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Expeditions
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The Expedition (遠征) menu can be accessed from the Sortie (出撃) button on the main menu. These will be the main source of all in-game resources.
- Only the 2nd, 3rd, and 4th fleets can ve sent in expeditions.
- Resources gained from expeditions can go beyond the resource soft cap.
- Expeditions provide both HQ & ship experience.
Menu Functions
- Expedition List - Displays all unlocked expeditions.
- Resources Yield - Displays the resources that can be earned from that expedition (see Dot system).
- Sample Composition - Displays a composition of ships' shadows that can work for the expedition (not always optimal).
- Resource Cost - Displays the vague fuel and ammo cost of the expedition. It is displayed as either:
- None (なし)
- Little (少量)
- Normal (普通)
- Confirm - Allows to select an expedition and brings up the fleet selection menu.
- An additional "resupply button" can be added here.
- Begin Expedition - Allows to send the selected fleet on an expedition.
Unlocking Expeditions
The Expedition menu is locked at the start. Quest A4 needs to complete to unlock it.
- Expeditions are unlocked by clearing previous expeditions.
- Some expeditions also require Sortie maps to be cleared
- Note that several expeditions are not available in the game yet, and will be introduced in future updates.
exped | requirement | exped | requirement | exped | requirement | exped | requirement | exped | requirement | exped | requirement | exped | requirement | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W1 | 01 | clear quest A4 | W2 | 09 | clear 01 | W3 | 17 | clear 01 | W7 | 41 | clear B1 & 2-4 | W4 | 25 | clear 18 | W5 | 33* | clear 18 | W6 | not available yet | |
02 | clear 01 | 10 | clear 09 | 18 | clear 16 & 17 | 42 | clear 41 | 26 | clear 25 | 34* | clear 26 | |||||||||
03 | clear 01 | 11 | clear 10 | 19 | clear 18 | 43 | clear 42 each month | 27 | clear 20 | 35 | clear 26 | |||||||||
04 | clear 02 & 03 | 12 | clear 10 | 20 | clear 19 | 44 | clear 40 & 41 once & A4 each month | 28 | clear 27 | 36 | clear 35 | |||||||||
05 | clear 02 & 03 | 13 | clear 10 | 21 | clear 17 | 45 | clear 32 & 41 | 29 | clear 28 | 37 | clear 36 & 1-5 | |||||||||
06 | clear 04 | 14 | clear 11, 12, & 13 | 22 | clear 18 | 46 | clear D1 | 30 | clear 29 & 1-5 | 38 | clear 36 & 1-5 | |||||||||
07 | clear 06 | 15 | clear 14 | 23 | clear 22 & 1-5 | not available yet | 31 | clear 29 & 1-5 | 39 | clear 36 & 1-5 | ||||||||||
08 | clear 07 | 16 | clear 15 | 24 | clear 18 & 21 | 32 | clear 08 | 40 | clear 38 | |||||||||||
A1 | clear 05 | B1 | clear 10 | not available yet | D1 | clear 32 | E1 | clear 40 | ||||||||||||
A2 | clear 08 & A1 | B2 | clear A3 | D2 | clear D1 | E2 | clear 38 | |||||||||||||
A3 | clear 24 & A2 | B3 | clear B2 each month | D3 | clear D2 each month | not available yet | ||||||||||||||
A4 | clear A3 | B4 | clear B3 each month | not available yet | ||||||||||||||||
A5 | clear A4 & B3 both each month | B5 | clear A4 & B4 both each month | |||||||||||||||||
A6 | clear A5 & B4 both each month | B6 | clear A4 & B4 both each month |
Performing Expeditions
Dispatching Fleets
To dispatch fleets on an expedition:
- Select the expedition to do from the expedition menu.
- Click the Confirm (決定) button to bring up the fleet selection menu.
- Select the fleet to dispatch using the fleet icons at the top.
- Remember that the first fleet cannot be dispatched.
- Click on Begin Expedition! (遠征開始!) to dispatch the fleet.
Important Notes
- Up to 3 fleets can be dispatched at once.
- They cannot be dispatched on the same expedition.
- Please see Composition on how to unlock more fleets.
- Every expedition has specific success conditions. Please see below for details.
