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Special Attacks

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Revision as of 06:35, 23 June 2022 by Jigaraphale (talk | contribs)
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"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".

  • In a Combined Fleet, it is possible to both:
    • Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
    • Then trigger a Kongou Touch in the escort fleet during night battle.

Big Seven Touch

"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

Nagato Special Attack

Special Attacks/Nagato Touch

Mutsu Special Attack

Special Attacks/Mutsu Touch

Nelson Special Attack

Special Attacks/Nelson Touch

Colorado Special Attack

Special Attacks/Colorado Touch

Maryland Special Attack

Special Attacks/Maryland Touch

Yamato Special Attacks

Yamato gains two different special attacks on Kai Ni/Juu.

They're distinguished by how many ships participate, there's a 2-ship touch and a 3-ship touch:

Devs also have stated that the touch helpers will be updated with relevant ship implementation [5].

Yamato-class 2-Ship Special Attack

"Touch Helpers"
Yamato Flagship: Musashi Flagship:
Ship Banner Musashi Kai Ni.png
Ship Banner Iowa Kai.png
Ship Banner Bismarck Drei.png
Ship Banner Richelieu Kai.png
Ship Banner Yamato Kai Ni.pngKai Ni/Juu
  • A Yamato-class Kai Ni/Juu must be flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another "Touch Helper" must be in the 2nd position.
    • She must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, EchelonEchelon.png needs to be selected.
  • In a combined fleet, Cruising Formation 4Formation 4.png needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The Helper will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Equipment Yamato Kai Ni JuuYamato Kai Ni Juu 2nd Yamato-class Kai NiYamato Kai Ni
Musashi Kai Ni
2nd
Other HelpersIowa Kai
Bismarck Drei
Richelieu Kai
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.94 1.54 1.86 1.40 1.55
RADAR Surface Radar Only 1.77 2.23 1.77 2.14 1.61 1.78
Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
1.96 2.45 1.95 2.35 1.77 1.96
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.08 2.62 2.08 2.51 1.89 2.09
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.39 3.01 2.39 2.89 2.17 2.41
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.63 3.31 2.63 3.18 2.39 2.65
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by:
    • The Level and luck Luck stat of the participating ships.
    • RADAR Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Yamato 3-Ship Special Attack

  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
      • If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
      • If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, EchelonEchelon.png needs to be selected.
  • In a combined fleet, Cruising Formation 4Formation 4.png needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs"
One of the following pairs:
Musashi Kai Ni 2nd ship: In any order:
Ship Banner Musashi Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Hiei Kai Ni C.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Haruna Kai Ni B.pngKai Ni B/C
Ship Banner Ise Kai Ni.png
Ship Banner Hyuuga Kai Ni.png
Ship Banner Fusou Kai Ni.png
Ship Banner Yamashiro Kai Ni.png
Ship Banner Musashi Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner South Dakota Kai.png
Ship Banner Washington Kai.png
Ship Banner Colorado Kai.png
Ship Banner Maryland Kai.png
Ship Banner Warspite Kai.png
Ship Banner Nelson Kai.png
Ship Banner Italia.png
Ship Banner Roma Kai.png

If triggered:

  • Yamato will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Equipment Musashi Kai NiMusashi Kai Ni (& HelperNagato Kai Ni
Mutsu Kai Ni
)
Nagato-classNagato Kai Ni
Mutsu Kai Ni
Pair
Ise-classIse Kai Ni
Hyuuga Kai Ni
Pair
Other "Helper Pairs" Any "Helper Pairs"
Attacks 1 Attacks 2 Attack 1 & 2 Attacks 1 Attacks 2 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.65 1.80 1.65 1.65 1.58 1.50 1.65
RADAR Surface Radar Only 1.90 2.07 1.90 1.90 1.80 1.73 1.90
Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
2.09 2.28 2.09 2.09 1.99 1.90
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.23 2.43 2.23 2.23 2.13 2.03 2.23
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.56 2.79 2.56 2.56 2.45 2.33 2.56
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.82 3.07 2.82 2.82 2.69 2.56
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by:
    • The Level and luck Luck stat of the participating ships.
    • RADAR Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Yamato takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Main source: [6]

Kongou-Class Touch

Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).

Kongou Special Attack

Special Attacks/Kongou Touch

Hiei Special Attack

Special Attacks/Hiei Touch

Submarine Special Attack

Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via Command Facility SFFCFStriking Force Fleet Command Facility,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any Submarine Equipment Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any Submarine Equipment Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck Luck stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal

See Also

Backdoor links: