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Revision as of 07:37, 27 May 2023

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Experience in Kantai Collection is divided into two types. Ship Girl experience and Admiral experience. The former makes your ship girls more powerful and the latter increases your HQ level and plays into Ranking.

Ship Girl Experience

Ship girls earn experience through sorties, expeditions and exercises.

  • The most time and resource efficient way to earn experience is through exercises.
    • But it is only limited to 10 times a day.
    • This is the best method to level weak or expensive ship girls.
    • A downside is that your experience gain is heavily dependent on other admirals putting up good fleets.
  • A vast majority of ship girl experience is earned through sorties.
  • Expeditions are for minor passive exp gain.

Sorties

Experience earned by ship girls in sorties is:

[math]\displaystyle{ \text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor }[/math]

  • [math]\displaystyle{ \text{Exp}_\text{base} }[/math] is the base experience of the node.
    • This is dependent upon the map and the composition faced. Please see the individual map pages for exact base exp values.
  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] is the MVP bonus. It is [math]\displaystyle{ 2 }[/math] for the MVP and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] is the flagship bonus. It is [math]\displaystyle{ 1.5 }[/math] for the flagship and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank bonus according to the table below.
Sortie Rank Bonus
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.8
D 0.7
E 0.5

Notes

  • The maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
  • It isn't worth it to night battle to increase your rank in sorties. It is more time-efficient to take what you get.
  • Most maps heavily reward full clears.

Exercises

Experience earned in exercises is:

[math]\displaystyle{ \text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor }[/math]

Experience earned through exercises has a cap where experience over 500 is square rooted.

[math]\displaystyle{ \text{Exp}_\text{post-cap} = \lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \rfloor }[/math]

[math]\displaystyle{ \text{Exp}_\text{pre-cap} = \lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \rfloor + \text{Rand} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] is the MVP bonus. It is [math]\displaystyle{ 2 }[/math] for the MVP and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] is the flagship bonus. It is [math]\displaystyle{ 1.5 }[/math] for the flagship and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank bonus according to the table below.
  • [math]\displaystyle{ \text{Mod}_\text{CT} }[/math] is the training cruiser bonus according to the table below.
  • [math]\displaystyle{ \text{Exp}_\text{Ship1} }[/math] is the minimum experience value of the opponent's flagship based on exp tables below.
  • [math]\displaystyle{ \text{Exp}_\text{Ship2} }[/math]is the minimum experience value of the opponent's 2nd ship based on exp tables below.
  • [math]\displaystyle{ \text{Rand} }[/math] is a random number from 0 to 3.
Exercise Rank Bonus
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.64
D 0.56
E 0.4

Training Cruisers (CT) behave similarly to Light Cruisers, with the ability to increase exp earned from Exercises.

  • The bonus depends on their position and number in the fleet as well as their level. See below for bonus values:
CT Experience Bonus: [math]\displaystyle{ \text{Mod}_\text{CT} }[/math]
Fleet Affected
Ships
CT Level Notes
1-9 10-29 30-59 60-99 100+ The flagship's level if it is a CT,
highest leveled CT otherwise.
1 Katori-class non-flagship All 1.030 1.050 1.070 1.100 1.150 Asahi not present
2 Katori-class non-flagship 1.040 1.060 1.080 1.120 1.175
1 Katori-class flagship 1.050 1.080 1.120 1.150 1.200
1 Katori-class flagship + 1 Katori-class 1.100 1.130 1.160 1.200 1.250
1 CT non-flagship All 1 Asahi present,
but not counted as a CT
2 CT non-flagship 1.030 1.050 1.070 1.100 1.150
3 CT non-flagship 1.040 1.060 1.080 1.120 1.175
Asahi flagship All surface 0.630 0.648 0.672 0.690 0.720 Asahi present [1][2]
SS(V) 1.365 1.404 1.456 1.495 1.560
Katori-class flagship + 1/2CT All surface 1.103 1.134 1.176 1.208 1.260
SS(V) 1.523 1.566 1.624 1.668 1.740
Asahi flagship + 2CT All surface 1.155 1.187 1.218 1.260 1.313
SS(V) 1.595 1.639 1.682 1.740 1.813
CT list: AsahiAsahi (Base), Katori/KaiKatori
Katori Kai
, Kashima/KaiKashima
Kashima Kai
  • Some level intervals have not been sampled yet.
  • Bug: when no CT is flagship, Asahi bonuses do not work.

Notes

  • Like sorties, the maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
    • With two married CT in the fleet, it is 4.23.
    • It is not recommended to have a CT flagship as a more valuable ship can use that experience.
  • It is recommended to do night battle in order to attempt to get a higher rank for better exp.
    • Participation per day in exercises is limited so it is important to maximize the exp.
  • Because of the way exp is calculated, even losses can yield a lot of experience.
  • See Exercises for calculated experience values.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 4 on a great success.