- Not meeting the conditions will cause the expedition to fail and not yield any resources.
- Fuel and ammunition costs will still be applied.
- Experience will still be gained but HQ experience will be reduced by 30%.
- Expeditions only count for quests if the quest is active when the fleet returns.
- Therefore the quest only needs to be activated when the expedition is nearing completion.
- Expeditions can be completed early by returning to the home screen when less than 1 minute remains on the timer.
- Expeditions cost 3 morale.
- Exceptions are Support Expeditions.
- Damage state does not affect success or failure.
- Heavily damaged (大破) flagships will render the fleet unable to be dispatched.
Recalling Expeditions
It is possible to cancel the expedition by clicking the Cancel Expedition/Recall Order (遠征中止/帰還命令) button.
- This is useful When the wrong fleet is sent on an expedition or a fleet is sent to the wrong expedition.
- Cancelled expeditions do not yield any resources or experience.
- They are counted as failures on the Admiral profile.
- A recall cannot be cancelled.
- Support expeditions cannot be recalled.
- Recalled fleets do not return immediately, the return time is calculated as:
[math]\displaystyle{ \text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3} }[/math] |
- With
- [math]\displaystyle{ \text{T} }[/math] in minutes.
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
- The remaining time is 9 minutes.
- The elapsed time is 6 minutes.
- The smaller number of the two, 6 minutes elapsed time in this case, is divided by 3.
- The final recall time is 2 minutes.
Equipment Behaviours
Equipment Stats do not behave the same in expeditions as in regular battle. Notably, aircraft stats and Improvements are charged.
Adjusted Aircraft Stats
In expeditions, the Stats of aircraft will be affected by the aircraft's stats themself, the aircraft's Proficiency, and the aircraft count (slot size).
Affected aircraft are:
Since the adjusted stats for those aircraft are uncertain, it is not recommended to use them to bring the required stats to the fleet, as the real stat might be lower than the displayed one, missing the requirement.
So far, it is known the following for stats:
- The Firepower stat is unaffected and works as usual.
- The adjusted ASW stat is known, described below.
- The adjusted LoS stat seems to be affected by the aircraft count and proficiency.
- The stats given by aircraft Visible Bonuses seems to work as usual.
Adjusted ASW
Adjusted ASW Formulas | |
---|---|
Those formulas work for calculating the adjusted ASW for aircraft with Proficiency level of 0[1].
|
The result of this adjustment is an ASW stat that can be up to +6 points higher, and down to -5 points lowers the displayed stat.
- The adjusted ASW for ❱❱ aircraft with 1 to 13 in any slot size configuration is given in the following table (measured values[2]).
Adjust Expedition ASW For ❱❱ Aircraft | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plane Count \ Base ASW | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
0 | 0 | ||||||||||||
1 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ? | ? | 9 |
2 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ? | ? | 9 |
3 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ? | ? | 11 |
4 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ? | ? | 11 |
5 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | ? | ? | 12 |
6 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | ? | ? | 12 |
7 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | ? | ? | 13 |
8 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | ? | ? | 13 |
9 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | ? | ? | 13 |
10 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | ? | ? | 14 |
11 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | ? | ? | 14 |
12 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | ? | ? | 14 |
13 | 0 | 1 | 2 | 3 | 6 | 7 | 8 | 9 | 10 | 11 | ? | ? | 14 |
14 | 0 | 1 | 2 | 3 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 15 |
15 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 15 |
16 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 15 |
17 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 15 |
18 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 15 |
19 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 16 |
20 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | ? | ? | 16 |
21 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | ? | ? | 16 |
