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=Introduction=
+
{{HomePortPortal}}
The {{color|red|'''Sortie (出撃)'''}} menu is where you send your fleets out to battle the Abyssals. It can be accessed from the {{color|red|'''Sortie (出撃)'''}} button on the main menu.  
+
 
 +
 
 +
The {{color|red|'''Sortie (出撃)'''}} menu is where fleets are sent tout to battle the [[Abyssal]]s. It can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]].  
 
*Even so Sorties are by definition "PVE", it is nonetheless the core of the game.
 
*Even so Sorties are by definition "PVE", it is nonetheless the core of the game.
  
 
=Menu Functions=
 
=Menu Functions=
[[File:Sortie_Example.png|thumb|right|World 5, World 5-4 is not unlocked yet]]
+
[[File:Sortie_Example.png|thumb|right|World 5's page, with the 5-4 map is not unlocked yet]]
* '''Map Selection''' - Displays all the maps you can sortie to.
+
 
** Maps that you haven't unlocked will be tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out and have a padlock icon.
+
* '''Area Selction''' - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie.
** Maps that are unimplemented yet will be tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon.
+
** 7 Worlds are currently available in the game, with an 8th "Event World" appearing during [[Events]].
* '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 12 stars. Large stars are equivalent to 10 small stars.
+
** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6.
* '''Area Selction''' - Displays all of the operation areas in the game. You are able to select areas with maps you haven't unlocked yet but you are not able to sortie.
+
* '''Map Selection''' - Displays all the maps where it is possible to sortie.
* '''Extra Operation''' - Allows you to access Extra Operation maps for that particular area.
+
** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon.
** If Extra Operations are available and you have them unlocked, click on the Red ▶ labeled "Extra Operation" in the World Selection Screen
+
** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon.
 +
 
 +
* '''Extra Operation''' - Allows accessing "Extra Operation" (EO) maps for that particular area.
 +
** If Extra Operations are available and unlocked, click on the Red {{color|red|'''▶'''}} labeled "Extra Operation" in the World Selection Screen.
 +
 
 +
* '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars.
 +
** Those indications are very vague, and should not be taken as the main difficulty metric.
 +
 
 +
*'''[[Land-Based Air Squadron]]''' - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it.
 +
 
 +
[[Events]] may have additional functions like the "difficulty section" menu.
  
 
=How to Sortie=
 
=How to Sortie=
 +
Please refer to [[Combat/Map Mechanics and Nodes|Map Mechanics and Nodes]] for a description of all node types.
  
1. To begin a sortie, simply select the map you would like to sortie to from the sortie menu.
+
# To begin a sortie, simply select the map to sortie on from the sortie menu.
* Do take note that certain maps may have branching requirements so ensure that your fleet meets those requirements. Check the map details in the area page for details.
+
#* Do take note that certain maps may have branching requirements so ensure that the fleet meets those requirements. Check the map details on the area page for details.
2. Once the sortie begins, you may be asked to spin a compass. Depending on the map, the compass spin can either be random or fixed.
+
# At each path splitting, it will be needed to spin a compass or to select a node to go to.  
3. When you encounter a combat node, you will be asked to select a formation.
+
#* Depending on the path, the compass spin can be, fixed, random, or a mix of both.
* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do.  
+
# When encountering a combat node, a formation will be asked to be chosen.
* Please refer to [[Combat/Special Nodes#Non-Combat Nodes|Non-Combat Nodes]] for a description on non-combat nodes.
+
#* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do.  
4. For normal combat nodes and air battle nodes, you will be asked if you'd like to enter night battle if you didn't sink all enemies. Please see [[Combat/Night_Battle|Night Battle]] for details.
+
#* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
5. Once night battle has concluded or if you chose not to participate, you will be asked if you'd like to '''advance (進撃)''' or '''retreat (撤退)''' provided it is not the last node of the map.
+
#** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes).
* It is important '''not to advance''' if you have a {{color|red|'''heavily damaged (大破)'''}} ship girl. She will be at risk of sinking in subsequent battles. Sunk ship girls are '''lost forever'''.
+
# For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details.
** The [[Repair Team]] and [[Repair Goddess]] items will prevent a ship girl from sinking '''once''', if she has them equipped.
+
# Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map.
 +
#* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations.
 +
#* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}.
 +
#** {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information'').
 +
 
 +
Some specific [[Nodes]] may use additional mechanics and animations depending on the situation.
  
 
=Maps unlocking=
 
=Maps unlocking=
 
Excepted for [[1-1]], no map is available from the start, and so needs to be unlocked by clearing other previous maps.
 
