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Difference between revisions of "Experience and Rank"
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* For ships, the following elements are affected by level: | * For ships, the following elements are affected by level: | ||
** [[Remodeling]] (ship to ship dependant), | ** [[Remodeling]] (ship to ship dependant), | ||
+ | ** [[Reinforcement Expansion]], requiring level 30, | ||
** [[Marriage]], requiring level 99, | ** [[Marriage]], requiring level 99, | ||
** Some [[Expeditions]]' requirements or/and great success rate, | ** Some [[Expeditions]]' requirements or/and great success rate, | ||
Line 847: | Line 848: | ||
|style="background-color:#99ff00; color:black"|21||21,000||2,000 | |style="background-color:#99ff00; color:black"|21||21,000||2,000 | ||
|- | |- | ||
− | |style="background-color:#99ff00; color:black"|22||23,100|2,100 | + | |style="background-color:#99ff00; color:black"|22||23,100||2,100 |
|- | |- | ||
|style="background-color:#99ff00; color:black"|23||25,300||2,200 | |style="background-color:#99ff00; color:black"|23||25,300||2,200 | ||
Line 1,072: | Line 1,073: | ||
===Effects of HQ Level=== | ===Effects of HQ Level=== | ||
− | + | ;Effective LoS | |
The [[Line of Sight]] formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing. | The [[Line of Sight]] formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing. | ||
− | + | ;Resource Soft Cap | |
A higher HQ level will result in a higher soft cap on primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}). Please see [[Resources#Soft_Cap|Resources]] for more information. | A higher HQ level will result in a higher soft cap on primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}). Please see [[Resources#Soft_Cap|Resources]] for more information. | ||
− | + | ;Development Rarity | |
The higher the HQ level, the higher the chance of obtaining rare equipment from [[Development]]. | The higher the HQ level, the higher the chance of obtaining rare equipment from [[Development]]. | ||
− | + | ;Difficulty Tiers | |
The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected. | The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected. | ||
Latest revision as of 23:02, 23 August 2024
Home Port's Mechanics Portal | ||
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Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Experience in Kantai Collection is divided into two types. Ship Girl experience and Admiral experience. The former makes ship girls more powerful and the latter increases the player's HQ level and plays into Ranking.
Ship Girl Experience
Ships earn experience through sorties, exercises (PVP), and expeditions.
- For ships, the following elements are affected by level:
- Remodeling (ship to ship dependant),
- Reinforcement Expansion, requiring level 30,
- Marriage, requiring level 99,
- Some Expeditions' requirements or/and great success rate,
- Natural stat growth for ASW
, LoS
, evasion
, and accuracy
/hit rate,
- Repair time,
- Night Recon trigger rate,
- Night Cut-In trigger rate,
- Touch trigger rates,
- Touch damage for SS(V),
- Experience bonus for CT,
- Chance for 2nd Hit for "New Type" Cut-ins for DD after level 80,
- Innate Opening Torpedo Salvo for SS/V after level 10,
- Possibility to trigger the Submarine Touch for AS after level 30,
- Possibility to trough either 2 torpedo strikes during the Submarine Touch for SS after level 75,
- See leveling for more details and advice on leveling up ships.
Sorties
Experience earned by ships in sorties is:
Sortie Experience Formula | |||||||||||||||||
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Exercises
Experience earned in exercises is:
Exercice Experience Formulas | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pre-cap
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Cap
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The [math]\displaystyle{ \text{Cap} }[/math] being 500 in exercices. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Post-cap
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Training Cruisers (CT) behave similarly to Light Cruisers, with the ability to increase exp earned from Exercises.
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Expeditions
Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 4 on a great success.
Ship Girl Exp Tables
The base level cap for all ship girls is 99.
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Marrying ship girls instantly raises their level to 100, and raises their level cap to 180. No experience is necessary for this level-up. Please see Marriage for more details.
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HQ Experience
Like ship girls, Admirals earn HQ experience through sorties, expeditions and exercises.
- The best way to earn HQ experience is through sorties.
- Exercises and expeditions give minimal HQ experience.
- The most important use of HQ experience is for Ranking.
- HQ experience is capped at 396 000 000.
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
Sorties
HQ experience from sorties is only affected by rank.
Sortie HQ Experience Formulas | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The value of ![math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] and [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] is given by the table below.
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Exercises
HQ exp earned in exercises depends on the level difference between opponents.
Level Difference | S | A | B | Defeat (C/D/E) |
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≥5 | 160 | 120 | 96 | 80 |
3~4 | 120 | 80 | 64 | 60 |
1~2 | 80 | 60 | 48 | 40 |
0 | 60 | 40 | 32 | 30 |
-1~-2 | 40 | 30 | 24 | 20 |
-3~-4 | 30 | 20 | 16 | 15 |
≤-5 | 20 | 15 | 12 | 10 |
- Notes
- The higher the HQ level, the lesser the HQ experience gains from exercises.
Expeditions
Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 2 on a great success.
Admiral Rank
These are the ranks displayed on the Military Record screen and beside each name in the server rankings.
- Ranks depend on the current position in the Rankings.
- Ranks currently serve no purpose beyond cosmetic.
- Ranks are calculated off the total number of valid admirals on the server.
- Admirals who have registered but not started the game aren't counted.
Insignia | Rank Full Rank Name |
Translation | Notes | Rank |
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元帥 (Gensui?) 元帥海軍大将 (Gensui Kaigun Taishō?) |
Marshal Admiral | Top 1% of the server. | 1 |
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大将 (Taishō?) 海軍大将 (Kaigun Taishō?) |
Admiral | Top 5% of the server. | 2 |
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中将 (Chūjō?) 海軍中将 (Kaigun Chūjō?) |
Vice-Admiral | Top 10% of the server. | 3 |
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少将 (Shōshō?) 海軍少将 (Kaigun Shōshō?) |
Rear-Admiral | Top 20% of the server. | 4 |
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大佐 (Taisa?) 海軍大佐 (Kaigun Taisa?) |
Captain | Top 40% of the server. | 5 |
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中佐 (Chūsa?) 海軍中佐 (Kaigun Chūsa?) |
Commander | Top 55% of the server. | 6 |
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新米中佐 (Shinmai Chūsa?) - |
Junior Commander | Top 65% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander. | 7 |
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少佐 (Shōsa?) 海軍少佐 (Kaigun Shōsa?) |
Lieutenant-Commander | Top 80% of the server. | 8 |
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中堅少佐 (Chūken Shōsa?) - |
Vice Lieutenant-Commander | Top 90% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander". | 8 |
![]() |
新米少佐 (Shinmai Shōsa?) - |
Junior Lieutenant-Commander | Rest of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. | 10 |
HQ Exp Table
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Effects of HQ Level
- Effective LoS
The Line of Sight formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.
- Resource Soft Cap
A higher HQ level will result in a higher soft cap on primary resources (). Please see Resources for more information.
- Development Rarity
The higher the HQ level, the higher the chance of obtaining rare equipment from Development.
- Difficulty Tiers
The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.
HQ level also affects the enemy compositions encountered in some sorties. Please see the individual Sortie pages for the difficulty tier breakdown.
Tier | HQ Level Range | Rare Drop Availability | Notes | |
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I | Casual | 1+ | Very Limited | |
Easy | Limited | |||
II | Medium | 35+ | Most of | Easy or higher must have been selected on the previous map |
III | Hard | 80+ | All | Medium or higher must have been selected on the previous map |
Server Ranking
HQ experience earned throughout the year and the month determines players' ranks in the server. This differs from the Admiral Ranks detailed above. Please see Ranking for more details and the help page for advice on how to rank.
See Also
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