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Difference between revisions of "Modernization"

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{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
|+Special Modernization Chart
 
|+Special Modernization Chart
!Ships used as folder
+
!Ships used as fodder
 
!Modernization get
 
!Modernization get
 
!Affected ships
 
!Affected ships
Line 165: Line 165:
 
|}
 
|}
  
===Coastal Defence (DE)===
+
===Coastal Defense (DE)===
DEs have about a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
+
DE have a chance of granting '''+1''' luck when used alone or in pairs.
 +
 
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math>
 +
|}
 +
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math>
 +
|}
 +
 
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding,
 +
*<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas.
 +
 
 +
Notably:
 
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
 
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
** There is a small chance (~6-7%) for an extra +1 luck if the pair is "at Kai level".
+
* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck  
 
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
 
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
  
Line 177: Line 192:
  
 
==ASW Modernization==
 
==ASW Modernization==
Currently, [[DE]]s are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.
+
ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW.
 
+
* Modernization is only possible for ships that already have some base [[ASW]] stats.
* +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades.
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of DEs "at kai level".
 
** This chance is independent of the HP/Luck gain.
 
** Using two DE pairs "at kai level" has a chance of +2 ASW.
 
* ASW increase is capped at '''+9'''.
 
 
* Modernization will fail if the ship girl is at the ASW cap.
 
* Modernization will fail if the ship girl is at the ASW cap.
 
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
  
Do note that this modernization is only possible for ships that already have some base [[ASW]] stats.
+
Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]].
 +
*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
 +
The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math>
 +
|}
 +
 
 +
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math>
 +
|}
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding.
 +
*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
 +
*Notably :
 +
** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
 +
** Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
  
 
==HP Modernization==
 
==HP Modernization==
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP.
  
 
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
* Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].
+
* Capped at +1 after marriage:
* No HP modernization kept: [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
+
** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base)
 +
** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base)
 +
** AO: [[Hayasui]] (base)
 +
* No HP modernization kept:
 +
** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]]
 +
** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]],
 +
** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base)
 +
** AO: [[Hayasui Kai]],
 +
 
  
HP can be increased with:
+
Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]].
* +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class.
+
* It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
+
*The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
***Notably, if the '''total level of two DEs is around 180+''' (e.g. each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math>
 +
|}
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding.
 +
*Notably :
 +
**If both DE are Lv 1, the rate is about 30 %,
 +
**If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
  
* AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
+
 
** '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
+
[[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships.
** '''Kamoi''' for [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
+
* '''Mizuho''': [[Mizuho]] and [[Kamoi]].
** Kamoi and Mizuho are '''not interchangeable'''.
+
* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
+
* Kamoi and Mizuho are '''not interchangeable'''.
*** +30% per base AV/AO
+
*Mizuho or Kamoi must be used in pairs to trigger HP modding,
*** +40% per Kai AV/AO
+
*The HP mod success rate compared to the Luck mode is as follows :
*** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g. 120% = 20% chance for +2HP.
+
 
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{b}</math> the number of AV/AO on base form,
 +
*<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
 +
Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
  
 
=See Also=
 
=See Also=

Latest revision as of 21:01, 25 June 2024

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Marriage · Morale and Fatigue · Gifting · Supply
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Moderniztion intro01.jpg

Modernization is used to increase the Stats of a given ship, namely, the firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, armor Armor, HP Health, ASW Anti-Submarine Warfare, and Luck Luck. 1 to 5 other ship girls are required in order to perform a Modernization.

  • This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.

How To Modernize

  1. Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
  2. Select a ship girl to be placed in a modernization slot.
  3. Stats that will be improved will turn blue and show the potential maximum improvement.
    • HP, ASW, and Luck will just display a blue up arrow.
  4. Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
    • The button will be greyed out if the ship girl cannot be modernized any further.

Overview

  • Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
    • HP, ASW, and luck modernization upgrades are carried over.
  • Equipment on a ship girl used for modernization will be lost.
    • Remember to remove valuable equipment before using a ship girl as modernization fodder.
  • Stats cannot be increased beyond certain caps.
    • For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
    • For HP, it is +2.
    • For ASW, it is +9.
  • Locking ship girls will prevent them from showing up as modernization fodder.

