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Summer 2024 Event/E-2/Historical Bonuses
< Summer 2024 Event | E-2
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Ship Damage Bonuses Stack with each other | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ships [Toggle Names] |
Multipliers | |||||||||||||||
Mapwide | Node U | Node W | ||||||||||||||
Coastal Defense Ships (DE) | 1.12x | - | ||||||||||||||
Destroyers (DD) | 1.03x | 1.14x | ||||||||||||||
Light Cruisers (CL) NOT CLT |
1.04x | |||||||||||||||
Heavy Cruisers (CA(V)) | - | 1.12x | ||||||||||||||
Seaplane Tenders (AV) | 1.08x | |||||||||||||||
Light Carriers (CVL) | 1.04x | - | 1.18x | |||||||||||||
Standard Carriers (CV(B)) | - | |||||||||||||||
Battleships ((F)BB(V)) | - | 1.18x | 1.12x | |||||||||||||
|
1.15x | 1.12x | 1.21x | |||||||||||||
|
1.15x | 1.24x | ||||||||||||||
|
1.12x | - | ||||||||||||||
|
1.03x | |||||||||||||||
| ||||||||||||||||
1.07x | ||||||||||||||||
1.18x | ||||||||||||||||
1.32x | ||||||||||||||||
1.24-1.29x(?) |
Foreign Plane Bonuses have returned and should be examined when planning equipment setups. The following bonuses are applied:
- Ships using planes get bonuses based on the different categories of bonuses A, B, and C,
- A bonuses are foreign plane bonuses. It is divided in three "level" of bonus A1<A2<A3, this bonus is both map-wide and nodes specific,
- B bonuses are French and British bonuses divided into three sub-categories,
- B1 is the French seaplane bonus,
- B2 is the British seaplane bonus,
- B3 is the Swordfish bonus.
- Cx bonuses are the LBAS bonus which also applies to the ship for this event.
- It is divided into two "levels" of bonus: C1<C2.
- Notes
- Those bonuses work for all ships and for all attack types, including LBAS, jet assault, airstrikes, air/surface shellings, and night attacks.
- Bonuses from a same line or column do not stack.
- Map-wide bonuses and nodes specific bonus always stacks,
- Bonuses still work for planes in 0-slot for ships.
- Bonuses do not work on 0-slot for LBAS.
Historical Plane Damage Bonuses | |||||
---|---|---|---|---|---|
Group | Multipliers | ||||
Mapwide | Node M | Node U | Node W | ||
A | 1 | 1.03x | - | 1.08x | 1.09x |
2 | 1.04x | 1.12x | 1.15x | ||
3 | 1.05x | 1.16x | 1.18x | ||
B | 1 | - | 1.04x | 1.08x | 1.09x |
2 | 1.08x | 1.12x | 1.15x | ||
3 | 1.16x | 1.18x | |||
C | 1 | 1.04x | 1.08x | 1.09x | |
2 | 1.06x | 1.12x | 1.14x |
Ship Effects Seaplanes | |||
---|---|---|---|
ɑ | β | γ | |
0 | - | - | |
A1 | - | ![]() |
|
A2 | - | ![]() |
![]() |
A3 | - | - | |
B1 | - | ![]() |
- |
B2 | - | - |
- The Ar196 Kai
has no bonus.
- The Loire 130M
has both A1 and B2 bonus.
- The Walrus
has both A2 and B1 bonus.
- The Sea Otter
has both A2 and B2 bonus.
- source: [2]
- On the 2024-07-31 update, the FR-1 Fireball
/SB2C-5
bug has been fixed and other bonuses have been added.
- On the 2024-07-31 update, the FR-1 Fireball
- Tips
- On carrier:
- Try to have one plane from each column,
- The ideal would be to have one B3, one C2 and one C1
- On other ships:
- As only one seaplane should be equipped pick A3>A2>A1 and then the highest among B and C bonuses depending on the node.
- For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus. Having a second one do nothing.
- Do not confuse the balloon mechanic that buff the whole fleet with this event bonus that only buff ships equip with it.
Equipment | Node M | Node U | Node W | ||
---|---|---|---|---|---|
Group 1
|
![]() ![]() ![]() ![]() |
Barrage Balloon![]() Toku DLC + 11th ![]() DLC + Panzer II ![]() Toku DLC + Chi-Ha ![]() Toku DLC + Chi-Ha Kai ![]() Ka-Mi tank ![]() Ka-Tsu ![]() 14inch/45 Twin Gun ![]() 14inch/45 Triple Gun ![]() |
1.04x | 1.07x | 1.02? |
Group 2
|
![]() ![]() |
Toku DLC + Ho-Ni tank![]() Toku DLC + Panzer III ![]() M4A1 DD ![]() Ka-Tsu Kai ![]() |
1.08x | 1.11x | ? |
Group 3
|
![]() |
Toku DLC + Panzer III J![]() |
1.12x | 1.15x | ? |