! scope="row"|Kiss Island withdrawal mission
 
| style="text-align: center;"|☆ <span class="notranslate" style="">☆ ☆ ☆ ☆</span>
 
| style="text-align: center;"|<span class="notranslate" style="">320</span>
 
| style="text-align: center;"|キス島撤退作戦
 
| style="text-align: center;"|駆逐艦のみの高速艦隊で、
 
敵艦隊に包囲された北方海域キス島に突入!
 
島の守備隊を無事収容せよ!
 
| style="text-align: center;"|<span class="notranslate" style="">Steel, Furniture box (small)</span>
 
 
|-
 
|-
! scope="row"|<span class="notranslate" style="">Al phone Shino direction</span>
+
! rowspan=7| W1
| style="text-align: center;"|☆ ☆ ☆ <span class="notranslate" style="">☆ ☆ ☆ ☆</span>
+
| [[1-1]]||unlocked by default
| style="text-align: center;"|330
+
! rowspan=7| W2
| style="text-align: center;"|アルフォンシーノ方面進出
+
| [[2-1]]||clear [[1-4]]
| style="text-align: center;"|空母2隻以上を擁する空母機動
+
! rowspan=7| W3
部隊を持って北方海域へ進出。
+
| [[3-1]]||clear [[2-4]]
敵情の強行偵察を敢行せよ!
+
! rowspan=7| W7
| style="text-align: center;"|<span class="notranslate" style="">Furniture box (medium), Furniture box (large)</span>
+
| [[7-1]]||clear [[2-4]]
 +
! rowspan=7| W4
 +
| [[4-1]]||clear [[2-4]]
 +
! rowspan=7| W5
 +
| [[5-1]]||clear [[3-4]]
 +
! rowspan=7| W6
 +
| [[6-1]]||clear [[5-4]] HP bar
 
|-
 
|-
! scope="row"|Northern sea area fleet decisive battle
+
| [[1-2]]||clear [[1-1]]
| style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆ ☆ ☆</span>☆ ☆ ☆ ☆
+
| [[2-2]]||clear [[2-1]]
| style="text-align: center;"|350
+
| [[3-2]]||clear [[3-1]] & [[1-5]] HP bar once
| style="text-align: center;"|北方海域艦隊決戦
+
| [[7-2]]||clear [[7-1]] HP bar
| style="text-align: center;"|北方海域奥地に敵艦隊の大規模
+
| [[4-2]]||clear [[4-1]] & [[7-1]] HP bar
泊地を発見!我が艦隊の総力を
+
| [[5-2]]||clear [[4-4]] HP bar & [[5-1]]
挙げてこれを撃滅せよ!
+
| [[6-2]]||clear [[6-1]]<ref>If [[6-1]] was unlocked during phase 1, then clearing [[5-4]] HP bar is also required.</ref> 
| style="text-align: center;"|Bauxite, Furniture box (medium), Furniture box (large)
 
|}
 
 
 
==Western waters==
 
[[Western waters|Details]]
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 670px;"
 
|+ 
 
 
|-
 
|-
! scope="row" style="text-align: center;"|Area
+
| [[1-3]]||clear [[1-2]]
! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span>
+
| [[2-3]]||clear [[2-2]]
! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span>
+
| [[3-3]]||clear [[3-2]]
! scope="col" style="text-align: center;"|Name
+
| [[7-3]]||clear [[7-2]] HP bar once
! scope="col" style="text-align: center;"|Content
+
| [[4-3]]||clear [[4-2]]
! scope="col" style="text-align: center;"|Items
+
| [[5-3]]||clear [[5-2]] HP bar
 +
| [[6-3]]||clear [[6-2]] HP bar
 
|-
 
|-
! scope="row"|<span class="notranslate" style="">Jam Island capture strategy</span>
+
| [[1-4]]||clear [[1-3]]
| style="text-align: center;"|☆ ☆ ☆ ☆
+
| [[2-4]]||clear [[2-3]]
| style="text-align: center;"|310
+
| [[3-4]]||clear [[3-3]]
| style="text-align: center;"|ジャム島攻略作戦
+
| [[7-4]]||clear [[7-3]] HP bar once
| style="text-align: center;"|西方作戦の第一弾として、ジャム島攻略作戦を展開せよ!
+
| [[4-4]]||clear [[4-3]]
(対潜警戒を厳とせよ)
+
| [[5-4]]||clear [[5-3]] HP bar
| style="text-align: center;"| <span class="notranslate" style="">Fuel</span>
+
| [[6-4]]||clear [[6-3]] HP bar
 
