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''This page is about the Moderinization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
+
{{PortMechanicsPortal}}
 +
[[file:moderniztion_intro01.jpg|300px|thumb|Main [[Remodel (Menu)]] page]]
 +
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 +
*''This page is about the Modernization mechanic. Please see [[Remodel (Menu)]] for information about the UI.''
  
=Introduction=
+
=How To Modernize=
[[file:moderniztion_intro01.jpg|300px|right]]
+
[[File:moderniztion_intro02.png|thumb|Modernization selection. Here Amatsukaze has 3 stars of modernization and her armor is maxed.]]
Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
+
[[File:NPC_Penguin.png|thumb|The Failure box ("Penguin") shown for failled modernizations.]]
 
 
=How To Modernise=
 
  
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
 
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
 
+
# Stats that will be improved will turn blue and show the potential maximum improvement.
# Stats that will be improved will turn blue and show you the potential maximum improvement.
+
#* HP, ASW, and Luck will just display a blue up arrow.
 
+
# Once the selection is made, to modernize, click on either:
#* HP, ASW and Luck will just display a blue up arrow.
+
##The {{TextGlow|'''Modernization Start (after disarming)!!'''|white|text-colour=blue|glow-size=2px}} button (blue, left), to modernize while disarming and saving any equipment currently equipped on the consumed girls,
 
+
##The {{TextGlow|'''Modernization Start!!'''|white|text-colour=green|glow-size=2px}} (合成開始!!) button (green, right), to modernize while also losing any equipment currently equipped on the consumed girls.
# Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
+
#* The buttons will be greyed out if the ship girl cannot be modernized any further with the currently used ships.
#* The button will be greyed out if the ship girl cannot be modernized any further.
+
*If the modernization fails, the "failure box" (penguin) will be displayed.
  
 
=Overview=
 
=Overview=
 +
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[remodeling]].
 +
** HP, ASW, and luck modernization upgrades are carried over.
 +
* Equipment on a ship girl used for modernization will be lost.
 +
** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder.
 +
* Stats cannot be increased beyond certain caps.
 +
** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 +
** For HP, it is '''+2''', and may be capped lower after [[marriage]] HP gains;
 +
** For ASW, it is '''+9''' for ships with a base ASW stat, '''0''' otherwise.
 +
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
  
* Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]].
+
When a ship get modernized, its "modernization level" increases, being represented by stars [[File:Modernization Star.png]], from 1 to 5.
** HP, ASW and luck modernisation upgrades are carried over.
+
*Once fully modernized in firepower, torpedo, AA, and armor, the [[File:Modernization Star Max.png|30px]] "Max Modernized Star" will be displayed next to her level.
* Equipment on a ship girl used for modernisation will be lost.
 
** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder.
 
* You cannot increase stats beyond certain caps.
 
** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 
* For HP, it is '''+2'''.
 
* For ASW, it is '''+9'''.
 
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder.
 
 
 
=General Modernisation=
 
 
 
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
 
 
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
 
 
 
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
 
  
'''Important Notes'''
+
=General Modernization=
* There is a fixed 50/50 chance of success/failure.
+
This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is:
* Success/failiure is calculated '''independently per stat'''.
+
{{Formula
** This means that it is possible for one stat to succeed and another fail.
+
|Title=Modernization Stat Formula
 +
|Math=\begin{align}
 +
\text{Stat}_\text{success} &= \bigg\lfloor \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +1}{5} \bigg\rfloor \\
 +
\text{Stat}_\text{failure} &= \bigg\lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \bigg\rfloor
 +
\end{align}
 +
|Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu.
 +
|Notes=There is a fixed 50/50 chance of success/failure.
 +
* Success/failure is calculated '''independently per stat'''.
 +
** This means that it is possible for one stat to succeed and another to fail.
 
* Successes are capped by the cap of the respective stat.
 
