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Difference between revisions of "Winter 2017 Event"
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{{#invoke:EnemyEncounters|encounterTemplate | {{#invoke:EnemyEncounters|encounterTemplate | ||
− | |A_label = | + | |A_label = 敵侵入潜水艦隊 先遣群 <br>Advancing Enemy Invading<br>Submarine Group |
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class | |A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class | ||
|A1_form = echelon line_abreast | |A1_form = echelon line_abreast | ||
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|A2_enemy_air_power = | |A2_enemy_air_power = | ||
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− | |B_label = | + | |B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Sqaudron Group |
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class | |B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class | ||
|B1_form = line_ahead double_line | |B1_form = line_ahead double_line | ||
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|C1_node_info = "Must be my imagination" (battle avoided) | |C1_node_info = "Must be my imagination" (battle avoided) | ||
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− | |D_label = '''<span style="color:green">Air Battle Node</span>''' | + | |D_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>'''<span style="color:green">Air Battle Node</span>''''''<span style="color:green">Air Battle Node</span>''' |
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class | |D1_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class | ||
|D1_form = double_line diamond | |D1_form = double_line diamond | ||
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− | |I_label = | + | |I_label = 先遣侵入潜水艦隊旗艦<br>Advancing Dispatched<br> Submarine Flagship Fleet |
|I1_node_info = submarine_princess cl_he-class_elite dd_i-class dd_i-class | |I1_node_info = submarine_princess cl_he-class_elite dd_i-class dd_i-class | ||
|I1_form = line_ahead | |I1_form = line_ahead | ||
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|J1_node_info = "Must be my imagination" (battle avoided) | |J1_node_info = "Must be my imagination" (battle avoided) | ||
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− | |L_label = '''<span style="color:green">Air Battle Node</span>''' | + | |L_label = 深海侵入機動部隊 前衛部隊<br>Abyssal Invading Naval<br> Task Force Unit <br>'''<span style="color:green">Air Battle Node</span>''' |
|L1_node_info = | |L1_node_info = | ||
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|L3_xp = | |L3_xp = | ||
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− | |M_label = | + | |M_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br> |
|M1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class | |M1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class | ||
|M1_form = diamond | |M1_form = diamond | ||
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{{#invoke:EnemyEncounters|encounterTemplate | {{#invoke:EnemyEncounters|encounterTemplate | ||
− | |A_label = | + | |A_label = 敵侵入潜水艦隊 先遣群 <br>Advancing Enemy Invading<br>Submarine Group |
|A1_node_info = ss_ka-class ss_ka-class ss_ka-class | |A1_node_info = ss_ka-class ss_ka-class ss_ka-class | ||
|A1_form = echelon | |A1_form = echelon | ||
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|A3_enemy_air_power = | |A3_enemy_air_power = | ||
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− | |B_label = | + | |B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Sqaudron Group |
|B1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class | |B1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class | ||
|B1_form = double_line | |B1_form = double_line | ||
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|C1_node_info = "Must be my imagination" (battle avoided) | |C1_node_info = "Must be my imagination" (battle avoided) | ||
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− | |D_label = '''<span style="color:green">Air Battle Node</span>''' | + | |D_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>'''<span style="color:green">Air Battle Node</span>''' |
|D1_node_info = cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class | |D1_node_info = cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class | ||
|D1_form = double_line | |D1_form = double_line | ||
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|H1_node_info = "Must be my imagination" (battle avoided) | |H1_node_info = "Must be my imagination" (battle avoided) | ||
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− | |I_label = | + | |I_label = 先遣侵入潜水艦隊旗艦<br>Advancing Dispatched<br> Submarine Flagship Fleet |
|I1_node_info = submarine_princess dd_i-class dd_i-class | |I1_node_info = submarine_princess dd_i-class dd_i-class | ||
|I1_form = line_ahead | |I1_form = line_ahead | ||
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|J1_node_info = "Must be my imagination" (battle avoided) | |J1_node_info = "Must be my imagination" (battle avoided) | ||
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− | |L_label = '''<span style="color:green">Air Battle Node</span>''' | + | |L_label = 深海侵入機動部隊 前衛部隊<br>Abyssal Invading Naval<br> Task Force Unit <br>''''''<span style="color:green">Air Battle Node</span>''' |
|L1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class | |L1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class | ||
|L1_form = diamond | |L1_form = diamond | ||
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|L3_enemy_air_power = 52 | |L3_enemy_air_power = 52 | ||
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− | |M_label = | + | |M_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br> |
|M1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class | |M1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class | ||
|M1_form = diamond | |M1_form = diamond |
Revision as of 18:11, 14 February 2017
Introduction
The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" began on February 11, 2017 and ended on February 28th, 2017.
