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=={{Anchor | Ship Experience}} Ship Experience==
+
{{PortMechanicsPortal}}
*Ship experience : Base exp × MVP Multiplier (2) × Flagship Multiplier (1.5) × Rank Multiplier
+
Experience in Kantai Collection is divided into two types. [[#Ship Girl Experience|Ship Girl experience]] and [[#Admiral Experience|Admiral experience]]. The former makes ship girls more powerful and the latter increases the player's HQ level and plays into [[Ranking]].
{| class="wikitable"
+
 
! style="text-align: center;" |Rank
+
=Ship Girl Experience=
! style="text-align: center;" |Multiplier
+
Ships earn experience through [[#SGSortie|sorties]], [[#SGExercise|exercises]] (PVP), and [[#SGExpedition|expeditions]].
 +
* For ships, the following elements are affected by level:
 +
** [[Remodeling]] (ship to ship dependant),
 +
** [[Marriage]], requiring level 99,
 +
** Some [[Expeditions]]' requirements or/and great success rate,
 +
** Natural [[Stats#Linear_Growth|stat growth]] for ASW {{ASW}}, LoS {{LOS}}, evasion {{Evasion}}, and accuracy {{Hit}}/hit rate,
 +
** [[Repairs#Repair_time|Repair time]],
 +
** [[Night Recon]] trigger rate,
 +
** [[Night Cut-In]] trigger rate,
 +
** [[Touch]] trigger rates,
 +
** [[Touch]] damage for SS(V),
 +
** [[Experience]] bonus for CT,
 +
** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80,
 +
** Innate [[Opening Torpedo Salvo]] for SS/V after level 10,
 +
** Possibility to trigger the [[Submarine Touch]] for AS after level 30,
 +
** Possibility to trough either 2 torpedo strikes during the [[Submarine Touch]] for SS after level 75,
 +
* ''See [[leveling]] for more details and advice on leveling up ships.
 +
 
 +
==={{anchor|SGSortie}}Sorties===
 +
Experience earned by ships in sorties is:
 +
{{Formula
 +
|Title=Sortie Experience Formula
 +
|Math=\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor
 +
|Var=<math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.
 +
**''See the [[Sortie|individual map pages]] for exact base exp values.
 +
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 +
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 +
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=2{{!}}<math>\text{Mod}_\text{rank}</math>
 +
{{!}}-
 +
!Rank
 +
!Multiplier
 +
{{!}}-
 +
{{!}}S{{!}}{{!}}1.2
 +
{{!}}-
 +
{{!}}A{{!}}{{!}}1.0
 +
{{!}}-
 +
{{!}}B{{!}}{{!}}1.0
 +
{{!}}-
 +
{{!}}C{{!}}{{!}}0.8
 +
{{!}}-
 +
{{!}}D{{!}}{{!}}0.7
 +
{{!}}-
 +
{{!}}E{{!}}{{!}}0.5
 +
{{!}}}
 +
|Notes=The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
 +
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 +
* Most maps heavily reward clearing the boss node.
 +
}}
 +
 
 +
==={{anchor|SGExercise}}Exercises===
 +
Experience earned in exercises is:
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Exercice Experience Formulas
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 +
|
 +
 
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand}</math>
 +
|}
 +
;With
 +
* <math>\text{Exp}_\text{Ship1}</math> the cumulative experience of the opponent's flagship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Exp}_\text{Ship2}</math> the cumulative experience value of the opponent's 2nd ship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Rand}</math> a random number from 0 to 3.
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor </math>
 +
|}
 +
;With
 +
The <math>\text{Cap}</math> being '''500''' in exercices.
 +
 
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor</math>
 +
|}
 +
 
 +
;With
 +
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 +
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 +
* <math>\text{Mod}_\text{rank}</math> the rank bonus:
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2|<math>\text{Mod}_\text{rank}</math>
 +
|-
 +
!Rank
 +
!Multiplier
 +
|-
 +
|S||1.2
 +
|-
 +
|A||1.0
 +
|-
 +
|B||1.0
 +
|-
 +
|C||0.64
 +
|-
 +
|D||0.56
 +
|-
 +
|E||0.4
 +
|}
 +
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus:
 +
{{Category:Training Cruisers}}
 +
|-
 +
|colspan=2|
 +
;Notes
 +
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
 +
** With two CT with one married in the fleet, it is '''4.23'''.
 +
** It is not recommended to have a CT flagship as a more valuable ship can use that experience.
 +
* It is recommended to do night battle in order to attempt to get a higher rank for better exp.
 +
** Participation per day in exercises is limited so it is important to maximize the exp.
 +
* Because of the way exp is calculated, even losses can yield a lot of experience.
 +
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 +
|}
 +
 
 +
==={{anchor|SGExpedition}}Expeditions===
 +
 
 +
Please see [[Expeditions#Reference_Tables|Expeditions]] for the experience earned from each expedition. Note that the experience listed is multiplied by '''4''' on a [[Expeditions#Great_Success|great success]].
 +
 
 +
===Ship Girl Exp Tables===
 +
The base level cap for all ship girls is 99.
 +
{|
 +
|- style="vertical-align:top"
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=3|Lv 1-25
 +
|-
 +
!width=30px|Lv
 +
!width=70px|Exp.
 +
!width=70px|Exp. Diff
 +
|-
 +
|1||0||0
 +
|-
 +
|2||100||100
 +
|-
 +
|3||300||200
 +
|-
 +
|4||600||300
 +
|-
 +
|5||1 000||400
 +
|-
 +
|6||1 500||500
 +
|-
 +
|7||2 100||600
 +
|-
 +
|8||2 800||700
 +
|-
 +
|9||3 600||800
 +
|-
 +
|10||4 500||900
 +
|-
 +
|11||5 500||1 000
 +
|-
 +
|12||6 600||1 100
 +
|-
 +
|13||7 800||1 200
 +
|-
 +
|14||9 100||1 300
 +
|-
 +
|15||10 500||1 400
 +
|-
 +
|16||12 000||1 500
 +
|-
 +
|17||13 600||1 600
 +
|-
 +
|18||15 300||1 700
 +
|-
 +
|19||17 100||1 800
 +
|-
 +
|20||19 000||1 900
 +
|-
 +
|21||21 000||2 000
 +
|-
 +
|22||23 100||2 100
 +
|-
 +
|23||25 300||2 200
 +
|-
 +
|24||27 600||2 300
 +
|-
 +
|25||30 000||2 400
 +
|}
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=3|Lv 26-50
 +
|-
 +
!width=30px|Lv
 +
!width=70px|Exp.
 +
!width=70px|Exp. Diff
 +
|-
 +
|26||32 500||2 500
 +
|-
 +
|27||35 100||2 600
 +
|-
 +
|28||37 800||2 700
 +
|-
 +
|29||40 600||2 800
 +
|-
 +
|30||43 500||2 900
 +
|-
 +
|31||46 500||3 000
 +
|-
 +
|32||49 600||3 100
 +
|-
 +
|33||52 800||3 200
 +
|-
 +
|34||56 100||3 300
 +
|-
 +
|35||59 500||3 400
 +
|-
 +
|36||63 000||3 500
 +
|-
 +
|37||66 600||3 600
 +
|-
 +
|38||70 300||3 700
 +
|-
 +
|39||74 100||3 800
 +
|-
 +
|40||78 000||3 900
 +
|-
 +
|41||82 000||4 000
 +
|-
 +
|42||86 100||4 100
 +
|-
 +
|43||90 300||4 200
 +
|-
 +
|44||94 600||4 300
 
|-
 
|-
| style="text-align: center;" |S
+
|45||99 000||4 400
| style="text-align: center;" |1.2
 
 
|-
 
|-
| style="text-align: center;" |A
+
|46||103 500||4 500
| style="text-align: center;" |1.0
 
 
|-
 
|-
| style="text-align: center;" |B
+
|47||108 100||4 600
| style="text-align: center;" |1.0
 
 
|-
 
|-
| style="text-align: center;" |C
+
|48||112 800||4 700
| style="text-align: center;" |0.8
 
 
|-
 
|-
| style="text-align: center;" |D
+
|49||117 600||4 800
| style="text-align: center;" |0.7
 
 
|-
 
|-
| style="text-align: center;" |E
+
|50||122 500||4 900
| style="text-align: center;" |0.5, no MVP
 
 
|}
 
|}
* Note: When the MVP is the flagship, it results in maximum experience gain.
+
|
** 3e + [''n'' - 1] × ''e'' = 2''e'' + ''ne''
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
** 2''e'' + 1.5''e'' + [''n'' - 2] × ''e'' = 1.5''e'' + ''ne''
+
!colspan=3|Lv 51-75
** where ''n'' is the the number of ships, ''e'' is the base experience constant
 
===Map experience===
 
*Flag = flagship, F+M = flagship+MVP
 
{| class="wikitable"
 
!Map
 
!Base
 
!Flag
 
!MVP
 
!F+M(A)
 
!F+M(S)
 
 
|-
 
|-
|1-1
+
!width=30px|Lv
|30
+
!width=70px|Exp.
|45
+
!width=70px|Exp. Diff
|60
 
|90
 
|108
 
 
|-
 
|-
|1-2
+
|51||127 500||5 000
|50
 
|75
 
|100
 
|150
 
|180
 
 
|-
 
|-
|1-3
+
|52||132 700||5 200
|80
 
|120
 
|160
 
|240
 
|288
 
 
|-
 
|-
|1-4
+
|53||138 100||5 400
|100
 
|150
 
|200
 
|300
 
|360
 
 
|-
 
|-
|1-5
+
|54||143 700||5 600
|150
 
|225
 
|300
 
|450
 
|540
 
 
|-
 
|-
|2-1
+
|55||149 500||5 800
|120
 
|180
 
|240
 
|360
 
|432
 
 
|-
 
|-
|2-2
+
|56||155 500||6 000
|150
 
|225
 
|300
 
|450
 
|540
 
 
|-
 
|-
|2-3
+
|57||161 700||6 200
|200
 
|300
 
|400
 
|600
 
|720
 
 
|-
 
|-
|2-4
+
|58||168 100||6 400
|300
 
|450
 
|600
 
|900
 
|1,080
 
 
|-
 
|-
|2-5
+
|59||174 700||6 600
|250
 
|375
 
|500
 
|750
 
|900
 
 
|-
 
|-
|3-1
+
|60||181 500||6 800
|310
 
|465
 
|620
 
|930
 
|1,116
 
 
|-
 
|-
|3-2
+
|61||188 500||7 000
|320
 
|480
 
|640
 
|960
 
|1,152
 
 
|-
 
|-
|3-3
+
|62||195 800||7 300
|330
 
|495
 
|660
 
|990
 
|1,188
 
 
|-
 
|-
|3-4
+
|63||203 400||7 600
|350
 
|525
 
|700
 
|1,050
 
|1,260
 
 
|-
 
|-
|3-5
+
|64||211 300||7 900
|400
 
|600
 
|800
 
|1,200
 
|1,440
 
 
|-
 
|-
|4-1
+
|65||219 500||8 200
|310
 
|465
 
|620
 
|930
 
|1,116
 
 
|-
 
|-
|4-2
+
|66||228 000||8 500
|320
 
|480
 
|640
 
|960
 
|1,152
 
 
|-
 
|-
|4-3
+
|67||236 800||8 800
|330
 
|495
 
|660
 
|990
 
|1,188
 
 
|-
 
|-
|4-4
+
|68||245 900||9 100
|340
 
|510
 
|680
 
|1,020
 
|1,224
 
 
|-
 
|-
|5-1
+
|69||255 300||9 400
|360
 
|540
 
|720
 
|1,080
 
|1,296
 
 
|-
 
|-
|5-2
+
|70||265 000||9 700
|380
 
|570
 
|760
 
|1,140
 
|1,368
 
 
|-
 
|-
|5-3
+
|71||275 000||10 000
|400
 
|600
 
|800
 
|1,200
 
|1,440
 
 
|-
 
|-
|5-4
+
|72||285 400||10 400
|420
 
|630
 
|840
 
|1,260
 
|1,512
 
 
|-
 
|-
|5-5
+
|73||296 200||10 800
|450
 
|675
 
|900
 
|1,350
 
|1,620
 
 
|-
 
|-
|6-1
+
|74||307 400||11 200
|400
 
|600
 
|800
 
|1,200
 
|1,440
 
 
|-
 
|-
|6-2
+
|75||319 000||11 600
|420
 
|630
 
|840
 
|1,260
 
|1,512
 
 
|}
 
|}
 
+
|
===XP Table (Ship)===
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
{| class="wikitable collapsible collapsed" style="width:743px;text-align:center;"
+
!colspan=3|Lv 76-99
! style="width:30px;" |Lv
+
|-
! style="width:70px;" |Exp.
+
!width=30px|Lv
! style="width:70px;" |Exp. Diff
+
!width=70px|Exp.
| rowspan="26" style="width:1px;" |
+
!width=70px|Exp. Diff
! style="width:30px;" |Lv
 
! style="width:75px;" |Exp.
 
! style="width:75px;" |Exp. Diff
 
| rowspan="26" style="width:1px;" |
 
! style="width:30px;" |Lv
 
! style="width:80px;" |Exp.
 
! style="width:80px;" |Exp. Diff
 
| rowspan="26" style="width:1px;" |
 
! style="width:30px;" |Lv
 
! style="width:85px;" |Exp.
 
! style="width:85px;" |Exp. Diff
 
 
|-
 
|-
|1
+
|76||331 000||12 000
|0
 
|0
 
|26
 
|32,500
 
|2,500
 
|51
 
|127,500
 
|5,000
 
|76
 
|331,000
 
|12,000
 
 
|-
 
|-
|2
+
|77||343 400||12 400
|100
 
|100
 
|27
 
|35,100
 
|2,600
 
|52
 
|132,700
 
|5,200
 
|77
 
|343,400
 
|12,400
 
 
|-
 
|-
|3
+
|78||356 200||12 800
|300
 
|200
 
|28
 
|37,800
 
|2,700
 
|53
 
|138,100
 
|5,400
 
|78
 
|356,200
 
|12,800
 
 
|-
 
|-
|4
+
|79||369 400||13 200
|600
 
|300
 
|29
 
|40,600
 
|2,800
 
|54
 
|143,700
 
|5,600
 
|79
 
|369,400
 
|13,200
 
 
|-
 
|-
|5
+
|80||383 000||13 600
|1,000
 
|400
 
|30
 
|43,500
 
|2,900
 
|55
 
|149,500
 
|5,800
 
|80
 
|383,000
 
|13,600
 
 
|-
 
|-
|6
+
|81||397 000||14 000
|1,500
 
|500
 
|31
 
|46,500
 
|3,000
 
|56
 
|155,500
 
|6,000
 
|81
 
|397,000
 
|14,000
 
 
|-
 
|-
|7
+
|82||411 500||14 500
|2,100
 
|600
 
|32
 
|49,600
 
|3,100
 
|57
 
|161,700
 
|6,200
 
|82
 
|411,500
 
|14,500
 
 
|-
 
|-
|8
+
|83||426 500||15 000
|2,800
 
|700
 
|33
 
|52,800
 
|3,200
 
|58
 
|168,100
 
|6,400
 
|83
 
|426,500
 
|15,000
 
 
|-
 
|-
|9
+
|84||442 000||15 500
|3,600
 
|800
 
|34
 
|56,100
 
|3,300
 
|59
 
|174,700
 
|6,600
 
|84
 
|442,000
 
|15,500
 
 
|-
 
|-
|10
+
|85||458 000||16 000
|4,500
 
|900
 
|35
 
|59,500
 
|3,400
 
|60
 
|181,500
 
|6,800
 
|85
 
|458,000
 
|16,000
 
 
|-
 
|-
|11
+
|86||474 500||16 500
|5,500
 
|1,000
 
|36
 
|63,000
 
|3,500
 
|61
 
|188,500
 
|7,000
 
|86
 
|474,500
 
|16,500
 
 
|-
 
|-
|12
+
|87||491 500||17 000
|6,600
 
|1,100
 
|37
 
|66,600
 
|3,600
 
|62
 
|195,800
 
|7,300
 
|87
 
|491,500
 
|17,000
 
 
|-
 
|-
|13
+
|88||509 000||17 500
|7,800
 
|1,200
 
|38
 
|70,300
 
|3,700
 
|63
 
|203,400
 
|7,600
 
|88
 
|509,000
 
|17,500
 
 
|-
 
|-
|14
+
|89||527 000||18 000
|9,100
 
|1,300
 
|39
 
|74,100
 
|3,800
 
|64
 
|211,300
 
|7,900
 
|89
 
|527,000
 
|18,000
 
 
|-
 
|-
|15
+
|90||545 500||18 500
|10,500
 
|1,400
 
|40
 
|78,000
 
|3,900
 
|65
 
|219,500
 
|8,200
 
|90
 
|545,500
 
|18,500
 
 
|-
 
|-
|16
+
|91||564 500||19 000
|12,000
 
|1,500
 
|41
 
|82,000
 
|4,000
 
|66
 
|228,000
 
|8,500
 
|91
 
|564,500
 
|19,000
 
 
|-
 
|-
|17
+
|92||584 500||20 000
|13,600
 
|1,600
 
|42
 
|86,100
 
|4,100
 
|67
 
|236,800
 
|8,800
 
|92
 
|584,500
 
|20,000
 
 
|-
 
|-
|18
+
|93||606 500||22 000
|15,300
 
|1,700
 
|43
 
|90,300
 
|4,200
 
|68
 
|245,900
 
|9,100
 
|93
 
|606,500
 
|22,000
 
 
|-
 
|-
|19
+
|94||631 500||25 000
|17,100
 
|1,800
 
|44
 
|94,600
 
|4,300
 
|69
 
|255,300
 
|9,400
 
|94
 
|631,500
 
|25,000
 
 
|-
 
|-
|20
+
|95||661 500||30 000
|19,000
 
|1,900
 
|45
 
|99,000
 
|4,400
 
|70
 
|265,000
 
|9,700
 
|95
 
|661,500
 
|30,000
 
 
|-
 
|-
|21
+
|96||701 500||40 000
|21,000
 
|2,000
 
|46
 
|103,500
 
|4,500
 
|71
 
|275,000
 
|10,000
 
|96
 
|701,500
 
|40,000
 
 
|-
 
|-
|22
+
|97||761 500||60 000
|23,100
 
|2,100
 
|47
 
|108,100
 
|4,600
 
|72
 
|285,400
 
|10,400
 
|97
 
|761,500
 
|60,000
 
 
|-
 
|-
|23
+
|98||851 500||90 000
|25,300
 
|2,200
 
|48
 
|112,800
 
|4,700
 
|73
 
|296,200
 
|10,800
 
|98
 
|851,500
 
|90,000
 
 
|-
 
|-
|24
+
|99||1 000 000||148 500
|27,600
 
|2,300
 
|49
 
|117,600
 
|4,800
 
|74
 
|307,400
 
|11,200
 
|99
 
|1,000,000
 
|148,500
 
 
|-
 
|-
|25
+
|100||1 000 000||0
|30,000
+
|}
|2,400
 
|50
 
|122,500
 
|4,900
 
|75
 
|319,000
 
|11,600
 
| colspan="3" |
 
 
|}
 
|}
  
'''Marrying level 99 ships raises them to level 100. No experience is necessary for this level up.''' {{Template:Details|Marriage|Marriage|label 1 = Marriage
+
Marrying ship girls instantly raises their level to 100, and raises their level cap to 180. No experience is necessary for this level-up. Please see [[Marriage]] for more details.
|l1 = Marriage}}
+
 
{| class="wikitable collapsible collapsed" style="width:743px;text-align:center;"
+
{|
! style="width:30px;" |Lv
+
|- style="vertical-align:top"
! style="width:70px;" |Exp.
+
|
! style="width:70px;" |Exp. Diff
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
| rowspan="14" style="width:1px;" |
+
!colspan=3|Lv 101-125
! style="width:30px;" |Lv
+
|-
! style="width:75px;" |Exp.
+
!width=30px|Lv
! style="width:75px;" |Exp. Diff
+
!width=70px|Exp.
| rowspan="14" style="width:1px;" |
+
!width=70px|Exp. Diff
! style="width:30px;" |Lv
+
|-
! style="width:80px;" |Exp.
+
|101||1 010 000||10 000
! style="width:80px;" |Exp. Diff
+
|-
| rowspan="14" style="width:1px;" |
+
|102||1 011 000||1 000
! style="width:30px;" |Lv
+
|-
! style="width:85px;" |Exp.
+
|103||1 013 000||2 000
! style="width:85px;" |Exp. Diff
+
|-
 +
|104||1 016 000||3 000
 +
|-
 +
|105||1 020 000||4 000
 +
|-
 +
|106||1 025 000||5 000
 +
|-
 +
|107||1 031 000||6 000
 +
|-
 +
|108||1 038 000||7 000
 +
|-
 +
|109||1 046 000||8 000
 +
|-
 +
|110||1 055 000||9 000
 +
|-
 +
|111||1 065 000||10 000
 +
|-
 +
|112||1 077 000||12 000
 +
|-
 +
|113||1 091 000||14 000
 +
|-
 +
|114||1 107 000||16 000
 +
|-
 +
|115||1 125 000||18 000
 +
|-
 +
|116||1 145 000||20 000
 +
|-
 +
|117||1 168 000||23 000
 +
|-
 +
|118||1 194 000||26 000
 +
|-
 +
|119||1 223 000||29 000
 +
|-
 +
|120||1 255 000||32 000
 +
|-
 +
|121||1 290 000||35 000
 +
|-
 +
|122||1 329 000||39 000
 +
|-
 +
|123||1 372 000||43 000
 +
|-
 +
|124||1 419 000||47 000
 
|-
 
|-
|100
+
|125||1 470 000||51 000
|1,000,000
+
|}
 
|
 
|
|113
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
|1,091,000
+
!colspan=3|Lv 126-150
|14,000
+
|-
|126
+
!width=30px|Lv
|1,525,000
+
!width=70px|Exp.
|55,000
+
!width=70px|Exp. Diff
|139
+
|-
|2,640,000
+
|126||1 525 000||55 000
|115,000
+
|-
 +
|127||1 584 000||59 000
 +
|-
 +
|128||1 647 000||63 000
 +
|-
 +
|129||1 714 000||67 000
 +
|-
 +
|130||1 785 000||71 000
 +
|-
 +
|131||1 860 000||75 000
 +
|-
 +
|132||1 940 000||80 000
 +
|-
 +
|133||2 025 000||85 000
 +
|-
 +
|134||2 115 000||90 000
 +
|-
 +
|135||2 210 000||95 000
 +
|-
 +
|136||2 310 000||100 000
 +
|-
 +
|137||2 415 000||105 000
 +
|-
 +
|138||2 525 000||110 000
 
