Early Fall 2018 Event
The "Early" Autumn 2018 Event, "Set Sail! Combined Fleet, to the West" is scheduled to begin on the September 8th, 2018, will last for 3 weeks and will serve as the first event that will be implemented with the HTML 5 release of KanColle as it enters Phase 2.
Due to the numerous delays that have occurred, Kanmusu and Abyssals will still be dressed in their Summer Seasonal CGs since the event was originally intended to be released during the Summer.
As of current, the known details of the event is that the main operation of the event will be taking place in the "South Western and Western Waters" as your fleet makes it's way to European Waters where the Extra Operations will take place. The Extra Operations will be released on August 12th, 2018. The final battle of the Extra Operation will take place up in the far north of the European Waters.
There will be a total of 5 new ships that will be released with this event.
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
- Vanguard Formation
- Striking Force Fleet
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.
Information
New Ships
Currently, the devs have noted that there will a total of 5 ships which will all be unique and diverse.
Destroyer
- A Yuugumo-class Destroyer Kishinami
- Avaliable as a drop on E-2 and E-3 Boss nodes
- Maestrale-class Destroyer Maestrale
- Will be the Reward for E-4
Escort Carrier
- Escort Carrier Shinyou
- Avalaible as a reward for completing the Main Operation
Light Cruiser
- Swedish Light Cruiser Gotland
- Will be Avalaible as a Drop in the Extra Operation
Battleships
- Nelson-Class Battleship(s) - Nelson
- Will be the Final Operation Reward
- May come with a new mechanic ability code named "Nelson's Touch" (Release of said ability pending)
New Equipment
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Fleet Formations
E-3 Phases 2 and 3 Node Q | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Destroyer Division 31 Variant 1 | ||||
Naganami |
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Takanami |
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Okinami |
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US Fleet Variant 1 | ||||
Intrepid |
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Saratoga |
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Gambier Bay |
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Samuel B. Roberts |
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US Fleet Variant 2 | ||||
Saratoga |
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Gambier Bay |
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Samuel B. Roberts |
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Unassorted Fleet Variant 1 | ||||
Asakaze |
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Harukaze |
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Matsukaze |
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Hatakaze |
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Unassorted Fleet Variant 2 | ||||
Gambier Bay |
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Samuel B. Roberts |
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Matsukaze |
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Hatakaze |
E-4 Phase 2 Node U | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Destroyer Division 31 Variant 1 | ||||
Okinami |
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Kishinami |
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Asashimo |
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Naganami |
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Europe Fleet Variant 1 | ||||
Aquila |
150px | 150px | 150px | |
Zara |
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Pola |
150px | |||
Maestrale |
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Libeccio |
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Europe Fleet Variant 2 | ||||
Gotland |
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Z1 |
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Z3 |
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Jervis |
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Tashkent |
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Maestrale |
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Europe Fleet Variant 3 | ||||
Italia |
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Roma |
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Maestrale |
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Libeccio |
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Europe Fleet Variant 4 | ||||
Zara |
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Pola |
150px | |||
Maestrale |
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Libeccio |
E-5 Phases 2 and 3 Node W | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Destroyer Division 31 Variant 1 | ||||
Kishinami |
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Okinami |
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Asashimo |
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Destroyer Division 31 Variant 2 | ||||
Naganami |
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Kishinami |
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Asashimo |
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Okinami |
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Takanami |
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Europe Fleet Variant 1 | ||||
Gotland |
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Maestrale |
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Libeccio |