General Modernization

This applies to firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, and armor Armor. The formula for bonus stats from Modernization to these stats is:

Modernization Stat Formula
[math]\displaystyle{ \begin{align} \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor \end{align} }[/math]
With
  • [math]\displaystyle{ \text{Stat}_\text{input} }[/math] the stat increase displayed on the Modernization menu.
Notes
  • There is a fixed 50/50 chance of success/failure.
  • Success/failure is calculated independently per stat.
    • This means that it is possible for one stat to succeed and another to fail.
  • Successes are capped by the cap of the respective stat.
    • This can change the modernization efficiency listed below.
  • For maximum gains, it is better to spam multiple +5 modernizations.
General Modernization Chart
Input Value 1 2 3 4 5 6 7 8 9 10 11 12
Success 1 2 3 5 6 7 8 9 11 12 13 14
Failure 0 1 2 2 3 4 5 5 6 6 7 7
Efficiency %[1] 50 75 83.3 87.5 90 83.3 85.7 87.5 88.9 90 86.4 87.5
Input Value 13 14 15 16 17 18 19 20 21 22 23 24
Success 17 18 19 20 21 23 24 25 26 27 29 30
Failure 8 8 9 9 10 11 11 12 12 13 14 14
Efficiency 88.5 89.3 90 87.5 88.2 88.9 89.5 90 88.1 88.6 89.1 89.6
Input Value 25 26 27 28 29 30 31 32 33 34 35 36[2]
Success 30 31 32 33 35 36 37 38 39 41 42 -
Failure 15 15 16 17 17 18 18 19 20 20 21 -
Efficiency 90 88.5 88.9 89.3 89.7 90 88.7 89.1 89.4 89.7 90 -
  1. Calculated as the weighted expected value for a given input.
  2. Currently impossible to achieve.

Special Modernizations

When using certain ships, it is additionally possible to modernize HP Health, ASW Anti-Submarine Warfare, and Luck Luck.

Special Modernization Chart
Ships used as fodder Modernization get Affected ships Notes
Maruyu +1.2 Luck All 5 Maruyu Kai should always be used at once
Maruyu Kai +1.6 Luck
1 DE +1/2 Anti-Submarine Warfare /or/ +1/2 Luck All for Luck & Health
All with initial base Anti-Submarine Warfare for Anti-Submarine Warfare
Using higher-level DE increases the chance of gaining +2 of a stat
2 DE of different classes
2 same DE
2 different DE of the same class +1/2 Health /or/ +1/2 Luck
Pumpkins +1/2/3 Luck All Requires the use of duplicates or same class ships to gain more luck
Kamoi +1/2 Health Only Mizuho, Kamoi, Agano-class, Yamato-class +30% per base AV/AO
+40% per Kai+ AV/AO
Mizuho +1/2 Health Only Mizuho, Kamoi
Notes
  • Using 4 DE will count as 2 pairs,
  • Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.

Luck Modernization

Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.

Notes
  • Modernization success is guaranteed if using 5 Maruyu.
    • This is why it is very important to remodel her to Kai before using her as modernization fodder.
  • Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.

Maruyu

A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:

Maruyu Luck Modernization Chart
Success/Failure
(Expected Result)
Base Remodel
0 1 2 3 4 5
Kai Remodel 0 - 2/1
(1.2)
3/2
(2.4)
4/3
(3.6)
5/4
(4.8)
6/-
(6.0)
1 2/1
(1.6)
3/2
(2.8)
4/-
(4.0)
6/5
(5.2)
7/6
(6.4)
-
2 4/3
(3.2)
5/4
(4.4)
6/5
(4.6)
7/6
(6.8)
- -
3 5/4
(4.8)
6/-
(6.0)
8/7
(7.2)
- - -
4 7/6
(6.4)
8/7
(7.6)
- - - -
5 8/-
(8.0)
- - - - -

Coastal Defense (DE)

DE have a chance of granting +1 luck when used alone or in pairs.

  • For single DE:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding,
  • [math]\displaystyle{ \text{X}_\text{Rate} }[/math] either the ASW or HP modding rate from the below formulas.

Notably:

  • +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
  • +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
  • If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
    • In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.

Pumpkins

It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.

  • See here for more details.

ASW Modernization

ASW increase is capped at +9. Currently, DEs are the only way to modernize ASW.

  • Modernization is only possible for ships that already have some base ASW stats.
  • Modernization will fail if the ship girl is at the ASW cap.
    • Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).

Using single or a pairs of DE that are not different DE of a same class will guarante +1 ASW or +1 Luck.

  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.

The ASW mod success rate compared to the Luck mode is approximately as follows [1]:

  • For single DE:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math]
  • For DE pairs:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
  • Notably :
    • If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
    • Using two DE pairs with a level total at 180+ has a chance of +2 ASW.

HP Modernization

HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP.

For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:


Using pairs of different DE from the same class will guarante +1 HP or +1 Luck.

  • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
  • The HP mod success rate compared to the Luck mode is approximately as follows [2]:
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
  • Notably :
    • If both DE are Lv 1, the rate is about 30 %,
    • If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [3][4].


Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships.

  • Mizuho: Mizuho and Kamoi.
  • Kamoi: Mizuho, Kamoi, Agano-class, and Yamato-class.
  • Kamoi and Mizuho are not interchangeable.
  • Mizuho or Kamoi must be used in pairs to trigger HP modding,
  • The HP mod success rate compared to the Luck mode is as follows :
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{b} }[/math] the number of AV/AO on base form,
  • [math]\displaystyle{ \text{N}_\text{K} }[/math] the number of AV/AO on Kai+ form.

Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).

See Also