Excepted for [[1-1]], no map is available from the start, and so needs to be unlocked by clearing other previous maps.
"Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, or by depleting the HP bar of the map (by killing the boss several times).
+
"Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for [[1-6]]).
 
*Note that several maps are not available in the game yet, and will be introduced in later updates.
 
*Note that several maps are not available in the game yet, and will be introduced in later updates.
  
{| class="wikitable mw-collapsible"
+
{|class="wikitable"
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
! colspan="2"| map
+
! colspan=2| map
 
! requirement
 
! requirement
 
|-
 
|-
! rowspan="7"| W1
+
! rowspan=7| W1
 
| [[1-1]]||unlocked by default
 
| [[1-1]]||unlocked by default
! rowspan="7"| W2
+
! rowspan=7| W2
 
| [[2-1]]||clear [[1-4]]
 
| [[2-1]]||clear [[1-4]]
! rowspan="7"| W3
+
! rowspan=7| W3
 
| [[3-1]]||clear [[2-4]]
 
| [[3-1]]||clear [[2-4]]
! rowspan="7"| W7
+
! rowspan=7| W7
 
| [[7-1]]||clear [[2-4]]
 
| [[7-1]]||clear [[2-4]]
! rowspan="7"| W4
+
! rowspan=7| W4
 
| [[4-1]]||clear [[2-4]]
 
| [[4-1]]||clear [[2-4]]
! rowspan="7"| W5
+
! rowspan=7| W5
 
| [[5-1]]||clear [[3-4]]
 
| [[5-1]]||clear [[3-4]]
! rowspan="7"| W6
+
! rowspan=7| W6
| [[6-1]]||clear [[5-3]]
+
| [[6-1]]||clear [[5-4]] HP bar
 
|-
 
|-
 
| [[1-2]]||clear [[1-1]]
 
| [[1-2]]||clear [[1-1]]
Line 68: Line 86:
 
| [[4-2]]||clear [[4-1]] & [[7-1]] HP bar
 
| [[4-2]]||clear [[4-1]] & [[7-1]] HP bar
 
| [[5-2]]||clear [[4-4]] HP bar & [[5-1]]
 
| [[5-2]]||clear [[4-4]] HP bar & [[5-1]]
| [[6-2]]||clear [[5-4]] HP bar & [[6-1]]
+
| [[6-2]]||clear [[6-1]]<ref>If [[6-1]] was unlocked during phase 1, then clearing [[5-4]] HP bar is also required.</ref> 
 
|-
 
|-
 
| [[1-3]]||clear [[1-2]]
 
| [[1-3]]||clear [[1-2]]
Line 89: Line 107:
 
| [[2-5]]||clear [[2-4]]
 
| [[2-5]]||clear [[2-4]]
 
| [[3-5]]||clear [[3-4]]
 
| [[3-5]]||clear [[3-4]]
| 7-5||rowspan="3"| not available yet
+
| [[7-5]]||clear [[7-4]] HP bar once
| [[4-5]]|| clear [[4-4]] HP bar & [[5-1]]
+
| [[4-5]]||clear [[4-4]] HP bar & [[5-1]]
| [[5-5]]|| clear [[5-4]] HP bar & [[6-1]]
+
| [[5-5]]||clear [[5-4]] HP bar & [[6-1]]
 
| [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]]
 
| [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]]
 
|-
 
|-
 
| [[1-6]]||clear [[1-5]] HP bar each month
 
| [[1-6]]||clear [[1-5]] HP bar each month
| 2-6||rowspan="2"| not available yet
+
| 2-6||rowspan=2|not available yet
| 3-6||rowspan="2"| not available yet
+
| 3-6||rowspan=2|not available yet
| 7-6
+
| 7-6||rowspan=2|not available yet
| 4-6||rowspan="2"| not available yet
+
| 4-6||rowspan=2|not available yet
| 5-6||rowspan="2"| not available yet
+
| 5-6||rowspan=2|not available yet
| 6-6||rowspan="2"| not available yet
+
| 6-6||rowspan=2|not available yet
 
|-
 
|-
 
| 1-7|| not available yet
 
| 1-7|| not available yet
Line 110: Line 128:
 
| 6-7
 
| 6-7
 
|}
 
|}
 +
<references/>
 +
 +
==Map Regeneration==
 +
Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion.
 +
*The reset happened at '''23h59 JST on the last day of the month''',
 +
*All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month,
 +
**This implies [[1-6]] lock until [[1-5]] is cleared again,
 +
**This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]].
 +
*[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time,
 +
**This includes all phases of [[7-2]], [[7-3]], and [[7-5]],
 +
**Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]].
 +
In addition to map progress, enemy formations are also reset to their pre-clear form.
 +
*This does not matter in most cases,
 +
*On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable,
 +
*On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map.
 +
 +
=Error Messages=
 +
{{/Error Messages}}
  
