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Difference between revisions of "Glossary"
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===Crossing the T=== | ===Crossing the T=== | ||
− | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in | + | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff. |
===Docking=== | ===Docking=== | ||
Line 252: | Line 252: | ||
*Anti-Submarine Warfare: | *Anti-Submarine Warfare: | ||
**{{Template:DepthCharge}} Depth Charges provide a bonus to ASW. | **{{Template:DepthCharge}} Depth Charges provide a bonus to ASW. | ||
+ | **{{Template:DepthCharge}} Depth Charges Launchers (which share an icon) provide a bonus to ASW. | ||
**{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. | **{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. | ||
− | **When | + | **When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]]. |
− | *{{Template:Radar}} RADARs provide increased accuracy, and | + | |
+ | *{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft | ||
+ | |||
*Night Battle Equipment: | *Night Battle Equipment: | ||
**{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted. | **{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted. | ||
**{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates. | **{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates. | ||
− | **{{SurfaceShipPersonnel}} [[Skilled Lookouts]] | + | **{{SurfaceShipPersonnel}} [[Skilled Lookouts]] oncrease the cut-in chance of the ship they're equipped to. |
− | *{{LandingCraft}} Landing Craft boost expedition return and are useful against some installation-type enemies. | + | *{{LandingCraft}} Landing Craft boost expedition return, are utilized in transport operations, and are also useful against some installation-type enemies. |
− | **{{Template:Amphibious Tank}} Tanks are | + | **{{Template:Amphibious Tank}} Tanks are useful against installations. |
*{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations. | *{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations. | ||
+ | |||
*{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. | *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. | ||
− | *{{CommandFacility}} The [[Fleet Command Facility]] | + | |
− | *{{Template:Turbine}} Turbines can be equipped on any ship. | + | *{{CommandFacility}} The [[Fleet Command Facility]] and [[Striking Force Fleet Command Facility]] allow for ships in a combined fleet or strike force respectively to retreat when critically damaged. |
− | *{{Template:GreenAmmo}} [[Type 3 Shell]]s | + | |
− | *{{Template:RedAmmo}} AP Shells increase firepower | + | *{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/ |
− | *{{AntiGroundArtillery}} The [[WG42]] | + | |
− | *{{Template:EmergencyRepair}} Damage control items prevent ships from sinking. | + | *{{Template:GreenAmmo}} [[Type 3 Shell]]s confer a small AA bonus, but are primarily utilized against soft Installations. |
− | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at | + | *{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets. |
− | *[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship. | + | *{{AntiGroundArtillery}} The [[WG42]] confers a flat firepower bonus against installation targets, subsequent WG42s on the same ship will encounter diminishing returns |
− | *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) | + | *{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking. |
+ | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost | ||
+ | *[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship when set as secretary. | ||
+ | *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase | ||
+ | *{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane | ||
*{{Rations}} Rations restore morale during sorties. | *{{Rations}} Rations restore morale during sorties. | ||
− | *{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel to ships during a sortie. | + | *{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel and ammo to ships during a sortie. |
==IJN ship-naming conventions== | ==IJN ship-naming conventions== |
Revision as of 02:29, 4 February 2018
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Class classification
All ship class codes on the list are based on USN hull classification codes or modifications thereof.