|-
 
|-
|101
+
|139||2 640 000||115 000
|1,010,000
 
|10,000
 
|114
 
|1,107,000
 
|16,000
 
|127
 
|1,584,000
 
|59,000
 
|140
 
|2,760,000
 
|120,000
 
 
|-
 
|-
|102
+
|140||2 760 000||120 000
|1,011,000
 
|1,000
 
|115
 
|1,125,000
 
|18,000
 
|128
 
|1,647,000
 
|63,000
 
|141
 
|2,887,000
 
|127,000
 
 
|-
 
|-
|103
+
|141||2 887 000||127 000
|1,013,000
 
|2,000
 
|116
 
|1,145,000
 
|20,000
 
|129
 
|1,714,000
 
|67,000
 
|142
 
|3,021,000
 
|134,000
 
 
|-
 
|-
|104
+
|142||3 021 000||134 000
|1,016,000
 
|3,000
 
|117
 
|1,168,000
 
|23,000
 
|130
 
|1,785,000
 
|71,000
 
|143
 
|3,162,000
 
|141,000
 
 
|-
 
|-
|105
+
|143||3 162 000||141 000
|1,020,000
 
|4,000
 
|118
 
|1,194,000
 
|26,000
 
|131
 
|1,860,000
 
|75,000
 
|144
 
|3,310,000
 
|148,000
 
 
|-
 
|-
|106
+
|144||3 310 000||148 000
|1,025,000
 
|5,000
 
|119
 
|1,223,000
 
|29,000
 
|132
 
|1,940,000
 
|80,000
 
|145
 
|3,465,000
 
|155,000
 
 
|-
 
|-
|107
+
|145||3 465 000||155 000
|1,031,000
 
|6,000
 
|120
 
|1,255,000
 
|32,000
 
|133
 
|2,025,000
 
|85,000
 
|146
 
|3,628,000
 
|163,000
 
 
|-
 
|-
|108
+
|146||3 628 000||163 000
|1,038,000
 
|7,000
 
|121
 
|1,290,000
 
|35,000
 
|134
 
|2,115,000
 
|90,000
 
|147
 
|3,799,000
 
|171,000
 
 
|-
 
|-
|109
+
|147||3 799 000||171 000
|1,046,000
 
|8,000
 
|122
 
|1,329,000
 
|39,000
 
|135
 
|2,210,000
 
|95,000
 
|148
 
|3,978,000
 
|179,000
 
 
|-
 
|-
|110
+
|148||3 978 000||179 000
|1,055,000
 
|9,000
 
|123
 
|1,372,000
 
|43,000
 
|136
 
|2,310,000
 
|100,000
 
|149
 
|4,165,000
 
|187,000
 
 
|-
 
|-
|111
+
|149||4 165 000||187 000
|1,065,000
 
|10,000
 
|124
 
|1,419,000
 
|47,000
 
|137
 
|2,415,000
 
|105,000
 
|150
 
|4,360,000
 
|195,000
 
 
|-
 
|-
|112
+
|150||4 360 000||195 000
|1,077,000
 
|12,000
 
|125
 
|1,470,000
 
|51,000
 
|138
 
|2,525,000
 
|110,000
 
| colspan="3" |
 
 
|}
 
|}
 
+
|
== {{Anchor | HQ Experience}} Admiral Experience and Rankings==
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
{| class="wikitable" style="text-align: center; width:800px;"
+
!colspan=3|Lv 151-175
! style="text-align: center; width:60px;" |Insignia
+
|-
! style="text-align: center; width:260px;" |Rank<br />Complete IJN Rank
+
!width=30px|Lv
! style="text-align: center; width:150px;" |In English
+
!width=70px|Exp.
! style="text-align: center; width:120px;" |Note
+
!width=70px|Exp. Diff
! style="text-align: center; width:60px;" |Rank Number
+
|-
 +
|151||4 564 000||204 000
 +
|-
 +
|152||4 777 000||213 000
 +
|-
 +
|153||4 999 000||222 000
 +
|-
 +
|154||5 230 000||231 000
 +
|-
 +
|155||5 470 000||240 000
 +
|-
 +
|156||5 720 000||250 000
 +
|-
 +
|157||5 780 000||60 000
 +
|-
 +
|158||5 860 000||80 000
 +
|-
 +
|159||5 970 000||110 000
 +
|-
 +
|160||6 120 000||150 000
 +
|-
 +
|161||6 320 000||200 000
 +
|-
 +
|162||6 580 000||260 000
 +
|-
 +
|163||6 910 000||330 000
 +
|-
 +
|164||7 320 000||410 000
 +
|-
 +
|165||7 820 000||500 000
 +
|-
 +
|166||7 920 000||100 000
 +
|-
 +
|167||8 033 000||113 000
 
|-
 
|-
|[[File:Rank_Marshal_Admiral.png]]
+
|168||8 172 000||139 000
| style="text-align: center;" |{{Nihongo|元帥|''Gensui''|}}<br />{{Nihongo|元帥海軍大将|''Gensui Kaigun Taishō''|}}
 
| style="text-align: center;" |Marshal Admiral
 
| style="text-align: left;" |The top 0.8% of a server is given this ranking.
 
|1
 
 
|-
 
|-
|[[File:Rank_Admiral.png]]
+
|169||8 350 000||178 000
| style="text-align: center;" |{{Nihongo|大将|Taishō|}}<br />{{Nihongo|海軍大将|''Kaigun Taishō''|}}
 
| style="text-align: center;" |Admiral
 
| style="text-align: left;" |The top 5% of a server is given this ranking.
 
|2
 
 
|-
 
|-
|[[File:Rank_Vice_Admiral.png]]
+
|170||8 580 000||230 000
| style="text-align: center;" |{{Nihongo|中将|''Chūjō''|}}<br />{{Nihongo|海軍中将|''Kaigun Chūjō''|}}
 
| style="text-align: center;" |Vice-Admiral
 
| style="text-align: left;" |
 
|3
 
 
|-
 
|-
|[[File:Rank_Rear_Admiral.png]]
+
|171||8 875 000||295 000
| style="text-align: center;" |{{Nihongo|少将|''Shōshō''|}}<br />{{Nihongo|海軍少将|''Kaigun Shōshō''|}}
 
| style="text-align: center;" |Rear-Admiral
 
| style="text-align: left;" |
 
|4
 
 
|-
 
|-
|[[File:Rank_Captain.png]]
+
|172||9 248 000||373 000
| style="text-align: center;" |{{Nihongo|大佐|''Taisa''|}}<br />{{Nihongo|海軍大佐|''Kaigun Taisa''|}}
 
| style="text-align: center;" |Captain
 
| style="text-align: left;" |
 
|5
 
 
|-
 
|-
|[[File:Rank_Commander.png]]
+
|173||9 705 000||457 000
| style="text-align: center;" |{{Nihongo|中佐|''Chūsa''}}<br />{{Nihongo|海軍中佐|''Kaigun Chūsa''|}}
 
| style="text-align: center;" |Commander
 
| style="text-align: left;" |
 
|6
 
 
|-
 
|-
|[[File:Rank_Lieutenant-Commander.png]]
+
|174||10&nbsp;266&nbsp;000||561 000
| style="text-align: center;" |{{Nihongo|少佐|''Shōsa''}}<br />{{Nihongo|海軍少佐|''Kaigun Shōsa''|}}
 
| style="text-align: center;" |Lieutenant-Commander
 
| style="text-align: left;" |
 
|7
 
 
|-
 
|-
|[[File:Rank_Lieutenant-Commander_Novice.png]]
+
|175||10 950 000||684 000
| style="text-align: center;" |{{Nihongo|新米少佐|''Shinmai Shōsa''}}<br />-
 
| style="text-align: center;" |Lieutenant-Commander (Novice)
 
| style="text-align: left;" |Does not officialy exist in IJN rankings, but in practical use, it is used as an intermediary rank between Lieutenant and Lieutenant-Commander
 
|8
 
 
|}
 
|}
Notes:
+
|
*Your monthly server rank determines your title and insignia.  
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
*High scores update twice per day (along with PvP reset at 3am and 3pm) and resets every month.
+
!colspan=3|Lv 176-180
*You can get admiral experience (HQ XP) from sorties, drills and expeditions.
 
*Admiral experience is shown in the profile page below the Admiral Level.  Admiral levels increase with experience gained.
 
*Admiral levels increases the maximum resource soft cap and are speculated to improve Development results.  
 
*Refer to the [[Experience and Rank#Monthly Ranking Rewards|Ranking]] section below for more detailed explanation of the mechanics.
 
 
 
===HQ Experience from Map Sorties===
 
{| class="article-table" style="width: 500px;" cellpadding="1" cellspacing="1" border="0"
 
 
|-
 
|-
! scope="col" style="text-align:center;" |Battle Ranking
+
!width=30px|Lv
! scope="col" style="text-align:center;" |HQ XP (Non-Boss)
+
!width=70px|Exp.
! scope="col" style="text-align:center;" |HQ XP (Boss)
+
!width=70px|Exp. Diff
 
|-
 
|-
| style="text-align:center;" |S
+
|176||11 100 000||150 000
| style="text-align:center;" |100% HQ Mid Base XP
 
| style="text-align:center;" |HQ Boss Base XP
 
 
|-
 
|-
| style="text-align:center;" |A
+
|177||11 300 000||200 000
| style="text-align:center;" |80% HQ Mid Base XP
 
| style="text-align:center;" |(HQ Boss - 50% HQ Mid) XP
 
 
|-
 
|-
| style="text-align:center;" |B
+
|178||11 600 000||300 000
| style="text-align:center;" |50% HQ Mid Base XP
 
| style="text-align:center;" |(HQ Boss - 80% HQ Mid) XP
 
 
|-
 
|-
| style="text-align:center;" |C
+
|179||12 100 000||500 000
| style="text-align:center;" |0
 
| style="text-align:center;" |100% HQ Mid Base XP (?)
 
 
|-
 
|-
| style="text-align:center;" |D~F
+
|180||13&nbsp;000&nbsp;000||900 000
| style="text-align:center;" |0
+
|}
| style="text-align:center;" |0
 
 
|}
 
|}
For example, we can calculate experience gained from a 2-3 run as follows:
 
  
"A" rank at a non-boss node followed by "B" rank at boss node;
+
=HQ Experience=
 +
Like ship girls, Admirals earn HQ experience through [[#HQSortie|sorties]], [[#HQExpedition|expeditions]] and [[#HQExercise|exercises]].
  
Mid XP = 80; Boss XP = 960 (from table below)
+
* The best way to earn HQ experience is through sorties.
 +
* Exercises and expeditions give minimal HQ experience.
 +
* The most important use of HQ experience is for [[Ranking]].
 +
* HQ experience is '''capped at 396 000 000'''.
  
Mid point XP (A rank) = 80% × 80 = 64 XP
+
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
  
Boss XP (B rank) = 960 - 80% × 80 = 894 XP
+
==={{anchor|HQSortie}}Sorties===
 +
HQ experience from sorties is only affected by rank.
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Sortie HQ Experience Formulas
 +
|-
 +
|
  
Total = 64 + 894 = 960 XP
+
{|class="wikitable" style="text-align:center; width:800px; margin:auto"
 +
!Rank!!<math>\text{Exp}_\text{non-boss}</math>!!<math>\text{Exp}_\text{boss}</math>
 +
|-
 +
|S||<math>\text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss}</math>
 +
|-
 +
|A||<math>0.8 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Exp}_\text{boss} = \text{Base Exp}_\text{boss} - (0.5 \times\text{Base Exp}_\text{non-boss})</math>
 +
|-
 +
|B||<math>0.5 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss} - (0.8 \times\text{Base Exp}_\text{non-boss})</math>
 +
|-
 +
|C||<math>0</math>||<math>\text{Base Exp}_\text{non-boss}</math>
 +
|-
 +
|D||0||0
 +
|-
 +
|E||0||0
 +
|}
  
The majority of HQ XP comes from achieving victory at boss nodes.
+
The value of !<math>\text{Exp}_\text{non-boss}</math> and <math>\text{Exp}_\text{boss}</math> is given by the table below.
  
===Base HQ Experience from Sortie===
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
{| class="wikitable"
+
! colspan=15|Sortie HQ EXP Table
!Map
 
!Mid
 
!Boss
 
 
|-
 
|-
|1-1
+
!style="width:30px"|Map
|10
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
|20
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 +
!rowspan=18 style="width:1px"|
 +
!style="width:30px"|Map
 +
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
 +
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 +
!rowspan=18 style="width:1px"|
 +
!style="width:30px"|Map
 +
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
 +
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 +
!rowspan=18 style="width:1px"|
 +
!style="width:35px"|Map
 +
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
 +
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
|-
 
|-
|1-2
+
|[[1-1]]||10||20
|20
+
|[[2-1]]||60||720
|140
+
|[[3-1]]||110||1,420
 +
|[[7-1]]||140||1,680
 
|-
 
|-
|1-3
+
|rowspan=2|[[1-2]]||rowspan=2|20||rowspan=2|140
|30
+
|rowspan=2|[[2-2]]||rowspan=2|70||rowspan=2|840
|260
+
|rowspan=2|[[3-2]]||rowspan=2|120||rowspan=2|1,740
 +
||[[7-2|7-2-1]]||rowspan=2|180||360
 
|-
 
|-
|1-4
+
|[[7-2|7-2-2]]||2,360
|50
 
|500
 
 
|-
 
|-
|1-5
+
|rowspan=2|[[1-3]]||rowspan=2|40||rowspan=2|380
|75
+
|rowspan=2|[[2-3]]||rowspan=2|90||rowspan=2|1,180
|1,050
+
|rowspan=2|[[3-3]]||rowspan=2|140||rowspan=2|2,280
 +
||[[7-3|7-3-1]]||rowspan=2|160||320
 
|-
 
|-
|2-1
+
|[[7-3|7-3-2]]||1920
|60
 
|720
 
 
|-
 
|-
|2-2
+
|[[1-4]]||60||720
|70
+
|[[2-4]]||120||1,740
|840
+
|[[3-4]]||160||3,320
 +
|[[7-4]]||170||2,140
 
|-
 
|-
|2-3
+
|[[1-5]]||80||1,060
|80
+
|[[2-5]]||160||2,320
|960
+
|[[3-5]]||190||2,880
 +
|[[7-5]]||??||??
 
|-
 
|-
|2-4
+
|[[1-6]]||100|| -
|100
+
|colspan=3| -
|1,200
+
|colspan=3| -
 +
|colspan=3| -
 
|-
 
|-
|2-5
+
|colspan=3| -
|100
+
|colspan=3| -
|1,200
+
|colspan=3| -
 +
|colspan=3| -
 
|-
 
|-
|3-1
+
!colspan=15 style="height:1px"|
|110
 
|1,420
 
 
|-
 
|-
|3-2
+
|[[4-1]]||110||1,520
|120
+
|[[5-1]]||160||2,020
|1,740
+
|[[6-1]]||180||2,160
 +
|colspan=3 colspan=7|
 
|-
 
|-
|3-3
+
|[[4-2]]||120||1,640
|130
+
|[[5-2]]||170||2,340
|2,260
+
|[[6-2]]||200||2,600
 
|-
 
|-
|3-4
+
|[[4-3]]||140||1,880
|150
+
|[[5-3]]||190||2,680
|3,300
+
|[[6-3]]||180||2,760
 
|-
 
|-
|3-5
+
|[[4-4]]||170||2,340
|150
+
|[[5-4]]||210||3,020
|2,300
+
|[[6-4]]||230||3,160
 
|-
 
|-
|4-1
+
|[[4-5]]||200||2,900
|110
+
|[[5-5]]||240||3,480
|1,520
+
|[[6-5]]||260||3,520
 
|-
 
|-
|4-2
+
|colspan=3| -
|120
+
|colspan=3| -
|1,640
+
|colspan=3| -
 
|-
 
|-
|4-3
+
|colspan=3| -
|130
+
|colspan=3| -
|1,760
+
|colspan=3| -
 +
|}
 
|-
 
|-
|4-4
+
|
|140
+
;Notes
|1,880
+
* HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details.
 +
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 +
|}
 +
 
 +
==={{anchor|HQExercise}}Exercises===
 +
HQ exp earned in exercises depends on the level difference between opponents.
 +
 
 +
{|class="wikitable"
 +
!Level Difference!!S!!A!!B!!Defeat<br>(C/D/E)
 
|-
 
|-
|5-1
+
|≥5||160||120||96||80
|160
 
|2,020
 
 
|-
 
|-
|5-2
+
|3~4||120||80||64||60
|170
 
|2,340
 
 
|-
 
|-
|5-3
+
|1~2||80||60||48||40
|180
 
|2,660
 
 
|-
 
|-
|5-4
+
|0||60||40||32||30
|190
 
|2,880
 
 
|-
 
|-
|5-5
+
| -1~-2||40||30||24||20
|200
 
|3,100
 
 
|-
 
|-
|6-1
+
| -3~-4||30||20||16||15
|170
 
|2,140
 
 
|-
 
|-
|6-2
+
|-5||20||15||12||10
|180
 
|2,560
 
 
|}
 
|}
  
===Experience from [[Exercises (PvP)]]===
+
;Notes
{| class="wikitable"
+
*The higher the HQ level, the lesser the HQ experience gains from exercises.
!Lv Diff
+
 
!S
+
==={{anchor|HQExpedition}} Expeditions===
!A
+
Please see [[Expeditions#Reference_Tables|Expeditions]] for the experience earned from each expedition. Note that the experience listed is multiplied by '''2''' on a [[Expeditions#Great_Success|great success]].
!B
+
 
!Defeat
+
===Admiral Rank===
 +
These are the ranks displayed on the [[Military Record]] screen and beside each name in the server rankings.
 +
* Ranks depend on the current position in the [[Ranking]]s.
 +
* Ranks currently serve no purpose beyond cosmetic.
 +
* Ranks are calculated off the '''total number of valid admirals''' on the server.
 +
** Admirals who have registered but not started the game aren't counted.
 +
 
 +
{|class="wikitable" style="text-align: center"
 +
!style="width:60px"|Insignia
 +
!style="width:260px"|Rank<br />Full Rank Name
 +
!style="width:150px"|Translation
 +
!style="width:400px"|Notes
 +
!Rank
 +
|-
 +
![[File:Rank_Marshal_Admiral.png]]
 +
|{{Nihongo|元帥|''Gensui''}}<br>{{Nihongo|元帥海軍大将|''Gensui Kaigun Taishō''}}
 +
|Marshal Admiral
 +
| style="text-align:left"|Top 1% of the server.
 +
|1
 +
|-
 +
![[File:Rank_Admiral.png]]
 +
|{{Nihongo|大将|Taishō}}<br>{{Nihongo|海軍大将|''Kaigun Taishō''}}
 +
|Admiral
 +
| style="text-align:left"|Top 5% of the server.
 +
|2
 
|-
 
|-
|≥5
+
![[File:Rank_Vice_Admiral.png]]
|160
+
|{{Nihongo|中将|''Chūjō''}}<br>{{Nihongo|海軍中将|''Kaigun Chūjō''}}
|120
+
|Vice-Admiral
|96
+
| style="text-align:left"|Top 10% of the server.
|80
+
|3
 
|-
 
|-
|3~4
+
![[File:Rank_Rear_Admiral.png]]
|120
+
|{{Nihongo|少将|''Shōshō''}}<br>{{Nihongo|海軍少将|''Kaigun Shōshō''}}
|80
+
|Rear-Admiral
|64
+
| style="text-align:left"|Top 20% of the server.
|
+
|4
 +
|-
 +
![[File:Rank_Captain.png]]
 +
|{{Nihongo|大佐|''Taisa''}}<br>{{Nihongo|海軍大佐|''Kaigun Taisa''}}
 +
|Captain
 +
| style="text-align:left"|Top 40% of the server.
 +
|5
 
|-
 
|-
|1~2
+
![[File:Rank_Commander.png]]
|80
+
|{{Nihongo|中佐|''Chūsa''}}<br>{{Nihongo|海軍中佐|''Kaigun Chūsa''}}
|60
+
|Commander
|48
+
| style="text-align:left"|Top 55% of the server.
|
+
|6
 
|-
 
|-
|0
+
![[File:Rank Commander Novice.png]]
|60
+
|{{Nihongo|新米中佐|''Shinmai Chūsa''}}<br>-
|40
+
|Junior Commander
|32
+
| style="text-align:left"|Top 65% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander.
|
+
|7
 
|-
 
|-
| -1~-2
+
![[File:Rank_Lieutenant-Commander.png]]
|40
+
|{{Nihongo|少佐|''Shōsa''}}<br>{{Nihongo|海軍少佐|''Kaigun Shōsa''}}
|30
+
|Lieutenant-Commander
|24
+
| style="text-align:left"|Top 80% of the server.
|
+
|8
 
|-
 
|-
| -3~-4
+
![[File:Rank Lieutenant Commander Senior.png]]
|30
+
|{{Nihongo|中堅少佐|''Chūken Shōsa''}}<br>-
|20
+
|Vice Lieutenant-Commander
|16
+
| style="text-align:left"|Top 90% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander".
|
+
|8
 
|-
 
|-
|-5
+
![[File:Rank_Lieutenant-Commander_Novice.png]]
|20
+
|{{Nihongo|新米少佐|''Shinmai Shōsa''}}<br>-
|15
+
|Junior Lieutenant-Commander
|12
+
| style="text-align:left"|Rest of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander.
|0
+
|10
 
|}
 
|}
  
===Experience from [[Expedition]]===
+
===HQ Exp Table===
Admiral experience gained from expeditions is NOT equal to the experience reward for your ships. Refer to the [[expedition]] page for information on experience values. Double experience is gained when great sucess is achieved.
 
 
 
===XP Table (HQ)===
 
 
'''''Disclaimer:''''' EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.
 
