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Difference between revisions of "Summer 2024 Event/E-2/Historical Bonuses"
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[[Foreign Plane Bonuses]] have returned and should be examined when planning equipment setups. The following bonuses are applied: | [[Foreign Plane Bonuses]] have returned and should be examined when planning equipment setups. The following bonuses are applied: | ||
* Ships using planes get bonuses based on the different categories of bonuses '''ɑ/ß/γ''', '''A''', and '''B'''. | * Ships using planes get bonuses based on the different categories of bonuses '''ɑ/ß/γ''', '''A''', and '''B'''. | ||
− | ** The '''ɑ/ß/γ''' groups are foreign plane bonuses | + | ** The '''ɑ/ß/γ''' groups are the general foreign plane bonuses, being divided into three "levels" (γ>ß>ɑ) and being both map-wide and node-specific, |
** Group '''A''' are French and British bonuses divided into three sub-categories: | ** Group '''A''' are French and British bonuses divided into three sub-categories: | ||
− | *** '''A1''' are French seaplanes | + | *** '''A1''' are French seaplanes, |
− | *** '''A2''' are British seaplanes | + | *** '''A2''' are British seaplanes, |
− | *** '''A3''' are Swordfish | + | *** '''A3''' are Swordfish. |
− | ** '''B#''' bonuses are primarily for [[LBAS]] | + | ** '''B#''' bonuses are primarily for [[LBAS]] (with ship-based & land-based planes), with the ship-based planes also providing the same bonuses to ships, and being divided into two "levels" (B2>B1) |
− | |||
− | |||
;Notes | ;Notes | ||
* These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks. | * These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks. | ||
− | * Bonuses from | + | * Bonuses from a same line or column do not stack. |
− | * Map-wide bonuses and node specific bonuses always stack. | + | * Map-wide bonuses and node-specific bonuses always stack. |
* Bonuses still work for planes equipped in 0-slot for ships. | * Bonuses still work for planes equipped in 0-slot for ships. | ||
* Bonuses do not work on 0-slot for [[LBAS]]. | * Bonuses do not work on 0-slot for [[LBAS]]. | ||
Line 144: | Line 142: | ||
*# Try to equip one plane from each column and row | *# Try to equip one plane from each column and row | ||
*# For example: ɑ/A3 + ß/B1 + γ/B2 | *# For example: ɑ/A3 + ß/B1 + γ/B2 | ||
+ | **This also applies to ships that carry multiple plane types in normal setups. | ||
* Other Ship Types: | * Other Ship Types: | ||
− | ** As only one seaplane | + | ** As only one seaplane is generally equipped on a ship, pick γ>ß>ɑ and then the highest bonus among groups A or/and B depending on the node. |
|-|Equipment Bonuses= | |-|Equipment Bonuses= | ||
− | *For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus. Equipping a second | + | *For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus. |
− | *{{Colour|red|Do not confuse the '''[[ | + | **Equipping a second gear from the same group will not provide any additional bonus. |
− | + | **The bonus groups stack with each other. | |
+ | *{{Colour|red|Do not confuse the '''[[balloon|balloon mechanic]]''' fleet-wide buff with this '''event bonus''' that only buffs the individual ship equipped with it.}} | ||
{|class="wikitable" style="text-align:center; width:auto" | {|class="wikitable" style="text-align:center; width:auto" | ||
!colspan=3|Equipment | !colspan=3|Equipment |
Revision as of 06:13, 1 August 2024
Ship Damage Bonuses Stack with each other | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ships [Toggle Names] |
Multipliers | |||||||||||||||
Mapwide | Node U | Node W | ||||||||||||||
Coastal Defense Ships (DE) | 1.12x | - | ||||||||||||||
Destroyers (DD) | 1.03x | 1.14x | ||||||||||||||
Light Cruisers (CL) NOT CLT |
1.04x | |||||||||||||||
Heavy Cruisers (CA(V)) | - | 1.12x | ||||||||||||||
Seaplane Tenders (AV) | 1.08x | |||||||||||||||
Light Carriers (CVL) | 1.04x | - | 1.18x | |||||||||||||
Standard Carriers (CV(B)) | - | |||||||||||||||
Battleships ((F)BB(V)) | - | 1.18x | 1.12x | |||||||||||||
|
1.15x | 1.12x | 1.21x | |||||||||||||
|
1.15x | 1.24x | ||||||||||||||
|
1.12x | - | ||||||||||||||
|
1.03x | |||||||||||||||
| ||||||||||||||||
1.07x | ||||||||||||||||
1.18x | ||||||||||||||||
1.32x | ||||||||||||||||
1.24-1.29x(?) |
Foreign Plane Bonuses have returned and should be examined when planning equipment setups. The following bonuses are applied:
- Ships using planes get bonuses based on the different categories of bonuses ɑ/ß/γ, A, and B.