The theme of this event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.
The event is a small-scale event, featuring only 3 maps.
While the event is centered around "Operation Hikari", specifically operations taking place in Nanao Bay, the Ogasawara Islands, and at the Ulithi atoll, the follow up operation of "Operation Arashi" is not part of this operation.
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.
Information
New Ships
- Matsukaze - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
- I-14 - Reward for E-3 clear. A submarine capable of carrying seaplanes that successfully took part in Operation Hikari.
- I-13 - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be avalaible in this event.
- Fujinami - E-2 drop. A new Yuugumo-class Destroyer.
New Equipment
- Saiun (Disassembled for Transport)
- Submarine Radar and Waterproof Periscope
- Submarine Radar and Radio Direction Finder (E27)
- Saiun (East Caroline Air Group)
Also, while not new equipment, this is the first time Zuiun (631st Air Group) is available outside of rank rewards.
New Enemy Vessels
New Enemy Equipment
Event Requirements
A minimum of two Saiun are required for E-3 on Normal and Hard difficulties. This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. This was originally revealed over a week ahead of time through the official Twitter account[1]. Players on Easy difficulty only need Type 97 Torpedo Bombers for this segment of the event.[2]. In both cases, the planes are used to make Saiun (Disassembled for Transport) for delivery during the transport step.
This latter segment of the event was initially not available, being enabled from 12th February 2017, 2300 JST onward. [3]
New Quests
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
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Other | |||||||||
SN13 | 【丙】作戦「彩雲」調達&輸送分解 (Easy) "Saiun" Supply & Disassembly for Transport |
Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", prepare 10 development materials and one "Type 97 Torpedo Bomber (regular version)"!
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritised) will be consumed upon clearing the mission.
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0 | 0 | 0 | 0 | Saiun (Disassembled for Transport) | Limited Time Event Quest Easy Mode Only 10 devlopment materials, and 1 Type 97 Torpedo Bomber will be consumed upon completion of quest. Can be done Twice before it's not accessible. (Will reappear once Saiun (Disassembled for Transport) have been consumed via E-3's Transport)
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SN14 | 「彩雲」輸送分解 Disassembling "Saiun" for Transport |
Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", prepare 20 development materials and one "Saiun"!
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritised) will be consumed upon clearing the mission.
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0 | 0 | 0 | 0 | Saiun (Disassembled for Transport) | Limited Time Event Quest Normal and Hard Mode 20 devlopment materials, and 1 Saiun will be consumed upon completion of quest. Can be done Twice before it's not accessible. (Will reappear once Saiun (Disassembled for Transport) have been consumed via E-3's Transport)
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Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system of Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. (for more details, consult E-3)
- Additinoally, there is a quest-based debuff that targets the E-3 boss armor. (as above, see E-3)
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have a minimum of two fleets ready due to fleet locking (see above for details)
Event Map Summary
Quick Info Table
Contribute Information
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
Event Maps
E-1
Information TP Gauge: 100 TP (Easy/Normal/Hard)
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Branching rules
Branching compositions were reported here over the course of the event. | ||||||||||||||||||||||
Tips
Final Run Composition:
Post Clear Run Composition:
On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D.
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Ship drops |
E-2
Easy 300
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Branching rules
Branching compositions were reported here over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
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Ship drops |
E-3
2 (Easy/Normal/Hard)
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Branching rules
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Tips
The following map will consist of two phases consisting of a Transport Phase and a Boss Kill Phase. In addition, the difficulty you play on this map will greatly effect certain factors regarding what you'll need to do for the event map.
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Ship drops |
References
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