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Difference between revisions of "Help:Resource Farming"

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m (Fixed some typos and grammar.)
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* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
{{Gain Modifier}}
 
{{Gain Modifier}}
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
+
{{Gain Modifier Sp}}
 +
{{Gain Modifier Sp2}}
 +
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources (refreshing the game will not work).
 
** Exceptions are resource nodes that are dead-end nodes.
 
** Exceptions are resource nodes that are dead-end nodes.
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft"
+
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
 +
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft"
 +
 
 +
====1-6 Special Case====
 +
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 +
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 +
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 
 +
====6-3 Special Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
  
 
===Expedition Tips===
 
===Expedition Tips===
Line 29: Line 41:
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
Line 42: Line 54:
 
===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that {{Ship/Link|Kinu/Kai Ni}} acts as though she has a built-in Landing Craft when calculating expedition rewards.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
  
Line 53: Line 65:
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
  
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
+
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
+
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
Line 80: Line 92:
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
  
Line 191: Line 203:
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==[[2-4]]==
 +
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
 +
 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
 +
*''See below for more details.
 +
 +
;Recommended Fleets
 +
*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
  
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control}}.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
 
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
*'''The Damage Control is not consumed while doing this process.
+
*'''The Repair Personnel is not consumed while doing this process.
*Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat.
+
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
  
 
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 
  
 
;Recommended Fleet
 
;Recommended Fleet
Line 221: Line 243:
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
  
Line 234: Line 256:
 
!Side<br>Resource
 
!Side<br>Resource
 
|-
 
|-
| 03|| 00:20|| 200||{{Steel}}{{IR}}
+
| 02|| 00:30|| 200||{{Steel}}{{IR}}
 
|-
 
|-
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
Line 265: Line 287:
 
==[[1-4]]==
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewards a similar quantity of {{Ammo}} or {{Bauxite}}.
+
*Also rewads the same quantity of {{Ammo}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
  
 
;Recommended Fleets
 
;Recommended Fleets
 
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
 
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
*Route = {{MapRoute|B|red|C|green|F|blue|J|green|H|green}}
+
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
**There is a random chance to go on the South route instead.
 
**There is a random chance to go on the South route instead.
  
Line 290: Line 312:
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
Line 439: Line 461:
 
|-
 
|-
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 +
|-
 +
| 45|| 3:20|| 220||{{Fuel}}{{FBmedium}}
 
|-
 
|-
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
Line 451: Line 475:
 
==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
  
Line 461: Line 485:
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, otherwise you will route away from {{MapRoute|A|green}}.
+
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
  
 
;Equipment Setups
 
;Equipment Setups
Line 480: Line 504:
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.''
+
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
|-
Line 500: Line 524:
 
!colspan=5|Short
 
!colspan=5|Short
 
|-
 
|-
| 02|| 00:55|| 1|| 0||{{Ammo}}{{Steel}}
+
| 02|| 00:30|| 1|| 0||{{Ammo}}{{Steel}}
 
|-
 
|-
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
Line 532: Line 556:
 
|{{Q|Bd8}}||1
 
|{{Q|Bd8}}||1
 
|-
 
|-
|{{Q|E3}}||{{Qsupply}}||2
+
|{{Q|Ed1}}||{{Qsupply}}||2
 
|-
 
|-
|{{Q|F6}}||rowspan=3|{{Qfactory}}||1
+
|{{Q|Fd2}}||rowspan=3|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F9}}||1
+
|{{Q|Fd5}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|-
 
|-
 
|{{Q|G2}}||{{Qmodernization}}||1
 
|{{Q|G2}}||{{Qmodernization}}||1
Line 557: Line 581:
 
|{{Q|Bw8}}||1
 
|{{Q|Bw8}}||1
 
|-
 
|-
|{{Q|F68}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fw3}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F69}}||5
+
|{{Q|Fw4}}||5
 
|}
 
|}
  
Line 574: Line 598:
 
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C8}}||rowspan=2|{{Qpvp}}||2
+
|{{Q|Cm1}}||rowspan=2|{{Qpvp}}||2
 
|-
 
|-
|{{Q|C16}}||2||Choice
+
|{{Q|Cm2}}||2||Choice
 
|}
 
|}
  
Line 591: Line 615:
 
|{{Q|Bq13}}||10||Choice
 
|{{Q|Bq13}}||10||Choice
 
|-
 
|-
|{{Q|C44}}||{{Qpvp}}||4||Choice
+
|{{Q|Cq4}}||{{Qpvp}}||4||Choice
 
|}
 
|}
  
Line 602: Line 626:
 
