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Difference between revisions of "Winter 2017 Event"
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'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.''' | '''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.''' | ||
− | + | The Winter 2017 event is based upon two various operations. | |
− | Operation | + | E-1 and E-3 are based upon Operation Hikari, which was a transport operation by the submarines [[I-13]] and [[I-14]]. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll. |
+ | |||
+ | E-1 represent the Nanoa Haku Bay area in the Japanese shoreline which [[I-13]] and [[I-14]] conducted a training practice prepare for Operation Hikari | ||
+ | |||
+ | E-3 represent Operation Hikari itself (with some slight historic difference as Tanaka stated in his interview) | ||
+ | |||
+ | E-2 represents the Ogasawara Islands, which served as part of a defense point for the IJN during WWII. Destroyer were often assigned to transport supplies to the islands. This also was the same location in which [[Matsukaze]] sunk at. | ||
==Information== | ==Information== | ||
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#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. | #[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. | ||
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari. | #[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari. | ||
− | #[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be | + | #[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be available in this event. |
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer. | #[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer. | ||
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==New Quests== | ==New Quests== | ||
+ | Upon reaching E-3 and selecting a difficulty you will be given a series of quests that you will be given to do based upon the difficulty of the map you play on. During the Transport Phase, there are two kinds of quests only one will be given based on the difficulty you choose. Plan accordingly as each quest will require you to do different things depending on the difficulty. | ||
− | + | {{QuestsHeaderKai}} | |
− | + | {{QuestsKai | |
− | {{ | + | | cat= Factory| type= One| ID= OH1| lim= True |
− | {{ | + | | namejp= 「彩雲」輸送分解 |
− | | | + | | nameen= Disassembling "Saiun" For Transport |
− | | | + | | text= Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 20 development materials and one "Saiun"! |
− | | | + | | req= Scrap 1 [[Type 0 Reconnaissance Seaplane]] and prepare 1 [[Saiun]] and 20 Development Materials. |
− | | | + | | main= {{QuestRewardEquip|Saiun (Disassembled for Transport)}} |
− | | namejp = | + | | notes= Normal and Hard mode only. |
− | | nameen = | + | *Consumables and equipment are consumed upon completion. |
− | | | + | *Can be completed twice before it is no longer accessible (will reappear once the [[Saiun (Disassembled for Transport)]] has been consumed during E-3's Transport Phase). |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | | notes = | ||
}} | }} | ||
− | {{ | + | {{QuestsKai |
− | | | + | | cat= Factory| type= One| ID= OH2| lim= True |
− | | | + | | namejp= 【丙】作戦「彩雲」調達&輸送分解 |
− | | | + | | nameen= [Easy] "Saiun" Supply & Disassembly For Transport |
− | | | + | | text= Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 10 development materials and one "Type 97 Torpedo Bomber (base model)"! |
− | | namejp = | + | | req= Scrap 1 [[Type 0 Reconnaissance Seaplane]] and prepare 1 [[Type 97 Torpedo Bomber]] and 10 Development Materials. |
− | | nameen = | + | | main= {{QuestRewardEquip|Saiun (Disassembled for Transport)}} |
− | | | + | | notes= Easy mode only. |
− | + | *Consumables and equipment are consumed upon completion. | |
− | + | *Can be completed twice before it is no longer accessible (will reappear once the [[Saiun (Disassembled for Transport)]] has been consumed during E-3's Transport Phase). | |
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | notes = | ||
}} | }} | ||
|} | |} | ||
− | Following this, during the Boss kill phase as your fleet depletes the HP bar for the [[Abyssal Twin Princesses]], you will eventually | + | Following this, during the Boss kill phase as your fleet depletes the HP bar for the [[Abyssal Twin Princesses]], you will eventually receive a quest that will be given to you once the HP is low enough to perform the final kill against the [[Abyssal Twin Princesses]]. Upon completing this quest, the Himes will weaken and become easier to deliver the final kill. |
− | {{ | + | {{QuestsHeaderKai}} |
− | {{ | + | {{QuestsKai |
− | | | + | | cat= Sortie| type= One| ID= OH3| lim= True |
− | | | + | | namejp= 敵大規模泊地の後方兵站線を分断せよ! |
− | | | + | | nameen= Cut Off The Large Enemy Anchorage's Supply Line! |
− | | | + | | text= Cut off the supply line of the enemy's large anchorage! Attack the base on the remote island that is located northeast of the enemy anchorage, neutralize it, and destroy the supply line that has been reinforcing the large enemy anchorage, lowering its defensive capabilities! |
− | | namejp = 敵大規模泊地の後方兵站線を分断せよ! | + | | req= S rank node J of E-3 twice. |
− | | nameen = Cut | + | | fuel= 650 |
− | | | + | | ammo= 650 |
− | + | | main= {{QuestRewardItem|Instant Repair Material|qty=3}} | |
− | | fuel = 650 | + | | notes= Upon completion, will result in the [[Abyssal Twin Princesses]] debuff. |
− | | ammo = 650 | ||
− | | | ||
− | | | ||
− | | | ||
− | | notes = | ||
− | |||
}} | }} | ||
|} | |} | ||
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==Contribute Information== | ==Contribute Information== | ||
− | We would like you to contribute | + | We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below. |
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br> | '''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br> | ||
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** Amount of CL ≧ 1 | ** Amount of CL ≧ 1 | ||
** Amount of DD ≧ 3 | ** Amount of DD ≧ 3 | ||
− | |||
** Fast Fleet | ** Fast Fleet | ||
** Fleet contains no CV(L/B) | ** Fleet contains no CV(L/B) | ||
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*'''Final Run Composition:''' | *'''Final Run Composition:''' | ||
**1CA(V), 1CVL, CL, 3DD | **1CA(V), 1CVL, CL, 3DD | ||
− | ***Since you're facing additional battles in Wo-class Nodes, additional air | + | ***Since you're facing additional battles in Wo-class Nodes, additional air defense is required. |
*'''Post Clear Run Composition:''' | *'''Post Clear Run Composition:''' | ||
**1CA(V), 2CL, 3DD | **1CA(V), 2CL, 3DD | ||
***Can be used for post-clear run and evades Node D. | ***Can be used for post-clear run and evades Node D. | ||
− | *TP Gauge on this map is depleted based upon the type of ships you bring (submarines | + | *TP Gauge on this map is depleted based upon the type of ships you bring (submarines seem to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge). |
*Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles. | *Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles. | ||
*On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. <br> | *On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. <br> | ||
'''Recommended LBAS Attack locations:'''<br> | '''Recommended LBAS Attack locations:'''<br> | ||
'''Node B''' and '''Node I''' | '''Node B''' and '''Node I''' | ||
− | *Use All Torpedo Bombers or Land Based Attack | + | *Use All Torpedo Bombers or Land Based Attack Aircraft. |
**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B. | **If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B. | ||
**If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank. | **If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank. | ||
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|A2_enemy_air_power = | |A2_enemy_air_power = | ||
| | | | ||
− | |B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light | + | |B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Squadron Group |
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class | |B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class | ||
|B1_form = line_ahead double_line | |B1_form = line_ahead double_line | ||
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| | | | ||
|L_label = 深海侵入機動部隊 前衛部隊<br>Abyssal Invading Naval<br> Task Force Unit <br>'''<span style="color:green">Air Battle Node</span>''' | |L_label = 深海侵入機動部隊 前衛部隊<br>Abyssal Invading Naval<br> Task Force Unit <br>'''<span style="color:green">Air Battle Node</span>''' | ||
− | |L1_node_info = | + | |L1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class |
− | |L1_form = | + | |L1_form = diamond |
|L1_xp = | |L1_xp = | ||
− | |L2_node_info = | + | |L1_enemy_air_power = 52 |
− | |L2_form = | + | |L2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class |
+ | |L2_form = diamond | ||
|L2_xp = | |L2_xp = | ||
− | |L3_node_info = | + | |L2_enemy_air_power = 126 |
− | |L3_form = | + | |L3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class |
+ | |L3_form = diamond | ||
|L3_xp = | |L3_xp = | ||
+ | |L3_enemy_air_power = 150 | ||
| | | | ||
|M_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br> | |M_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br> | ||
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*Key Rewards: [[Matsukaze]] | *Key Rewards: [[Matsukaze]] | ||
− | ** Clearing on Hard (甲): x3[[Maritime Resupply]] x1 Medal, Skilled Pilot, [[Submarine Radar | + | ** Clearing on Hard (甲): x3[[Maritime Resupply]] x1 Medal, Skilled Pilot, [[Submarine Radar and Waterproof Periscope]] |
− | ** Clearing on Medium (乙): x2[[Maritime Resupply]] x1 Medal, [[Submarine Radar | + | ** Clearing on Medium (乙): x2[[Maritime Resupply]] x1 Medal, [[Submarine Radar and Waterproof Periscope]] |
** Clearing on Easy (丙): [[Maritime Resupply]] | ** Clearing on Easy (丙): [[Maritime Resupply]] | ||
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|title = E-2 Branching Rules | |title = E-2 Branching Rules | ||