'''''Disclaimer:''''' EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.
  
 
{| class="wikitable collapsible collapsed" style="width:743px;text-align:center;"
 
{| class="wikitable collapsible collapsed" style="width:743px;text-align:center;"
! style="width:30px;" |Lv
+
!style="text-align: center; border-style: solid; border-width: 1px; width:30px;" |Lv
! style="width:70px;" |Exp.
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp.
! style="width:70px;" |Exp. Diff
+
!style="text-align: center; border-style: solid; border-width: 1px;  width:70px;" |Exp. Diff
 
| rowspan="31" style="width:1px;" |
 
| rowspan="31" style="width:1px;" |
! style="width:30px;" |Lv
+
!style="text-align: center; border-style: solid; border-width: 1px; width:30px;" |Lv
! style="width:75px;" |Exp.
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp.
! style="width:75px;" |Exp. Diff
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp. Diff
 
| rowspan="31" style="width:1px;" |
 
| rowspan="31" style="width:1px;" |
! style="width:30px;" |Lv
+
!style="text-align: center; border-style: solid; border-width: 1px; width:30px;" |Lv
! style="width:80px;" |Exp.
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp.
! style="width:80px;" |Exp. Diff
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp. Diff
 
| rowspan="31" style="width:1px;" |
 
| rowspan="31" style="width:1px;" |
! style="width:30px;" |Lv
+
!style="text-align: center; border-style: solid; border-width: 1px; width:30px;" |Lv
! style="width:85px;" |Exp.
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp.
! style="width:85px;" |Exp. Diff
+
!style="text-align: center; border-style: solid; border-width: 1px; width:70px;" |Exp. Diff
 
|-
 
|-
 
| style="background-color:rgb(153,255,0);" |1
 
| style="background-color:rgb(153,255,0);" |1
Line 1,048: Line 823:
 
|188,500
 
|188,500
 
|7,000
 
|7,000
| style="background-color:rgb(255,204,187);" |91
+
| style="background-color:rgb(255,76,76);" |91
 
|564,500
 
|564,500
 
|19,000
 
|19,000
Line 1,061: Line 836:
 
|195,800
 
|195,800
 
|7,300
 
|7,300
| style="background-color:rgb(255,204,187);" |92
+
| style="background-color:rgb(255,76,76);" |92
 
|584,500
 
|584,500
 
|20,000
 
|20,000
Line 1,074: Line 849:
 
|203,400
 
|203,400
 
|7,600
 
|7,600
| style="background-color:rgb(255,204,187);" |93
+
| style="background-color:rgb(255,76,76);" |93
 
|606,500
 
|606,500
 
|22,000
 
|22,000
Line 1,087: Line 862:
 
|211,300
 
|211,300
 
|7,900
 
|7,900
| style="background-color:rgb(255,204,187);" |94
+
| style="background-color:rgb(255,76,76);" |94
 
|631,500
 
|631,500
 
|25,000
 
|25,000
Line 1,094: Line 869:
 
|1,000
 
|1,000
 
|400
 
|400
| style="background-color:rgb(153,255,0);" |35
+
| style="background-color:rgb(255,255,0);" |35
 
|59,500
 
|59,500
 
|3,400
 
|3,400
Line 1,100: Line 875:
 
|219,500
 
|219,500
 
|8,200
 
|8,200
| style="background-color:rgb(255,204,187);" |95
+
| style="background-color:rgb(255,76,76);" |95
 
|661,500
 
|661,500
 
|30,000
 
|30,000
Line 1,107: Line 882:
 
|1,500
 
|1,500
 
|500
 
|500
| style="background-color:rgb(153,255,0);" |36
+
| style="background-color:rgb(255,255,0);" |36
 
|63,000
 
|63,000
 
|3,500
 
|3,500
Line 1,113: Line 888:
 
|228,000
 
|228,000
 
|8,500
 
|8,500
| style="background-color:rgb(255,204,187);" |96
+
| style="background-color:rgb(255,76,76);" |96
 
|701,500
 
|701,500
 
|40,000
 
|40,000
Line 1,120: Line 895:
 
|2,100
 
|2,100
 
|600
 
|600
| style="background-color:rgb(153,255,0);" |37
+
| style="background-color:rgb(255,255,0);" |37
 
|66,600
 
|66,600
 
|3,600
 
|3,600
Line 1,126: Line 901:
 
|236,800
 
|236,800
 
|8,800
 
|8,800
| style="background-color:rgb(255,204,187);" |97
+
| style="background-color:rgb(255,76,76);" |97
 
|761,500
 
|761,500
 
|60,000
 
|60,000
Line 1,133: Line 908:
 
|2,800
 
|2,800
 
|700
 
|700
| style="background-color:rgb(153,255,0);" |38
+
| style="background-color:rgb(255,255,0);" |38
 
|70,300
 
|70,300
 
|3,700
 
|3,700
Line 1,139: Line 914:
 
|245,900
 
|245,900
 
|9,100
 
|9,100
| style="background-color:rgb(255,204,187);" |98
+
| style="background-color:rgb(255,76,76);" |98
 
|851,500
 
|851,500
 
|90,000
 
|90,000
Line 1,146: Line 921:
 
|3,600
 
|3,600
 
|800
 
|800
| style="background-color:rgb(153,255,0);" |39
+
| style="background-color:rgb(255,255,0);" |39
 
|74,100
 
|74,100
 
|3,800
 
|3,800
Line 1,152: Line 927:
 
|255,300
 
|255,300
 
|9,400
 
|9,400
| style="background-color:rgb(255,204,187);" |99
+
| style="background-color:rgb(255,76,76);" |99
 
|1,000,000
 
|1,000,000
 
|148,500
 
|148,500
Line 1,292: Line 1,067:
 
|122,500
 
|122,500
 
|4,900
 
|4,900
| style="background-color:rgb(255,204,187);" |80
+
| style="background-color:rgb(255,76,76);" |80
 
|383,000
 
|383,000
 
|13,600
 
|13,600
Line 1,305: Line 1,080:
 
|127,500
 
|127,500
 
|5,000
 
|5,000
| style="background-color:rgb(255,204,187);" |81
+
| style="background-color:rgb(255,76,76);" |81
 
|397,000
 
|397,000
 
|14,000
 
|14,000
Line 1,318: Line 1,093:
 
|132,700
 
|132,700
 
|5,200
 
|5,200
| style="background-color:rgb(255,204,187);" |82
+
| style="background-color:rgb(255,76,76);" |82
 
|411,500
 
|411,500
 
|14,500
 
|14,500
Line 1,331: Line 1,106:
 
|138,100
 
|138,100
 
|5,400
 
|5,400
| style="background-color:rgb(255,204,187);" |83
+
| style="background-color:rgb(255,76,76);" |83
 
|426,500
 
|426,500
 
|15,000
 
|15,000
Line 1,344: Line 1,119:
 
|143,700
 
|143,700
 
|5,600
 
|5,600
| style="background-color:rgb(255,204,187);" |84
+
| style="background-color:rgb(255,76,76);" |84
 
|442,000
 
|442,000
 
|15,500
 
|15,500
Line 1,357: Line 1,132:
 
|149,500
 
|149,500
 
|5,800
 
|5,800
| style="background-color:rgb(255,204,187);" |85
+
| style="background-color:rgb(255,76,76);" |85
 
|458,000
 
|458,000
 
|16,000
 
|16,000
Line 1,370: Line 1,145:
 
|155,500
 
|155,500
 
|6,000
 
|6,000
| style="background-color:rgb(255,204,187);" |86
+
| style="background-color:rgb(255,76,76);" |86
 
|474,500
 
|474,500
 
|16,500
 
|16,500
Line 1,383: Line 1,158:
 
|161,700
 
|161,700
 
|6,200
 
|6,200
| style="background-color:rgb(255,204,187);" |87
+
| style="background-color:rgb(255,76,76);" |87
 
|491,500
 
|491,500
 
|17,000
 
|17,000
Line 1,396: Line 1,171:
 
|168,100
 
|168,100
 
|6,400
 
|6,400
| style="background-color:rgb(255,204,187);" |88
+
| style="background-color:rgb(255,76,76);" |88
 
|509,000
 
|509,000
 
|17,500
 
|17,500
Line 1,409: Line 1,184:
 
|174,700
 
|174,700
 
|6,600
 
|6,600
| style="background-color:rgb(255,204,187);" |89
+
| style="background-color:rgb(255,76,76);" |89
 
|527,000
 
|527,000
 
|18,000
 
|18,000
Line 1,422: Line 1,197:
 
|181,500
 
|181,500
 
|6,800
 
|6,800
| style="background-color:rgb(255,204,187);" |90
+
| style="background-color:rgb(255,76,76);" |90
 
|545,500
 
|545,500
 
|18,500
 
|18,500
Line 1,429: Line 1,204:
 
|1,000,000
 
|1,000,000
 
|}
 
|}
 +
 +
===Effects of HQ Level===
 +
====Effective LoS====
 +
The [[Line of Sight]] formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.
 +
 +
====Resource Soft Cap====
 +
A higher HQ level will result in a higher soft cap on primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}). Please see [[Resources#Soft_Cap|Resources]] for more information.
 +
 +
====Development Rarity====
 +
The higher the HQ level, the higher the chance of obtaining rare equipment from [[Development]].
  
 
====Difficulty Tiers====
 
====Difficulty Tiers====
In some maps '''(currently only on Event maps and Extra Operation maps)''', enemy appearance and rare drop rates vary based on your HQ level to make even new players able to finish the map. Here are the overall details of the existing difficulty tiers:
+
The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.
{| class="wikitable collapsible collapsed" style="width:850px;"
+
 
|-
+
HQ level also affects the enemy compositions encountered in some sorties. Please see the individual [[Sortie]] pages for the difficulty tier breakdown.
! style="width:100px;" scope="col" colspan="2" |Tier
+
 
! style="width:100px;" scope="col" |Level Range
+
{|class="wikitable" style="text-align:center"
! style="width:100px;" scope="col" |Rare Drop Rates
+
!style="width:100px" colspan=2|Tier
! style="width:350px;" scope="col" |Enemy Appearances
+
!style="width:100px"|HQ Level Range
! style="width:200px;" scope="col" |Notes
+
!style="width:100px"|Rare Drop Availability
 +
!Notes
 
|-
 
|-
| style="text-align:center;background-color:rgb(153,255,0);" |'''I'''
+
!rowspan=2|I
| style="text-align:center;" |Easy
+
|Casual
| style="text-align:center;" |1 - 39
+
|rowspan=2|1+
| style="text-align:center;" |Seldom
+
|Very Limited
| Mostly Normal tier.<br />Few Elites may appear.
 
 
|
 
|
 
|-
 
|-
| style="text-align:center;background-color:rgb(255,255,0);" |'''II'''
+
|Easy
| style="text-align:center;" |Normal
+
|Limited
| style="text-align:center;" |40 - 79
 
| style="text-align:center;" |Few<br />''(Moderate)''
 
| Normal and Elite tier.<br />Few Flagships may appear.
 
 
|
 
|
 
|-
 
|-
| style="text-align:center;background-color:rgb(255,204,187);" |'''III'''
+
!II
| style="text-align:center;" |Hard
+
|Medium
| style="text-align:center;" |80 - 99<br />''(80 - 120)''
+
|35+
| style="text-align:center;" |Moderate<br />''(High)''
+
|Most of
| Mostly Elite and Flagship tier.<br />Few Flagship kai and special tier (bosses) may appear.
+
|'''Easy''' or higher must have been selected on the previous map
| Sometimes begins from Lv 75.
 
 
|-
 
|-
| style="text-align:center;background-color:rgb(255,76,76);" |'''IV'''
+
!III
| style="text-align:center;" |Expert
+
|Hard
| style="text-align:center;" |100 - 120
+
|80+
| style="text-align:center;" |High
+
|All
| All possible tiers.<br />In some cases, special tiers (bosses) may appear.
+
|'''Medium''' or higher must have been selected on the previous map
| Not always implemented.<br />Sometimes begins from Lv 105
 
 
|}
 
|}
Notes:
 
* In case the 4<sup>th</sup> tier is not implemented, then the level ranges and drop rates in parentheses are the ones being used.
 