* Successes are capped by the cap of the respective stat.
** This can change the modernisation efficiency listed below.
+
** This can change the modernization efficiency listed below.
* For maximum gains, it is better to spam multiple +5 modernisations.
+
* For maximum gains, it is better to spam multiple +5 modernizations.
 +
}}
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|+General Modernisation Chart
+
|+General Modernization Chart
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
+
!Input Value
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
 +
|-
 +
!Success
 +
|1||2||3||5||6||7||8||9||11||12||13||14
 +
|-
 +
!Failure
 +
| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7
 +
|-
 +
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 +
| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
 +
|-
 +
!Input Value
 +
!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
 +
|-
 +
!Success
 +
| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
 +
|-
 +
!Failure
 +
| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
+
!Efficiency
 +
| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
+
!Input Value
 +
!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref>
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
+
!Success
 +
| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
+
!Failure
 +
| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
+
!Efficiency
 +
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
 +
|}
 +
<references/>
 +
{{Clear}}
 +
 
 +
=Special Modernizations=
 +
When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
|+Special Modernization Chart
 +
!rowspan=2|Ships used as fodder
 +
!colspan=2|Modernization get
 +
!rowspan=2|Affected ships
 +
!rowspan=2 width=200px|Notes
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
+
!Range
 +
!Rate
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
+
![[#Maruyu|Maruyu]]
 +
| +1/2 {{Luck}}
 +
| +1.2 {{Luck}}
 +
|rowspan=2|All
 +
|rowspan=2|5 Maruyu Kai should always be used at once
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
+
![[#Maruyu|Maruyu Kai]]
 +
| +1/2 {{Luck}}
 +
| +1.6 {{Luck}}
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
+
![[#Mizuho & Kamoi|Kamoi]]
 +
|rowspan=2| +0/1/2 {{HP}}
 +
|rowspan=2| +0.25 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}}
 +
|rowspan=2| At least 2 fodders are required
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
+
![[#Mizuho & Kamoi|Mizuho]]
 +
|Only [[Mizuho]], [[Kamoi]]
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
+
![[#Coastal Defense Ships|DE]]
 +
|colspan=2| +0/1/2/3/4 {{Luck}}<br>+0/1/2 {{ASW}}<br>+0/1{{HP}}
 +
| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}}
 +
|DE level class and amount will affect the stats gained
 
|-
 
|-
|}<references/>
+
![[#Pumpkins|Pumpkins]]
 +
| +1/2/3 {{Luck}}
 +
| +2.0 to +3.0 {{Luck}}
 +
|All||Range and rate affected by the use of duplicates/same class ships
 +
|}
 +
 
 +
==Stats==
 +
===Luck Modernization===
 +
'''Luck''' {{Luck}} can be modernized either by using:
 +
*[[Maruyu]], on any ship (''see [[#Maruyu|here]]''),
 +
*[[Coastal Defense Ship]]s, on any ship (''see [[#Coastal Defense Ships (DE)|here]]''),
 +
*[[Pumpkin]]s, on any ship (''see [[#Pumpkins|here]]'').
  
{{Clear}}
+
Luck modernization is kept on remodel.
 +
*The luck cap is arbitrary for each ship remodel, and is usually very high.
 +
[[Marriage]] also gives some luck.
  
=Luck Modernisation=
+
===HP Modernization===
 +
'''HP''' {{HP}} can be modernized either by using:
 +
*[[Coastal Defense Ship]]s, on any ship (''see [[#Coastal Defense Ships (DE)|here]]''),
 +
*[[Mizuho]] or [[Kamoi]], on some ship (''see [[#Mizuho & Kamoi|here]]'').
  
Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.'''  
+
HP modernization is kept on remodel.
 +
*The HP cap is arbitrary for each ship remodel, but the HP modernization is capped at +2 for '''unmarried''' ships, and between 0 and 2 for '''married''' ones.
 +
[[Marriage]] also gives some HP, and will interfere with HP modernization for the following ships:
 +
* '''Capped at +0''' after marriage:
 +
** BB: {{Class|Nagato|Kai/Ni}}, {{Class|Yamato}} (base), {{Class|Nelson|Kai}}, {{Class|Colorado|Kai}}, [[Nevada|Nevada Kai/Mod.2]]
 +
** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), {{Class|Vittorio Veneto|Kai}}, [[South Dakota Kai]], [[Washington Kai]],
 +
** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), {{Type|Sentoku Type (I-400 Class Submarine)}} (base), [[Maruyu]] (base)
 +
** AO: [[Hayasui Kai]],
 +
* '''Capped at +1''' after marriage:  
 +
** (F)BB: [[Massachusetts Kai]], [[Jean Bart]] (base), [[Valiant Kai]]
 +
** SS(V): {{Type|Junsen Type A Kai Ni}} (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]], [[Salmon]] (base), {{Class|Gato}} (base)
 +
** AO: [[Hayasui]] (base)
 +
* '''Capped at +2''' after marriage for all other ships.
  