|0 -> A = | |0 -> A = | ||
− | * | + | * Go to A if not all of the requirements for C are met |
|0 -> C/empty = | |0 -> C/empty = | ||
* Meet '''all''' of the following requirements: | * Meet '''all''' of the following requirements: | ||
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|A -> B = | |A -> B = | ||
− | * | + | * Go to B if not all of the requirements for D are met |
|A -> D/empty = | |A -> D/empty = | ||
* Meet '''all''' of the following requirements: | * Meet '''all''' of the following requirements: | ||
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* The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated) | * The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated) | ||
|E -> H = | |E -> H = | ||
− | * | + | * Go to H if none of the requirements for G are met |
|F -> I = * Fixed route | |F -> I = * Fixed route | ||
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* Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count) | * Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count) | ||
* Slow Fleet | * Slow Fleet | ||
− | |G -> I = * The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated) | + | |G -> I = |
− | |G -> J = * | + | * Amount of Seaplanes equipped ≦ 2 |
+ | * The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated) | ||
+ | |G -> J = * Go to J if none of the requirements for both F and I are met | ||
|H -> J = | |H -> J = | ||
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** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM | ** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM | ||
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM. | **Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM. | ||
− | ** Depending on the Difficulty, the number of historic ships required will | + | ** Depending on the Difficulty, the number of historic ships required will be different and based on a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''. |
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard. | ** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard. | ||
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node. | ** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node. | ||
− | ** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve | + | ** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve their ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks. |
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes. | ** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes. | ||
** [[LBAS]] is also Recommended for Boss Node. | ** [[LBAS]] is also Recommended for Boss Node. | ||
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** '''-''' Will deplete TP Gauge far less | ** '''-''' Will deplete TP Gauge far less | ||
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node. | **It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node. | ||
− | **You can use [[LBAS]] to concentrate | + | **You can use [[LBAS]] to concentrate their attack on the boss node. |
*'''[[LBAS]] Recommendations''' | *'''[[LBAS]] Recommendations''' | ||
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*'''TP Gauge:''' | *'''TP Gauge:''' | ||
2 (Easy/Normal/Hard) | 2 (Easy/Normal/Hard) | ||
+ | |||
+ | *'''Boss Phase:'''<br> | ||
+ | Easy: 5 Kills: 3200 HP<br> | ||
+ | Normal: 6 Kills: 4000 HP<br> | ||
+ | Hard: 7 Kills: 4800 HP<br> | ||
*Key Rewards:[[I-14]] | *Key Rewards:[[I-14]] | ||
− | ** Clearing on Hard (甲): | + | ** Clearing on Hard (甲): Hard mode Medal, 2x Medals, 8x Improvement Materials, [[Saiun (East Caroline Air Group)]] |
− | ** Clearing on Medium (乙): | + | ** Clearing on Medium (乙): 2x Medals, 5x Improvement Materials, [[Saiun (East Caroline Air Group)]] |
− | ** Clearing on Easy (丙): | + | ** Clearing on Easy (丙): 1x Medals |
|branching = | |branching = | ||
{{MapBranchingTable | {{MapBranchingTable | ||
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|F -> H = | |F -> H = | ||
* Meet one of the following requirements during the TP phase. | * Meet one of the following requirements during the TP phase. | ||
− | ** Fleet does not have a [[Saiun(Disassembled for Transport)]] equipped. | + | ** Fleet does not have a [[Saiun (Disassembled for Transport)]] equipped. |
** Fleet contains CV(L/B) or (F)BB(V) | ** Fleet contains CV(L/B) or (F)BB(V) | ||
|F -> I = | |F -> I = | ||
* Meet '''all''' of the following requirements during the TP phase. | * Meet '''all''' of the following requirements during the TP phase. | ||
− | ** Fleet has a [[Saiun(Disassembled for Transport)]] equipped during the TP phase. | + | ** Fleet has a [[Saiun (Disassembled for Transport)]] equipped during the TP phase. |
** Pass the LoS check of F33 = 5.5 | ** Pass the LoS check of F33 = 5.5 | ||
** No CV(L/B) or (F)BB(V) allowed | ** No CV(L/B) or (F)BB(V) allowed | ||
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*'''Transport Phase''' | *'''Transport Phase''' | ||