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Italia |
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Roma |
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Europe Fleet Variant 2 | ||||
Gotland |
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Maestrale |
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Z1 |
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Z3 |
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Jervis |
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Tashkent |
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Europe Fleet Variant 3 | ||||
Gotland |
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Richelieu |
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Maestrale |
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Libeccio |
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Italia |
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Roma |
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Europe Fleet Variant 4 | ||||
Warspite |
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Richelieu |
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Commandant Teste |
150px | |||
Jervis |
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Europe Fleet Variant 5 | ||||
Zara |
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Pola |
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Maestrale |
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Libeccio |
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Europe Fleet Variant 6 | ||||
Commandant Teste |
150px | |||
Richelieu |
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Z1 |
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Z3 |
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Europe Fleet Variant 7 | ||||
Commandant Teste |
150px | |||
Z1 |
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Z3 |
E-5 Phases 3 Node Z2 | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Destroyer Division 31 Variant 1 | ||||
Kishinami |
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Okinami |
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Asashimo |
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Destroyer Division 31 Variant 2 | ||||
Naganami |
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Kishinami |
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Asashimo |
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Okinami |
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Takanami |
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Destroyer Divison 31 Variant 3 | ||||
Kishinami |
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Okinami |
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Asashimo |
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Naganami |
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Europe Fleet Variant 1 | ||||
Ark Royal |
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Nelson |
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Warspite |
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Jervis |
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Europe Fleet Variant 2 | ||||
Gotland |
150px | |||
Maestrale |
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Libeccio |
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Graf Zeppelin |
150px | |||
Z1 |
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Z3 |
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Europe Fleet Variant 3 | ||||
Gotland |
150px | |||
Zara |
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Pola |
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Aquila |
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Maestrale |
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Libeccio |
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Europe Fleet Variant 4 | ||||
Nelson |
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Ark Royal |
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Maestrale |
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Libeccio |
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Richelieu |
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Europe Fleet Variant 5 | ||||
Warspite |
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Nelson |
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Kongou |
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Hiei |
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Jervis |
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
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Destroyers | ||
Asakaze Play |
2nd ship of the Kamikaze-class destroyers, Asakaze, charging in! | |
神風型駆逐艦、二番館、朝風、突っ込むわ! | ||
Matsukaze Play |
Aha, I like this. | |
あはぁ、好きだよ、こういうの。 | ||
Naganami Play |
Alriiight, this is my time to shine. I'm charging in! | |
よーし、ここが長波様の見せ場だな。突撃する! | ||
Okinami Play |
The 31st Destroyer Division has arrived on the battlefield. Kishi-chan, Asa-chan; are you ready? Let's attack! | |
第三十一駆逐隊、戦場海域に到達しました。キシちゃん。アサちゃん、いいですか?突入します! | ||
Okinami Play |
Roger that! We'll begin the attack! Feel free to go all out, Asa-chan! | |
衝波、瞭解しました!これより突入します!アサちゃんも、好きなだけやっちゃって! | ||
Kishinami Play |
Roger that! DesDiv31, attack! | |
岸波、瞭解!三十一駆、突入! | ||
Kishinami Play |
The 31st Destroyer Division has arrived on the battlefield! We'll now back up the friendly fleet. Oki-nee, Naga-nee, Asa-chan... Let's attack! | |
第三十一駆逐隊、戦場海域に到達!これより友軍艦隊を援護します。オキ姉、ナガ姉、アサちゃん…突入です! | ||
Kishinami Play |
The 31st Destroyer Division has arrived on the battlefield! We'll now back up the friendly fleet. | |