22 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 11 | 12 | 13 | ? | ? | 16 |
23 | 1 | 2 | 3 | 4 | 6 | 7 | 10 | 11 | 12 | 13 | ? | ? | 16 |
24 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | ? | ? | 16 |
25 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | - | - | 17 |
26 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | - | - | 17 |
27 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | - | - | 17 |
28 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | - | - | 17 |
29 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 12 | 14 | - | - | 17 |
30 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 13 | 14 | - | - | 17 |
31 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 13 | 14 | - | - | 17 |
32 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 13 | 14 | - | - | 18 |
33 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 12 | 13 | 14 | - | - | 18 |
34 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 12 | 13 | 14 | - | - | 18 |
35 | 1 | 2 | 3 | 4 | 7 | 8 | 11 | 12 | 13 | 14 | - | - | 18 |
36 | 1 | 2 | 3 | 4 | 7 | 8 | 11 | 12 | 13 | 14 | - | - | 18 |
37 | 1 | 2 | 3 | 4 | 7 | 8 | 11 | 12 | 13 | 15 | - | - | 18 |
38 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 13 | 15 | - | - | 18 |
39 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 13 | 15 | - | - | 18 |
40 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 14 | 15 | - | - | 19 |
41 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 14 | 15 | - | - | 19 |
42 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 14 | 15 | - | - | 19 |
43 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 13 | 14 | 15 | - | - | 19 |
44 | 1 | 2 | 3 | 5 | 8 | 9 | 11 | 13 | 14 | 15 | - | - | 19 |
45 | 1 | 2 | 3 | 5 | 8 | 9 | 11 | 13 | 14 | 15 | - | - | 19 |
46 | 1 | 2 | 3 | 5 | 8 | 9 | 11 | 13 | 14 | 15 | - | - | 19 |
Adjusted Improvement
In expeditions, Improvements are globally simplified[1]. So far they are all "Square Rooted", being:
Improvement Effects | ||||
---|---|---|---|---|
Equipment Type | Firepower | AA | ASW | LoS |
(Very) Large Guns |
1 | - | - | - |
Medium Guns (Red) |
1 | - | - | - |
Small Guns (Red) |
0.5 | - | - | - |
Secondary Guns |
0.5 | - | - | - |
High-Angle Guns (any type, in addition to above bonuses) |
- | 1 | - | - |
AA Guns |
0.5 | 1 | - | - |
Small Radar Small |
0.5 | - | - | 1 |
(Very) Large Radar Large |
1 | - | - | 1 |
Depth Charges |
- | - | 1 | - |
Sonars |
- | - | 1 | - |
AP Shells |
0.5 | - | - | - |
AA Shells |
- | - | - | - |
Landing Craft & Amphibious Vehicles |
- | - | - | - |
Anti-Ground Rockets |
- | - | - | - |
Searchlights |
- | - | - | - |
SPR Recon |
- | - | 0[2] 0.5[3] 1[4] |
1 |
SPR Recon |
- | - | - | |
Dive Bombers |
- | - | - | |
Torpedo Bombers |
- | - | - | |
Rotorcraft |
- | - | - | |
Liaison Aircraft |
- | - | - |
- ↑ https://gyazo.com/b0c0a5451d5ca31c12c33e5e41879699
- ↑ 0~4★
- ↑ 4~5★
- ↑ 5+★
- Notes
- All other equipment type improvements are unknown for expeditions.
- ASW for aircraft is uncertain as it is likely affected by the #Adjusted ASW.
Success Conditions
Normal Success
Meeting the requirements for the expeditions as detailed below will normally result in a Normal Success (成功). Failing to meet the requirements will result in a Failure (失敗). Please check the fleets against the following checklist to ensure success.
Normal success is notably affected by:
- Supply status: Fleets should be fully resupplied before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
- Flagship level: The flagship must have a level greater or equal to the required flagship level of the expedition.
- Fleet level: Certain expeditions also have a sum total of fleet level requirement that must be met.
- Composition: Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched.
- Drum Canisters: Certain expeditions require a certain number of Drum Canisters to be equipped by the fleet.
- Stats: Certain expeditions have certain sum total of fleet Stats requirements that must be met. Required stats can be firepower , ASW , Line of Sight , or Anti-Air .
Great Success
A Great Success (GS) (大成功) provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting Normal Success conditions, conditions for GS in expeditions are split into 3 types:
Expedition Type | GS Conditions | Notes | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type I "Sparkle type" |
|
In a fleet, every ship must be sparkled to get a GS.
| |||||||||||||||||||||||||||||||||||||
Type II "Drum type" |
|
All "drum expeditions" follow this rule, as well as 24 and 40.