 
=Sortie List=
 
=Sortie List=
Line 118: Line 154:
 
[[Category:Sortie]]
 
[[Category:Sortie]]
 
[[Category:World Map]]
 
[[Category:World Map]]
[[Category:Drop List]]
 
[[Category:UI]]
 

Revision as of 18:07, 11 September 2023

Home Port Portal
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SortieButtonOn.png ExercicesButton.png ExpeditionButton.png

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The Sortie (出撃) menu is where fleets are sent tout to battle the Abyssals. It can be accessed from the Sortie (出撃) button on the main menu.

  • Even so Sorties are by definition "PVE", it is nonetheless the core of the game.

Menu Functions

World 5's page, with the 5-4 map is not unlocked yet
  • Area Selction - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie.
    • 7 Worlds are currently available in the game, with an 8th "Event World" appearing during Events.
    • The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6.
  • Map Selection - Displays all the maps where it is possible to sortie.
    • Maps not yet unlocked are tagged Clear Operation Areas to Unlock (作戦海域攻略で開放されます), greyed out, and have a padlock icon.
    • Maps not yet implemented are tagged Coming Soon (近日開放予定です) and have a padlock icon.
  • Extra Operation - Allows accessing "Extra Operation" (EO) maps for that particular area.
    • If Extra Operations are available and unlocked, click on the Red labeled "Extra Operation" in the World Selection Screen.
  • Difficulty Indication - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars.
    • Those indications are very vague, and should not be taken as the main difficulty metric.
  • Land-Based Air Squadron - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it.

Events may have additional functions like the "difficulty section" menu.

How to Sortie

Please refer to Map Mechanics and Nodes for a description of all node types.

  1. To begin a sortie, simply select the map to sortie on from the sortie menu.
    • Do take note that certain maps may have branching requirements so ensure that the fleet meets those requirements. Check the map details on the area page for details.
  2. At each path splitting, it will be needed to spin a compass or to select a node to go to.
    • Depending on the path, the compass spin can be, fixed, random, or a mix of both.
  3. When encountering a combat node, a formation will be asked to be chosen.
    • Please refer to Formation Selection for details on formations and what they do.
    • When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
      • When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes).
  4. For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see Night Battle for details.
  5. Once the battle has concluded, it will be asked to advance (進撃) or to retreat (撤退), provided it is not the last node of the map.
    • Bringing a Emergency Repair Personnel Repair PersonnelEmergency Repair Personnel
      Emergency Repair Goddess
      or Command Facility Command FacilitiesFleet Command Facility
      Striking Force Fleet Command Facility
      Elite Torpedo Squadron Command Facility
      may replace those buttons in certain situations.
    • It is important not to advance if any ship girl is heavily damaged (大破). She will be at risk of sinking in subsequent battles. Sunk ship girls are lost forever.

Some specific Nodes may use additional mechanics and animations depending on the situation.

Maps unlocking

Excepted for 1-1, no map is available from the start, and so needs to be unlocked by clearing other previous maps. "Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for 1-6).

  • Note that several maps are not available in the game yet, and will be introduced in later updates.
map requirement map requirement map requirement map requirement map requirement map requirement map requirement
W1 1-1 unlocked by default W2 2-1 clear 1-4 W3 3-1 clear 2-4 W7 7-1 clear 2-4 W4 4-1 clear 2-4 W5 5-1 clear 3-4 W6 6-1 clear 5-4 HP bar
1-2 clear 1-1 2-2 clear 2-1 3-2 clear 3-1 & 1-5 HP bar once 7-2 clear 7-1 HP bar 4-2 clear 4-1 & 7-1 HP bar 5-2 clear 4-4 HP bar & 5-1 6-2 clear 6-1[1]
1-3 clear 1-2 2-3 clear 2-2 3-3 clear 3-2 7-3 clear 7-2 HP bar once 4-3 clear 4-2 5-3 clear 5-2 HP bar 6-3 clear 6-2 HP bar
1-4 clear 1-3 2-4 clear 2-3 3-4 clear 3-3 7-4 clear 7-3 HP bar once 4-4 clear 4-3 5-4 clear 5-3 HP bar 6-4 clear 6-3 HP bar
1-5 clear 1-4 2-5 clear 2-4 3-5 clear 3-4 7-5 clear 7-4 HP bar once 4-5 clear 4-4 HP bar & 5-1 5-5 clear 5-4 HP bar & 6-1 6-5 clear 6-4 HP bar and F43
1-6 clear 1-5 HP bar each month 2-6 not available yet 3-6 not available yet 7-6 not available yet 4-6 not available yet 5-6 not available yet 6-6 not available yet
1-7 not available yet 2-7 3-7 7-7 4-7 5-7 6-7
  1. If 6-1 was unlocked during phase 1, then clearing 5-4 HP bar is also required.