第三十一駆逐隊、戦場海域に到達!これより友軍艦隊を掩壕します。 | ||
Maestrale Play |
From: 10th Destroyer Division, Maestrale. To: Special Operations Fleet. We will now proceed to back you up. Attack! | |
発:伊第十駆逐隊、Maestrale。宛:特務艦隊。我、友軍艦隊をこれより援護する。突入! | ||
Maestrale Play |
Maestrale Division, roger! Got it, Libe? Follow me! | |
駆逐隊、Maestrale、瞭解!Libe、いい?付いてきて! | ||
Libeccio Play |
Hello, hello! Roger! | |
Ciao, ciao! Libe, 瞭解! | ||
Libeccio Play |
Hello, hello! I'm here! Are you all doing well? I'm here to back you up! Raaaawr! | |
Ciao!Libe來たよ!みんな、元気している?援護しちゃうぞ!ガオガオ! | ||
Tashkent Play |
Alright good. Are you ready, Comrades? Hurrah! | |
よーし、いいね。同志諸君、準備はいいかい?Ура! | ||
Samuel B. Roberts Play |
Attack! Fire! | |
突っ込め!Fire! | ||
Light Cruisers | ||
Gotland Play |
Aviation cruiser Gotland. We'll be backing you up now! | |
航空巡洋艦、Gotland.これよりあなたたちを援護します! | ||
Gotland Play |
European Combined Fleet representative flagship, Gotland, has arrived at the operation area! We'll now back up the friendly fleet. All ships, increase speed. Attack! | |
歐州方面連合艦隊旗艦代理、Gotland、戦場海域を到達!これより友軍艦隊を援護します。艦隊増速。突入! | ||
Battleships | ||
Warspite Play |
Roger that! Begin the attack! | |
Warspite、瞭解しました!突入、開始します! | ||
Warspite Play |
Sorry to keep you waiting! Battleship Warspite, has arrived on the battlefield! We'll now back you up. Are you ready, Nelson? Let's go! | |
お待たせしました!戦艦Warspite、戦場海域に到著しました!これより皆さんを援護します。Nelson,準備はいい?行きましょう! | ||
Warspite Play |
Sorry to keep you waiting! Battleship Warspite, has arrived on the battlefield! We'll now back you up. | |
お待たせしました!戦艦Warspite、戦場海域に到著しました!これより皆さんを援護します。 | ||
Richelieu Play |
I'm Richelieu. I've come. I'll back you up. Now, open fire! | |
Richelieuよ。來て上げたわ。援護してあげます。さあ、打ちなさい! | ||
Nelson Play |
Battleship Nelson, roger. I'll show you what I can do. We'll attack in double line! Split the enemy down the middle. Let's go! | |
戦艦Nelson、瞭解だ。見せてやろう。我が複縦陣による突撃を!敵の中央を分斷する。行くぞ! | ||
Nelson Play |
I've kept you waiting. Home Fleet flagship, Nelson, has arrived! Let's go! Each should do their duty! Charge! | |
待たせだな。本國艦隊旗艦、Nelson、見參!行くぞ!各々そのその責務を果たせ!突撃! | ||
Nelson Play |
Nelson Touch. Main guns 1 and 2, one more shot! | Nelson Touch Line |
Nelson Touch。主砲、一番、二番、もう一撃だ! | ||
Light Carriers | ||
Gambier Bay Play |
Task Force 77 has arrived on the battlefield. We'll now back up the friendly fleet! | |
Task Force 77、戦場海域に到達。これより友軍を援護します! | ||
Standard Carriers | ||
Ark Royal Play |
The Home Fleet has arrived! Come, I'll show you! Let's go! Follow me, Nelson! | |
本國艦隊到著だ!さあ、見せてやろう!行くぞ!Nelson、付いて來い! | ||
Ark Royal Play |
Roger! Swordfish squadrons, begin takeoff! | |
瞭解だ!Swordfish squadron発艦初め! | ||
Intrepid Play |
Shall we sally forth at full force? | |
全力出撃で行きましょうか? | ||
Auxiliaries | ||
Commandant Teste Play |
I'll support you even though I'm not that capable. Fire! | |
私も微力ながら、援護いたします。Feu! | ||
Commandant Teste Play |
Thank you. Even I have managed to make it to the battlefield. Begin the attack. | |
Merci。私も、戦場海域に到著できました。攻撃開始。 |
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
- Returning this event will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- It is possible for the damage to become even worse during a Single Ship Evacuation.
- Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- Returning this event, a new Fleet formation will be introduced called the Vanguard Formation.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- New: NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- As of current, only E-4 will allow the use of Friend Fleets at the boss node.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
Quick Info Table
Event Maps
E-1
Information Boss: New Submarine Princess (Vacation Mode)
Key Rewards:
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Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||
Tips
Important notice: To anyone wishing the challenge Medium or Hard Mode for E-4 (Medium/ Hard Mode locking) and E-5 (for locking on Hard Mode), it is very important to not use European ships until these segments, see E-4 and E-5 for more details Recommended fleet: 2CL/CT, 3-4DE, 0-1DD. This fleet takes the shortest route to the boss. (Start Point #2->G->F->I)
It is also possible to use a 5-ship fleet (see routing restrictions above) to clear the map via the shortest route, although having one less ship in the fleet will probably affect your chances of success. A fleet of 3-6DE, 0-3DD could hypothetically also reach the boss via the same route, but the primary consideration in recommending the 2CL/CT configuration is survivability, as nodes G & F are surface combat nodes.
Vanguard Formation and node support is recommended to help your fleet reach the boss node. Line abreast is recommended for the boss node. During Last Dance, boss support (ASW) may also be useful to help deal with the other submarines in the boss fleet before your own fleet engages, especially when faced with disadvantageous engagement modifiers. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-2
Information Boss: Part 1: Transport Phase
Part 2: Supply Depot Princess (Vacation Mode)
Key Rewards:
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Branching rules
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Tips
Important notice: To anyone wishing the challenge Medium or Hard Mode for E-4 (Medium/ Hard Mode locking) and E-5 (for locking on Hard Mode), it is very important to not use European ships until these segments, see E-4 and E-5 for more details' E-2 Operation will involving organizing your fleet to complete 2 major task before completing the entire maps.
