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Due to how quests are frequently added, quest prerequisites are often incomplete. If a quest is not unlocked after clearing the listed prerequisites, please try to complete as many previously introduced quests as possible to unlock new ones. Also try to have as many "cyclical quests" (dailies, weeklies, ...) completed in any of those situations as they are often part of the requirements.
Ship remodels equal or superior to the one named in the quest requirement do not matter for any quest, and can be used interchangeably , unless specifically indicated otherwise.
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Due to how quests are frequently added, quest prerequisites are often incomplete. If a quest is not unlocked after clearing the listed prerequisites, please try to complete as many previously introduced quests as possible to unlock new ones. Also try to have as many "cyclical quests" (dailies, weeklies, ...) completed in any of those situations as they are often part of the requirements.
Ship remodels equal or superior to the one named in the quest requirement do not matter for any quest, and can be used interchangeably , unless specifically indicated otherwise. |
Useful fancy equipment families
Some useful templates, regrouping equipment families for convenience.
Just icons
Main armementExpand
{{Light Gun}}
{{Med Gun}}
{{Large Gun}}
Sp {{Very Large Gun}}
{{Green Gun}}
Main {{Main Green}}
Small {{Small Green}}
Medium {{Medium Green}}
Sec {{Sec Green}}
Sp_Sec {{Large Sec Green}}
{{GreenGunBuiltIn}}
{{Sec Gun}}
{{AA Gun}}
{{CDMG}}
{{TorpedoWeapon}}
Sub {{Sub Torpedo}}
Sub_LM {{LM Sub Torpedo}}
Stern {{IconText|{{TorpedoWeapon}}|Stern}}
Minisub {{Minisub}}
{{DepthCharge}}
DCP {{DCP}}
DCR {{DCR}}
Other {{DCother}}
{{Sonar}}
Small {{Small Sonar}}
Large {{Large Sonar}}
Equipment Categories
Equipment compatibilities
XX
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ExpandDefault equipment compatibility
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✔️ Can Equip
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❌ Cannot Equip
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     Sp Recon Bomber    
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   Sp Sp_Sec   Sub Minisub Small Large Small Large Sp
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   Medium Large  Large        
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Notes: = ; = ; = ; = ; = Recon ; = Bomber ; Small= ; Medium= ; Sec= ; =
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Equipment Templates
Aircraft with at least 7 ASW
, can be used to trigger special OASW and are required to perform Land-based ASW attacks.
Expand Dive-Bombers that can attack installations
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This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
- Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
- Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
- This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
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 Ju 87C Kai
 Prototype Nanzan
 F4U-1D
 FM-2
 Ju 87C Kai Ni (w/ KMX)
 Ju 87C Kai Ni (w/ KMX/Skilled)
 Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) AAR
 Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) AAR
 Type 99 Dive Bomber Model 22
 Type 99 Dive Bomber Model 22 (Skilled)
 SB2C-3
 SB2C-5
 F4U-4 AAR
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ExpandAnti-PT boat
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
ExpandAttack formula against PT boats
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The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
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ExpandAccuracy formula against PT boats
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The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
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- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
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Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
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DD & DE |
1.0
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CL, CLT, & CT |
0.82
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All other types |
0.7
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- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
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[edit]
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|uncollapsed=true
Wiki templates
Items

Stats
❱❱
✔️❌
Quests
January
February
March
April
May
June
July
August
September
October
November
December
wiki stuff
Ships & ci


Kikka Kai

Kikka Kai
100x
★10
text
color
glow
shadow
overline
CoucouPas coucou
Coucou2
Ships
Equipment
Underline
- bold
- Space
Space
Ref[1]
Multi ref 1[2]
Multi ref 2[2]
box
bobox
Tab
align="center"
lime
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yes
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red
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center
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yes
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border
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yes
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border
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yes
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left
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yes
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vertical
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vertical!
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vertical
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vertical sp
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Smoke activation button next to the Formation ones.
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Example of a large smoke deployed.
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other
-10
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-9~-7
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-6~-4
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-3~-1
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0
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1~3
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4~6
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7~9
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10
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3-5
YURI powaaaa !!!!
Message from the yuri gang.
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The Setsubun Mini-Event taking place from late-January to mid-February contains special related quests, see bellow:
Barre
Math
[math]\displaystyle{ \text{Main}_\text{Sub} }[/math]
[math]\displaystyle{ \text{Main}^\text{top} }[/math]
[math]\displaystyle{ \times }[/math]
[math]\displaystyle{ }[/math]
[math]\displaystyle{ \sqrt{ 1 } }[/math]
[math]\displaystyle{ \sum_\text{ 1 } }[/math]
[math]\displaystyle{ \sum^{\text{ 1 }} }[/math]
[math]\displaystyle{ \sum^{\text{ 1 }}_\text{ 1 } }[/math]
[math]\displaystyle{ \prod_\text{ 1 } }[/math]
[math]\displaystyle{ \prod^{\text{ 1 }} }[/math]
[math]\displaystyle{ \prod^{\text{ 1 }}_\text{ 1 } }[/math]
[math]\displaystyle{ \frac{10}{10} }[/math]
[math]\displaystyle{ A }[/math]
[math]\displaystyle{ \mathrm{A} }[/math]
[math]\displaystyle{ \bigstar }[/math]
[math]\displaystyle{ {\color{red} \text{A}} }[/math]
( 1 )
[math]\displaystyle{ \big( 2 \big) }[/math]
[math]\displaystyle{ \Big( 3 \Big) }[/math]
[math]\displaystyle{ \bigg( 4 \bigg) }[/math]
[math]\displaystyle{ \Bigg( 5 \Bigg) }[/math]
[ 1 ]
[math]\displaystyle{ \big[ 2 \big] }[/math]
[math]\displaystyle{ \Big[ 3 \Big] }[/math]
[math]\displaystyle{ \bigg[ 4 \bigg] }[/math]
[math]\displaystyle{ \Bigg[ 5 \Bigg] }[/math]
⌊ 0 ⌋
[math]\displaystyle{ \lfloor 1 \rfloor }[/math]
[math]\displaystyle{ \big\lfloor 2 \big\rfloor }[/math]
[math]\displaystyle{ \Big\lfloor 3 \Big\rfloor }[/math]
[math]\displaystyle{ \bigg\lfloor 4 \bigg\rfloor }[/math]
[math]\displaystyle{ \Bigg\lfloor 5 \Bigg\rfloor }[/math]
[math]\displaystyle{ \lceil 1 \rceil }[/math]
[math]\displaystyle{ \big\lceil 2 \big\rceil }[/math]
[math]\displaystyle{ \Big\lceil 3 \Big\rceil }[/math]
[math]\displaystyle{ \bigg\lceil 4 \bigg\rceil }[/math]
[math]\displaystyle{ \Bigg\lceil 5 \Bigg\rceil }[/math]