Terms | In-game Code | Japanese Name | English Name | |
---|---|---|---|---|
Kanji | Romaji | |||
DD | 駆逐 | 駆逐艦 | Kuchikukan | Destroyer |
AS | 潜母艦 | 潜水母艦 | Sensui bokan | Submarine Tender |
SS | 潜 | 潜水艦 | Sensuikan | Submarine |
SSV* | 潜母 | 潜水空母 | Sensuikūbo | Submarine Aircraft Carrier* |
CL | 軽巡 | 軽巡洋艦 | Kei Jun'yōkan | Light Cruiser |
CLT* | 雷巡 | 重雷装巡洋艦 | Jūraisō Jun'yōkan | Torpedo Cruiser* |
CLp* | 練巡 | 練習巡洋艦 | Renshū Jun'yōkan | Training Cruiser* |
CA | 重巡 | 重巡洋艦 | Jū Jun'yōkan | Heavy Cruiser |
CAV* | 航巡 | 航空巡洋艦 | Kōkū Jun'yōkan | Aviation Cruiser* |
AV | 水母 | 水上機母艦 | Suijōkibokan | Seaplane Tender |
CVB/CV/CVL | - | 正規空母 | Sei'ki kūbo | Fleet Carrier |
CVL | 軽母 | 軽空母 | Kei kūbo | Light Aircraft Carrier |
CV | 航 | 航空母艦 | Kōkū bokan | Standard Aircraft Carrier |
CV | 装母 | 装甲空母 | Sōkō kūbo | Armored Aircraft Carrier* |
BB | 戦 | 戦艦 | Senkan | Battleship |
FBB* | 戦 | 高速戦艦 | Kōsoku Senkan | Fast Battleship* |
BBV* | 航戦 | 航空戦艦 | Kōkū Senkan | Aviation Battleship* |
LHA* | 揚陸 | ドック型揚陸艦 | Dokkugata Yōrikukan | Amphibious Assault Ship* |
AR | 工 | 工作艦 | Kōsakukan | Repair Ship |
AS | 潜母艦 | 潜水母艦 | Sensui bokan | Submarine Tender |
AO | 補給 | 給油艦 | Kyūyukan | Fleet Oiler |
- Note
- The term Kūbo (空母?) is a shorthand for Kōkū bokan (航空母艦?), which means "Aircraft Carrier".
- In-game, the cards & encyclopedia have the ship class English Name, but some are rendered differently from above.
- "Aircraft Carrying Submarine" instead of "Submarine Aircraft Carrier"
- "Aircraft Cruiser" instead of "Aviation Cruiser"
- "Seaplane Carrier" instead of "Seaplane Tender"
- "Aircraft Carrier" instead of "Standard Aircraft Carrier"
- "Aircraft Carrier" instead of "Armored Aircraft Carrier"
- "Battleship" instead of "Fast Battleship"
- There are no USN hull classification codes for:
- Submarine Aircraft Carriers
- Training Cruisers
- Torpedo Cruisers
- Aviation Cruisers
- Armored Carriers
- KanColle fans occasionally use CVB, which was for the largest aircraft carriers, such as Shinano.
- Fast Battleships
- Aviation Battleships
- Landing Craft Carriers (Amphibious Assault Ship)
General
API link
- For more information on this topic, see Play without VPN/Proxy.
A method to play the game without having to access the official DMM website.
Crossing the T
Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff.
Docking
- For more information on this topic, see Docking.
This allows your damaged ships to be repaired to full health by consuming steel and fuel. You can use an instant repair (高速修復材) to immediately finish.
Expedition
- For more information on this topic, see Expedition.
This is where you send your fleets to complete expeditions, in exchange for resources and certain items. Certain ships and equipment can be obtained exclusively through expeditions.
Food supply ship Mamiya
- For more information on this topic, see Morale/Fatigue.
This item removes any fatigue on your fleet. See here for the Wikipedia entry.
Modernization
- For more information on this topic, see Modernization.
The process of using spare ships to increase the stats (firepower, AA, torpedo, armor) of ships up to a certain point. Luck can also be modernized with Maruyu, but she is difficult to obtain.
- For more information on this topic, see Exercises (PvP).
These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play.
- New opponent list refreshed at 03:00 and 15:00 JST
Phases of Battle
- For more information on this topic, see Combat.
- Day Battle
- Reconnaissance (Stat boost, avoid being T-crossed)
- Initial airstrike (opening bombing, air superiority)
- Support fleet attack
- Opening/initial torpedo strike (see Type A Ko-hyoteki (甲標的甲型))
- Shelling/artillery phase (regular airstrike happens here)
- Torpedo salvo
- Night Battle
Remodel
- For more information on this topic, see Remodel.
Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading.
Fatigue
- For more information on this topic, see Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?.
Orange/sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 minutes or so if it happens. Fatigue will reduce by 3 every 3 minutes. Fatigued ships will have lower accuracy and evasion. If your ships are still fatigued upon returning from expedition, your expedition will end up failing even with all other criteria fulfilled.
Sparkle
- For more information on this topic, see My ship is sparkling/glittering!.
The polar opposite of Fatigue. If one or more of your ships sparkle, they will gain evasion boost during sortie. The evasion boost stats are not shown in your ship stats directly. Or, if you choose to send a sparkling ship on an expedition, it will have a chance for 150% resource gain and a higher likelihood of returning with a special item (note that this requires the entire fleet to be consisting of sparkling ships).
Medal
- For more information on this topic, see Blueprint.
Medals (勲章?) are a multi-purpose item that can be used to exchange for a small amount of resources or a remodel blueprint (改装設計図?).
- 1 medal can be used to exchange for x300, x300, x300, x300 and x2.
- 1 medal can also be used to exchange for Improvement Materials x4.
- 4 medals are needed to exchange for 1 x remodel blueprint.
Medals can be obtained by clearing certain maps. You can find the amount of medals owned by accessing the Item page(アイテム) at the top menu bar of the main screen. Remodel blueprint is needed to remodel certain ships.
Tracer-fire effect
This occurs when a ship fires any equipped machine guns to defend itself, reducing incoming damage from enemy bombers. Your flagship will always do this by default, even without any anti-air stat.
Equipment Icons
Color-coded Aircraft
- Red Plane: Carrier-based Dive Bomber Have a strong shelling-phase attack, and prevent Installations from being attacked.
- Blue Plane: Carrier-based Torpedo Bomber Have a strong preliminary attack, and can attack Installations.
- Green Plane: Carrier-based Fighters provide air superiority, and shoot down opposing aircraft.
- Yellow Plane: Carrier-based Recon Aircraft boost accuracy and LOS greatly.
- Light Green Plane: Seaplane Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in Air Superiority and Bombing.
- Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by Akitsushima.
- Autogyros and ASW Planes are only useful against Submarines.
It is based on their roles, not ability.
- Red Gun: Main Gun; Primarily used against ships, provide a slight AA bonus.
- Light Guns are Destroyer guns, and can be mounted on Destroyers or Light Cruisers.
- Medium Guns Are Cruiser guns, and can be mounted on Light Cruisers, Heavy Cruisers, or Battleships (other than Fast Battleships).
- HeavyGuns are Battleship guns, and can only be mounted on Battleships. Depending on the Caliber of the gun, and the ship equipped, there can be either accuracy bonuses or severe mounting penalties.
- Yellow Gun: Secondary Gun; increase in accuracy and AA stats. They can be equipped by Light Cruisers, Heavy Cruisers, Battleships, and Aircraft Carriers.
- Green Gun: High-angle dual-purpose guns or AA machine guns
Torpedoes
Midget Submarine
Also known by its design code name Type A Ko-hyoteki (甲標的甲型) which literally means Target Type A, it's a submarine equipable on Torpedo Cruisers, Submarines, and Seaplane Tenders. Frequently used because of their ability to attack before the shelling phase.
Other
- Anti-Submarine Warfare:
- Depth Charges provide a bonus to ASW.
- Depth Charges Launchers (which share an icon) provide a bonus to ASW.
- SONAR provides both an accuracy bonus and a bonus to ASW.
- When two or all different types of the above ASW equipment are combined, ASW power is boosted.
- Night Battle Equipment:
- Searchlights provide an accuracy boost, but result in the ship carrying them being targeted.
- Star Shells reduce enemy cut-in chance and increase allied cut-in rates.
- Skilled Lookouts oncrease the cut-in chance of the ship they're equipped to.
- Landing Craft boost expedition return, are utilized in transport operations, and are also useful against some installation-type enemies.
- Drum Canisters are needed for some expeditions and Transport Operations.
- Anti-Aircraft Fire Directors allow the use of Anti-Air Cut Ins in combination with High-Angle guns.
- The Fleet Command Facility and Striking Force Fleet Command Facility allow for ships in a combined fleet or strike force respectively to retreat when critically damaged.
- Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/
- Type 3 Shells confer a small AA bonus, but are primarily utilized against soft Installations.
- AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets.
- The WG42 confers a flat firepower bonus against installation targets, subsequent WG42s on the same ship will encounter diminishing returns
- Damage control items are single-use, and prevent ships from sinking.
- Torpedo Bulges increase armor at a small evasion cost
- The Ship Repair Facility allows Akashi to repair a ship when set as secretary.
- Skilled Carrier-based Aircraft Maintenance Personnel (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase
- Night Operation Aviation Personnel along with its superior version allow carriers to shell at night when equipped with a night-operations capable plane
- Rations restore morale during sorties.
- Maritime Resupply allows for Hayasui to restore fuel and ammo to ships during a sortie.
IJN ship-naming conventions
- Destroyers are named after natural phenomena, often snow (雪, "-yuki"), waves (波, "-nami"), rain (雨, "-ame", "-are"), wind (風, "-kaze"), clouds (雲, "-kumo" or "-gumo"), the moon (月, "-tsuki" or "-zuki") or tides (潮, "-shio").
- Light Cruisers are named after rivers.
- Heavy Cruisers are named after mountains.
- Exceptions: The Mogami class were originally designed as Light Cruisers before being extensively modified into Heavy Cruisers (and later Aviation Cruisers), and so are named after rivers. The Tone class also, being more lightly armed than the Takao or Myoukou classes, were also named after rivers.
- Battleships are named after provinces.
- Exceptions: The Kongou class were originally designed as Battlecruisers, which were named after mountains before "heavy cruiser" became a separately defined class from simply "cruiser".
- Aircraft Carriers all have the character for "dragon" (龍, "ryuu"), "phoenix" (鳳, "hou"), "crane" (鶴, "kaku") or "falcon" (鷹, "you") in them. Light carriers tend to have "falcon" or "phoenix" names, where Fleet carriers tend to have "dragon" or "crane" names, but this is not strict.
- Exceptions: Akagi and Kaga were originally designed as a battlecruiser and a battleship, respectively, and follow those classes' naming conventions instead (Akagi is named after a mountain, Kaga is named after a province). Chitose and Chiyoda were not originally aircraft carriers, their names are poetic words for "millenium".
- While Taigei's name was changed to fit in with the standard Aircraft Carrier naming scheme ("Ryuuhou" means "Dragon Phoenix") when she was remodeled into an Aircraft Carrier, neither Chitose nor Chiyoda received the same treatment when they were remodeled.
- Submarines are simply given operating numbers in the same manner as German U-boats, following a syllable of the word 'Iroha'. All long-range submarines were designated 'I-' (such as all the submarines present in KanColle), where coastal subs began with 'Ro' and training submarines were 'Ha-' In Kancolle, the submarine girls use the classical japanese number syllables (or just the number directly, in I-8's case) to make their numbers sound more name-like.
- Submarine Tenders were a varied group of ships. Several of these had the character for "whale" (鯨, "gei") in their names, but many did not.
- Shouhou and Zuihou were originally designed as Submarine Tenders before being converted into Light Carriers. Like Ryuuhou, their names were changed upon conversion, they were originally named Tsurugizaki and Takasaki.
- Non-Navy Ships' names were often appended with "Maru" (丸) the character for 'circle'. The reason for this tradition seems to have been lost to time, but may be related to the red circle being the symbol and flag of japan (the "hi-no-maru") or as a superstition, helping ships travel a circle of going out to sea and returning home.
- The examples in KanColle are "Akitsumaru" (an Army ship) and both Hiyou and Junyou's names before they were converted to aircraft carriers: Izumo Maru and Kashiwara Maru.
- The "maru" in "Maruyu" is a reference to this character, but does not actually appear in her name, which is a circle around the hiragana character 'yu'.
- Akashi was named after the Akashi Strait, near Kobe. Since she was the only repair ship built for the IJN, the naming conventions of her class are unclear.
The Abyssal fleet's 'classes' are the based on the Iroha, a classical Japanese alphabetical ordering. That this is classical Japanese implies that the classes are externally ascribed to the Abyssal fleet ships, especially combined with the highly descriptive names for the bosses.
Trivia
!すでのな
One of Inazuma's lines written "backwards", in traditional Japanese format. Also appears as a wall scroll in the furniture page.
2-4-11
Naka. 2-4-11 refers to the fuel/ammo/steel combination received from her scrap (if scrapping with her default equipment).
Beaver
A nickname for Yukikaze based on her appearance. Japanese fans call her 'Hamster' instead.