!Notes
 
!Notes
 
|-
 
|-
|{{Q|2204 B1}}||{{Qsortie}}||6||Choice
+
|{{Q|Cs2}}||{{Qpvp}}||5||Choice
|-
 
|"Large Scale Winter Exercise"||{{Qpvp}}||5||Choice
 
 
|}
 
|}
  
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|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=4|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 
|-
 
|-
|{{Q|C50}}||4||Choice
+
|{{Q|Cy2}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||3||Choice
+
|{{Q|Cy3}}||3||Choice
 
|-
 
|-
|{{Q|C55}}||4||Choice
+
|{{Q|Cy4}}||4||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=4|{{Qexpedition}}||5||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D33}}||4||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|D36}}||6||Choice
+
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|-
 
|-
|{{Q|D40}}||5||Choice
+
|{{Q|Dy2}}||4||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=3|{{Qmodernization}}||1||Choice
+
|{{Q|Dy5}}||6||Choice
 
|-
 
|-
|{{Q|G7}}||2||Choice
+
|{{Q|Dy8}}||5||Choice
 
|-
 
|-
|{{Q|G8}}||2||Choice
+
|{{Q|Gy1}}||rowspan=3|{{Qmodernization}}||1||Choice
 +
|-
 +
|{{Q|Gy2}}||2||Choice
 +
|-
 +
|{{Q|Gy3}}||2||Choice
 
|}
 
|}
  
Line 719: Line 745:
 
|{{Q|Bd7}}||{{Qsortie}}||1
 
|{{Q|Bd7}}||{{Qsortie}}||1
 
|-
 
|-
|{{Q|C2}}||{{Qpvp}}||1
+
|{{Q|Cd1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F8}}||1
+
|{{Q|Fd4}}||1
 
|}
 
|}
  
Line 738: Line 764:
 
|{{Q|Bw1}}||{{Qsortie}}||2
 
|{{Q|Bw1}}||{{Qsortie}}||2
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||1
+
|{{Q|Gw1}}||{{Qmodernization}}||1
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 753: Line 779:
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 +
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
  
 
;Recommended Fleets
 
;Recommended Fleets
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
* 3CV/L, 1AO, 2SS(V)
+
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
**When farming for buckets too, no CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
+
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 +
 
 +
*'''1AO, 2CVL, 3CL(T)
 +
*1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
  
 
;Equipment Setups
 
;Equipment Setups
Line 786: Line 819:
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
|-
 
|-
! AO
+
! AO/AS
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
  
Line 868: Line 901:
 
|{{Q|Bd6}}||2
 
|{{Q|Bd6}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cd2}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D2}}||{{Qexpedition}}||1
+
|{{Q|Dd1}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=6|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=6|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F6}}||1
+
|{{Q|Fd2}}||1
 
|-
 
|-
|{{Q|F7}}||2
+
|{{Q|Fd3}}||2
 
|-
 
|-
|{{Q|F8}}||2
+
|{{Q|Fd4}}||2
 
|-
 
|-
|{{Q|F65}}||1
+
|{{Q|Fd7}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|}
 
|}
  
Line 909: Line 942:
 
|{{Q|Bw9}}||2
 
|{{Q|Bw9}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||2
+
|{{Q|Cw1}}||{{Qpvp}}||2
 
|-
 
|-
|{{Q|D4}}||rowspan=2|{{Qexpedition}}||3
+
|{{Q|Dw1}}||rowspan=2|{{Qexpedition}}||3
 
|-
 
|-
|{{Q|D11}}||2
+
|{{Q|Dw3}}||2
 
|-
 
|-
|{{Q|F34}}||rowspan=2|{{Qfactory}}||2
+
|{{Q|Fw2}}||rowspan=2|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F68}}||7
+
|{{Q|Fw3}}||7
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||2
+
|{{Q|Gw1}}||{{Qmodernization}}||2
 
|}
 
|}
  
Line 940: Line 973:
 