** If the 4<sup>th</sup> tier is implemented, there is a high possibility that rare ships from previous events may drop in certain nodes.
 
 
===Monthly Ranking Rewards===
 
*You are ranked each month based on your overall HQ ranking points gained during the month. These rankings are shown in the second left-hand tab in the profile page.
 
*HQ Ranking gain is approximated by HQ XP gain divided by 1400.
 
*The completion of Extra Operation maps like 1-5, 2-5, 5-5 yield substantial bonus HQ ranking points in addition to HQ XP normally aquired.
 
*The HQ ranking points are reset at the end of each month and the initial monthly ranking appears to be approximately 10% of the previous month's HQ XP/1400 in addition to any points gained after the monthly ranking period ended.  Confirmation needed.
 
*Achieving top ranks for each month yield rewards that are distributed in the following month (typically around the middle although it varies).  Tiers are top 3, 20, 100, 500.  Higher tiers generally have better rewards.
 
  
====Extra Operations <span style="font-size:14px;">(EX OP)</span>====
+
===Server Ranking===
*Extra Operations maps can be completed once a month. All progress is reset each month.
+
HQ experience earned throughout the year and the month determines players' ranks in the server. This differs from the [[#Admiral Rank|Admiral Ranks]] detailed above. Please see [[Ranking]] for more details and [[Help:Ranking|the help page]] for advice on how to rank.
*In order to reset your Extra Operations maps at the beginning of month, you will need to acquire a new API link after 12 midnight on the first day of the new month.
 
*Clearing these maps will give additional HQ Ranking points, as well as medals that are required to make Remodel Blueprints.
 
{| class="article-table" style="width: 500px;" cellpadding="1" cellspacing="1" border="0"
 
|-
 
! scope="col" style="text-align:center;" |EX OP Map
 
! scope="col" style="text-align:center;" |Bonus HQ Ranking Pts
 
! scope="col" style="text-align:center;" |Medals
 
|-
 
| style="text-align:center;" |1-5
 
| style="text-align:center;" | +75
 
| style="text-align:center;" |1
 
|-
 
| style="text-align:center;" |1-6
 
| style="text-align:center;" | +75
 
| style="text-align:center;" |0 (A [[Seasonal/Present_Box_2014|present box]] instead)
 
|-
 
| style="text-align:center;" |2-5
 
| style="text-align:center;" | +100
 
| style="text-align:center;" |1
 
|-
 
| style="text-align:center;" |3-5
 
| style="text-align:center;" | +150
 
| style="text-align:center;" |1
 
|-
 
| style="text-align:center;" |4-5
 
| style="text-align:center;" | +180
 
| style="text-align:center;" |1
 
|-
 
| style="text-align:center;" |5-5
 
| style="text-align:center;" | +200
 
| style="text-align:center;" |1
 
|}
 
 
 
====Past Monthly Rewards====
 
{| class="wikitable"
 
!Month
 
!Rank 1-3
 
!Rank 4-20
 
!Rank 21-100
 
!Rank 101-500
 
|- valign="top"
 
|Apr 2013
 
|[[20.3cm(no.3) Twin Gun Mount]]<br />[[Reppuu (Strong Gale)]]<br />[[Type 32 Surface RADAR]]
 
|[[20.3cm(no.3) Twin Gun Mount]]<br />[[Reppuu (Strong Gale)]]<br />
 
|[[20.3cm(no.3) Twin Gun Mount]]
 
|none
 
|- valign="top"
 
|May 2013
 
| colspan="2" |[[61cm Quint O2 Torpedo Mount]]<br />[[Type 3 SONAR]]<br />[[Type 14 Air RADAR]]
 
|[[61cm Quint O2 Torpedo Mount]]<br />[[Type 3 SONAR]]
 
|[[Type 3 SONAR]]<br />[[Repair Team]]<br />(Rank 101-200)<br />
 
[[20.3cm(no.3) Twin Gun Mount]]<br />[[Repair Team]]<br />(Rank 400-405)<br />
 
[[25mm Twin Autocannon Mount]]<br />[[Repair Team]]<br />(Rank 1000-1005)
 
|- valign="top"
 
|June 2013
 
| colspan="2" |[[Suisei (Comet) Model 12A]]<br />[[Type 0 Observation Seaplane]]<br />[[20.3cm(no.3) Twin Gun Mount]]<br />[[Repair Team]]
 
|[[Suisei (Comet) Model 12A]]<br />[[Type 0 Observation Seaplane]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Type 0 Observation Seaplane]]<br />[[20.3cm(no.3) Twin Gun Mount]]<br />(Rank 101-340)<br />
 
[[20.3cm(no.3) Twin Gun Mount]]<br />[[Repair Team]]<br />(Rank 400-407)<br />
 
[[25mm Twin Autocannon Mount]]<br />[[Repair Team]]<br />(Rank 993-1000)
 
|- valign="top"
 
|July 2013
 
|[[Type 62 Zero Fighter-bomber]] x2<br />[[Type 3 SONAR]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Type 62 Zero Fighter-bomber]]<br />[[Type 3 SONAR]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Type 62 Zero Fighter-bomber]]<br />[[Type 33 Surface RADAR]]
 
|[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|- valign="top"
 
|Aug 2013
 
|[[Prototype Seiran]] x2<br />[[Type 2 Recon Aircraft]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[Type 2 Recon Aircraft]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|- valign="top"
 
|Sept 2013
 
|[[Prototype Seiran]]<br />[[Type 2 Recon Aircraft]]<br />[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]
 
|- valign="top"
 
|Oct 2013
 
|[[Prototype Seiran]]<br />[[Type 2 Recon Aircraft]]<br />[[Ju 87C Kai]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[12.7cm Twin Mount Type-B Kai 2]]
 
|[[Type 2 Recon Aircraft]]<br />[[Ju 87C Kai]]
 
|- valign="top"
 
|Nov 2013
 
|[[Prototype Seiran]]<br />[[Type 2 Recon Aircraft]]<br />[[Repair Goddess]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Prototype Seiran]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Type 62 Zero Fighter-bomber]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|- valign="top"
 
|Dec 2013
 
|[[Anti-torpedo Bulge (Large)]]<br />2x [[Anti-torpedo Bulge (Medium)]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Anti-torpedo Bulge (Large)]]<br />[[Anti-torpedo Bulge (Medium)]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Anti-torpedo Bulge (Medium)]]<br />[[Ka-type Observation Autogyro]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Anti-torpedo Bulge (Medium)]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|- valign="top"
 
|Jan 2014
 
|[[Anti-torpedo Bulge (Large)]]<br />[[Anti-torpedo Bulge (Medium)]]<br />[[53cm Hull-mount O2 Torpedoes]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Anti-torpedo Bulge (Large)]]<br />[[Anti-torpedo Bulge (Medium)]]<br />[[10cm Twin High-angle Carriage Mount]]
 
|[[Anti-torpedo Bulge (Large)]]<br />[[Daihatsu-class Landing Craft]]<br />[[10cm Twin High-angle Carriage Mount]]
 
|[[Anti-torpedo Bulge (Medium)]]<br />[[10cm Twin High-angle Carriage Mount]]
 
|- valign="top"
 
|Feb 2014
 
|[[Zuiun Model 12]]<br />[[Tenzan (931 Air Group)]]<br />[[Anti-torpedo Bulge (Large)]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Zuiun Model 12]]<br />[[Tenzan (931 Air Group)]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Zuiun Model 12]]<br />[[Type 97 Torpedo Bomber (931 Air Group)]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Type 97 Torpedo Bomber (931 Air Group)]]<br />[[Daihatsu-class Landing Craft]]
 
|- valign="top"
 
|Mar 2014
 
|[[Tenzan (931 Air Group)]]<br />[[Zuiun Model 12 (634 Air Group)]]<br />[[20.3cm(no.3) Twin Gun Mount]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Tenzan (931 Air Group)]]<br />[[Zuiun Model 12]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Type 97 Torpedo Bomber (931 Air Group)]]<br />[[Zuiun Model 12]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|[[Zuiun Model 12]]<br />[[20.3cm(no.3) Twin Gun Mount]]
 
|- valign="top"
 
|Apr 2014
 
|[[Zuiun Model 12 (634 Air Group)]]<br />[[Tenzan (931 Air Group)]]<br />[[Type 21 Air RADAR Kai]]<br />[[Type 22 Surface RADAR Kai 4]]
 
|[[Zuiun Model 12 (634 Air Group)]]<br />[[Tenzan (931 Air Group)]]<br />[[Type 22 Surface RADAR Kai 4]]
 
|[[Tenzan (931 Air Group)]]<br />[[Zuiun Model 12]]<br />[[Type 22 Surface RADAR Kai 4]]
 
|[[Type 97 Torpedo Bomber (931 Air Group)]]<br />[[Type 22 Surface RADAR Kai 4]]
 
|- valign="top"
 
|May 2014
 
|[[Type 22 Surface RADAR Kai 4]]<br />[[Type 21 Air RADAR Kai]]<br />[[12.7cm Twin High-Angle Mount (Late Model)]]<br />[[Zuiun Model 12 (634 Air Group)]]
 
|[[Type 22 Surface RADAR Kai 4]]<br />[[Zuiun Model 12 (634 Air Group)]]<br />[[12.7cm Twin High-Angle Mount (Late Model)]]
 
|[[Type 22 Surface RADAR Kai 4]]<br />[[12.7cm Twin High-Angle Mount (Late Model)]]<br />[[Zuiun Model 12]]
 
|[[Type 22 Surface RADAR Kai 4]]<br />[[Zuiun Model 12]]
 
|- valign="top"
 