'''Important Notes'''
+
===ASW Modernization===
* Modernisation success is '''guaranteed''' if using 5 Maruyu.
+
'''ASW''' {{ASW }} can be modernized by using [[Coastal Defense Ship]]s (''see [[#Coastal Defense Ships (DE)|here]]'').
** This is why it is very important to remodel her to Kai before using her as modernisation fodder.
+
* Modernization is only possible for ships that already have some base [[ASW]] stats.
* Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP.
 
  
===Maruyu===
+
ASW modernization is kept on remodel.
 +
*The ASW cap is +9 for all ships.
 +
*For certain ship changing type on remodel, this can have undesired effects (''see [[ASW Shelling|here]]'').
  
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
+
==Maruyu==
 +
[[Maruyu]] can be used to increase the Luck of all ships.
 +
*Her base remodel will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|+Maruyu Luck Modernisation Chart
+
|+Maruyu Luck Modernization Chart
!style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
+
!rowspan=2 colspan=2|Failure/Success<br>(Expected Result)
!style="background-color:#99CCFF;" colspan="6"| Base Remodel
+
!colspan=6|Base Remodel
 +
|-
 +
! 0!! 1!! 2!! 3!! 4!! 5
 
|-
 
|-
!style="background-color:#99CCFF;"| 0
+
! rowspan=6| Kai Remodel
!style="background-color:#99CCFF;"| 1
+
! 0
!style="background-color:#99CCFF;"| 2
+
| -|| 1/2<br>(1.2)|| 2/3<br>(2.4)|| 3/4<br>(3.6)|| 4/5<br>(4.8)|| 6/6<br>(6.0)
!style="background-color:#99CCFF;"| 3
 
!style="background-color:#99CCFF;"| 4
 
!style="background-color:#99CCFF;"| 5
 
 
|-
 
|-
| rowspan="6"| Kai Remodel
+
! 1
| 0
+
| 1/2<br>(1.6)|| 2/3<br>(2.8)|| 4/4<br>(4.0)|| 5/6<br>(5.2)|| 6/7<br>(6.4)|| -
| -
 
| 2/1<br>(1.2)
 
| 3/2<br>(2.4)
 
| 3/4<br>(3.6)
 
| 5/4<br>(4.8)
 
| 6/-<br>(6.0)
 
 
|-
 
|-
| 1
+
! 2
| 2/1<br>(1.6)
+
| 3/4<br>(3.2)|| 4/5<br>(4.4)|| 5/6<br>(4.6)|| 6/7<br>(6.8)|| -|| -
| 3/2<br>(2.8)
 
| 4/-<br>(4.0)
 
| 6/5<br>(5.2)
 
| 7/6<br>(6.4)
 
| -
 
 
|-
 
|-
| 2
+
! 3
| 4/3<br>(3.2)
+
| 4/5<br>(4.8)|| 6/6<br>(6.0)|| 7/8<br>(7.2)|| -|| -|| -
| 5/4<br>(4.4)
 
| 6/5<br>(4.6)
 
| 7/6<br>(6.8)
 
| -
 
| -
 
 
|-
 
|-
| 3
+
! 4
| 5/4<br>(4.8)
+
| 6/7<br>(6.4)|| 7/8<br>(7.6)|| -|| -|| -|| -
| 6/-<br>(6.0)
 
| 8/7<br>(7.2)
 
| -
 
| -
 
| -
 
 
|-
 
|-
| 4
+
! 5
| 7/6<br>(6.4)
+
| 8/8<br>(8.0)|| -|| -|| -|| -|| -
| 8/7<br>(7.6)
+
|}
| -
+
 
| -
+
;Notes
| -
+
* +8 luck modernization is '''guaranteed''' when using 5 [[Maruyu Kai]].
| -
+
** This is why it is very important to remodel her before using her as modernization fodder.
 +
 
 +
==Pumpkins==
 +
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
 +
*By consuming 1 [[Pumpkin]] on a normal modernization, between 1 and 3 luck {{Luck}} will be added.
 +
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
 +
 
 +
==Mizuho & Kamoi==
 +
[[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships:
 +
* '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
 +
* '''Kamoi''' for [[Mizuho]], [[Kamoi]], the {{Class|Agano}}, and the {{Class|Yamato}}.
 +
*Mizuho and Kamoi are '''not interchangeable'''.
 +
*Mizuho or Kamoi must be used in pairs to trigger HP modding.
 +
 