Big Seven
A group of warship built to carry the biggest naval gun (41cm) allowed by the Washington Naval Treaty. It comprise of Nagato, Mutsu, USS West Virginia, USS Maryland, USS Colorado, HMS Rodney, and HMS Nelson.
Black Rick Shooter/Black Ruck Shooter
Nickname of Heavy Cruiser Ri-Class Kai and Battleship Ru-Class Kai, respectively.
- Abbreviated BRS
Black Wock Shooter
Nickname of Standard Carrier Wo-Class Kai Flagship.
- Abbreviated BWS
BURNING LOVE
Notable line from Kongou, a Kongou-class battleship built by Vickers Shipbuilding Company. Loves tea and fond of using English words due to her being built in England. Other examples:
- 提督ゥ~、You've Got Mail! Love letterは許さないからネ!
- Wow! Congratulations!
- Tea timeは大事にしないとネー
KTKM
Shorthand for Kitakami. Wordplay from Japanese netslang KTKR which is read as kita kore, literally 'it's here', sort of like 'woohoo I got it' or 'I've been waiting for this!'.
Melon-chan
Nickname for Yuubari due to her uniform color scheme and general resemblance to a melon as well as the City of Yuubari, on the namesake Yuubari River, which is well known for its melons.
Nagamon
The name is due to Nagato's (長門) second kanji, 門, which can be pronounced as mon.
Instead of being cool and serious, Nagato is usually depicted doing silly things or showing love to random destroyers, Northern Hime, and other girls.
Rensouhou-chan (連装砲ちゃん)
A Danbo-like robot which appears with Shimakaze. Amatsukaze, having a more formal character, calls hers Rensouhou-kun instead.
RJ
Light Carrier Ryūjō.
Tenryuu Kindergarten
A common theme where Tenryuu and her destroyers escort was regularly used in expeditions due to Tenryuu's lower ammo cost (compared to other light cruisers). The official 4-koma also shows Tenryuu as being good at taking care of children (destroyers), hence the name.
Zekamashi (ぜかまし)
Shimakaze's name read backward (in traditional Japanese, characters are read right-to-left). Found on one of the Rensouhou-chan's life buoys.
Birthdays of Ship Girls
The date a ship was launched is traditionally used as a ship's birthday; the dates presented here reflect this. These dates are sourced from Wikipedia.
# | Destroyers (by class) | Date Launched |
---|---|---|
# | Mutsuki-class | Date Launched |
1st | Mutsuki | 23 July 1925 |
2nd | Kisaragi | 5 June 1925 |
3rd | Yayoi | 11 July 1925 |
4th | Uzuki | 15 October 1925 |
5th | Satsuki | 25 March 1925 |
7th | Fumizuki | 16 February 1926 |
8th | Nagatsuki | 6 October 1926 |
9th | Kikuzuki | 15 March 1926 |
10th | Mikazuki | 12 July 1926 |
11th | Mochizuki | 28 April 1927 |
# | Fubuki-class | Date Launched |
1st | Fubuki | 15 November 1927 |
2nd | Shirayuki | 20 March 1928 |
3rd | Hatsuyuki | 29 September 1928 |
4th | Miyuki | 26 June 1928 |
5th | Murakumo | 27 September 1928 |
9th | Isonami | 24 November 1927 |
# | Ayanami-class | Date Launched |
11th | Ayanami | 5 October 1929 |
12th | Shikinami | 22 June 1929 |
17th | Oboro | 8 November 1930 |
18th | Akebono | 7 November 1930 |
19th | Sazanami | 31 June 1931 |
20th | Ushio | 17 November 1930 |
# | Akatsuki-subclass | Date Launched |
1st | Akatsuki | 7 May 1932 |
2nd | Hibiki | 22 December 1932 |
