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Difference between revisions of "Resource Node"
Jigaraphale (talk | contribs) m (Removed redirect to Combat/Map Mechanics and Nodes#Non-Combat Nodes) Tag: Removed redirect |
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− | + | '''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | |
− | + | ||
− | + | =Nodes Behaviours= | |
+ | "Ressource Nodes" can be divided into several types, depending on the type of rules they are following regarding resource gains. The vast majority of nodes fell in the "Regular" category, with a dozen "Special" nodes following unique sets of rules. | ||
+ | |||
+ | ==Gains Modifiers== | ||
{{Gain Modifier|uncollapsed=true}} | {{Gain Modifier|uncollapsed=true}} | ||
− | + | ==Regular Ressource Nodes== | |
[[File:ResourceNode.png|right|50px|Resource Node]] | [[File:ResourceNode.png|right|50px|Resource Node]] | ||
− | '''"Ressource Nodes"''' are | + | '''"Regular Ressource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. |
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]''). | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]''). | ||
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*Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | ||
− | + | ==Special Ressource Nodes== | |
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are: | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are: | ||
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours), | *[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours), | ||
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**Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | ||
− | + | ==Aerial Reconnaissance Node== | |
[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]] | [[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]] | ||
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*''See [[Air Reconnaissance|here]] for more details. | *''See [[Air Reconnaissance|here]] for more details. | ||
− | + | =Resource Gains= | |
− | + | ==Main Resources== | |
The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}: | The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}: | ||
Line 1,001: | Line 1,004: | ||
<references/> | <references/> | ||
− | + | ==Consumables== | |
Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}): | Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}): | ||
Revision as of 22:57, 9 May 2023
"Ressource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (), "consumables" (), or "coin boxes" () to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
Nodes Behaviours
"Ressource Nodes" can be divided into several types, depending on the type of rules they are following regarding resource gains. The vast majority of nodes fell in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
Gains Modifiers
Normal Resource Nodes Gain Modifiers | |||||
---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||
Type | Name | (& 7-3 O ) |
|||
A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
3.0 | 2.0 | 0.0 | |
Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||
B | Drums | 2.0 | 1.5 | 0.0 | |
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||
All ships | 0.0 | ||||
Resource Cap | N/A | ||||
Random Resource Increments | 5 | 0 | |||
Notes:
|
Regular Ressource Nodes
"Regular Ressource Nodes" are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
"Main resource" gains can be increased by using some Landing Craft, Special Amphibious Tanks, or Drums (see the above table).
- There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
"Consumables" and "coin boxes" gains are 1 at base level.
- Using enough Landing Craft, Special Amphibious Tanks, or Drums, may increase the chance of getting 2 consumables.
- See the following table for more details.
- Notes
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Special Ressource Nodes
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having #Gains Modifiers with different effects. They are:
- 1-6 nodes G M (with additional unique behaviours),
- 2-4 node A,
- 2-5 nodes M N,
- 3-5 node J,
- 5-4 node I,
- 5-5 node O.
In addition, "Finish Line"/"Harbour Nodes" are often considered "Ending Nodes" like Boss Nodes.
- They can reward none, one, or two resources at once, but no consumable so far.
- Like regular resources nodes, using Landing Craft, Special Amphibious Tanks, and Drums, increases the resource gain, but equipment effectiveness may vary.
- In addition, some ships or ship types can also increase the resource gain.
- So far, the only such node in regular maps is 7-4 node O.
- In 1-6, the Finish Line at node N has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
Aerial Reconnaissance Node
"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3, giving ammo , bauxite , and DevMats .
- See here for more details.