|-
 
|-
! scope="row"|Curry Ocean defeat battle
+
| [[1-5]]||clear [[1-4]]
| style="text-align: center;"|☆ ☆ ☆ ☆ ☆
+
| [[2-5]]||clear [[2-4]]
| style="text-align: center;"|320
+
| [[3-5]]||clear [[3-4]]
| style="text-align: center;"|カレー洋制圧戦
+
| [[7-5]]||clear [[7-4]] HP bar once
| style="text-align: center;"|カレー洋の制圧作戦を行う。
+
| [[4-5]]||clear [[4-4]] HP bar & [[5-1]]
採掘地域を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
+
| [[5-5]]||clear [[5-4]] HP bar & [[6-1]]<ref>[[6-1]] might not be required.</ref>
| style="text-align: center;"|<span class="notranslate" style="">Steel</span>
+
| [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]]
 
|-
 
|-
! scope="row"|Riranka Island raid
+
| [[1-6]]||clear [[1-5]] HP bar each month
| style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆ ☆ ☆</span> ☆
+
| 2-6||rowspan=2|not available yet
| style="text-align: center;"|330
+
| 3-6||rowspan=2|not available yet
| style="text-align: center;"|リランカ島空襲
+
| 7-6||rowspan=2|not available yet
| style="text-align: center;"|空母を伴った艦隊を編成し、
+
| 4-6||rowspan=2|not available yet
リランカ島の敵母港に展開する敵艦隊を叩け!
+
| 5-6||rowspan=2|not available yet
| style="text-align: center;"|Fuel, Bauxite
+
| 6-6||rowspan=2|not available yet
 
|-
 
|-
! scope="row"|<span class="notranslate" style="">Kasugadama Battle</span>
+
| 1-7|| not available yet
| style="text-align: center;"|☆ ☆ ☆ ☆ ☆
+
| 2-7
☆ ☆ ☆
+
| 3-7
| style="text-align: center;"|340
+
| 7-7
| style="text-align: center;"|カスガダマ沖海戦
+
| 4-7
| style="text-align: center;"|カレー洋西方の敵哨戒線を突破、
+
| 5-7
カスガダマ島沖へ侵攻し、敵東方艦隊の中枢部隊を撃滅せよ!
+
| 6-7
| style="text-align: center;"|<span class="notranslate" style="">Steel, Fuel</span>
 
 
|}
 
|}
 +
<references/>
 +
 +
==Map Regeneration==
 +
Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion.
 +
*The reset happened at '''23h59 JST on the last day of the month''',
 +
*All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month,
 +
**This implies [[1-6]] lock until [[1-5]] is cleared again,
 +
**This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]].
 +
*[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time,
 +
**This includes all phases of [[7-2]], [[7-3]], and [[7-5]],
 +
**Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]].
 +
In addition to map progress, enemy formations are also reset to their pre-clear form.
 +
*This does not matter in most cases,
 +
*On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable,
 +
*On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map.
 +
 +
=Error Messages=
 +
{{/Error Messages}}
 +
 +
=Sortie List=
 +
{{Navbox World}}
 +
 +
=See Also=
 +
{{Mechanics}}
 +
[[Category:Sortie]]
 +
[[Category:World Map]]

Latest revision as of 14:13, 20 October 2024

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SortieButtonOn.png ExercicesButton.png ExpeditionButton.png

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The Sortie (出撃) menu is where fleets are sent tout to battle the Abyssals. It can be accessed from the Sortie (出撃) button on the main menu.

  • Even so Sorties are by definition "PVE", it is nonetheless the core of the game.

Menu Functions

World 5's page, with the 5-4 map is not unlocked yet
  • Area Selction - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie.
    • 7 Worlds are currently available in the game, with an 8th "Event World" appearing during Events.
    • The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6.
  • Map Selection - Displays all the maps where it is possible to sortie.
    • Maps not yet unlocked are tagged Clear Operation Areas to Unlock (作戦海域攻略で開放されます), greyed out, and have a padlock icon Icon Map Lock.png.
    • Maps not yet implemented are tagged Coming Soon (近日開放予定です) and have a padlock icon.
  • Extra Operation - Allows accessing "Extra Operation" (EO) maps for that particular area.
    • If Extra Operations are available and unlocked, click on the Red labeled "Extra Operation" in the World Selection Screen.
  • Difficulty Indication - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars.
    • Those indications are very vague, and should not be taken as the main difficulty metric.
  • Land-Based Air Squadron - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it.

Events may have additional functions like the "difficulty section" menu.