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C16}}||{{Qpvp}}||2||Choice
+
|{{Q|Cm2}}||{{Qpvp}}||2||Choice
 
|}
 
|}
  
Line 955: Line 988:
 
|{{Q|Bq9}}||4||Choice
 
|{{Q|Bq9}}||4||Choice
 
|-
 
|-
|{{Q|C29}}||rowspan=3|{{Qpvp}}||3||Choice
+
|{{Q|Cq1}}||rowspan=3|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||8||Choice
+
|{{Q|Cq3}}||8||Choice
 
|-
 
|-
|{{Q|C44}}||4||Choice
+
|{{Q|Cq4}}||4||Choice
 
|-
 
|-
|{{Q|D24}}||{{Qexpedition}}||4
+
|{{Q|Dq1}}||{{Qexpedition}}||4
 
|-
 
|-
|{{Q|F39}}||rowspan=5|{{Qfactory}}||2
+
|{{Q|Fq2}}||rowspan=5|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F55}}||3
+
|{{Q|Fq3}}||3
 
|-
 
|-
|{{Q|F67}}||4
+
|{{Q|Fq4}}||4
 
|-
 
|-
|{{Q|F70}}||8||Choice
+
|{{Q|Fq5}}||8||Choice
 
|-
 
|-
|{{Q|F72}}||6||Choice
+
|{{Q|Fq6}}||6||Choice
 
|}
 
|}
  
Line 994: Line 1,027:
 
|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=4|{{Qpvp}}||4||Choice
+
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 +
|-
 +
|{{Q|Cy2}}||6||Choice
 +
|-
 +
|{{Q|Cy8}}||4||Choice
 
|-
 
|-
|{{Q|C50}}||6||Choice
+
|{{Q|Cy9}}||6||Choice
 
|-
 
|-
|{{Q|C65}}||4||Choice
+
|{{Q|Cy10}}||6||Choice
 
|-
 
|-
|{{Q|C66}}||6||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D34}}||rowspan=5|{{Qexpedition}}||7||Choice
+
|{{Q|Cy12}}||7||Choice
 
|-
 
|-
|{{Q|D35}}||5||Choice
+
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|-
 
|-
|{{Q|D36}}||4||Choice
+
|{{Q|Dy4}}||5||Choice
 
|-
 
|-
|{{Q|D38}}||6||Choice
+
|{{Q|Dy5}}||4||Choice
 
|-
 
|-
|{{Q|D40}}||6||Choice
+
|{{Q|Dy7}}||6||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=6|{{Qfactory}}||10
+
|{{Q|Dy8}}||6||Choice
 
|-
 
|-
|{{Q|F94}}||10||Choice
+
|{{Q|Fy1}}||rowspan=6|{{Qfactory}}||10
 
|-
 
|-
|{{Q|F98}}||5||Choice
+
|{{Q|Fy3}}||10||Choice
 
|-
 
|-
|{{Q|F99}}||5||Choice
+
|{{Q|Fy5}}||5||Choice
 
|-
 
|-
|{{Q|F100}}||10||Choice
+
|{{Q|Fy6}}||5||Choice
 
|-
 
|-
|{{Q|F113}}||8||Choice
+
|{{Q|Fy7}}||10||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=4|{{Qmodernization}}||2||Choice
+
|{{Q|Fy9}}||8||Choice
 
|-
 
|-
|{{Q|G7}}||3||Choice
+
|{{Q|Gy1}}||rowspan=4|{{Qmodernization}}||2||Choice
 
|-
 
|-
|{{Q|G8}}||3||Choice
+
|{{Q|Gy2}}||3||Choice
 
|-
 
|-
|{{Q|G9}}||4||Choice
+
|{{Q|Gy3}}||3||Choice
 +
|-
 +
|{{Q|Gy4}}||4||Choice
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 1,078: Line 1,117:
 
!Notes
 
!Notes
 
|-
 
|-
|{{Q|F18}}||{{Qfactory}}||1
+
|{{Q|Fd6}}||{{Qfactory}}||1
 
|}
 
|}
  
Line 1,099: Line 1,138:
 
|{{Q|Bw10}}||3
 
|{{Q|Bw10}}||3
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cw1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D11}}||{{Qexpedition}}||1
+
|{{Q|Dw3}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|F34}}||{{Qfactory}}||1
+
|{{Q|Fw2}}||{{Qfactory}}||1
 
|}
 
|}
  
Line 1,147: Line 1,186:
 
|{{Q|Bq11}}||2||Choice
 
|{{Q|Bq11}}||2||Choice
 
|-
 
|-
|{{Q|C38}}||rowspan=2|{{Qpvp}}||3||Choice
+
|{{Q|Cq2}}||rowspan=2|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||3||Choice
+
|{{Q|Cq3}}||3||Choice
 
|-
 
|-
|{{Q|F35}}||rowspan=2|{{Qfactory}}||3
+
|{{Q|Fq1}}||rowspan=2|{{Qfactory}}||3
 
|-
 
|-
|{{Q|F67}}||4||Choice
+
|{{Q|Fq4}}||4||Choice
 
|}
 
|}
  
Line 1,164: Line 1,203:
 
