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Difference between revisions of "Winter 2017 Event"
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#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. | #[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. | ||
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari. | #[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari. | ||
− | #[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be | + | #[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be available in this event. |
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer. | #[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer. | ||
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==Contribute Information== | ==Contribute Information== | ||
− | We would like you to contribute | + | We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below. |
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br> | '''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br> | ||
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|A2_enemy_air_power = | |A2_enemy_air_power = | ||
| | | | ||
− | |B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light | + | |B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Squadron Group |
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class | |B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class | ||
|B1_form = line_ahead double_line | |B1_form = line_ahead double_line | ||
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** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM | ** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM | ||
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM. | **Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM. | ||
− | ** Depending on the Difficulty, the number of historic ships required will | + | ** Depending on the Difficulty, the number of historic ships required will be different and based on a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''. |
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard. | ** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard. | ||
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node. | ** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node. | ||
− | ** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve | + | ** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve their ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks. |
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes. | ** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes. | ||
** [[LBAS]] is also Recommended for Boss Node. | ** [[LBAS]] is also Recommended for Boss Node. | ||
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** '''-''' Will deplete TP Gauge far less | ** '''-''' Will deplete TP Gauge far less | ||
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node. | **It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node. | ||
− | **You can use [[LBAS]] to concentrate | + | **You can use [[LBAS]] to concentrate their attack on the boss node. |
*'''[[LBAS]] Recommendations''' | *'''[[LBAS]] Recommendations''' | ||
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*4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT | *4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT | ||
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast. | ** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast. | ||
− | ** '''+''' Recommended for taking care of | + | ** '''+''' Recommended for taking care of multiple objectives and also taking care of the boss node. |
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario. | ** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario. | ||
*2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT | *2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT | ||
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** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node | ** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node | ||
. | . | ||
− | *The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and | + | *The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and their fleet much more easily. |
**The following conditions must be completed for the initial debuff Mechanics. | **The following conditions must be completed for the initial debuff Mechanics. | ||
*** S Rank '''I Node''' and '''J Node''' | *** S Rank '''I Node''' and '''J Node''' | ||
− | **Upon Completion, there will be a chance in the Twin's | + | **Upon Completion, there will be a chance in the Twin's dialogue indicating they have been weakened. |
*'''Recommended Compositions for node I''' | *'''Recommended Compositions for node I''' | ||
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT | * Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT | ||
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**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons | **2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons | ||
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter | **2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter | ||
− | **This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all | + | **This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all their planes. |
**The main objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority. | **The main objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority. | ||
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*'''Hidden Weakness to the [[Abyssal Twin Princesses]]''' | *'''Hidden Weakness to the [[Abyssal Twin Princesses]]''' | ||
**Arming a ship that will be performing an attack with a [[Type 93 SONAR]], [[Type 3 SONAR]] or [[Type 4 SONAR]] can actually allow them to perform bonus damage against the boss. | **Arming a ship that will be performing an attack with a [[Type 93 SONAR]], [[Type 3 SONAR]] or [[Type 4 SONAR]] can actually allow them to perform bonus damage against the boss. | ||
− | ** A Basic example of set up for this for a DD would be 2 Main Guns + 1 Sonar or 2 | + | ** A Basic example of set up for this for a DD would be 2 Main Guns + 1 Sonar or 2 Torpedoes + Sonar. |
**Using a combination like the mentioned above mention should do 1.3x the normal damage against the [[Abyssal Twin Princesses]]. | **Using a combination like the mentioned above mention should do 1.3x the normal damage against the [[Abyssal Twin Princesses]]. | ||
Revision as of 06:35, 23 February 2017
Introduction
The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" began on February 11, 2017 and ended on February 28th, 2017.
The theme of this event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.
The event is a small-scale event, featuring only 3 maps.
While the event is centered around "Operation Hikari", specifically operations taking place in Nanao Bay, the Ogasawara Islands, and at the Ulithi atoll, the follow up operation of "Operation Arashi" is not part of this operation.
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.
The Winter 2017 event is based upon two various operations.
E-1 and E-3 are based upon Operation Hikari, which was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
E-1 represent the Nanoa Haku Bay area in the Japanese shoreline which I-13 and I-14 conducted a training practice prepare for Operation Hikari
E-3 represent Operation Hikari itself (with some slight historic difference as Tanaka stated in his interview)
E-2 represents the Ogasawara Islands, which served as part of a defense point for the IJN during WWII. Destroyer were often assigned to transport supplies to the islands. This also was the same location in which Matsukaze sunk at.