3rd | Ikazuchi | 22 October 1931 |
4th | Inazuma | 25 February 1932 |
# | Hatsuharu-class | Date Launched |
2nd | Hatsuharu | 27 February 1933 |
3rd | Hatsushimo | 4 November 1933 |
4th | Nenohi | 22 December 1932 |
5th | Wakaba | 18 March 1934 |
# | Shiratsuyu-class | Date Launched |
1st | Shiratsuyu | 5 April 1935 |
2nd | Shigure | 18 May 1935 |
3rd | Murasame | 20 June 1935 |
4th | Yuudachi | 21 June 1936 |
5th | Samidare | 6 July 1935 |
6th | Harusame | 21 September 1935 |
10th | Suzukaze | 11 March 1937 |
# | Asashio-class | Date Launched |
1st | Arare | 16 November 1937 |
2nd | Arashio | 26 May 1937 |
3rd | Asagumo | 5 November 1937 |
4th | Asashio | 16 December 1936 |
5th | Kasumi | 18 November 1937 |
6th | Michishio | 15 March 1937 |
9th | Ooshio | 19 April 1937 |
10th | Yamagumo | 24 July 1937 |
# | Kagerou-class | Date Launched |
1st | Akigumo | 11 April 1941 |
2nd | Amatsukaze | 19 October 1939 |
5th | Hamakaze | 25 November 1940 |
6th | Hatsukaze | 24 January 1939 |
8th | Isokaze | 19 June 1939 |
9th | Kagerou | 27 September 1938 |
10th | Kuroshio | 25 October 1938 |
11th | Maikaze | 15 March 1941 |
13th | Nowaki | 17 September 1940 |
15th | Shiranui | 28 June 1938 |
16th | Tanikaze | 1 November 1940 |
17th | Tokitsukaze | 10 November 1939 |
18th | Urakaze | 19 April 1940 |
19th | Yukikaze | 24 March 1939 |
# | Yuugumo-class | Date Launched |
2nd | Asashimo | 21 January 1943 |
6th | Hayashimo | 20 October 1943 |
10th | Kiyoshimo | 16 March 1943 |
11th | Makigumo | 23 December 1940 |
12th | Naganami | 11 April 1941 |
19th | Yuugumo | 16 March 1941 |
# | Others | Date Launched |
1st (and only) | Shimakaze | 18 July 1942 |
1st | Akizuki | 2 July 1941 |
# | Light Cruisers | Date Launched |
---|---|---|
# | Tenryuu-Class | Date Launched |
1st | Tenryuu | 11 March 1918 |
2nd | Tatsuta | 29 May 1918 |
# | Kuma-Class | Date Launched |
1st | Kuma | 14 July 1919 |
2nd | Tama | 10 February 1920 |
3rd | Kitakami | 3 July 1920 |
4th | Ooi | 15 July 1920 |
5th | Kiso | 14 December 1920 |
# | Nagara-Class | Date Launched |
1st | Nagara | 25 April 1922 |
2nd | Isuzu | 29 October 1921 |
3rd | Natori | 16 February 1922 |
4th | Yura | 15 February 1922 |
5th | Kinu | 29 May 1922 |
6th | Abukuma | 16 March 1923 |
# | Sendai-Class | Date Launched |
1st | Sendai | 30 October 1923 |
2nd | Jintsuu | 8 December 1923 |
3rd | Naka | 24 March 1925 |
# | Agano-Class | Date Launched |
1st | Agano | 22 October 1941 |
2nd | Noshiro | 19 July 1942 |
3rd | Yahagi | 25 October 1942 |
4th | Sakawa | 9 April 1944 |
Other | Date Launched | |
Yuubari | 5 March 1923 | |
Katori | 14 December 1939 | |
Ooyodo | 2 April 1942 |
# | Heavy Cruisers | Date Launched |
---|---|---|
# | Furutaka-Class | Date Launched |
1st | Furutaka | 25 February 1925 |
2nd | Kako | 10 April 1925 |
# | Aoba-Class | Date Launched |
1st | Aoba | 25 September 1926 |
2nd | Kinugasa | 24 October 1926 |
# | Myoukou-Class | Date Launched |
1st | Myoukou | 16 April 1927 |
2nd | Nachi | 15 June 1927 |
3rd | Ashigara | 22 April 1928 |
4th | Haguro | 24 March 1928 |
# | Takao-Class | Date Launched |
1st | Takao | 12 May 1930 |
2nd | Atago | 16 June 1930 |