Map Regeneration

Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion.

  • The reset happened at 23h59 JST on the last day of the month,
  • All EOs, namely 1-5, 1-6, 2-5, 3-5, 7-5, 4-5, 5-5, and 6-5, are reset each month,
  • 7-2, 7-3, and 7-4 are also reset at the same time,
    • This includes all phases of 7-2, 7-3, and 7-5,
    • Unlike EOs, no map is locked behind the previous one, so for instance, 7-3 does not have to be cleared again to sortie on 7-4.

In addition to map progress, enemy formations are also reset to their pre-clear form.

  • This does not matter in most cases,
  • On 7-4, the Last Dance enemy compositions are stronger, making farming on the map less reliable,
  • On 5-5, the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map.

Error Messages

Some error messages you may encounter.

  • Do note that:
    • Most errors are "general" and can be seen in many situations,
    • Some errors are event only, being liked to event maps/locks/mechanics.
Original message Translation
Sortie error Jp 1.png Sortie error En 1.png
Sortie error Jp 2.png Sortie error En 2.png
Sortie error Jp 3.png Sortie error En 3.png
Sortie error Jp 4.png Sortie error En 4.png
Sortie error Jp 5.png Sortie error En 5.png
Sortie error Jp 6.png Sortie error En 6.png
Sortie error Jp 7.png Sortie error En 7.png
Sortie error Jp 8.png Sortie error En 8.png
Sortie error Jp 9.png Sortie error En 9.png
Sortie error Jp 10.png Sortie error En 10.png
Sortie error Jp 11.png Sortie error En 11.png
Sortie error Jp 12.png Sortie error En 12.png
Sortie error Jp 13.png Sortie error En 13.png
Sortie error Jp 14.png Sortie error En 14.png
Sortie error Jp 15.png Sortie error En 15.png
Sortie error Jp 16.png Sortie error En 16.png
Sortie error Jp 17.png Sortie error En 17.png
Sortie error Jp 18.png Sortie error En 18.png
Sortie error Jp 19.png Sortie error En 19.png
Sortie error Jp 20.png Sortie error En 20.png
Sortie error Jp 21.png Sortie error En 21.png
Sortie error Jp 22.png Sortie error En 22.png
Sortie error Jp 23.png Sortie error En 23.png
Sortie error Jp 24.png Sortie error En 24.png
Sortie error Jp 25.png Sortie error En 25.png
Sortie error Jp 26.png Sortie error En 26.png
Sortie error Jp 27.png Sortie error En 27.png
Sortie error Jp 28.png Sortie error En 28.png
Sortie error Jp 29.png Sortie error En 29.png
Sortie error Jp 30.png Sortie error En 30.png
Sortie error Jp 31.png Sortie error En 31.png
Sortie error Jp 32.png Sortie error En 32.png
Sortie error Jp 33.png Sortie error En 33.png
Sortie error Jp 34.png Sortie error En 34.png
Sortie error Jp 36.png Sortie error En 36.png
Sortie error Jp 37.png Sortie error En 37.png
Sortie error Jp 38.png Sortie error En 38.png
Sortie error Jp 39.png Sortie error En 39.png
Sortie error Jp 40.png Sortie error En 40.png
Sortie error Jp 41.png Sortie error En 41.png
Sortie error Jp 42.png Sortie error En 42.png
Sortie error Jp 43.png Sortie error En 43.png
Sortie error Jp 44.png Sortie error En 44.png
Sortie error Jp 45.png Sortie error En 45.png
Sortie error Jp 46.png Sortie error En 46.png
Sortie error Jp 47.png Sortie error En 47.png
Sortie error Jp 48.png Sortie error En 48.png
Sortie error Jp 49.png Sortie error En 49.png
Sortie error Jp 50.png Sortie error En 50.png
Sortie error Jp 51.png Sortie error En 51.png
Sortie error Jp 52.png Sortie error En 45.png
Sortie error Jp 53.png Sortie error En 53.png
Sortie error Jp 54.png Sortie error En 54.png
Sortie error Jp 55.png Sortie error En 55.png
Sortie error Jp 56.png Sortie error En 56.png
Sortie error Jp 57.png Sortie error En 57.png
Sortie error Jp 58.png Sortie error En 58.png
Sortie error Jp 59.png Sortie error En 59.png

Sortie List

See Also