Resource Gains
Main Resources
Nodes | Resource Type | Base Ressource Gains Pool | Equipment Effects (per type) | Cap | "Max" | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Increments | Average | A | B | 6 DLC | 18 DLC | 25 DLC | 6 drum | 18 drum | 24 drum | |||||||||||
W1 | 1-2 | B | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | ||||||
1-3 | D | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | |||||||
G | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | N/A | 48 | 84 | 105 | 42 | 66 | 78 | ||||||||
1-4 | C | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | |||||||
E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | ||||||||
G | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | N/A | 32 | 56 | 70 | 29 | 47 | 56 | ||||||||
1-6 | G | ✔️ | 20 | 0 | 20 | 5.0[1] | 0.0 | 40 | 40 | 40 | 20 | 20 | 20 | 20 | ||||||||
M | ✔️ | 40 | 0 | 40 | 10.0[1] | 0.0 | 80 | 80 | 80 | 80 | 40 | 40 | 40 | |||||||||
W2 | 2-1 | B | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | N/A | 48 | 84 | 105 | 42 | 66 | 78 | ||||||
2-2 | A | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | N/A | 32 | 56 | 70 | 29 | 47 | 56 | |||||||
F | ✔️ | 15 | 35 | 5 | 25 | 2.0 | 1.5 | N/A | 47 | 71 | 85 | 44 | 62 | 71 | ||||||||
2-3 | D | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | N/A | 63 | 99 | 120 | 57 | 81 | 93 | |||||||
G | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | N/A | 63 | 99 | 120 | 57 | 81 | 93 | ||||||||
H | ✔️ | 20 | 40 | 5 | 30 | 3.0 | 2.0 | N/A | 58 | 94 | 115 | 52 | 76 | 88 | ||||||||
I | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | N/A | 63 | 99 | 120 | 57 | 81 | 93 | ||||||||
2-4 | D | ✔️ | 25 | 60 | 5 | 43 | 3.0 | 2.0 | N/A | 78 | 114 | 135 | 72 | 96 | 108 | |||||||
N | ✔️ | 20 | 60 | 5 | 40 | 3.0 | 2.0 | N/A | 78 | 114 | 135 | 72 | 96 | 108 | ||||||||
2-5 | M | ✔️ | 50 | 0 | 70 | 5.0 | 10.0 | 150 | 80 | 140 | 150 | 110 | 150 | 150 | ||||||||
N | ✔️ | 50 | 0 | 70 | 10.0 | 5.0 | 150 | 110 | 150 | 150 | 80 | 140 | 150 | |||||||||
W3 | 3-1 | B | ✔️ | 35 | 140 | 5 | 88 | 3.0 | 2.0 | N/A | 158 | 194 | 215 | 152 | 176 | 188 | ||||||
3-2 | B | ✔️ | 50 | 150 | 5 | 100 | 3.0 | 2.0 | N/A | 168 | 204 | 225 | 162 | 186 | 198 | |||||||
3-4 | E | ✔️ | 25 | 150 | 5 | 88 | 2.0 | 1.5 | N/A | 162 | 186 | 200 | 159 | 177 | 186 | |||||||
3-5 | B | ✔️ | 50 | 0 | 50 | 3.0 | 10.0 | 150 | 68 | 104 | 125 | 110 | 150 | 150 | ||||||||
W7 | 7-1 | E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | N/A | 38 | 74 | 95 | 32 | 56 | 68 | ||||||
I | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | ||||||||
7-2 | K | ✔️ | 25 | 40 | 5 | 33 | 3.0 | 2.0 | N/A | 58 | 94 | 115 | 52 | 76 | 88 | |||||||
7-3 | H | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | |||||||