How to Sortie

Please refer to Map Mechanics and Nodes for a description of all node types.

  1. To begin a sortie, simply select the map to sortie on from the sortie menu.
    • Do take note that certain maps may have branching requirements so ensure that the fleet meets those requirements. Check the map details on the area page for details.
  2. At each path splitting, it will be needed to spin a compass or to select a node to go to.
    • Depending on the path, the compass spin can be, fixed, random, or a mix of both.
  3. When encountering a combat node, a formation will be asked to be chosen.
    • Please refer to Formation Selection for details on formations and what they do.
    • When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
      • When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes).
  4. For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see Night Battle for details.
  5. Once the battle has concluded, it will be asked to advance (進撃) or to retreat (撤退), provided it is not the last node of the map.
    • Bringing a Emergency Repair Personnel Repair PersonnelEmergency Repair Personnel
      Emergency Repair Goddess
      or Command Facility Command FacilitiesFleet Command Facility
      Striking Force Fleet Command Facility
      Elite Torpedo Squadron Command Facility
      may replace those buttons in certain situations.
    • It is important not to advance if any ship girl is heavily damaged (大破). She will be at risk of sinking in subsequent battles. Sunk ship girls are lost forever.

Some specific Nodes may use additional mechanics and animations depending on the situation.

Maps unlocking

Cleared map medal

Excepted for 1-1, no map is available from the start, and so needs to be unlocked by clearing other previous maps. "Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for 1-6).

  • A "cleared" map will have a medal displayed on top of it (this medal is different for event maps, being unique to each difficulty.
  • Note that several maps are not available in the game yet, and will be introduced in later updates.
map requirement map requirement map requirement map requirement map requirement map requirement map requirement
W1 1-1 unlocked by default W2 2-1 clear 1-4 W3 3-1 clear 2-4 W7 7-1 clear 2-4 W4 4-1 clear 2-4 W5 5-1 clear 3-4 W6 6-1 clear 5-4 HP bar
1-2 clear 1-1 2-2 clear 2-1 3-2 clear 3-1 & 1-5 HP bar once 7-2 clear 7-1 HP bar 4-2 clear 4-1 & 7-1 HP bar 5-2 clear 4-4 HP bar & 5-1 6-2 clear 6-1[1]
1-3 clear 1-2 2-3 clear 2-2 3-3 clear 3-2 7-3 clear 7-2 HP bar once 4-3 clear 4-2 5-3 clear 5-2 HP bar 6-3 clear 6-2 HP bar
1-4 clear 1-3 2-4 clear 2-3 3-4 clear 3-3 7-4 clear 7-3 HP bar once 4-4 clear 4-3 5-4 clear 5-3 HP bar 6-4 clear 6-3 HP bar
1-5 clear 1-4 2-5 clear 2-4 3-5 clear 3-4 7-5 clear 7-4 HP bar once 4-5 clear 4-4 HP bar & 5-1 5-5 clear 5-4 HP bar & 6-1[2] 6-5 clear 6-4 HP bar and F43
1-6 clear 1-5 HP bar each month 2-6 not available yet 3-6 not available yet 7-6 not available yet 4-6 not available yet 5-6 not available yet 6-6 not available yet
1-7 not available yet 2-7 3-7 7-7 4-7 5-7 6-7
  1. If 6-1 was unlocked during phase 1, then clearing 5-4 HP bar is also required.
  2. 6-1 might not be required.

Map Regeneration

Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion.

  • The reset happened at 23h59 JST on the last day of the month,
  • All EOs, namely 1-5, 1-6, 2-5, 3-5, 7-5, 4-5, 5-5, and 6-5, are reset each month,
  • 7-2, 7-3, and 7-4 are also reset at the same time,
    • This includes all phases of 7-2, 7-3, and 7-5,
    • Unlike EOs, no map is locked behind the previous one, so for instance, 7-3 does not have to be cleared again to sortie on 7-4.

In addition to map progress, enemy formations are also reset to their pre-clear form.

  • This does not matter in most cases,
  • On 7-4, the Last Dance enemy compositions are stronger, making farming on the map less reliable,
  • On 5-5, the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map.

Error Messages

Some error messages you may encounter before a sortie.

  • Do note that:
    • Most errors are "general" and can be seen in many situations,
    • Some errors are event only, being liked to event maps/locks/mechanics.
Original message Translation
Sortie error Jp 1.png Sortie error En 1.png
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Sortie error Jp 3.png Sortie error En 3.png
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Sortie error Jp 52.png Sortie error En 45.png
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Sortie List

See Also