− | **The Transport Phase of the Operation will consist of transporting new pieces of equipment ([[Saiun(Disassembled for Transport)]]) to the transport drop off point (Node E and then beating the boss in Node I. | + | **The Transport Phase of the Operation will consist of transporting new pieces of equipment ([[Saiun (Disassembled for Transport)]]) to the transport drop off point (Node E and then beating the boss in Node I. |
− | **The requirements needed to make [[Saiun(Disassembled for Transport)|Disassembled Saiun]] will vary depending on the difficulty you choose as quest you'll need to do will vary. | + | **The requirements needed to make [[Saiun (Disassembled for Transport)|Disassembled Saiun]] will vary depending on the difficulty you choose as quest you'll need to do will vary. |
**Please refer to the [[Winter_2017_Event#New_Quests|Quest area for additional information]] | **Please refer to the [[Winter_2017_Event#New_Quests|Quest area for additional information]] | ||
− | **Before taking [[Saiun(Disassembled for Transport)|Disassembled Saiun]] it's recommended that you attempt to test the map to make sure you will be able to safely transport [[Saiun(Disassembled for Transport)|Disassembled Saiun]] without issue. | + | **Before taking [[Saiun (Disassembled for Transport)|Disassembled Saiun]] it's recommended that you attempt to test the map to make sure you will be able to safely transport [[Saiun (Disassembled for Transport)|Disassembled Saiun]] without issue. |
− | **If you fail to reach the boss node, your flagship gets heavily damaged, or you take a get off routed after you reach node E, '''you will loose all your [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and will need to redo the Disassembled Saiun quests again''' to attempt to complete the TP portion. | + | **If you fail to reach the boss node, your flagship gets heavily damaged, or you take a get off routed after you reach node E, '''you will loose all your [[Saiun (Disassembled for Transport)|Disassembled Saiun]] and will need to redo the Disassembled Saiun quests again''' to attempt to complete the TP portion. |
− | * In order to complete the Transport gauge, you'll need to transport 2 [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and score an A at node I. | + | * In order to complete the Transport gauge, you'll need to transport 2 [[Saiun (Disassembled for Transport)|Disassembled Saiun]] and score an A at node I. |
*'''Recommended Composition''' | *'''Recommended Composition''' | ||
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**Max Expertise planes are required to ensure that you'll take out a good number of the enemy ships in the area. | **Max Expertise planes are required to ensure that you'll take out a good number of the enemy ships in the area. | ||
**Boss Support Fleet Highly recommended for Node I. | **Boss Support Fleet Highly recommended for Node I. | ||
− | ** To ensure the [[Saiun(Disassembled for Transport)|Disassembled Saiun]] are delivered to their destination and count to your TP Gauge, you need to score an A rank at least at Node I. | + | ** To ensure the [[Saiun (Disassembled for Transport)|Disassembled Saiun]] are delivered to their destination and count to your TP Gauge, you need to score an A rank at least at Node I. |
**LoS of 5.5 is needed to reach the boss node (equivalent to 2 Shiun or 2 Type 0 Observation Planes with 3 Stars)' | **LoS of 5.5 is needed to reach the boss node (equivalent to 2 Shiun or 2 Type 0 Observation Planes with 3 Stars)' | ||
**Note that on Hard Mode Ha-Class Late Model Elites are present at the boss node which are fully capable of performing Preemptive ASW on your subs. | **Note that on Hard Mode Ha-Class Late Model Elites are present at the boss node which are fully capable of performing Preemptive ASW on your subs. | ||
− | **It is possible to grind levels for submarines to get them to SSV by running node C and retreating | + | **It is possible to very efficiently grind levels for submarines to get them to SSV by running node C and retreating. |
*'''Non Sub based Composition''' | *'''Non Sub based Composition''' | ||
* 1CL,3DD,2CAV | * 1CL,3DD,2CAV | ||
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*'''Recommended Compositions''' | *'''Recommended Compositions''' | ||
− | *4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT | + | *4FBB, 2CVL, + 1CL, 0-2CA, 2-3DD, 0-1FBB, 0-2CLT (CLT and CAVs with a [[Prototype Seiran]] Preffered in Escort Fleet) |
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast. | ** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast. | ||
− | ** '''+''' Recommended for taking care of | + | ** '''+''' Recommended for taking care of multiple objectives and also taking care of the boss node. |
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario. | ** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario. | ||
− | *2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT | + | *4BB (V), 2CVL, + 1CL, 0-2CA(V), 2-3DD, 0-1FBB, 0-2CLT (CLT and CAVs with a [[Prototype Seiran]] Preffered in Escort Fleet) (Normal Mode or Lower Only) |