 +
The HP mod success rate is as follows [https://x.com/Matsu_class_DD/status/1124452325588754432]:
 +
{|class="wikitable" style="text-align:center"
 +
|+Mizuho & Kamoi HP Modernization Chart
 +
!rowspan=3|Failure/Success<br>(Expected Result)
 +
!colspan=5|Ship Used
 
|-
 
|-
| 5
+
! 1!! 2!! 3!! 4!! 5
| 8/-<br>(8.0)
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 +
| 0/0<br>(0)|| 0/1<br>(0.50)|| 0/1<br>(0.75)|| 1/1<br>(1.00)|| 1/2<br>(1.25)
 
|}
 
|}
  
===Destroyer Escorts===
+
''Dev tweets: [https://x.com/KanColle_STAFF/status/1120346330235195392][https://x.com/KanColle_STAFF/status/1120346974023118849][https://x.com/KanColle_STAFF/status/1120347727638851584]
 +
 
 +
==Coastal Defense Ships==
 +
[[Coastal Defense Ship]]s (DE) have a chance of granting:
 +
*'''+1''' [[#Luck|Luck]] {{Luck}} when used "alone or in pairs".
 +
*'''+1''' [[#HP|HP]] {{HP}} when used in "pairs of different ships from the same class".
 +
*'''+1''' [[#ASW|ASW]] {{ASW}} when used "alone or in pairs".
 +
;Notes
 +
''The behaviors when using more than 2 DE are uncertain, and as speculated as follows:
 +
*When using more than 2 DE, it is possible to get more than +1 stat, with:
 +
**Up to +4 {{Luck}},
 +
**Up to +2 {{ASW}},
 +
**Up to +1 {{HP}},
 +
**With a maximum total result of +4 {{Luck}}+{{ASW}}+{{HP}}, and with {{Luck}} and {{HP}} being mutually exclusive.
 +
 
 +
*In those cases, DE are counted as follows:
 +
**3 DE = 1 pair + 1 single ship,
 +
**4 DE = 2 pairs,
 +
**5 DE = 2 pairs + 1 single ship.
 +
 
 +
===Luck===
 +
----
 +
DE can give '''+1''' [[#Luck|Luck]] {{Luck}} when used alone or in pairs.
 +
*It will give +1 [[#HP|HP]] {{HP}} or [[#ASW|ASW]] {{ASW}} if it fails, depending of the situation.
 +
 
 +
*For single DE [https://x.com/Divinity_123/status/1853247350740857225]:
 +
{{Formula
 +
|Title=Single DE Luck Modding
 +
|Math=\text{LUCKmod}_\text{Rate}\text{%} = 32 + 0.7 \times \text{Lv}
 +
|Var=<math>\text{Lv}</math> the level of the DE used in the modding.
 +
}}
  
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
+
*For DE pairs:
 +
{{Formula
 +
|Title=DE Pairs Luck Modding
 +
|Math=\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}
 +
|Var=<math>\text{X}_\text{Rate}\text{%}</math> being either:
 +
**<math>\text{HPmod}_\text{Rate}\text{%}</math> for [[#HP|HP]] DE pairs,
 +
**<math>\text{ASWmod}_\text{Rate}\text{%}</math> for [[#ASW|ASW]] DE pairs.
 +
}}
  
* +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
+
Notably:
* +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades.
+
* +1 luck or [[#HP|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
+
* +1 luck or [[#ASW|ASW]] is guaranteed from upgrades of single DE of any other pairing.
 +
* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck  
 +
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
  
=ASW Modernisation=
+
'''It is highly advised to save DEs to modernize HP/ASW instead of luck.'''
  
Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
+
===HP===
 +
----
 +
DE can give '''+1''' [[#HP|HP]] {{HP}} when used in "pairs of different ships from the same class".
 +
*It will give +1 [[#Luck|Luck]] {{Luck}} if it fails .
 +
*If the ship is already at max HP, this will instead guarantee +1 ASW or +1 Luck.
 +
*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
 +
*The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0][https://x.com/Divinity_123/status/1853247353039253878]:
 +
{{Formula
 +
|Title=DE Pair HP Modding
 +
|Math=\text{HPmod}_\text{Rate}\text{%} = 26 + 0.35 \times \sum_\text{DE} \text{Lv}
 +
|Var=<math>\text{Lv}</math> the level of the DE used in the modding.
 +
}}
  
* +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
+
*Notably:
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.
+
**If both DE are Lv 1, the rate is about 30 %,
** This chance is independent of the HP/Luck gain.
+
**If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
** Using two Kai DE pairs has a chance of +2 ASW.
 
* ASW increase is capped at '''+9'''.
 
* Modernisation will fail if the ship girl is at the ASW cap.
 
** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 
  
=HP Modernisation=
+
===ASW===
 +
----
 +
DE can give '''+1''' [[#HP|HP]] {{HP}} when used "alone" or in pairs that are not "different ships from the same class".
 +
*It will give +1 [[#Luck|Luck]] {{Luck}} if it fails .
 +
* Modernization will fail if the ship girl is at the ASW cap.
 +
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 +
*Using "pairs of different DE from the same class" will also guarantee +1 ASW or +1 Luck if the ship is already at max HP.
 +
*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
 +
The ASW mod success rate compared to the Luck mode is approximately as follows[https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
 +
*For single DE:
 +
{{Formula
 +
|Title=Single DE ASW Modding
 +
|Math=\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}
 +
|Var=<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
 +
}}
  
HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
*For DE pairs:
 +
** When pairs are used the ASW mod roll appears to be independent from the HP/luck roll.
 +
{{Formula
 +
|Title=DE Pairs ASW Modding
 +
|Math=\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}
 +
|Var=<math>\text{Lv}</math> the level of the DE used in the modding.
 +
|Notes=Due to low sample size for high levels the formula may be inaccurate.
 +
}}
  
* +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
+
*Notably:
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
+
** When using multiple DE, ASW modding is only possible if the levels' sum is '''above 103''' the rate is then about 60%.
* The success rate for AV modernisation can be increased by adding more duplicates.
+
** Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
** +30% per base AV
 
** +40% per Kai AV
 
** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
 
* HP increase is capped at '''+2'''. Exceptions are:
 
** Capped at +1: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].
 
** Cannot be modernised: [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Bismarck]], [[Littorio|Littorio/Italia]], [[Musashi]], [[Mutsu|Mutsu Kai]], [[Nagato|Nagato Kai/Kai Ni]], [[Nelson Kai]], [[Richelieu]], [[Roma|Roma/Kai]], and [[Yamato]].
 
* AVs can only be used to increase the HP of certain ships.
 
** Mizuho: [[Mizuho]], [[Kamoi]].
 
** Kamoi: [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]], [[:Category:Yamato Class|Yamato-class]].
 
  
 
=See Also=
 
=See Also=
[[Modernization/Tables]]<br>
+
*[[Stats]]
[[Help:Modernization|Modernization Priority]]<br>
+
*[[Help:Modernization|Modernization Priority]]
 +
*[[Marriage]]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 22:33, 20 November 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Main Remodel (Menu) page

Modernization is used to increase the Stats of a given ship, namely, the firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, armor Armor, HP Health, ASW Anti-Submarine Warfare, and Luck Luck. 1 to 5 other ship girls are required in order to perform a Modernization.

  • This page is about the Modernization mechanic. Please see Remodel (Menu) for information about the UI.

How To Modernize

Modernization selection. Here Amatsukaze has 3 stars of modernization and her armor is maxed.
The Failure box ("Penguin") shown for failled modernizations.
  1. Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
  2. Select a ship girl to be placed in a modernization slot.
  3. Stats that will be improved will turn blue and show the potential maximum improvement.
    • HP, ASW, and Luck will just display a blue up arrow.
  4. Once the selection is made, to modernize, click on either:
    1. The Modernization Start (after disarming)!! button (blue, left), to modernize while disarming and saving any equipment currently equipped on the consumed girls,
    2. The Modernization Start!! (合成開始!!) button (green, right), to modernize while also losing any equipment currently equipped on the consumed girls.
    • The buttons will be greyed out if the ship girl cannot be modernized any further with the currently used ships.
  • If the modernization fails, the "failure box" (penguin) will be displayed.

Overview

  • Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
    • HP, ASW, and luck modernization upgrades are carried over.
  • Equipment on a ship girl used for modernization will be lost.
    • Remember to remove valuable equipment before using a ship girl as modernization fodder.
  • Stats cannot be increased beyond certain caps.
    • For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
    • For HP, it is +2, and may be capped lower after marriage HP gains;
    • For ASW, it is +9 for ships with a base ASW stat, 0 otherwise.
  • Locking ship girls will prevent them from showing up as modernization fodder.