Complete the Transport Operation Fleet Recommendation 1CA, 1CAV, 1CL, 3 DD Path: A-C-D-F-G-I If you are playing on a Medium of hard difficulty, consider using ships that can be good in both transports and Anti-Installation combat to help out with the fight. As like most transport operations, you will need to organize a balance between transport supplies and Combat equipment. Since this operation will involve using a single fleet it's suggested to bring at most 4 Drum Canisters or Daihatsu (preferred). Your CAV should have at least 1 Seaplane Fighter to ensure that you'll gain air superiority (as the Transport boss has no air power) While moving through the nodes, use the Vanguard formation to improve your chances of survival until reaching the boss node. The boss fleet will consist of a Heavy Cruiser Princess along with a few CAs and DDs. Using an LBAS full of Land Base Bombers is recommended to take care of the enemies on this boss fight there fore the following LBAS should be considered: Recommended LBAS 4 Land Base Bombers/ Torpedo Bombers If your fleet is capable enough they should gain score consistent A or S ranks at the boss node clearing this map easily. Defeating the Supply Depot Princess Fleet Recommendation 1 CV, 1CA, 1CAV, 3 DD
In this phase your fleet will need to be armed to deal with Anti-Installation combat since the main target the operation . Because of the high air power in K and O, you will need to have a Carrier that will be equipped with only fighters (some one that isn't Akagi, Souryuu, Hiryuu, Shoukaku and Zuikaku is preferred since they're important for E-3) If you bring a CV + CVL, then it can be possible to consider being torpedo bombers and Dive bombers, but keep in mind that the AA strength of the enemy will be powerful through the entire may and may destroy your planes. All your CA(V)s, and (F)BB(V) should be armed with Type 3 Shell to help battle against the Supply Depot Princess at the boss nodes. For weaker FBBs you may consider AP shells if you need a way to pick off Artillery Imps if you're lacking in Anti-Installation gear. As for your CL and DDs, use a combination of WG42s, Daihatsu, Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), and Type 2 Ka-Mi Tanks to stack up the multiplier you can do against Installations. Do remember that:
The most ideal set up for a very stong anti-installation attack from a DD is Type 2 Ka-Mi Tank, Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) and WG42. The more modified the equipment is, the stronger the results can be. Using this set up can be super effective in severely or instant killing the Supply Depot Princess in a single hit. If you are lacking in some of the above mention gear for your CL/ DD consider spreading at least on of the above mention gear among your DD and CL and use 2 guns on them, while this set up isn't nearly as strong, it's will likely hit result in suitable damage against the boss. On route to the boss use, Vanguard Formation to protect your fleet if you're using a more lighter fleet, but if you're using a more heavier fleet, using Line head can be a possible option. There will be an Air Attack node with the Supply Depot Princess along with some Airfield Princess, use diamond formation and if you bring a DD with AACI, your chances of survival should improve. At the boss node, you will face the Vacation Mode Supply Depot Princess along with some Artillery Imps, a DD and a transport. On Harder difficulties it's possible for an Airfield Princess to appear in the composition as well. Using an LBAS with an effective set up can help clear out some of the enemies as well as the Artillery Imps that may block your way. Recommended LBAS 1 Fighter/Land Base Fighter, 3 Land Base Bombers/ Torpedo Bombers Keep in mind that due to the presence of Artillery Imps they may be able to knock out your LBAS's ranks easily and while this may not be a problem for farming or pre-final kill, the boss kill may present some problems as the being able to eliminate as many of the enemies as possible is needed to help improve your odds of success when delivering the final kill on the Supply Depot Princess If an Airfield Princess is present on the final kill, try to make sure your fleet's air power + AACI is strong enough to wipe out all the bombers so you can fully disable her during day battle to make the fight easier and more possible to efficiently defeat the Supply Depot Princess once all enemy ships are eliminated. Support Shelling fleets for both in-route and Boss node are recommend to ensure you will survive your trip and improve your odds of success. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-3
Information Boss: Part 1: Summer Harbor Princess
Boss: Part 2: Anchorage Water Demon (Vacation Mode)
Boss: Part 3: German Escort Princess
Key Rewards: Shinyou
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Branching rules
Branching compositions were reported over the course of the event. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
The following guide is an early version. While this will provide some basic info, please be careful when using it as it may still have incomplete information. Important notice: To anyone wishing the challenge Medium or Hard Mode for E-4 (Medium/ Hard Mode locking) and E-5 (for locking on Hard Mode), it is very important to not use European ships until these segments, see E-4 and E-5 for more details Historical Ships
Historical may not be 100% confirmed especially the unconventional DDs Phase 3 Boss bonuses
Phase 1: Sink Summer Harbor Princess The goal of phase 1 is to sink Summer Harbor Princess either using a single fleet or a Surface Task Force. The boss in this phase is an installation so the usage of T3 shells and WG are advised. (need confirmation about T89 and Ka Mi tanks). Composition