| |||||||||||||||||||||||||||||||||||||
Type III "Level type" |
|
Greatly depends on the flagship level, the GS rate is for example:
|
World 1 | World 2 | World 3 | World 7 | World 4 | World 5 |
---|---|---|---|---|---|
1 | 9 | 17 | 41 | 25 | 33 |
2 | 10 | 18 | 42 | 26 | 34 |
3 | 11 | 19 | 43 | 27 | 35 |
4 | 12 | 20 | 44 | 28 | 36 |
5 | 13 | 21 | 45 | 29 | 37 |
6 | 14 | 22 | 46 | 30 | 38 |
7 | 15 | 23 | 31 | 39 | |
8 | 16 | 24 | 32 | 40 | |
A1 | B1 | D1 | E1 | ||
A2 | B2 | D2 | E2 | ||
A3 | B3 | D3 | |||
A4 | B4 | ||||
A5 | B5 | ||||
A6 | B6 |
Expedition Rewards
Expeditions will always yield primary resources () upon success. Secondary rewards are not guaranteed.
- Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
- Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
See below for a summary:
Result | Resources | Experience | Rewards | ||
---|---|---|---|---|---|
HQ XP | Ship XP | Left | Right | ||
Recall | None | None | None | None | None |
Failure | x0.3 | x1 or x2 (50% chance) | |||
Normal Success | x1 | x1 | x1 or x2 (50% chance) | 50% | |
Great Success | x1.5 | x2 | x2 or x4 (50% chance) | Guaranteed |
- Notes
- Flagships get 1.5x exp modifier as per usual,
- If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
- As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
The Dot System
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
0 dot | 1 dot | 2 dots | 3 dots | 4 dots | |
---|---|---|---|---|---|
resource range | 0 | 1-240 | 240-480 | 500-650 | 750-2000 |
- Those values do not take great success or the use of DLC or drums into account.
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
Since this dot system is very approximate, the Reference Tables may be referred to instead.
Expedition Gain Formula
The primary resources () rewarded by expedition is summarized by the following formula:
Expedition Gain Formula | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Equipment Modifiers Summary
Some equipment and ship will boost the primary resource gain of the expedition. All landing craft bonuses are multiplicative with the great success bonus.
Bonus Category | Cap | Notes |
---|---|---|
Landing Equipment Bonus[1] | Up to +20% | Refer to formula |
Improvement Bonus[1] | Up to +2% | Average Improvement of all craft in the fleet, divided by 100 |
Toku Daihatsu Bonus | Up to +6% | Refer to formula |
Total Possible Cap | +28% | +92% with GS |
- ↑ Jump up to: 1.0 1.1 Includes Kinu Kai Ni as 1 DLC
Expedition 32 Experience Formula
Unlike other expeditions, expedition 32 ship experience gain varies and follow the following formula
Expedition 32 XP Forumla | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||
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Expedition Subtypes
Support Expeditions
Support expeditions are available in World 5 and events.
- Fleets can be dispatched to assist the fleet during sorties in those areas.
- Please see Support Expedition for more details on what they are and how they work.
Monthly Expeditions
These expeditions can only be completed once per month. They reset on the 15th of every month at 12 h JST.
- They are marked with "Expedition Complete" once they are done for the month.
- Failures do not count as completion.
- Some monthlies require other monthlies to be unlocked and so are locked at reset.
- These expeditions reward great quantities of resources and consumables.
- They are the only expeditions rewarding improvement materials and Irako.
- It is not possible to dispatch a fleet on these expeditions if the completion timer would overlap with the reset for that month. E.g. 42 will be locked at 4 h JST.
Combat Expeditions
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
Type I | Type II | |
---|---|---|
Mark on the name | Small explosion | Large explosion |
Chance of ships returning damaged |
Low | High |
Greatest damage inflicted | Moderately Damaged (中破) | Heavily Damaged (大破) |
Expeditions | A5, B4, 43, D2 | A6, B5, B6, 46, D3, E1, E2 |
- In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
- Using 217% of the base stats required by a Type II Combat Expedition will prevent ships returning damaged [1].