Ship Girl Exp Tables

The base level cap for all ship girls is 99.

Lv 176-180
Lv Exp. Exp. Diff
1 0 0
2 100 100
3 300 200
4 600 300
5 1,000 400
6 1,500 500
7 2,100 600
8 2,800 700
9 3,600 800
10 4,500 900
11 5,500 1,000
12 6,600 1,100
13 7,800 1,200
14 9,100 1,300
15 10,500 1,400
16 12,000 1,500
17 13,600 1,600
18 15,300 1,700
19 17,100 1,800
20 19,000 1,900
21 21,000 2,000
22 23,100 2,100
23 25,300 2,200
24 27,600 2,300
25 30,000 2,400
Lv 176-180
Lv Exp. Exp. Diff
26 32,500 2,500
27 35,100 2,600
28 37,800 2,700
29 40,600 2,800
30 43,500 2,900
31 46,500 3,000
32 49,600 3,100
33 52,800 3,200
34 56,100 3,300
35 59,500 3,400
36 63,000 3,500
37 66,600 3,600
38 70,300 3,700
39 74,100 3,800
40 78,000 3,900
41 82,000 4,000
42 86,100 4,100
43 90,300 4,200
44 94,600 4,300
45 99,000 4,400
46 103,500 4,500
47 108,100 4,600
48 112,800 4,700
49 117,600 4,800
50 122,500 4,900
Lv 176-180
Lv Exp. Exp. Diff
51 127,500 5,000
52 132,700 5,200
53 138,100 5,400
54 143,700 5,600
55 149,500 5,800
56 155,500 6,000
57 161,700 6,200
58 168,100 6,400
59 174,700 6,600
60 181,500 6,800
61 188,500 7,000
62 195,800 7,300
63 203,400 7,600
64 211,300 7,900
65 219,500 8,200
66 228,000 8,500
67 236,800 8,800
68 245,900 9,100
69 255,300 9,400
70 265,000 9,700
71 275,000 10,000
72 285,400 10,400
73 296,200 10,800
74 307,400 11,200
75 319,000 11,600
Lv 176-180
Lv Exp. Exp. Diff
76 331,000 12,000
77 343,400 12,400
78 356,200 12,800
79 369,400 13,200
80 383,000 13,600
81 397,000 14,000
82 411,500 14,500
83 426,500 15,000
84 442,000 15,500
85 458,000 16,000
86 474,500 16,500
87 491,500 17,000
88 509,000 17,500
89 527,000 18,000
90 545,500 18,500
91 564,500 19,000
92 584,500 20,000
93 606,500 22,000
94 631,500 25,000
95 661,500 30,000
96 701,500 40,000
97 761,500 60,000
98 851,500 90,000
99 1,000,000 148,500
100 1,000,000 0

Marrying ship girls instantly raises their level to 100, and raises their level cap to 180. No experience is necessary for this level-up. Please see Marriage for more details.

Lv 101-125
Lv Exp. Exp. Diff
101 1,010,000 10,000
102 1,011,000 1,000
103 1,013,000 2,000
104 1,016,000 3,000
105 1,020,000 4,000
106 1,025,000 5,000
107 1,031,000 6,000
108 1,038,000 7,000
109 1,046,000 8,000
110 1,055,000 9,000
111 1,065,000 10,000
112 1,077,000 12,000
113 1,091,000 14,000
114 1,107,000 16,000
115 1,125,000 18,000
116 1,145,000 20,000
117 1,168,000 23,000
118 1,194,000 26,000
119 1,223,000 29,000
120 1,255,000 32,000
121 1,290,000 35,000
122 1,329,000 39,000
123 1,372,000 43,000
124 1,419,000 47,000
125 1,470,000 51,000
Lv 126-150
Lv Exp. Exp. Diff
126 1,525,000 55,000
127 1,584,000 59,000
128 1,647,000 63,000
129 1,714,000 67,000
130 1,785,000 71,000
131 1,860,000 75,000
132 1,940,000 80,000
133 2,025,000 85,000
134 2,115,000 90,000
135 2,210,000 95,000
136 2,310,000 100,000
137 2,415,000 105,000
138 2,525,000 110,000
139 2,640,000 115,000
140 2,760,000 120,000
141 2,887,000 127,000
142 3,021,000 134,000
143 3,162,000 141,000
144 3,310,000 148,000
145 3,465,000 155,000
146 3,628,000 163,000
147 3,799,000 171,000
148 3,978,000 179,000
150 4,165,000 187,000
150 4,360,000 195,000
Lv 151-175
Lv Exp. Exp. Diff
151 4,564,000 204,000
152 4,777,000 213,000
153 4,999,000 222,000
154 5,230,000 231,000
155 5,470,000 240,000
156 5,720,000 250,000
157 5,780,000 60,000
158 5,860,000 80,000
159 5,970,000 110,000
160 6,120,000 150,000
161 6,320,000 200,000
162 6,580,000 260,000
163 6,910,000 330,000
164 7,320,000 410,000
165 7,820,000 500,000
166 7,920,000 100,000
167 8,033,000 113,000
168 8,172,000 139,000
169 8,350,000 178,000
170 8,580,000 230,000
171 8,875,000 295,000
172 9,248,000 373,000
173 9,705,000 457,000
174 10,266,000 561,000
175 10,950,000 684,000
Lv 176-180
Lv Exp. Exp. Diff
176 ?? ??
177 ?? ??
178 ?? ??
179 ?? ??
180 ?? ??