When a ship get modernized, its "modernization level" increases, being represented by stars Modernization Star.png, from 1 to 5.

  • Once fully modernized in firepower, torpedo, AA, and armor, the Modernization Star Max.png "Max Modernized Star" will be displayed next to her level.

General Modernization

This applies to firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, and armor Armor. The formula for bonus stats from Modernization to these stats is:

Modernization Stat Formula
[math]\displaystyle{ \begin{align} \text{Stat}_\text{success} &= \bigg\lfloor \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +1}{5} \bigg\rfloor \\ \text{Stat}_\text{failure} &= \bigg\lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \bigg\rfloor \end{align} }[/math]
With
  • [math]\displaystyle{ \text{Stat}_\text{input} }[/math] the stat increase displayed on the Modernization menu.
Notes
  • There is a fixed 50/50 chance of success/failure.
  • Success/failure is calculated independently per stat.
    • This means that it is possible for one stat to succeed and another to fail.
  • Successes are capped by the cap of the respective stat.
    • This can change the modernization efficiency listed below.
  • For maximum gains, it is better to spam multiple +5 modernizations.
General Modernization Chart
Input Value 1 2 3 4 5 6 7 8 9 10 11 12
Success 1 2 3 5 6 7 8 9 11 12 13 14
Failure 0 1 2 2 3 4 5 5 6 6 7 7
Efficiency %[1] 50 75 83.3 87.5 90 83.3 85.7 87.5 88.9 90 86.4 87.5
Input Value 13 14 15 16 17 18 19 20 21 22 23 24
Success 17 18 19 20 21 23 24 25 26 27 29 30
Failure 8 8 9 9 10 11 11 12 12 13 14 14
Efficiency 88.5 89.3 90 87.5 88.2 88.9 89.5 90 88.1 88.6 89.1 89.6
Input Value 25 26 27 28 29 30 31 32 33 34 35 36[2]
Success 30 31 32 33 35 36 37 38 39 41 42 -
Failure 15 15 16 17 17 18 18 19 20 20 21 -
Efficiency 90 88.5 88.9 89.3 89.7 90 88.7 89.1 89.4 89.7 90 -
  1. Calculated as the weighted expected value for a given input.
  2. Currently impossible to achieve.

Special Modernizations

When using certain ships, it is additionally possible to modernize HP Health, ASW Anti-Submarine Warfare, and Luck Luck.

Special Modernization Chart
Ships used as fodder Modernization get Affected ships Notes
Range Rate
Maruyu +1/2 Luck +1.2 Luck All 5 Maruyu Kai should always be used at once
Maruyu Kai +1/2 Luck +1.6 Luck
Kamoi +0/1/2 Health +0.25 Health Only Mizuho, Kamoi, Agano-class, Yamato-class At least 2 fodders are required
Mizuho Only Mizuho, Kamoi
DE +0/1/2/3/4 Luck
+0/1/2 Anti-Submarine Warfare
+0/1Health
All for Luck & Health
All with initial base Anti-Submarine Warfare for Anti-Submarine Warfare
DE level class and amount will affect the stats gained
Pumpkins +1/2/3 Luck +2.0 to +3.0 Luck All Range and rate affected by the use of duplicates/same class ships

Stats

Luck Modernization

Luck Luck can be modernized either by using:

Luck modernization is kept on remodel.

  • The luck cap is arbitrary for each ship remodel, and is usually very high.

Marriage also gives some luck.

HP Modernization

HP Health can be modernized either by using:

HP modernization is kept on remodel.

  • The HP cap is arbitrary for each ship remodel, but the HP modernization is capped at +2 for unmarried ships, and between 0 and 2 for married ones.

Marriage also gives some HP, and will interfere with HP modernization for the following ships:

ASW Modernization

ASW Anti-Submarine Warfare can be modernized by using Coastal Defense Ships (see here).

  • Modernization is only possible for ships that already have some base ASW stats.

ASW modernization is kept on remodel.

  • The ASW cap is +9 for all ships.
  • For certain ship changing type on remodel, this can have undesired effects (see here).

Maruyu

Maruyu can be used to increase the Luck of all ships.