Reference Tables
Legends
About Requirements | |
---|---|
Σ(Lv) | Minimum total fleet level. |
Minimum flagship level. | |
Minimum Fleet Size | Required number of ships per type. XX denotes the minimum number of wild cards (any ship) necessary in addition to the specified ship types to reach a minimum number of ships in the fleet. For expeditions requiring less than 6 ships, extras may be added (e.g. to hit fleet-level requirements). See Glossary for more ship-type abbreviations. |
Drums are required or/and affect great success. | |
Ammo and fuel consumption per ship, given in "supply bars". Each ship has 10 bars when fully resupplied. The value for each bar varies from one ship to another. |
General Notes
Unless precised otherwise, a ship type cannot be used as a substitute for another one.
Escort Carriers (CVE) are CVL specialized in ASW. All CVE count as CVL.
Equipment Stats behave differently in expeditions, especially aircraft and Improvements .
- See above for more details.
- Calculated without counting the monthlies.
World 1
鎮守府海域 - Naval Base Waters
|
World 2
南西諸島海域 - Nansei Island Waters
|
World 3
北方海域 - Northern Waters
|
World 7
南西海域 - South Western Waters
|
World 4
西方海域 - Western Waters
|
# | Name | Time | HQ | Ship | Rewards | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | 通商破壊作戦 Commerce Raid Operation |
40:00 | 80 | 180 | 900 | 500 | |||||||
26 | 敵母港空襲作戦 Enemy Homeport Air-Raid Operation |
80:00 | 150 | 200 | 900 | x3 | |||||||
27 | 潜水艦通商破壊作戦 Submarine Commerce Raid Operation |
20:00 | 80 | 60 | 800 | x1 | x2 | ||||||
28 | 西方海域封鎖作戦 Western Waters Blockade Operation |
25:00 | 100 | 140 | 900 | 350 | x2 | x2 | |||||
29 | 潜水艦派遣演習 Submarine Dispatch Exercise |
24:00 | 100 | 100 | 50 | 100 | x1 | x1 | |||||
30 | 潜水艦派遣作戦 Submarine Dispatch Operation |
48:00 | 100 | 150 | 50 | 100 | x3 | x1 | |||||
31 | 海外艦との接触 Contact with Foreign Ships |
02:00 | 50 | 50 | 30 | x1 | |||||||
32 | 遠洋練習航海 High Seas Practice |
24:00 | 300 | Var[1] | 50 | 50 | 50 | 50 | x1 | x3 | |||
D1 | 西方海域偵察作戦 Western Sea Reconnaissance Operation |
02:00 | 35 | 45 | 20 | 20 | 100 | x1 | |||||
D2 | 西方潜水艦作戦 Western Submarine Operation |
10:00 | 70 | 90 | 400 | 800 | x1 | x1 | |||||
D3 | 欧州方面友軍との接触 Contact with Friendly European Forces |
12:00 | 80 | 100 | 800 | 500 | 400 | x3 | x1 |
- ↑ Varies following the above mentioned formula
World 5
南方海域 - Southern Waters
|
# | Name | Time | HQ | Ship | Rewards | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
33 | 前衛支援任務 Vanguard Support Mission |
00:15 | Nodes Support Expedition | ||||||||||
34 | 艦隊決戦支援任務 Decisive Battle Fleet Support Mission |
00:30 | Boss Support Expedition | ||||||||||
35 | MO作戦 Operation MO |
07:00 | 100 | 100 | 240 | 280 | x2 | x1 | |||||
36 | 水上機基地建設 Seaplane Base Construction |
09:00 | 100 | 100 | 480 | 200 | 200 | x2 | x1 | ||||
37 | 東京急行 Tokyo Express |
02:45 | 50 | 65 | 380 | 270 | x2 | ||||||
38 | 東京急行(弐) Tokyo Express (2) |
02:55 | 50 | 70 | 420 | 200 | x1 | ||||||
39 | 遠洋潜水艦作戦 Deep Sea Submarine Operation |
30:00 | 130 | 160 | 30 | 300 | x2 | x1 | |||||
40 | 水上機前線輸送 Seaplane Front Line Transport |
06:50 | 60 | 70 | 300 | 300 | 100 | x3 | x1 | ||||
E1 | ラバウル方面艦隊進出 Rabaul District Fleet Advance |
07:30 | 100 | 120 | 600 | 600 | 1000 | x2 | x1 | ||||
E2 | 強行鼠輸送作戦 Enforced Rat Transport Operation |
03:05 | 80 | 90 | 480 | x2 | x1 |
See Also
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