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User:Jigaraphale/Sandbox/13
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Resource Nodes Guide
Nodes Behaviours
Gains Modifiers
Normal Resource Nodes Gain Modifiers | |||||
---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||
Type | Name | ![]() ![]() ![]() (& 7-3 O ![]() |
![]() |
![]() ![]() ![]() ![]() | |
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A | Toku Daihatsu Landing Craft![]() Daihatsu Landing Craft ![]() Armed Daihatsu ![]() DLC + T89 Tank ![]() DLC + Panzer II ![]() Soukoutei ![]() Toku DLC + Ho-Ni Tank ![]() |
3.0 | 2.0 | 0.0 |
![]() |
Ka-Mi Tank![]() Ka-Tsu Tank ![]() Ka-Tsu Tank Kai ![]() | ||||
![]() |
B | Drums![]() |
2.0 | 1.5 | 0.0 |
![]() |
C | Toku DLC + 11th Reg![]() M4A1 DD ![]() Toku DLC + Panzer III ![]() Toku DLC + Chi-Ha ![]() Toku DLC + Chi-Ha Kai ![]() Toku DLC + Panzer III J ![]() |
0.0 | ||
All ships | 0.0 | ||||
Resource Cap | N/A | ||||
Random Resource Increments | 5 | 0 | |||
Notes:
|
Regular Ressource Nodes
"Ressource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (), "consumables" (
), or "coin boxes" (
) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
"Main resource" gains can be increased by using Drums, some
Landing Craft, and
Special Amphibious Tanks (see the above table).
- Few nodes have a hard cap to the amount of resources that can be obtained at once.
- 1-6 resource nodes Template:G have additional unique behaviours.
"Consumables" and "coin boxes" gains are 1 at base level.
- Using enough
Drums,
Landing Craft, or
Special Amphibious Tanks may increase the chance of getting 2 consumables.
- See the following table for more details.
- Notes
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Special Ressource Nodes
"Finish Line"/"Harbour Nodes" are often considered an Ending nodes like Boss nodes.
- Thecan reward none, one, or two resources at once, but no consumable so far.
- Like regular resources nodes, using
Drums,
Landing Craft, and
Tanks
increases the resource gain, but equipment effectiveness may vary.
- In addition, some ships or ship types can also increase the resource gain.
- Like regular resources nodes, using
- In 1-6, the Finish Line (node N) has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
Aerial Reconnaissance Node
"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3 giving ammo , bauxite
, and DevMats
.
- See here for more details.
Resource Gains
Main Resources
Nodes | Resource Type | Base Ressource Gains Pool | Equipment Effects (per type) | Cap | "Max" | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Min | Max | Increments | Average | A | B | 6 DLC | 18 DLC | 25 DLC | 6 drum | 18 drum | 24 drum | |||||||
W1 | 1-2 | B | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | ||||||
1-3 | D | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | |||||||
G | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | N/A | 48 | 84 | 105 | 42 | 66 | 78 | ||||||||
1-4 | C | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | |||||||
E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | ||||||||
G | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | N/A | 32 | 56 | 70 | 29 | 47 | 56 | ||||||||
1-6 | G | ✔️ | 20 | 0 | 20 | 5.0[1] | 0.0 | 40 | 40 | 40 | 20 | 20 | 20 | 20 | ||||||||
M | ✔️ | 40 | 0 | 40 | 10.0[1] | 0.0 | 80 | 80 | 80 | 80 | 40 | 40 | 40 | |||||||||
W2 | 2-1 | B | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | N/A | 48 | 84 | 105 | 42 | 66 | 78 | ||||||
2-2 | A | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | N/A | 32 | 56 | 70 | 29 | 47 | 56 | |||||||
F | ✔️ | 15 | 35 | 5 | 25 | 2.0 | 1.5 | N/A | 47 | 71 | 85 | 44 | 62 | 71 | ||||||||
2-3 | D | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | N/A | 63 | 99 | 120 | 57 | 81 | 93 | |||||||
G | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | N/A | 63 | 99 | 120 | 57 | 81 | 93 | ||||||||
H | ✔️ | 35 | 40 | 5 | 38 | 3.0 | 2.0 | N/A | 58 | 94 | 115 | 52 | 76 | 88 | ||||||||
I | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | N/A | 63 | 99 | 120 | 57 | 81 | 93 | ||||||||
2-4 | D | ✔️ | 25 | 60 | 5 | 43 | 3.0 | 2.0 | N/A | 78 | 114 | 135 | 72 | 96 | 108 | |||||||
N | ✔️ | 20 | 60 | 5 | 40 | 3.0 | 2.0 | N/A | 78 | 114 | 135 | 72 | 96 | 108 | ||||||||
2-5 | M | ✔️ | 50 | 0 | 70 | 5.0 | 10.0 | 150 | 80 | 140 | 150 | 110 | 150 | 150 | ||||||||
N | ✔️ | 50 | 0 | 70 | 10.0 | 5.0 | 150 | 110 | 150 | 150 | 80 | 140 | 150 | |||||||||
W3 | 3-1 | B | ✔️ | 35 | 140 | 5 | 88 | 3.0 | 2.0 | N/A | 158 | 194 | 215 | 152 | 176 | 188 | ||||||
3-2 | B | ✔️ | 50 | 150 | 5 | 100 | 3.0 | 2.0 | N/A | 168 | 204 | 225 | 162 | 186 | 198 | |||||||
3-4 | E | ✔️ | 25 | 150 | 5 | 88 | 2.0 | 1.5 | N/A | 162 | 186 | 200 | 159 | 177 | 186 | |||||||
3-5 | B | ✔️ | 50 | 0 | 50 | 3.0 | 10.0 | 150 | 68 | 104 | 125 | 110 | 150 | 150 | ||||||||
W7 | 7-1 | E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | ||||||
I | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | ||||||||
7-2 | K | ✔️ | 25 | 40 | 5 | 33 | 3.0 | 2.0 | N/A | 58 | 94 | 115 | 52 | 76 | 88 | |||||||
7-3 | H | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | |||||||
O | ✔️ | 40 | 60 | 5 | 50 | 3.0 | 2.0 | N/A | 78 | 114 | 135 | 72 | 96 | 108 | ||||||||
W4 | 4-1 | B | ✔️ | 40 | 120 | 5 | 80 | 3.0 | 2.0 | N/A | 138 | 174 | 195 | 132 | 156 | 168 | ||||||
4-2 | J | ✔️ | 40 | 60 | 5 | 50 | 2.0 | 1.5 | N/A | 72 | 96 | 110 | 69 | 87 | 96 | |||||||
K | ✔️ | 20 | 80 | 5 | 50 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | ||||||||
4-3 | B | ✔️ | 30 | 90 | 5 | 60 | 3.0 | 2.0 | N/A | 108 | 144 | 165 | 102 | 126 | 138 | |||||||
J | ✔️ | 50 | 100 | 5 | 75 | 2.0 | 1.5 | N/A | 112 | 136 | 150 | 109 | 127 | 136 | ||||||||
4-4 | C | ✔️ | 60 | 150 | 5 | 105 | 3.0 | 2.0 | N/A | 168 | 204 | 225 | 162 | 186 | 198 | |||||||
J | ✔️ | 40 | 70 | 5 | 55 | 3.0 | 2.0 | N/A | 88 | 124 | 145 | 82 | 106 | 118 | ||||||||
W5 | 5-1 | C | ✔️ | 25 | 50 | 5 | 38 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | ||||||
H | ✔️ | 40 | 80 | 5 | 60 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | ||||||||
5-2 | G | ✔️ | 20 | 50 | 5 | 35 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | |||||||
J | ✔️ | 40 | 80 | 5 | 60 | 2.0 | 1.5 | N/A | 92 | 116 | 130 | 89 | 107 | 116 | ||||||||
5-3 | H | ✔️ | 50 | 80 | 5 | 65 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | |||||||
F | ✔️ | 60 | 80 | 5 | 70 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | ||||||||
5-4 | I | ✔️ | 60 | 0 | 60 | 10.0 | 15.0 | 180 | 120 | 180 | 180 | 150 | 180 | 180 | ||||||||
5-5 | E | ✔️ | 40 | 0 | 40 | 10.0 | 15.0 | 180 | 100 | 180 | 180 | 130 | 180 | 180 | ||||||||
W7 | 7-4 | O | ✔️ | 40 | 0 | 40 | 7.0 | 8.0 | 200 | 82 | 166 | 200 | 88 | 184 | 200 | |||||||
✔️ | 20 | 0 | 20 | 10.0 | 6.0 | 120 | 80 | 120 | 120 | 56 | 120 | 120 |
Node | Resource Type | Base Ressource Gains Pool | Avg | Max | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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W1 | 1-6 | N pre-clear |
✔️ | 300 | 500 | 700 | 1000 | 625 | 1000 | ||||
✔️ | 300 | 500 | - | - | 400 | 500 | |||||||
✔️ | 100 | 300 | - | - | 200 | 300 | |||||||
✔️ | 100 | 200 | - | - | 150 | 200 | |||||||
N post-clear |
✔️ | 30 | 50 | 70 | 100 | 63 | 100 | ||||||
✔️ | 50 | 70 | 100 | - | 73 | 100 | |||||||
✔️ | 50 | 70 | 100 | - | 73 | 100 | |||||||
✔️ | 50 | - | - | - | 50 | 50 |
- ↑ 1.0 1.1 Only for Daihatsu Landing Craft
with no improvement, see here for the full picture.
Consumables
Consumables includes the main ones (), and the coin boxes (
):
Nodes | Consumable Type | Base | Cap | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
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W2 | 2-1 | E | ✔️ | 1 | 1 | ||||||
2-2 | J | ✔️ | 1 | 2 | |||||||
2-4 | A | ✔️ | 1 | 2 | |||||||
G | ✔️ | 1 | 1 | ||||||||
W3 | 3-2 | I | ✔️ | 1 | 2 | ||||||
3-3 | D | ✔️ | 1 | 2 | |||||||
H | ✔️ | 1 | 2 | ||||||||
3-4 | K | ✔️ | 1 | 2 | |||||||
O | ✔️ | 1 | 2 |
See Also
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