Information
New Ships
- Matsukaze - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
- I-14 - Reward for E-3 clear. A submarine capable of carrying seaplanes that successfully took part in Operation Hikari.
- I-13 - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be available in this event.
- Fujinami - E-2 drop. A new Yuugumo-class Destroyer.
New Equipment
- Saiun (Disassembled for Transport)
- Submarine Radar and Waterproof Periscope
- Submarine Radar and Radio Direction Finder (E27)
- Saiun (East Caroline Air Group)
Also, while not new equipment, this is the first time Zuiun (631st Air Group) is available outside of rank rewards.
New Enemy Vessels
New Enemy Equipment
Event Requirements
A minimum of two Saiun are required for E-3 on Normal and Hard difficulties. This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. This was originally revealed over a week ahead of time through the official Twitter account[1]. Players on Easy difficulty only need Type 97 Torpedo Bombers for this segment of the event.[2]. In both cases, the planes are used to make Saiun (Disassembled for Transport) for delivery during the transport step.
This latter segment of the event was initially not available, being enabled from 12th February 2017, 2300 JST onward. [3]
New Quests
Upon reaching E-3 and selecting a difficulty you will be given a series of quests that you will be given to do based upon the difficulty of the map you play on. During the Transport Phase, there are two kinds of quest that only one will be given to based upon the difficulty you choose. Plan accordingly as each quest will require you to do different things depending on the difficulty.
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
SN13 | 【丙】作戦「彩雲」調達&輸送分解 (Easy) "Saiun" Supply & Disassembly for Transport |
Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 10 development materials and one "Type 97 Torpedo Bomber (regular version)"!
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritized) will be consumed upon clearing the mission.
|
0 | 0 | 0 | 0 | Saiun (Disassembled for Transport) | Limited Time Event Quest Easy Mode Only 10 development materials and 1 Type 97 Torpedo Bomber will be consumed upon completion of quest. Can be completed twice before it's no longer accessible. (Will reappear once Saiun (Disassembled for Transport) have been consumed during E-3's Transport Phase)
| |
SN14 | 「彩雲」輸送分解 Disassembling "Saiun" for Transport |
Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 20 development materials and one "Saiun"!
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritized) will be consumed upon clearing the mission.
|
0 | 0 | 0 | 0 | Saiun (Disassembled for Transport) | Limited Time Event Quest Normal and Hard Mode 20 development materials and 1 Saiun will be consumed upon completion of quest. Can be completed twice before it's no longer accessible. (Will reappear once Saiun (Disassembled for Transport) have been consumed during E-3's Transport Phase)
|
Following this, during the Boss kill phase as your fleet depletes the HP bar for the Abyssal Twin Princesses, you will eventually receive a quest that will be given to you once the HP is low enough to perform the final kill against the Abyssal Twin Princesses. Upon completing this quest, the Himes will weaken and become easier to deliver the final kill.
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
SN15 | 敵大規模泊地の後方兵站線を分断せよ! Cut off the Large Enemy Anchorage's supply Line! |
Cut off the supply line of the enemy's large anchorage! Attack the base on the remote island that is located north-east of the enemy anchorage, neutralise it and destroy the supply line that has been reinforcing the large enemy anchorage, lowering its defensive capabilities!
|
650 | 650 | 0 | 0 | x3 Instant Repairs | Limited Time Event Quest. Upon completion, will result in the Abyssal Twin Princesses become weaken for the final kill. One time only.
|
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system of Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. (For more details, consult E-3)
- Additionally, there is a quest-based debuff that targets the E-3 boss' armor. (As above, see E-3)
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have a minimum of two fleets ready due to fleet locking (see above for details)
Event Map Summary
Quick Info Table
Contribute Information
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
Event Maps
E-1
Information TP Gauge: 100 TP (Easy/Normal/Hard)
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Branching rules
Branching compositions were reported here over the course of the event. | ||||||||||||||||||||||
Tips
Recommended LBAS Attack locations:
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Ship drops |
E-2
Easy 300
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Branching rules
Branching compositions were reported here over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
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Ship drops |
E-3
2 (Easy/Normal/Hard)
Easy: 5 Kills: 3200 HP
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Branching rules
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Tips
The following map will consist of two phases consisting of a Transport Phase and a Boss Kill Phase. In addition, the difficulty you play on this map will greatly effect certain factors regarding what you'll need to do for the event map.
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Ship drops |
References
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