+ | ** '''+''' Recommend for Normal Mode or Lower. | ||
+ | ** '''+''' Takes the Shortest Path to the Boss Node. | ||
+ | ** '''+''' Recommended for taking care of multiple objectives and also taking care of the boss node. | ||
+ | ** '''+''' Can some what utilize other planes in the CVLs if BBV are brought in with seaplane fighters / bombers. | ||
+ | ** '''-''' Cannot be used on Hard Mode without being taken through a path. | ||
+ | *2FBB, 4CV, + 1CL,0-2CA(V), 2-3DD, 0-1FBB, 0-2CLT (CLT and CAVs with a [[Prototype Seiran]] Preffered in Escort Fleet) | ||
** '''+''' Will ensure Air Superiority against the Boss Fleet. | ** '''+''' Will ensure Air Superiority against the Boss Fleet. | ||
− | ** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node | + | ** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node. |
− | + | ||
− | *The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and | + | *The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and their fleet much more easily. |
**The following conditions must be completed for the initial debuff Mechanics. | **The following conditions must be completed for the initial debuff Mechanics. | ||
*** S Rank '''I Node''' and '''J Node''' | *** S Rank '''I Node''' and '''J Node''' | ||
− | **Upon Completion, there will be a chance in the Twin's | + | **Upon Completion, there will be a chance in the Twin's dialogue indicating they have been weakened. |
*'''Recommended Compositions for node I''' | *'''Recommended Compositions for node I''' | ||
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT | * Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT | ||
Line 1,361: | Line 1,363: | ||
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons | **2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons | ||
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter | **2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter | ||
− | **This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all | + | **This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all their planes. |
**The main objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority. | **The main objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority. | ||
Line 1,368: | Line 1,370: | ||
**You will need to visit Node J 2 more times and score an S rank twice and complete the quest. | **You will need to visit Node J 2 more times and score an S rank twice and complete the quest. | ||
**Once completed the [[Abyssal Twin Princesses]] will be weakened for the final kill. | **Once completed the [[Abyssal Twin Princesses]] will be weakened for the final kill. | ||
− | **Note: This Debuff is ''' | + | **Note: This Debuff is '''highly recommended''' for completing the event map as attempt to attack the deliver the final kill on the twins will be very difficult. |
− | **If the quest is not completed during when thier HP is at the Final Kill point, | + | **If the quest is not completed during when thier HP bar is at the Final Kill point, you will need to score '''2 consecutive kills''' in order to fully defeat them. One to bring them down to thier weaken state (660 HP) and one to deliver the killing blow. Failure to complete this step, will reset thier HP to 800. |
+ | |||
+ | *'''Hidden Weakness to the [[Abyssal Twin Princesses]]''' | ||
+ | **Arming a ship that will be performing an attack with a [[Type 93 SONAR]], [[Type 3 SONAR]] or [[Type 4 SONAR]] can actually allow them to perform bonus damage against the boss. | ||
+ | ** A Basic example of set up for this for a DD would be 2 Main Guns + 1 Sonar or 2 Torpedoes + Sonar. | ||
+ | **Using a combination like the mentioned above mention should do 1.3x the normal damage against the [[Abyssal Twin Princesses]]. | ||
*'''SS(V) Levelling''' | *'''SS(V) Levelling''' |
Latest revision as of 22:23, 24 October 2023
Introduction
The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" began on February 11, 2017 and ended on February 28th, 2017.
The theme of this event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.
The event is a small-scale event, featuring only 3 maps.
While the event is centered around "Operation Hikari", specifically operations taking place in Nanao Bay, the Ogasawara Islands, and at the Ulithi atoll, the follow up operation of "Operation Arashi" is not part of this operation.
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.
The Winter 2017 event is based upon two various operations.
E-1 and E-3 are based upon Operation Hikari, which was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
E-1 represent the Nanoa Haku Bay area in the Japanese shoreline which I-13 and I-14 conducted a training practice prepare for Operation Hikari
E-3 represent Operation Hikari itself (with some slight historic difference as Tanaka stated in his interview)
E-2 represents the Ogasawara Islands, which served as part of a defense point for the IJN during WWII. Destroyer were often assigned to transport supplies to the islands. This also was the same location in which Matsukaze sunk at.