!Notes
 
!Notes
 
|-
 
|-
|{{Q|By1}}||rowspan=5|{{Qsortie}}||4||Choice
+
|{{Q|By1}}||rowspan=8|{{Qsortie}}||4||Choice
 
|-
 
|-
 
|{{Q|By4}}||4||Choice
 
|{{Q|By4}}||4||Choice
Line 1,174: Line 1,213:
 
|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||rowspan=4|{{Qpvp}}||3||Choice
+
|{{Q|By13}}||2||Choice
 
|-
 
|-
|{{Q|C62}}||3||Choice
+
|{{Q|By14}}||3||Choice
 
|-
 
|-
|{{Q|C65}}||3||Choice
+
|{{Q|By15}}||5||Choice
 
|-
 
|-
|{{Q|C66}}||4||Choice
+
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=5|{{Qexpedition}}||3||Choice
+
|{{Q|Cy7}}||3||Choice
 
|-
 
|-
|{{Q|D34}}||3||Choice
+
|{{Q|Cy8}}||3||Choice
 
|-
 
|-
|{{Q|D35}}||4||Choice
+
|{{Q|Cy9}}||4||Choice
 
|-
 
|-
|{{Q|D38}}||3||Choice
+
|{{Q|Cy10}}||4||Choice
 
|-
 
|-
|{{Q|D40}}||4||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=8|{{Qfactory}}||5||Choice
+
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|-
 
|-
|{{Q|F94}}||5||Choice
+
|{{Q|Dy3}}||3||Choice
 
|-
 
|-
|{{Q|F95}}||4||Choice
+
|{{Q|Dy4}}||4||Choice
 
|-
 
|-
|{{Q|F98}}||2||Choice
+
|{{Q|Dy7}}||3||Choice
 
|-
 
|-
|{{Q|F99}}||2||Choice
+
|{{Q|Dy8}}||4||Choice
 
|-
 
|-
|{{Q|F100}}||8||Choice
+
|{{Q|Fy1}}||rowspan=8|{{Qfactory}}||5||Choice
 
|-
 
|-
|{{Q|F102}}||3||Choice
+
|{{Q|Fy3}}||5||Choice
 
|-
 
|-
|{{Q|F113}}||3||Choice
+
|{{Q|Fy4}}||4||Choice
 
|-
 
|-
|{{Q|G7}}||rowspan=2|{{Qmodernization}}||2||Choice
+
|{{Q|Fy5}}||2||Choice
 
|-
 
|-
|{{Q|G9}}||2||Choice
+
|{{Q|Fy6}}||2||Choice
 +
|-
 +
|{{Q|Fy7}}||8||Choice
 +
|-
 +
|{{Q|Fy8}}||3||Choice
 +
|-
 +
|{{Q|Fy9}}||3||Choice
 +
|-
 +
|{{Q|Gy2}}||rowspan=2|{{Qmodernization}}||2||Choice
 +
|-
 +
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
 +
 +
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
</tabber>
 
</tabber>
 
</div>
 
</div>
 +
 +
=Kuso Strat=
 +
Sinking a ship loses it definitely, but also gives back all its current {{fuel}} fuel & {{ammo}} ammo (''see [[Resources#Sinking_Ship_Girls|here]]'').
 +
*Therefore, when only looking for fuel & ammo, and not for steel, sinking ships will bring more resources than scrapping them.
 +
 +
This start revolves around the fact of dropping ships, unequipping them to scrap their stock equipment, and then sending them on regular farming locations to purposefully sink them and gain their resources.
 +
*If done right, this can bring some extra resources from ship drops.
  
 
=Other Consumables=
 
=Other Consumables=
Line 1,230: Line 1,292:
 
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
*{{ArmMat}} [[New Model Armament Material]]s.
+
*{{ArmMat}} [[New Model Armament Material]]s,
 +
*{{Item/Icon|Latest Overseas Warship Technology|size=25px}} [[Latest Overseas Warship Technology]].
  