- The ɑ/ß/γ groups are the general foreign plane bonuses, being divided into three "levels" (γ>ß>ɑ) and being both map-wide and node-specific,
- Group A are French and British bonuses divided into three sub-categories:
- A1 are French seaplanes,
- A2 are British seaplanes,
- A3 are Swordfish.
- B# bonuses are primarily for LBAS (with ship-based & land-based planes), with the ship-based planes also providing the same bonuses to ships, and being divided into two "levels" (B2>B1)
- Notes
- These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks.
- Bonuses from a same line or column do not stack.
- Map-wide bonuses and node-specific bonuses always stack.
- Bonuses still work for planes equipped in 0-slot for ships.
- Bonuses do not work on 0-slot for LBAS.
Historical Plane Damage Bonuses | |||||
---|---|---|---|---|---|
Group | Multipliers | ||||
Mapwide | Node M | Node U | Node W | ||
ɑ | 1.03x | - | 1.08x | 1.09x | |
ß | 1.04x | 1.12x | 1.15x | ||
γ | 1.05x | 1.16x | 1.18x | ||
A | 1 | - | 1.04x | 1.08x | 1.09x |
2 | 1.08x | 1.12x | 1.15x | ||
3 | 1.16x | 1.18x | |||
B | 1 | 1.04x | 1.08x | 1.09x | |
2 | 1.06x | 1.12x | 1.14x |
Ship Effects Seaplanes | |||
---|---|---|---|
ɑ | β | γ | |
0 | - | - | |
A1 | - | ||
A2 | - | ||
A3 | - | - | |
B1 | - | - | |
B2 | - | - |
- The Ar196 Kai has no bonus.
- The Loire 130M has both A1 and B2 bonus.
- The Walrus has both A2 and B1 bonus.
- The Sea Otter has both A2 and B2 bonus.
- source: [2]
- On the 2024-07-31 update, the FR-1 Fireball/SB2C-5 bug has been fixed and other bonuses have been added.
- On the 2024-08-08 update, the new USN bonuses have been added on release.
- Tips
- Carriers:
- Try to equip one plane from each column and row
- For example: ɑ/A3 + ß/B1 + γ/B2
- This also applies to ships that carry multiple plane types in normal setups.
- Other Ship Types:
- As only one seaplane is generally equipped on a ship, pick γ>ß>ɑ and then the highest bonus among groups A or/and B depending on the node.
- For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus.
- Equipping a second gear from the same group will not provide any additional bonus.
- The bonus groups stack with each other.
- Do not confuse the balloon mechanic fleet-wide buff with this event bonus that only buffs the individual ship equipped with it.
Equipment | Node M | Node U | Node W | ||
---|---|---|---|---|---|
Group 1
|
Barrage Balloon Toku DLC + 11th DLC + Panzer II Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Ka-Mi tank Ka-Tsu 14inch/45 Twin Gun 14inch/45 Triple Gun |
1.04x | 1.07x | 1.02? | |
Group 2
|
Toku DLC + Ho-Ni tank Toku DLC + Panzer III M4A1 DD Ka-Tsu Kai |
1.08x | 1.11x | ? | |
Group 3
|
Toku DLC + Panzer III J | 1.12x | 1.15x | ? |