3rd | Maya | 8 November 1930 |
4th | Choukai | 30 June 1931 |
# | Mogami-Class | Date Launched |
1st | Mogami | 14 March 1934 |
2nd | Mikuma | 31 May 1934 |
3rd | Suzuya | 20 November 1934 |
4th | Kumano | 15 October 1936 |
# | Tone-Class | Date Launched |
1st | Tone | 21 November 1937 |
2nd | Chikuma | 19 March 1938 |
# | Admiral Hipper-Class | Date Launched |
3rd | Prinz Eugen | 22 August 1938 |
Battleships | Date Launched |
---|---|
Nagato | 9 November 1919 |
Mutsu | 31 May 1920 |
Kongou | 18 May 1912 |
Hiei | 21 November 1912 |
Kirishima | 1 December 1913 |
Haruna | 14 December 1913 |
Fusou | 28 March 1914 |
Yamashiro | 3 November 1915 |
Ise | 12 November 1916 |
Hyuuga | 27 January 1917 |
Yamato | 8 August 1940 |
Musashi | 1 November 1940 |
Bismarck | 14 February 1939 |
Light Carriers | Date Launched |
---|---|
Houshou | 13 November 1921 |
Ryuujou | 2 April 1931 |
Hiyou | 24 June 1941 |
Junyou | 26 June 1941 |
Shouhou | 1 June 1935 |
Zuihou | 19 June 1936 |
Chitose | 29 November 1936 |
Chiyoda | 29 November 1936 |
Ryuuhou | 16 November |
Standard Carriers | Date Launched |
---|---|
Akagi | 22 April 1925 |
Kaga | 17 November 1921 |
Souryuu | 21 December 1935 |
Hiryuu | 16 November 1937 |
Shoukaku | 1 June 1939 |
Zuikaku | 27 November 1939 |
Taihou | 7 March 1943 |
Unryuu | 25 September 1943 |
Amagi | 1 October 1943 |
Submarines | Date Launched |
---|---|
I-8 | 20 July 1936 |
I-19 | 16 September 1939 |
I-168 | 26 June 1933 |
I-58 | 30 June 1943 |
I-401 | 8 January |
Maruyu | 31 October |
U-511 | 21 Febuary 1941 |
RO-500 | 16 September |
Auxiliary ships | Date Launched |
---|---|
Akitsumaru | 24 Sept 1941 |
Akashi | 29 June 1938 |
Taigei | 16 November 1933 |
Mamiya | 26 October 1923 |
Irako | 14 February 1941 |
List of vessels by Japanese voice actresses
List of vessels by artist
List of music by composers
Composer | Tracks |
---|---|
Okamiya Michio (岡宮道生) | Game, Event, OST -Akatsuki-, Incomplete |
Ookoshi Kaori ( 大越香里) | Game, Event, OST -Akatsuki-, Incomplete |
Usami Hiroshi (宇佐美宏) | Game, Event, OST -Akatsuki-, Incomplete |
Uncredited | Japanese wiki |
Acronyms
Ever see an acronym in the wiki you didn't know the meaning of and urbandictionary doesn't have it? While it is preferable to not use acronyms to avoid confusion, some discussions will inevitably have them. This is an incomplete list of acronyms used in discussions by English-speaking KanColle players.
- AA - Anti-Air
- AACI - Anti-Air Cut-in
- ACH - Aircraft Carrier Hime
- AFP - Air Fighter Power
- ASW - Anti-Submarine Warfare
- AS - Air Superiority
- AS+ - Air Supremacy
- BP - Blueprint
- CI - Cut-In
- CV - Character Voice (=VA, but CV also can mean Aircraft Carrier)
- DA - Double Attack
- EO - Extra Operation (maps 1-5, 1-6, 2-5, 3-5, 5-5, and some event maps)
- FBB - Fast Battleship
- FCF - Fleet Command Facility
- FP - Firepower
- FS - Flagship
- GS - Great Success
- KC - Kantai Collection
- LBAS - Land-Based Air Squadron
- LSC - Large Ship Construction
- LoS/LOS - Line of Sight
- RSC - Resources
- RNG - Random Number Generator
- SCAMP - Skilled Carrier-based Aircraft Maintenance Personnel
- TP - Torpedo
- VA - Voice Actress, same as CV