 
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}

Revision as of 20:18, 21 November 2024

This article aims to provide advice on the better ways to farm the main resources (FuelAmmunitionSteelBauxite) and consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

As some general rules
  • Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
  • Quests are often the better way to farm consumables, especially screws Improvement material,
  • Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
Notes
  • Special resources are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
  • Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
    • One-time quests can also be a major source of resources. Please refer to Quests for more details.
  • Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
  • Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
    • Please refer to the current event's page for more details on such addition.

General Tips

Sortie Tips

Resources in sorties are gained from Resource Nodes and Scraping dropped ships.

  • Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
  • For resource nodes, using appropriate gear (Landing Craft/Amphibious Vehicle/Drum Canister) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
Special Resource Nodes Gain Modifiers
Type 1
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 2-4 A Instant repair
3-2 I Furniture Box (Small)
3-4 K/O Furniture Box (Large)/Furniture Box (Medium)
2-5 5-4 I
Ammunition
5-5 E
Fuel
7-4 O
M
Fuel
N
Steel
Fuel Bauxite
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
~35% of +1
if 4+ used[2]
5.0 10.0 15.0 10.0 7.0 10.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 10.0 5.0 10.0 15.0 8.0 6.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0.0 0.0 0.0 0.0 0.0 22.0 16.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Resource Cap 2 150 150 180 180 200 120
Random Resource Increments 0/1 0 0 0 0 0 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Exact values still under investigation

Sources: [1] [2] [3] [4] [5]

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
Ammunition
G
Improved[2]
M
Fuel
M
Improved[2]
J
Ammunition
J
Improved[2]
Landing Craft
Amphibious Vehicle
A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai 5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu TankSpecial Type 4 Amphibious Tank 4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed DaihatsuArmed Daihatsu 2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 0.0041? 1.50 0.?? 3.00 0.??
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 N/A 0.0 N/A 10.0 N/A
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship Kinu Kai NiKinu Kai Ni[3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Jump up to: 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A8 is equipped in the fleet.

Sources: [6] [7] [8] [9] [10]

  • A battle has to be completed (win or loss) after the resource node in order to claim the resources (refreshing the game will not work).
    • Exceptions are resource nodes that are dead-end nodes.
    • Items are rewarded in any situation, so refreshing the game is fine to farm them.
  • In the following guide, Landing Craft and Amphibious Vehicle are fully interchangeable, and refer to "type A craft"

1-6 Special Case

1-6 is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node N in 1-6 rewards great amount of all four resources FuelAmmunitionSteelBauxite, but only for the 7 clearing runs.

  • It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
  • 1-6 additionally reward a Item Icon Present Box.png Present Box which is a nice asset for emergency situations.

6-3 Special Case

6-3 has "Aerial Reconnaissance Nodes"' and not "resource nodes", being a special kind of nodes only seen here, giving ammo Ammunition, bauxite Bauxite, and DevMats Development material.

  • See here for more details.

Expedition Tips

Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.

  • Regarding resources:
    • Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
    • Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
  • Regarding consumables:
    • Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
    • Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
    • Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
  • For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
    • This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
    • See Success Conditions for more details.

Quest Tips

Quests are mostly used to farm consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

  • While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.

Landing Craft Carriers

Here is a list of the Landing Equipment Landing Craft/Amphibious Vehicle capable ships, used in sorties and expeditions.

  • Note that Kinu Kai NiKinu Kai Ni has special behaviours in those cases.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Shirayuki Kai Ni.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Hayashimo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png Ship Banner Fujinami Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Haruna Kai Ni C.pngKai Ni C Ship Banner Kirishima Kai Ni C.png Ship Banner Fusou Kai Ni.png Ship Banner Yamashiro Kai Ni.png Ship Banner Mutsu Kai Ni.png
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]

Fuel Fuel

Ammunition Ammunitions

Steel Steel

Bauxite Bauxite

Instant repair Instant Repair Materials

Instant construction Material Instant Construction Materials

Development material Development Materials

Improvement material Improvement Materials

Kuso Strat

Sinking a ship loses it definitely, but also gives back all its current Fuel fuel & Ammunition ammo (see here).

  • Therefore, when only looking for fuel & ammo, and not for steel, sinking ships will bring more resources than scrapping them.

This start revolves around the fact of dropping ships, unequipping them to scrap their stock equipment, and then sending them on regular farming locations to purposefully sink them and gain their resources.

  • If done right, this can bring some extra resources from ship drops.

Other Consumables

Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:

See Also