A single fleet allows you to conserve additional ships from being locked at the cost of requiring node support to reliability pass J node. (Might want to note some positives, my opinion is that this is the weaker composition overall) Using the Surface Task Force composition allows for you to skip the usage of node support but in return you will take an additional sub node K. This composition has a stronger performance at the boss due to the extra shelling rounds and ability to bring more installation killing ships. Phase 2: Sink Anchorage Water Demon (Vacation Mode) Composition
Notes SSV tanking can be used to distract boss and nu Boss in LD does not target sub anymore Phase 3: Sink German Escort Princess Composition
This boss fight is extremely difficult due to the lack of post-cap modifiers given against the rest of the enemies on the boss node as well as the bosses extremely high armor. It's advised to in mind the historical and equipment post-cap modifiers granted against the boss while equipping your fleet for this battle. Any ships that do not utilize these modifiers will have trouble breaking through the armor outside of a critical, so please plan accordingly. Notes
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-4
Information
Boss: Part 1: Transport Phase
Boss: Dock Princess
Key Rewards: Maestrale
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Branching rules
Branching compositions were reported over the course of the event. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
Important Notice: The Following map will can be taken advantage of using European ships (Italians), please read all the information carefully from E-4 and E-5 before weighing your options for who to use for this map as playing on E-5 Hard will have additional locks which you'll need enough European ships to complete the map on Hard. In this Operation you will need to complete a series of steps which will involve doing various tasks based on Ooyodo's notes in order to complete this operation, these include the following:
You will also have 3 LBAS available for this map but can only use 2 of them. If you are playing on Normal or Hard difficulty, you will need to set up your 3rd LBAS to do Air Defense again enemy air raids that will attack your base. LBAS Recommendations' LBAS 3 - 4 Interceptors or 3 Interceptors + 1 Saiun Transport Operation to North Africa Recommended Fleet Option 1: Transport Combined Fleet - 1 CVL (CVE), 1 CL, 4 DD + 1 CL, 1 CA, 4 DD Path: - D - H - I - K - L As like most Transport Operations, it's recommend to organized a fleet that can care a health balance of combat gear and Transport equipment to help complete the operation The major things to remember when playing this map is the advantages and disadvantage of each of the fleet Transport combined Fleet
Single Fleet
Which ever fleet type you choose be sure to remember the following:
Since you'll face PT imps along the way to the boss, consider bringing AA guns if you use a transport combined fleet or use Vanguard to survive the torpedo attacks. The node with the Carrier should be manageable with a CVL in a transport combined fleet, while with a single fleet you may need to vanguard you way to survive the battle. Once you reach the boss you'll face the Battleship Summer Princess who will be in a combined fleet. Depending on the difficulty she may or may not have an additional Battleship Princess during the battle, but since her entire fleet will lack in any air power, gain air superiority should be easy if you bring a CVL in your fleet, and should allow you to use a full on LBAS bomber unit to attack the boss at full force making gaining an A rank easy to do and might open for a chance for an S rank as well. LBAS Recommendations LBAS 1 & 2 - 4 LBAS Bobmers / Torpedo Bombers (Distance of 6 Required) Repeat until you successfully deplete the TP gauge which will then open up the 2nd starting point which will allow for your single fleet to do the next objectives. With your new starting point, you will now proceed to launch an attack on Naples (Node O) and some submarine to the West (Node R) Gain Control of the Harbors in Naples (Node O - Harbor Summer Princess) Recommended Fleet: Single Fleet - 2 FBB, 3 DD, 1 CV Path: J - Q - P - O In this fight, you will need to organize a fleet that can specialize in Anti-Installation Combat while maintaining strong air power as you will be going through a series of carrier battles + an air strike before reaching the boss. Bringing an AACI DD can help with clearing out some of the planes in the air attacks improving your chances of survival. In addition to this, you may want to also bring some AA guns to help with dealing with PT imps at the Target node. Node O will have a Harbor Summer Princess along with some CVL and some Artillery Imps and PT Imp Groups, bringing and LBAS with a good mixuture of fighters and bombers can help reduce the air power along with allowing your bombers to bomb effiecently against the enemies present at the node. If all goes well it can be possible to wipe out the imps before the fight commences making for an easier chance at successfully completing the objective. An A rank is needed at minimum to complete the requirement. LBAS Recommendation LBAS 1 - 2 Fighter/ LBAS Fighters + 2 LBAS bombers (Distance 6 Needed) LBAS 1 - 1 Fighter/ LBAS Fighters + 3 LBAS bombers (Distance 6 Needed) Eliminate the Submarines to the West (Node R) Recommended Fleet: Single Fleet - 2 FBB, 2 DD, 2 CV/CVL Path: J - Q - R For section, you may not need your LBAS here so consider putting them on standby or evacuate from the land base to protect them from possible damage on higher difficulties. If possible, consider bringing your ASW CVL you may have used on the transport phase along with some pre-ASW DD and bring enough air power to overcome the air attack. Once you reach the node R, you'll have a small group of submarines to take out. All which should be easily beatable with your Pre-ASW DDs. An A rank is needed at minimum to complete