!Month
 
!Rank 1-5
 
!Rank 6-20
 
!Rank 21-100
 
!Rank 101-500
 
|- valign="top"
 
|June 2014
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Type 21 Air RADAR Kai]]<br />[[Tenzan (931 Air Group)]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Type 21 Air RADAR Kai]]<br />[[Tenzan (931 Air Group)]]<br />[[Daihatsu-class Landing Craft]]
 
|[[Type 21 Air RADAR Kai]]<br />[[Tenzan (931 Air Group)]]<br />[[Star Shell]]
 
|[[Type 21 Air RADAR Kai]]<br />[[Tenzan (931 Air Group)]]
 
|- valign="top"
 
|July 2014
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Prototype 35.6cm Triple Gun Mount]]<br />[[Type 22 Surface RADAR Kai 4]]<br />[[Tenzan (931 Air Group)]]
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Type 22 Surface RADAR Kai 4]]<br />[[Tenzan (931 Air Group)]]
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Type 22 Surface RADAR Kai 4]]<br />[[Type 97 Torpedo Bomber (931 Air Group)]]
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Type 22 Surface RADAR Kai 4]]<br />
 
|- valign="top"
 
|Aug 2014
 
|[[Prototype 41cm Triple Cannon]]<br />[[Prototype 35.6cm Triple Gun Mount]]<br />[[Zuiun Model 12 (634 Air Group)]]<br />[[Type 21 Air RADAR Kai]]
 
|[[Prototype 35.6cm Triple Gun Mount]] x2<br />[[Zuiun Model 12 (634 Air Group)]]<br />[[Type 21 Air RADAR Kai]]
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Zuiun Model 12 (634 Air Group)]]<br />[[Type 21 Air RADAR Kai]]
 
|[[Prototype 35.6cm Triple Gun Mount]]<br />[[Zuiun Model 12]]<br />
 
|- valign="top"
 
|Sep 2014
 
|2x [[46cm Twin Gun Mount Prototype]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Shiun]]
 
|1x [[46cm Twin Gun Mount Prototype]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Shiun]]
 
|1x [[46cm Twin Gun Mount Prototype]]<br />1x [[Prototype 35.6cm Triple Gun Mount]]<br />1x [[Shiun]]
 
|1x [[Prototype 35.6cm Triple Gun Mount]]<br />1x [[Shiun]]
 
|- valign="top"
 
|Oct 2014
 
|2x [[46cm Twin Gun Mount Prototype]]<br />1x [[Shiun]]<br />1x [[Ryuusei (601 Air Group)]]
 
|2x [[46cm Twin Gun Mount Prototype]]<br />1x [[Shiun]]
 
|2x [[Prototype 41cm Triple Cannon]]<br />1x [[Shiun]]
 
|1x [[Prototype 41cm Triple Cannon]]<br />1x [[Shiun]]
 
|- valign="top"
 
|Nov 2014
 
|1x [[46cm Twin Gun Mount Prototype]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Reppuu (601 Air Group)]]<br />1x [[Ryuusei (601 Air Group)]]
 
|1x[[46cm Twin Gun Mount Prototype| 46cm Twin Gun Mount Prototype]]<br />1x[[Prototype 41cm Triple Cannon| Prototype 41cm Triple Cannon]]<br />1x [[Ryuusei (601 Air Group)]]
 
|1x [[46cm Twin Gun Mount Prototype]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Tenzan (601 Air Group)]]
 
|1x [[46cm Twin Gun Mount Prototype]]<br />1x [[Tenzan (601 Air Group)]]
 
|- valign="top"
 
|Dec 2014
 
|1x [[Reppuu (601 Air Group)]]<br />1x [[Ryuusei (601 Air Group)]]<br />1x [[Type 22 Surface RADAR Kai 4]]<br />1x [[Shiun]]
 
|1x [[Reppuu (601 Air Group)]]<br />1x [[Ryuusei (601 Air Group)]]<br />1x [[Shiun]]
 
|1x [[Zero Fighter Type 52 Type C (601 Air Group)]]<br />1x [[Shiun]]<br />1x [[Ryuusei (601 Air Group)]]
 
|1x [[Zero Fighter Type 52 Type C (601 Air Group)]]<br />1x [[Ryuusei (601 Air Group)]]
 
|- valign="top"
 
|Jan 2015
 
|2x [[Skilled Lookouts]]<br />1x [[Prototype 46cm Twin Gun Mount]]<br />1x [[Zuiun Model 12 (634 Air Group)]]
 
|1x [[Skilled Lookouts]]<br />1x [[Prototype 46cm Twin Gun Mount]]<br />1x [[Zuiun Model 12 (634 Air Group)]]
 
|1x [[Skilled Lookouts]]<br />1x [[Prototype 46cm Twin Gun Mount]]<br />1x [[Zuiun Model 12]]
 
|1x [[Prototype 46cm Twin Gun Mount]]<br />1x [[Zuiun Model 12]]
 
|- valign="top"
 
|Feb 2015
 
|2x [[Type 0 Passive SONAR]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Tenzan (931 Air Group)]]
 
|1x [[Type 0 Passive SONAR]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Tenzan (931 Air Group)]]
 
|1x [[Type 0 Passive SONAR]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[Type 97 Torpedo Bomber (931 Air Group)]]
 
|1x [[Type 0 Passive SONAR]]<br />1x [[Type 97 Torpedo Bomber (931 Air Group)]]
 
|- valign="top"
 
|Mar 2015
 
|2x [[381mm / 50 Triple Gun Mount]]<br /> 1x [[Shiun]]<br />1x [[Zuiun Model 12 (634 Air Group)]]
 
|1x [[381mm / 50 Triple Gun Mount]]<br /> 1x [[Shiun]]<br />1x [[Zuiun Model 12 (634 Air Group)]]
 
|1x [[381mm / 50 Triple Gun Mount]]<br /> 1x [[Shiun]]<br />1x [[Zuiun Model 12]]
 
|1x [[381mm / 50 Triple Gun Mount]]<br />1x [[Zuiun (634 Air Group)]]
 
|- valign="top"
 
|Apr 2015
 
|2x [[15.2cm Twin Gun Mount Kai]]<br />1x [[Reppuu Kai]]<br />1x [[Shiun]]
 
|1x [[15.2cm Twin Gun Mount Kai]]<br />1x [[Reppuu Kai]]<br />1x [[Shiun]]
 
|1x [[15.2cm Twin Gun Mount Kai]]<br />1x [[Zero Fighter Type 52 Type C (601 Air Group)]]<br />1x [[Shiun]]
 
|1x [[15.2cm Twin Gun Mount Kai]]<br />1x [[Shiun]]
 
|- valign="top"
 
|May 2015
 
|2x [[Type 32 Surface RADAR Kai]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[15.2cm Twin Gun Mount Kai]]
 
|1x [[Type 32 Surface RADAR Kai]]<br />1x [[Prototype 41cm Triple Cannon]]<br />1x [[15.2cm Twin Gun Mount Kai]]
 
|1x [[Type 32 Surface RADAR Kai]]<br />1x [[Prototype 35.6cm Triple Gun Mount]]<br />1x [[15.2cm Twin Gun Mount Kai]]
 
|1x [[Type 32 Surface RADAR Kai]]<br />1x [[15.2cm Twin Gun Mount Kai]]
 
|- valign="top"
 
|June 2015
 
|1x [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]]<br />2x [[Prototype 51cm Twin Cannon]]<br />1x [[Type 0 Passive SONAR]]
 
|1x [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]]<br />1x [[Prototype 51cm Twin Cannon]]<br />1x [[Type 0 Passive SONAR]]
 
|1x [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]]<br />1x [[Prototype 46cm Twin Gun Mount]]<br />1x [[Type 0 Passive SONAR]]
 
|1x [[Prototype 46cm Twin Gun Mount]]<br />1x [[Type 0 Passive SONAR]]
 
|- valign="top"
 
|July 2015
 
|
 
|
 
|
 
|
 
|}
 
  
[[Category:Game Mechanics]]
+
=See Also=
 +
*[[Ranking]]
 +
*[[Tutorial:Leveling]]
 +
*[[Help:Fleet Formation]]
 +
{{Mechanics}}

Revision as of 18:13, 11 June 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Experience in Kantai Collection is divided into two types. Ship Girl experience and Admiral experience. The former makes ship girls more powerful and the latter increases the player's HQ level and plays into Ranking.

Ship Girl Experience

Ships earn experience through sorties, exercises (PVP), and expeditions.

Sorties

Experience earned by ships in sorties is:

Sortie Experience Formula
[math]\displaystyle{ \text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor }[/math]
With
  • [math]\displaystyle{ \text{Exp}_\text{base} }[/math] the base experience of the node, being node-to-node dependent.
  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] the MVP bonus, being 2 for the MVP and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] the flagship bonus, being 1.5 for the flagship and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the rank bonus according to the table below.
[math]\displaystyle{ \text{Mod}_\text{rank} }[/math]
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.8
D 0.7
E 0.5
Notes
  • The maximum multiplier a ship can earn is 3.6, for a flagship MVP at S rank.
  • It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
  • Most maps heavily reward clearing the boss node.

Exercises

Experience earned in exercises is:

Exercice Experience Formulas
Pre-cap
[math]\displaystyle{ \text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand} }[/math]
With
  • [math]\displaystyle{ \text{Exp}_\text{Ship1} }[/math] the cumulative experience of the opponent's flagship level based on exp tables below,
  • [math]\displaystyle{ \text{Exp}_\text{Ship2} }[/math] the cumulative experience value of the opponent's 2nd ship level based on exp tables below,
  • [math]\displaystyle{ \text{Rand} }[/math] a random number from 0 to 3.
Cap
[math]\displaystyle{ \text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor }[/math]
With

The [math]\displaystyle{ \text{Cap} }[/math] being 500 in exercices.

Post-cap
[math]\displaystyle{ \text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] the MVP bonus, being 2 for the MVP and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] the flagship bonus, being 1.5 for the flagship and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the rank bonus:
[math]\displaystyle{ \text{Mod}_\text{rank} }[/math]
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.64
D 0.56
E 0.4
  • [math]\displaystyle{ \text{Mod}_\text{CT} }[/math] the training cruiser bonus:

Training Cruisers (CT) behave similarly to Light Cruisers, with the ability to increase exp earned from Exercises.

  • The bonus depends on their position and number in the fleet as well as their level. See below for bonus values:
CT Experience Bonus: [math]\displaystyle{ \text{Mod}_\text{CT} }[/math]
Fleet Affected
Ships
CT Level Notes
1-9 10-29 30-59 60-99 100+ The flagship's level if it is a CT,
highest leveled CT otherwise.
1 Katori-class non-flagship All 1.030 1.050 1.070 1.100 1.150 Asahi not present
2 Katori-class non-flagship 1.040 1.060 1.080 1.120 1.175
1 Katori-class flagship 1.050 1.080 1.120 1.150 1.200
1 Katori-class flagship + 1 Katori-class 1.100 1.130 1.160 1.200 1.250
1 CT non-flagship All 1 Asahi present,
but not counted as a CT
2 CT non-flagship 1.030 1.050 1.070 1.100 1.150
3 CT non-flagship 1.040 1.060 1.080 1.120 1.175
Asahi flagship All surface 0.630 0.648 0.672 0.690 0.720 Asahi present [1][2]
SS(V) 1.365 1.404 1.456 1.495 1.560
Katori-class flagship + 1/2CT All surface 1.103 1.134 1.176 1.208 1.260
SS(V) 1.523 1.566 1.624 1.668 1.740
Asahi flagship + 2CT All surface 1.155 1.187 1.218 1.260 1.313
SS(V) 1.595 1.639 1.682 1.740 1.813
CT list: AsahiAsahi (Base), Katori/KaiKatori
Katori Kai
, Kashima/KaiKashima
Kashima Kai
  • Some level intervals have not been sampled yet.
  • Bug: when no CT is flagship, Asahi bonuses do not work.
Notes
  • Like sorties, the maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
    • With two CT with one married in the fleet, it is 4.23.
    • It is not recommended to have a CT flagship as a more valuable ship can use that experience.
  • It is recommended to do night battle in order to attempt to get a higher rank for better exp.
    • Participation per day in exercises is limited so it is important to maximize the exp.
  • Because of the way exp is calculated, even losses can yield a lot of experience.
  • See Exercises for calculated experience values.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 4 on a great success.

