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Difference between revisions of "Inventory"
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The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time: | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time: | ||
{|class="wikitable" | {|class="wikitable" | ||
− | !Sequence | + | !rowspan=2|Sequence |
− | !Point requirements | + | !rowspan=2|Point requirements |
− | !Duration | + | !rowspan=2|Duration |
− | !Point/plane | + | !colspan=2|Point/plane |
− | !Enemy | + | !rowspan=2|Enemy |
− | !Notes | + | !rowspan=2|Notes |
+ | |- | ||
+ | !Small | ||
+ | !Large | ||
|- | |- | ||
!1st | !1st | ||
|2500||60 s | |2500||60 s | ||
− | | 10 | + | | 10|| 1000 |
|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | ||
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!2nd | !2nd | ||
|5000||90 s | |5000||90 s | ||
− | | 20 | + | | 20|| ? |
|[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] | ||
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!3rd | !3rd | ||
|15000||90 s | |15000||90 s | ||
− | | 40 | + | | 40|| ? |
|[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | ||
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!4th | !4th | ||
|50000||120 s | |50000||120 s | ||
− | | 80 | + | | 80|| ? |
|[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | ||
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!5th | !5th | ||
|70000||155 s | |70000||155 s | ||
− | | 100 | + | | 100|| ? |
|[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | ||
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!Extra I | !Extra I | ||
|? ||? s | |? ||? s | ||
− | |? | + | |? || ? |
|[[File:??|30px|link=??]] | |[[File:??|30px|link=??]] | ||
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!Extra II | !Extra II | ||
|? ||? s | |? ||? s | ||
− | |? | + | |? || ? |
|[[File:??|30px|link=??]] | |[[File:??|30px|link=??]] | ||
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Revision as of 19:35, 8 October 2024
Home Port Portal | ||
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Military Record · Friendly Fleet · Library · Inventory · Furniture · Quests · Shop | ||
Inventory (アイテム) is a main menu function that displays all the items you have earned.
Menu Functions
- "Owned Items" (保有アイテム) - Displays all owned items. Items must be in this inventory before they can be used.
- "Expanded Items" (拡張アイテム) - Extra inventory space to fit other items.
- "Purchased Items" (購入済みアイテム) - Any purchased item from the Shop is first placed here, and needs to be opened from there to be used elsewhere.
- "Use" (使用する) button - Available for some items to be used or consumed.
Inventory Contents
Standard Inventory
Expanded Inventory
Inventory Notes
Some items are considered "Consumables Equipment". As such, they both appear in the Inventory, and in Equipment Arsenal, and they do not take any equipment slot. They are:
Seasonal/Mini-Event items are "time-limited", they are usually available only during the spanning of the said season or mini-event, being removed from the inventory after a certain update (usually warned by the Devs). It is therefore recommended to consume all of them before they disappear. In addition, all of those items are capped at 99. So far, they are:
- Xmas Select Gift Box for Christmas,
- Saury and Sardine during Naval District Saury Festivals,
- Hishimochi during Hishimochi/Hinamatsuri events,
- Setsubun Beans during Setsubun Mini-Events,
- Pumpkin during Pumpkin Festivals,
- Rice, Umeboshi, Nori, and Tea, and Houshou Dinner Ticket during Spring 2018 Food Collection Mini-Event,
- Okazari Materials during Christmas Mini-Event 2015,
- Teru Teru Bouzu during the Rainy Season.
Special Chocolates are not "time-limited".
Gotland Minigame
Also known as the "Fly! Goto Sheep" minigame, by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked.
- This consists of an "Anti-Air Defense" game, where the Gotland's black ship is thrown to destroy abyssal planes.
- The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
- Gameplay
The sheep is thrown using the mouse cursor:
- It follows a somewhat ballistic trajectory and bounces over the edges and ground.
- There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
- It can be picked up mid-air to give it more energy and adjust its trajectory.
Each enemy plane destroyed gives points and increases the combo.
- Each time the ship lands back on the ground, the combo is reseted.
- Throwing the ship back before it touches the ground therefore maintains the combo.
- The amount of points given by enemy takedowns depends on the enemy.
- The combo does not affect the score.
- Some enemy planes will appear in larger variants, giving more points, but exploding and deflecting the sheep on contact.
- Some special items can also be picked up to bring more points.
The "Shuusui button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
- The number of stars displayed is the number of times it can be activated,
- One additional Shuusui attack is given per wave.
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time:
Sequence | Point requirements | Duration | Point/plane | Enemy | Notes | |
---|---|---|---|---|---|---|
Small | Large | |||||
1st | 2500 | 60 s | 10 | 1000 | ||
2nd | 5000 | 90 s | 20 | ? | ||
3rd | 15000 | 90 s | 40 | ? | ||
4th | 50000 | 120 s | 80 | ? | ||
5th | 70000 | 155 s | 100 | ? | ||
Extra I | ? | ? s | ? | ? | 30px | |
Extra II | ? | ? s | ? | ? | 30px |
Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.
Fianl Rank | ||||||
---|---|---|---|---|---|---|
Rank | ||||||
Score | ≤ 8000 | > 8000 | > 10000 | > 12000 | > 15000 | > 25000 AND cleared wave |
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
- Game music as well as several girls' voicelines are played during the sessions.
- Trivia
The game is a reference to Gotland, the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
See Also
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