the requirement. Once both Node R and O are successfully completed the path to Node S and the Boss node (through Node T) will be open Gain Control of the Supply Depot in Taranto (Node S - Supply Depot Princess (Vacation Mode) (Optional, but recommend)) Recommended Fleet Surface Task Force - 2 (F)BB. 3 CA, 1 CVL + 1 CL, 5 DD Path: A - B - D - E - F - G - S Once again, your fleet will need to be organized to do another Anti installation assault against the Supply Depot Princess at Taranto (Node S). So remember to bring Type 3 Shell, AP Shells, WG42, various Daihatsu equipment and Type 2 Ka-Mi Tanks. Using a CVL will help you by pass the Carrier Summer Demon so that you can have your LBAS focus on concentrating all thier attacks on Node S. Outside of the sub fight at the start, the rest of the battles should be straight forward as you make your way to the target node. Boss itself will be a combined fleet consisting transports, destroyers, some Artillery Imps, Airfield Princesses and the Supply Depot Princess. With some decent air power and some strong LBAS you shouldn't have much of a problem wiping out the smaller units along with possibly eliminating some of the Artillery Imps and weaken down some of the installations. LBAS 1 - 1 Fighter/ LBAS Fighters + 3 LBAS bombers (Distance 5 Needed) LBAS 2 - 4 LBAS bombers (Distance 5 Needed) If possible try to eliminate at least 8 out of the 12 units to successfully score an A rank. Once this condition is complete an alternative path to node U (Re-class Route) is then open. Gain Control of the Docks at Genova and eliminate the Dock Princess (Node U) Recommended Fleet Composition: 2 (F)BB(V), 1 CV, 1 CA, 2 DD Path: J - Q - W - V - U Recommended Fleet Composition: 6 SS Path: J - Q - T - U or J - Q - P - T - U (Depending on how many WG42 and Type 2 Ka-Mi Tank you bring During the final part of the operation, your fleet will have over come a series of air waves to reach the boss node and you will need a decently strong air power Carrier to help you pull through. If possible, consider CVs like Saratoga or Kaga for this operation (with the former being good to utilize with Night Planes). You Fleet will need to traverse through some carrier attacks, air strikes, and a node to fight against a Battleship Re-class. During these fights, take advantage of the Vanguard formation to hope that the enemy fleet rolls an echelon formation to maximize your chances for survival. Alternatively you can consider using an all Submarine fleet on this map to go through a path where you may face only some DDs and Tsu-class CLs that may pose a treat to your submarines. If you are able to by pass this you can reach the boss to easily chip away at her HP and can also be used to farm for Gotland on hard mode. At the boss node you will face the Dock Princess who will be accompanied by a Supply Depot Princess, a few destroyers, and a PT Imp. During the normal phases, she will have very little air power making it possible to launch a full scale bombing strike from your LBAS making it very possible to wipe out most of the enemies at the start of the fight. However the boss is also very armored and may be difficult to break through on higher difficulty. However the Dock Princess, while she is a Destroyer by code, is treated more like an installation. So the most effective means to take her down will be to use Anti-Installation Equipment. LBAS Recommendations LBAS 1 & 2 - 4 LBAS Bobmers (Distance of 8 Required) So using CA and BBs with Type 3 shells can help and having DDs armed with the ideal combination like Type 2 Ka-Mi Tank, Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) and WG42 can be used to help brake through her armor. Other effective means can be using a Torpedo cut in DD with WG42 to magnify the damage. However, the most effective way to defeat the boss is by bringing in Italian ships to help aid in battle as they are giving a bonus modifier to thier attacks which can help them get through the boss's armor more efficiently. The following modifiers are confirmed to through tests against the Dock Princess:
By using a combination of this equipment and Italian ships you can easily meet the requirements to take down boss with a well place crit. On final kill, the armor of the princess will increase along with much tougher DD variants and a CVL appearing in the fleet. You can continue to use the same LBAS set up as before to deliver a devastating blow, however you are at risk of possibly losing rank during this since the CVL may be capable of destroying your planes. So if necessary retrain planes rank to improve crit chances. Outside of this, the boss is mostly the same and with a strong well place crits and either using Italians or proper Anti-installation equipment it may be possible to take down the princess. If you also use Italians remember that you can limit them so that only Gotland's European Fleet can come in to aid you or Des Div 31 in night battle. And for additional note to hard mode players, please be careful how many Italian ships you use as you may need to use them towards the final map. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-5
Information
Boss: Part 1 Battleship Summer Princess
Boss: Part 2 French Battleship Summer Princess
Boss: Part 3 European Water Princess
Key Rewards: Nelson
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Branching rules
Branching compositions were reported over the course of the event. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
Planning out E-5 for Hard Difficulty On E-5 the major obstacle that Hard mode players will face is additional locking requirements that none of the other difficulties have. In this operation you will be split up 2 combined fleets to form the two major fleets:
Within each of the fleets you will need to organize and prepare and reserve a minimum of 24 ships you will be using in the final operation. These include the following things:
If you are able to meet most of the requirements then you will need to carefully weigh your options on who to bring for each segment as both Force H and Rheinübung Fleet must be carefully planned out. A critical mistake of using too many European ships in other maps will possibly prevent you from completing hard mode, and may result in a drop in difficulty and / or hunting for additional ships to meet the quota Steps to completing the Operations in this map' The following conditions need to be completed in order move forward along the map:
The following guide will look at each phase on Hard mode and go downward through easier difficulties as the strategies can vary on lower difficulty levels. Step 1: Use the Carrier Task Force (Force H Hard Mode) to defeat the Battleship Summer Princess Recommended Fleet: 4 CV(L)(B), 2 (F)BB(V) + 1 CL, 1-2 CA, 3 DD 0-1 CLT (0(Casual)/2(Easy)/4(Normal)/6(Hard) European Ships needed for best pathing) Path: C-A-D-E-J or C-A-D-F-I-J (with European Ship requirement) Path: C-A-B-D-E-J or C-A-B-D-F-I-J (without meeting European Ship requirement [May be recommend for planning out the Rheinübung Fleet on Hard Mode) LBAS Recommendation:
The first part of the operation is somewhat simple as your fleet will go through a Submarine fleet, followed by a Surface Fleet. Following this you'll have to choose a path, but regardless you will need fight the same Carrier Fleet. While it isn't necessary to go through both paths, it's recommended to at least try it once as beating Node I will contribute to a later part of the mission requirements. If you can successfully pass these nodes without taking too much damage you'll face the Battleship Summer Princess whose fleet consists of a combined fleet and may include a Heavy Cruiser Summer Princess. Depending on the difficulty, this fleet may or may not have air power. Overall using a strong LBAS and a strong fleet along with boss support should make short work of the enemy fleets and the boss making the battle easy to complete. In addition, this area is a good place for farm for German ships and Gotland. Step 2: Use The Surface Task Force ( Rheinübung Fleet Hard Mode) to defeat the French Battleship Summer Princess Recommended Fleet varies depending on difficulty
LBAS Recommendation
On this path your surface task force fleet will have to travel through some sub fleet consisting of the New Submarine Princess which can be a possible issue unless you confront them in a line abreast formation or use a LBAS consisting of ASW plane to help take out subs. Following this, you will encounter a carrier fleet. Depending on the difficulty, this will require you to have relatively high fighter power to either maintain or overcome the air power. A high plane capacity carrier like Intrepid or similar are preferred or bringing 2 CVL in your fleet. Finally, you'll encounter a Surface fleet consisting of battleships, torpedo cruisers, light cruisers, and destroyers which should be easily managed under normal Surface Task Force conditions. If you choose to bring a submarine in your fleet be aware tat nodes P and L will have lots of small ships that may be ASW capable and could present a possible issue but having a submarine at the boss node will help give you a big advantage compared to other ships. Once reaching the boss fleet, you will encounter the French Summmer Battleship Princess accompanied by a Summer Harbor Princess, possibly an Airfield Princess (doesn't appear outside final kill on lower difficulties), some Artillery Imps, PT Imp Groups, Destroyers and a light cruiser. Depending on the difficulty you play and the approach you do, the amount of work required to defeating her will vary. Below are some compositions that can be considered: Hard:
In this difficulty, you will need everything you can possibly throw at the boss to ensure the greatest chances of success in battle. Your equipment will need to be well modified and prepared so that your ships can attack all enemy units effectively and maximize the damage you can deliver upon them. Bringing a Sub can be risky since the earlier battles present great dangers that can potentially risk the sub sinking in battle, so if you choose this path, bring in route support to minimize your sub's risk of sinking. Boss support is also highly recommended as they will be needed to help eliminate or take out certain enemy units in the battle along with your LBAS. Since the boss is located close to your air base, you can use interceptors or strong AA type planes in 1 slot of both your first and 2nd air base to help reduce the air power. If you are utilizing the sub strategy, do consider that if you bring too much anti-air and shoot down all of French Summmer Battleship Princess's planes will result in her targeting your fleet rather than your sub. Carefully consider the placement of AA guns/skilled lookouts for your ships. In the event PT Imps survive the opening attacks they can easily take away shots that could target the big 3 targets. You want to try to reduce the fleet down to just the 3 major targets and do as much damage as you can to the princesses before the Day Battle turn ends. If all goes well, your friend fleet may be able to pick off at least one installation and leave the other for your Anti-installation ships in the escort fleet to finish off in night battle. Outside of this, the French Summmer Battleship Princess has armor that exceeds cap levels (312 armor) making it very difficulty to strike through her. She is however most weak to attacks coming from European ships (about 1.2x modifier), so use torpedo cut in set up for your DDs like Tashkent and CAs like Prinz Eugen to hope you score a low armor roll and/or crit which can successfully end the battle. Medium:
Most of the above mentioned strategies should remain the same, however without the tag restrictions that occur on hard mode. This makes it possible to bring more Heavy hitting ships along with extra European ships without restriction. Enemy composition should also be weaker and easier to deal with, especially if you have enough European ships in tow with you. Allowing for your fleet to bring more damage buffer ships and be able to fight efficiently without restriction. The French Summmer Battleship Princess is still heavily armored but does have less armor than on hard mode. Easy/ Casual
Same case, but now with freedom to use a full set of BBs in the main fleet. As mentioned before, European ships are still very helpful here because of the damage multiplier. The French Summmer Battleship Princess's armor should be low enough the a European ship cut in and / or crit from any ship should be more than enough to defeat her if her HP is low. Once completed, the new boss bar will appear which will then begin the final phase of the battle. Step 3: Unlock the path to the European Water Princess (Easy+) Note: If you're playing on Casual, the path to the boss will be already open, so you can disregard this step. Recommended Fleet: 4 CV(L)(B), 2 (F)BB(V) + 1 CL, 1-2 CA, 3 DD, 0-1 CLT LBAS: Not Necessary, consider Air Defense or Evacuate for this phase Path: C-A-D-F-H or C-A-D-F-I (with European Ship requirement) In this step you'll use your carrier task for to go to Node H and I and defeat some basic enemy fleets. Node H consists of Battleships while I has carriers. Use your fleet to successfully defeat the enemy in each node and score an S rank. Once the condition is met, the new path should be unlocked to the boss. Step 4: Unlock the alternate path to the European Water Princess 2-4(F)BB(V), 0-1 CA, 0-1 CL, 0-1 CV, 0-2 CVL, + 1CL, 2-5 DD 0-2 DE (ASW Focused) Path: U-V-T-R-Q-P-L-O-W (with European Ship requirement + German and French Ships) (only consider additional nodes if Land Base Air Raid has not triggered past T consider discontinuing sortie before W)
In this operation you will need to complete the following objectives:
Bring a Fleet with ASW capable ships and use your fleet along with an ASW LBAS or ASW support fleet to help wipe out the subs at Node T. LBAS air raids should trigger as early as Node T making it possible to consider pulling back after you complete Node T. Once you completed this step, consider organizing your fleet with two CVL or other ships that can carry Carrier based equipment and travel through node M which will consist of a large group of battleships. Then you will reach an air attack node where you must gain air superiority on. The best way to do this is to send both LBAS that you used for the LBAS Air Raid to Node K as they will be more than sufficient for helping you fleet achieve Air superiority. Repeat until conditions are met and an alternate path will be open for your surface fleet to travel to the boss. Step 5: Chipping away at the European Water Princess
Path: U-V-T-R-Q-M-X-Z3-Z2 (with European Ship requirement)
This path is the shortest path the STF can take to the boss and should arrive with a decent supply of fuel and ammo. Your fleet along with LBAS should be able to damage most enemy units with ease. On higher difficulties, you will have to deal with additional princesses. If necessary, bring boss support to do as much damage as you can to the European Water Princess. European ships and various European equipment can provide additional modifiers against the boss. Consider this when building your fleet to maximize damage. Step 6: Triggering the Debuff for the European Water Princess (Recommended for Normal +) STF - 2(F)BB(V),2 CA, 2 CVL, + 1CL, 3 DD, 1-2 CA, 0-1 CLT (European ships required to meet the difficult requirements) Path: U-V-T-R-Q-M-X-Z3-Z2 (with European Ship requirement) CTF - 4 CV(B), 2 (F)BB(V) + 1 CL, 0-2 CA, 3-5 DD 0-1 CLT (European ships required to meet the difficult requirements) Path: C-A-D-F-H-X-Y-Z2 or C-A-D-F-H-X-Z3-Z2 (with European Ship requirement)
In the final battle against the European Water Princess players on higher difficulties will need to successfully debuff the boss so she can be killed. You will need to complete the following conditions:
Bringing the appropriate fleet will along with a strong Boss support and LBAS should allow you to gain an A rank on lower difficulty, but you may need to have stronger ships like CLT and Topedo Cut in ships for higher difficulties especially on hard where you will face a main fleet of multiple princesses. If you successfully score an A rank with both fleets, when returning to base, you should hear a confirmation tone indicating you completed the debuff. Players on Easy and Casual can optionally consider this step as the European Water Princess is weak enough that she should be able to be killed without the help of the debuff. Step 7: Triggering the Debuff for the European Water Princess STF - 2(F)BB(V),2 CA, 2 CVL, + 1CL, 3 DD, 1-2 CA, 0-1 CLT (European ships required to meet the difficult requirements, , Recommended for Casual and Easy) Path: U-V-T-R-Q-M-X-Z3-Z2 (with European Ship requirement) CTF - 4 CV(B), 2 (F)BB(V) + 1 CL, 0-2 CA, 3-5 DD 0-1 CLT (European ships required to meet the difficult requirements, recommended for Medium and Hard or as an alternative if STF doesn't work) Path: C-A-D-F-H-X-Y-Z2 or C-A-D-F-H-X-Z3-Z2 (with European Ship requirement) The final step can be use the very same process that was used in Part 6 if you chose to debuff. As a CTF will be needed to deliver the final blow if you choose to play on Medium and Hard difficulty. With the debuff in place the boss fleet will be severely weakened and the following damage modifiers will occur:
Take an en route support and Boss support to help successfully reach the boss. Boss fleet should fall easily and with a well place torpedo cut in, you should be able to successfully win the battle. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
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