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Difference between revisions of "Transport Operation"

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=Overview=
 
=Overview=
Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require you to kill the boss.
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[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
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Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require to kill the boss.
  
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
 
 
* The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge.
 
* The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge.
 
** The amount of TP that needs to be depleted varies by difficulty.
 
** The amount of TP that needs to be depleted varies by difficulty.
* The TP Gauge is depleted everytime the fleet reaches a '''Transport Drop Off''' point (a node marked with a green flag) then scores at least an '''A rank''' victory at the boss.
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* The TP Gauge is depleted everytime the fleet reaches a '''Transport Loadout Node''' (a node marked with a green flag) and then scores at least an '''A rank''' at the boss.
** Ship girls that are <span style="color:red;">'''heavily damaged (大破)'''</span>, evacuated using the [[Fleet Command Facility]] or sunk are not counted towards gauge depletion.
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** Ships that are {{color|red|'''heavily damaged (大破)'''}}, evacuated using a {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility|link_category=Command Facilities}} or sunk are not counted towards gauge depletion.
* You do not need to sink the boss on the final run to clear the gauge.
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* The boss does not need to be sunk at any point.
* These maps are usually completed by a single fleet or a [[Combined_Fleet#Transport_Escort_Force|Transport Escort Force]].
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** Sinking it may be advisable to get S ranks and so deplete the gauge faster.
 
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* Those phases are usually completed by a single fleet or a [[Combined_Fleet#Transport_Escort_Force|Transport Escort Force]].
  
 
=TP Gauge Depletion=
 
=TP Gauge Depletion=

Revision as of 12:49, 7 July 2022

Overview

Example of an event map with a transport operation from Winter 2016.

Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require to kill the boss.

  • The objective of the Transport Operation is to deplete a Transport (TP) gauge.
    • The amount of TP that needs to be depleted varies by difficulty.
  • The TP Gauge is depleted everytime the fleet reaches a Transport Loadout Node (a node marked with a green flag) and then scores at least an A rank at the boss.
    • Ships that are heavily damaged (大破), evacuated using a Command FacilityFleet Command Facility
      Striking Force Fleet Command Facility
      Elite Torpedo Squadron Command Facility
      or sunk are not counted towards gauge depletion.
  • The boss does not need to be sunk at any point.
    • Sinking it may be advisable to get S ranks and so deplete the gauge faster.
  • Those phases are usually completed by a single fleet or a Transport Escort Force.

TP Gauge Depletion

TP gauge reduction is calculated using the following formula: [math]\displaystyle{ \text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor }[/math]

When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank modifier. It is 1.0 for S ranks, 0.7 for A ranks, and 0 otherwise.
  • [math]\displaystyle{ \text{TP}_\text{equip} }[/math] is the Equipment TP value. See below for details.
  • [math]\displaystyle{ \text{TP}_\text{ship} }[/math] is the Ship TP value. See below for details.
Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.

Equipment TP

Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.

Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.

Equipment S-Rank A-Rank
Landing Craft Landing Craft 8.0 5.6
Drum Canister DrumsDrum Canister (Transport Use) 5.0 3.5
Amphibious Vehicle Amphibious TanksSpecial Type 2 Amphibious Tank 2.0 1.4
Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
1.0 0.7

Ship TP

Ship Type S-Rank A-Rank
AO Fleet Oiler 15.0 10.5
LHA Amphibious Assault Ship 12.0 8.4
AV Seaplane Tender 9.0 6.3
BBV Aviation Battleship 7.0 4.9
AS Submarine Tender
CT Training Cruiser 6.0 4.2
DD Destroyer 5.0 3.5
CAV Aviation Cruiser 4.0 2.8
CL Light Cruiser 2.0 1.2
SSV Aircraft Carrying Submarine 1.0 0.7
BB Battleship 0.0 0.0
FBB Fast Battleship
CV Standard Carrier
CVB Armored Carrier
CVL Light Carrier
CA Heavy Cruiser
CLT Torpedo Cruiser
DE Coastal Defense Ships
SS Submarine

Tips

  • Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
    • It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
  • When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
  • Although Landing Crafts deplete the most TP, careful consideration should go into whether using DLC-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.

See Also