O | ✔️ | 40 | 60 | 5 | 50 | 3.0 | 2.0 | N/A | 78 | 114 | 135 | 72 | 96 | 108 | ||||||||
W4 | 4-1 | B | ✔️ | 40 | 120 | 5 | 80 | 3.0 | 2.0 | N/A | 138 | 174 | 195 | 132 | 156 | 168 | ||||||
4-2 | J | ✔️ | 40 | 60 | 5 | 50 | 2.0 | 1.5 | N/A | 72 | 96 | 110 | 69 | 87 | 96 | |||||||
K | ✔️ | 20 | 80 | 5 | 50 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | ||||||||
4-3 | B | ✔️ | 30 | 90 | 5 | 60 | 3.0 | 2.0 | N/A | 108 | 144 | 165 | 102 | 126 | 138 | |||||||
J | ✔️ | 50 | 100 | 5 | 75 | 2.0 | 1.5 | N/A | 112 | 136 | 150 | 109 | 127 | 136 | ||||||||
4-4 | C | ✔️ | 60 | 150 | 5 | 105 | 3.0 | 2.0 | N/A | 168 | 204 | 225 | 162 | 186 | 198 | |||||||
J | ✔️ | 40 | 105 | 5 | 73 | 3.0 | 2.0 | N/A | 123 | 159 | 180 | 117 | 141 | 153 | ||||||||
W5 | 5-1 | C | ✔️ | 25 | 50 | 5 | 38 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | ||||||
H | ✔️ | 40 | 80 | 5 | 60 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | ||||||||
5-2 | G | ✔️ | 20 | 50 | 5 | 35 | 3.0 | 2.0 | N/A | 68 | 104 | 125 | 62 | 86 | 98 | |||||||
J | ✔️ | 40 | 80 | 5 | 60 | 2.0 | 1.5 | N/A | 92 | 116 | 130 | 89 | 107 | 116 | ||||||||
5-3 | F | ✔️ | 60 | 80 | 5 | 70 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | |||||||
H | ✔️ | 50 | 80 | 5 | 65 | 3.0 | 2.0 | N/A | 98 | 134 | 155 | 92 | 116 | 128 | ||||||||
5-4 | I | ✔️ | 60 | 0 | 60 | 10.0 | 15.0 | 180 | 120 | 180 | 180 | 150 | 180 | 180 | ||||||||
5-5 | E | ✔️ | 40 | 0 | 40 | 10.0 | 15.0 | 180 | 100 | 180 | 180 | 130 | 180 | 180 | ||||||||
W7 | 7-4 | O | ✔️ | 40 | 0 | 40 | 7.0 | 8.0 | 200 | 82 | 166 | 200 | 88 | 184 | 200 | |||||||
✔️ | 20 | 0 | 20 | 10.0 | 6.0 | 120 | 80 | 120 | 120 | 56 | 120 | 120 |
Node | Resource Type | Base Ressource Gains Pool | Avg | Max | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W1 | 1-6 | N pre-clear |
✔️ | 300 | 500 | 700 | 1000 | 625 | 1000 | ||||
✔️ | 300 | 500 | - | - | 400 | 500 | |||||||
✔️ | 100 | 300 | - | - | 200 | 300 | |||||||
✔️ | 100 | 200 | - | - | 150 | 200 | |||||||
N post-clear |
✔️ | 30 | 50 | 70 | 100 | 63 | 100 | ||||||
✔️ | 50 | 70 | 100 | - | 73 | 100 | |||||||
✔️ | 50 | 70 | 100 | - | 73 | 100 | |||||||
✔️ | 50 | - | - | - | 50 | 50 |
- ↑ 1.0 1.1 Only for Daihatsu Landing Craft with no improvement, see here for the full picture.
Consumables
Consumables include the main ones (), and the coin boxes ():
Nodes | Consumable Type | Base | Cap | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
W2 | 2-1 | E | ✔️ | 1 | 1 | ||||||
2-2 | J | ✔️ | 1 | 1 | |||||||
2-4 | A | ✔️ | 1 | 2 | |||||||
G | ✔️ | 1 | 1 | ||||||||
W3 | 3-2 | I | ✔️ | 1 | 2 | ||||||
3-3 | D | ✔️ | 1 | 1 | |||||||
H | ✔️ | 1 | 1 | ||||||||
3-4 | K | ✔️ | 1 | 2 | |||||||
O | ✔️ | 1 | 2 |
See Also
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