  • Her base remodel will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:
Maruyu Luck Modernization Chart
Failure/Success
(Expected Result)
Base Remodel
0 1 2 3 4 5
Kai Remodel 0 - 1/2
(1.2)
2/3
(2.4)
3/4
(3.6)
4/5
(4.8)
6/6
(6.0)
1 1/2
(1.6)
2/3
(2.8)
4/4
(4.0)
5/6
(5.2)
6/7
(6.4)
-
2 3/4
(3.2)
4/5
(4.4)
5/6
(4.6)
6/7
(6.8)
- -
3 4/5
(4.8)
6/6
(6.0)
7/8
(7.2)
- - -
4 6/7
(6.4)
7/8
(7.6)
- - - -
5 8/8
(8.0)
- - - - -
Notes
  • +8 luck modernization is guaranteed when using 5 Maruyu Kai.
    • This is why it is very important to remodel her before using her as modernization fodder.

Pumpkins

It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.

  • By consuming 1 Pumpkin on a normal modernization, between 1 and 3 luck Luck will be added.
  • See here for more details.

Mizuho & Kamoi

Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships:

The HP mod success rate is as follows [1]:

Mizuho & Kamoi HP Modernization Chart
Failure/Success
(Expected Result)
Ship Used
1 2 3 4 5
0/0
(0)
0/1
(0.50)
0/1
(0.75)
1/1
(1.00)
1/2
(1.25)

Dev tweets: [2][3][4]

Coastal Defense Ships

Coastal Defense Ships (DE) have a chance of granting:

  • +1 Luck Luck when used "alone or in pairs".
  • +1 HP Health when used in "pairs of different ships from the same class".
  • +1 ASW Anti-Submarine Warfare when used "alone or in pairs".
Notes

The behaviors when using more than 2 DE are uncertain, and as speculated as follows:

  • When using more than 2 DE, it is possible to get more than +1 stat, with:
    • Up to +4 Luck,
    • Up to +2 Anti-Submarine Warfare,
    • Up to +1 Health,
    • With a maximum total result of +4 Luck+Anti-Submarine Warfare+Health, and with Luck and Health being mutually exclusive.
  • In those cases, DE are counted as follows:
    • 3 DE = 1 pair + 1 single ship,
    • 4 DE = 2 pairs,
    • 5 DE = 2 pairs + 1 single ship.

Luck


DE can give +1 Luck Luck when used alone or in pairs.

  • It will give +1 HP Health or ASW Anti-Submarine Warfare if it fails, depending of the situation.
  • For single DE [5]:
Single DE Luck Modding
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 32 + 0.7 \times \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • For DE pairs:
DE Pairs Luck Modding
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%} }[/math]
With
  • [math]\displaystyle{ \text{X}_\text{Rate}\text{%} }[/math] being either:
    • [math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} }[/math] for HP DE pairs,
    • [math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} }[/math] for ASW DE pairs.

Notably:

  • +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
  • +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
  • If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
    • In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.

It is highly advised to save DEs to modernize HP/ASW instead of luck.

HP


DE can give +1 HP Health when used in "pairs of different ships from the same class".

  • It will give +1 Luck Luck if it fails .
  • If the ship is already at max HP, this will instead guarantee +1 ASW or +1 Luck.
  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
  • The HP mod success rate compared to the Luck mode is approximately as follows [6][7]:
DE Pair HP Modding
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 26 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • Notably:
    • If both DE are Lv 1, the rate is about 30 %,
    • If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [8][9].

ASW


DE can give +1 HP Health when used "alone" or in pairs that are not "different ships from the same class".

  • It will give +1 Luck Luck if it fails .
  • Modernization will fail if the ship girl is at the ASW cap.
    • Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
  • Using "pairs of different DE from the same class" will also guarantee +1 ASW or +1 Luck if the ship is already at max HP.
  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.

The ASW mod success rate compared to the Luck mode is approximately as follows[10]:

  • For single DE:
Single DE ASW Modding
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math]
With
  • [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
  • For DE pairs:
    • When pairs are used the ASW mod roll appears to be independent from the HP/luck roll.
DE Pairs ASW Modding
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
Notes
  • Due to low sample size for high levels the formula may be inaccurate.
  • Notably:
    • When using multiple DE, ASW modding is only possible if the levels' sum is above 103 the rate is then about 60%.
    • Using two DE pairs with a level total at 180+ has a chance of +2 ASW.

See Also