Information
New Ships
- Matsukaze - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
- I-14 - Reward for E-3 clear. A submarine capable of carrying seaplanes that successfully took part in Operation Hikari.
- I-13 - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be available in this event.
- Fujinami - E-2 drop. A new Yuugumo-class Destroyer.
New Equipment
- Saiun (Disassembled for Transport)
- Submarine Radar and Waterproof Periscope
- Submarine Radar and Radio Direction Finder (E27)
- Saiun (East Caroline Air Group)
Also, while not new equipment, this is the first time Zuiun (631st Air Group) is available outside of rank rewards.
New Enemy Vessels
New Enemy Equipment
Event Requirements
A minimum of two Saiun are required for E-3 on Normal and Hard difficulties. This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. This was originally revealed over a week ahead of time through the official Twitter account[1]. Players on Easy difficulty only need Type 97 Torpedo Bombers for this segment of the event.[2]. In both cases, the planes are used to make Saiun (Disassembled for Transport) for delivery during the transport step.
This latter segment of the event was initially not available, being enabled from 12th February 2017, 2300 JST onward. [3]
New Quests
Upon reaching E-3 and selecting a difficulty you will be given a series of quests that you will be given to do based upon the difficulty of the map you play on. During the Transport Phase, there are two kinds of quests only one will be given based on the difficulty you choose. Plan accordingly as each quest will require you to do different things depending on the difficulty.
Quest info | Rewards | |||||
---|---|---|---|---|---|---|
OH1 One-Time
|
「彩雲」輸送分解
Disassembling "Saiun" For Transport |
0 |
0 |
0 |
0 | |
Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 20 development materials and one "Saiun"! | ||||||
Scrap 1 Type 0 Reconnaissance Seaplane and prepare 1 Saiun and 20 Development Materials. | ||||||
Prerequisites | ||||||
Notes | Limited Time Quest Normal and Hard mode only.
| |||||
OH2 One-Time
|
【丙】作戦「彩雲」調達&輸送分解
[Easy] "Saiun" Supply & Disassembly For Transport |
0 |
0 |
0 |
0 | |
Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 10 development materials and one "Type 97 Torpedo Bomber (base model)"! | ||||||
Scrap 1 Type 0 Reconnaissance Seaplane and prepare 1 Type 97 Torpedo Bomber and 10 Development Materials. | ||||||
Prerequisites | ||||||
Notes | Limited Time Quest Easy mode only.
|
Following this, during the Boss kill phase as your fleet depletes the HP bar for the Abyssal Twin Princesses, you will eventually receive a quest that will be given to you once the HP is low enough to perform the final kill against the Abyssal Twin Princesses. Upon completing this quest, the Himes will weaken and become easier to deliver the final kill.
Quest info | Rewards | |||||
---|---|---|---|---|---|---|
OH3 One-Time
|
敵大規模泊地の後方兵站線を分断せよ!
Cut Off The Large Enemy Anchorage's Supply Line! |
650 |
650 |
0 |
0 | |
Cut off the supply line of the enemy's large anchorage! Attack the base on the remote island that is located northeast of the enemy anchorage, neutralize it, and destroy the supply line that has been reinforcing the large enemy anchorage, lowering its defensive capabilities! | ||||||
S rank node J of E-3 twice. | ||||||
Prerequisites | ||||||
Notes | Limited Time Quest Upon completion, will result in the Abyssal Twin Princesses debuff. |
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system of Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. (For more details, consult E-3)
- Additionally, there is a quest-based debuff that targets the E-3 boss' armor. (As above, see E-3)
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have a minimum of two fleets ready due to fleet locking (see above for details)
Event Map Summary
Quick Info Table
Contribute Information
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
Event Maps
E-1
Information TP Gauge: 100 TP (Easy/Normal/Hard)
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Branching rules
Branching compositions were reported here over the course of the event. | ||||||||||||||||||||||
Tips
Recommended LBAS Attack locations:
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Ship drops |
E-2
Easy 300
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Branching rules
Branching compositions were reported here over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
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Ship drops |
E-3
2 (Easy/Normal/Hard)
Easy: 5 Kills: 3200 HP
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Branching rules
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Tips
The following map will consist of two phases consisting of a Transport Phase and a Boss Kill Phase. In addition, the difficulty you play on this map will greatly effect certain factors regarding what you'll need to do for the event map.
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Ship drops |
References
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