Ship Girl Exp Tables

The base level cap for all ship girls is 99.

Lv 1-25
Lv Exp. Exp. Diff
1 0 0
2 100 100
3 300 200
4 600 300
5 1 000 400
6 1 500 500
7 2 100 600
8 2 800 700
9 3 600 800
10 4 500 900
11 5 500 1 000
12 6 600 1 100
13 7 800 1 200
14 9 100 1 300
15 10 500 1 400
16 12 000 1 500
17 13 600 1 600
18 15 300 1 700
19 17 100 1 800
20 19 000 1 900
21 21 000 2 000
22 23 100 2 100
23 25 300 2 200
24 27 600 2 300
25 30 000 2 400
Lv 26-50
Lv Exp. Exp. Diff
26 32 500 2 500
27 35 100 2 600
28 37 800 2 700
29 40 600 2 800
30 43 500 2 900
31 46 500 3 000
32 49 600 3 100
33 52 800 3 200
34 56 100 3 300
35 59 500 3 400
36 63 000 3 500
37 66 600 3 600
38 70 300 3 700
39 74 100 3 800
40 78 000 3 900
41 82 000 4 000
42 86 100 4 100
43 90 300 4 200
44 94 600 4 300
45 99 000 4 400
46 103 500 4 500
47 108 100 4 600
48 112 800 4 700
49 117 600 4 800
50 122 500 4 900
Lv 51-75
Lv Exp. Exp. Diff
51 127 500 5 000
52 132 700 5 200
53 138 100 5 400
54 143 700 5 600
55 149 500 5 800
56 155 500 6 000
57 161 700 6 200
58 168 100 6 400
59 174 700 6 600
60 181 500 6 800
61 188 500 7 000
62 195 800 7 300
63 203 400 7 600
64 211 300 7 900
65 219 500 8 200
66 228 000 8 500
67 236 800 8 800
68 245 900 9 100
69 255 300 9 400
70 265 000 9 700
71 275 000 10 000
72 285 400 10 400
73 296 200 10 800
74 307 400 11 200
75 319 000 11 600
Lv 76-99
Lv Exp. Exp. Diff
76 331 000 12 000
77 343 400 12 400
78 356 200 12 800
79 369 400 13 200
80 383 000 13 600
81 397 000 14 000
82 411 500 14 500
83 426 500 15 000
84 442 000 15 500
85 458 000 16 000
86 474 500 16 500
87 491 500 17 000
88 509 000 17 500
89 527 000 18 000
90 545 500 18 500
91 564 500 19 000
92 584 500 20 000
93 606 500 22 000
94 631 500 25 000
95 661 500 30 000
96 701 500 40 000
97 761 500 60 000
98 851 500 90 000
99 1 000 000 148 500
100 1 000 000 0

Marrying ship girls instantly raises their level to 100, and raises their level cap to 180. No experience is necessary for this level-up. Please see Marriage for more details.

Lv 101-125
Lv Exp. Exp. Diff
101 1 010 000 10 000
102 1 011 000 1 000
103 1 013 000 2 000
104 1 016 000 3 000
105 1 020 000 4 000
106 1 025 000 5 000
107 1 031 000 6 000
108 1 038 000 7 000
109 1 046 000 8 000
110 1 055 000 9 000
111 1 065 000 10 000
112 1 077 000 12 000
113 1 091 000 14 000
114 1 107 000 16 000
115 1 125 000 18 000
116 1 145 000 20 000
117 1 168 000 23 000
118 1 194 000 26 000
119 1 223 000 29 000
120 1 255 000 32 000
121 1 290 000 35 000
122 1 329 000 39 000
123 1 372 000 43 000
124 1 419 000 47 000
125 1 470 000 51 000
Lv 126-150
Lv Exp. Exp. Diff
126 1 525 000 55 000
127 1 584 000 59 000
128 1 647 000 63 000
129 1 714 000 67 000
130 1 785 000 71 000
131 1 860 000 75 000
132 1 940 000 80 000
133 2 025 000 85 000
134 2 115 000 90 000
135 2 210 000 95 000
136 2 310 000 100 000
137 2 415 000 105 000
138 2 525 000 110 000
139 2 640 000 115 000
140 2 760 000 120 000
141 2 887 000 127 000
142 3 021 000 134 000
143 3 162 000 141 000
144 3 310 000 148 000
145 3 465 000 155 000
146 3 628 000 163 000
147 3 799 000 171 000
148 3 978 000 179 000
149 4 165 000 187 000
150 4 360 000 195 000
Lv 151-175
Lv Exp. Exp. Diff
151 4 564 000 204 000
152 4 777 000 213 000
153 4 999 000 222 000
154 5 230 000 231 000
155 5 470 000 240 000
156 5 720 000 250 000
157 5 780 000 60 000
158 5 860 000 80 000
159 5 970 000 110 000
160 6 120 000 150 000
161 6 320 000 200 000
162 6 580 000 260 000
163 6 910 000 330 000
164 7 320 000 410 000
165 7 820 000 500 000
166 7 920 000 100 000
167 8 033 000 113 000
168 8 172 000 139 000
169 8 350 000 178 000
170 8 580 000 230 000
171 8 875 000 295 000
172 9 248 000 373 000
173 9 705 000 457 000
174 10 266 000 561 000
175 10 950 000 684 000
Lv 176-180
Lv Exp. Exp. Diff
176 11 100 000 150 000
177 11 300 000 200 000
178 11 600 000 300 000
179 12 100 000 500 000
180 13 000 000 900 000

HQ Experience

Like ship girls, Admirals earn HQ experience through sorties, expeditions and exercises.

  • The best way to earn HQ experience is through sorties.
  • Exercises and expeditions give minimal HQ experience.
  • The most important use of HQ experience is for Ranking.
  • HQ experience is capped at 396 000 000.

Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.

Sorties

HQ experience from sorties is only affected by rank.

Sortie HQ Experience Formulas
Rank [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math]
S [math]\displaystyle{ \text{Base Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Base Exp}_\text{boss} }[/math]
A [math]\displaystyle{ 0.8 \times \text{Base Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} = \text{Base Exp}_\text{boss} - (0.5 \times\text{Base Exp}_\text{non-boss}) }[/math]
B [math]\displaystyle{ 0.5 \times \text{Base Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Base Exp}_\text{boss} - (0.8 \times\text{Base Exp}_\text{non-boss}) }[/math]
C [math]\displaystyle{ 0 }[/math] [math]\displaystyle{ \text{Base Exp}_\text{non-boss} }[/math]
D 0 0
E 0 0

The value of ![math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] and [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] is given by the table below.

Sortie HQ EXP Table
Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math]
1-1 10 20 2-1 60 720 3-1 110 1,420 7-1 140 1,680
1-2 20 140 2-2 70 840 3-2 120 1,740 7-2-1 180 360
7-2-2 2,360
1-3 40 380 2-3 90 1,180 3-3 140 2,280 7-3-1 160 320
7-3-2 1920
1-4 60 720 2-4 120 1,740 3-4 160 3,320 7-4 170 2,140
1-5 80 1,060 2-5 160 2,320 3-5 190 2,880 7-5 ?? ??
1-6 100 - - - -
- - - -
4-1 110 1,520 5-1 160 2,020 6-1 180 2,160
4-2 120 1,640 5-2 170 2,340 6-2 200 2,600
4-3 140 1,880 5-3 190 2,680 6-3 180 2,760
4-4 170 2,340 5-4 210 3,020 6-4 230 3,160
4-5 200 2,900 5-5 240 3,480 6-5 260 3,520
- - -
- - -
Notes
  • HQ exp is only gained from combat node. See Nodes for more details.
  • It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.

Exercises

HQ exp earned in exercises depends on the level difference between opponents.

Level Difference S A B Defeat
(C/D/E)
≥5 160 120 96 80
3~4 120 80 64 60
1~2 80 60 48 40
0 60 40 32 30
-1~-2 40 30 24 20
-3~-4 30 20 16 15
≤-5 20 15 12 10
Notes
  • The higher the HQ level, the lesser the HQ experience gains from exercises.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 2 on a great success.

Admiral Rank

These are the ranks displayed on the Military Record screen and beside each name in the server rankings.

  • Ranks depend on the current position in the Rankings.
  • Ranks currently serve no purpose beyond cosmetic.
  • Ranks are calculated off the total number of valid admirals on the server.
    • Admirals who have registered but not started the game aren't counted.
Insignia Rank
Full Rank Name
Translation Notes Rank
Rank Marshal Admiral.png 元帥 (Gensui?)
元帥海軍大将 (Gensui Kaigun Taishō?)
Marshal Admiral Top 1% of the server. 1
Rank Admiral.png 大将 (Taishō?)
海軍大将 (Kaigun Taishō?)
Admiral Top 5% of the server. 2
Rank Vice Admiral.png 中将 (Chūjō?)
海軍中将 (Kaigun Chūjō?)
Vice-Admiral Top 10% of the server. 3
Rank Rear Admiral.png 少将 (Shōshō?)
海軍少将 (Kaigun Shōshō?)
Rear-Admiral Top 20% of the server. 4
Rank Captain.png 大佐 (Taisa?)
海軍大佐 (Kaigun Taisa?)
Captain Top 40% of the server. 5
Rank Commander.png 中佐 (Chūsa?)
海軍中佐 (Kaigun Chūsa?)
Commander Top 55% of the server. 6
Rank Commander Novice.png 新米中佐 (Shinmai Chūsa?)
-
Junior Commander Top 65% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander. 7
Rank Lieutenant-Commander.png 少佐 (Shōsa?)
海軍少佐 (Kaigun Shōsa?)
Lieutenant-Commander Top 80% of the server. 8
Rank Lieutenant Commander Senior.png 中堅少佐 (Chūken Shōsa?)
-
Vice Lieutenant-Commander Top 90% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander". 8
Rank Lieutenant-Commander Novice.png 新米少佐 (Shinmai Shōsa?)
-
Junior Lieutenant-Commander Rest of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. 10

HQ Exp Table

Disclaimer: EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.

Effects of HQ Level

Effective LoS

The Line of Sight formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.

Resource Soft Cap

A higher HQ level will result in a higher soft cap on primary resources (FuelAmmunitionSteelBauxite). Please see Resources for more information.

Development Rarity

The higher the HQ level, the higher the chance of obtaining rare equipment from Development.

Difficulty Tiers

The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.

HQ level also affects the enemy compositions encountered in some sorties. Please see the individual Sortie pages for the difficulty tier breakdown.

Tier HQ Level Range Rare Drop Availability Notes
I Casual 1+ Very Limited
Easy Limited
II Medium 35+ Most of Easy or higher must have been selected on the previous map
III Hard 80+ All Medium or higher must have been selected on the previous map

Server Ranking

HQ experience earned throughout the year and the month determines players' ranks in the server. This differs from the Admiral Ranks detailed above. Please see Ranking for more details and the help page for advice on how to rank.

See Also