HQ Experience

Like ship girls, Admirals earn HQ experience through sorties, expeditions and exercises.

  • The best way to earn HQ experience is through sorties.
  • Exercises and expeditions give minimial HQ experience. They are only for supplementary gain.
  • The most important use of HQ experience is for Ranking.
  • HQ experience is capped at 360,000,000.

Sorties

HQ experience from sorties is only affected by rank.

Sortie Experience Modifiers
Rank Non-boss Multiplier Boss Multiplier
S 1.0x Non-Boss Exp 1.0x Boss Exp
A 0.8 Boss Exp - (0.5 x Non-Boss Exp)
B 0.5x Boss Exp - (0.8x Non-Boss Exp)
C 0x Non-boss exp
D 0x 0x
E 0x 0x

The value of non-boss and boss node experience is given by the table below.

Sortie HQ EXP Table
Map Non-Boss Exp Boss Exp Map Non-Boss Exp Boss Exp Map Non-Boss Exp Boss Exp Map Non-Boss Exp Boss Exp
1-1 10 20 2-1 60 720 3-1 110 1,420 7-1 140 1,680
1-2 20 140 2-2 70 840 3-2 120 1,740 7-2-1 180 360
7-2-2 2,360
1-3 40 380 2-3 90 1,180 3-3 140 2,280 7-3-1 160 320
7-3-2 1920
1-4 60 720 2-4 120 1,740 3-4 160 3,320 7-4 170 2,140
1-5 80 1,060 2-5 160 2,320 3-5 190 2,880 7-5 ?? ??
1-6 100 - - - -
- - - -
4-1 110 1,520 5-1 160 2,020 6-1 180 2,160
4-2 120 1,640 5-2 170 2,340 6-2 200 2,600
4-3 140 1,880 5-3 190 2,680 6-3 180 2,760
4-4 170 2,340 5-4 210 3,020 6-4 230 3,160
4-5 200 2,900 5-5 240 3,480 6-5 260 3,520
- - -
- - -

Important Notes

  • You only gain HQ exp for every combat node. Please see Nodes for more details.
  • It is not worth the time to night battle in an attempt to increase your rank for more exp.

Exercises

HQ exp earned in exercises depends on the level difference between you and your opponent.

Level Difference S A B Defeat

(C/D/E)

≥5 160 120 96 80
3~4 120 80 64 60
1~2 80 60 48 40
0 60 40 32 30
-1~-2 40 30 24 20
-3~-4 30 20 16 15
≤-5 20 15 12 10

Important Notes

  • The closer you get to the HQ level cap, the less HQ experience you'll earn from exercises.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 2 on a great success.

Admiral Rank

These are the ranks displayed on your Military Record screen and beside your name in the server rankings.

  • Ranks depend on your current position in the Rankings.
  • Ranks currently serve no purpose beyond cosmetic.
  • Ranks are calculated off the total number of valid admirals on the server.
    • Admirals who have registered but not started the game aren't counted.
Insignia Rank
Full Rank Name
Translation Notes Rank
Rank Marshal Admiral.png 元帥 (Gensui?)
元帥海軍大将 (Gensui Kaigun Taishō?)
Marshal Admiral Top 1% of the server. 1
Rank Admiral.png 大将 (Taishō?)
海軍大将 (Kaigun Taishō?)
Admiral Top 5% of the server. 2
Rank Vice Admiral.png 中将 (Chūjō?)
海軍中将 (Kaigun Chūjō?)
Vice-Admiral Top 10% of the server. 3
Rank Rear Admiral.png 少将 (Shōshō?)
海軍少将 (Kaigun Shōshō?)
Rear-Admiral Top 20% of the server. 4
Rank Captain.png 大佐 (Taisa?)
海軍大佐 (Kaigun Taisa?)
Captain Top 40% of the server. 5
Rank Commander.png 中佐 (Chūsa?)
海軍中佐 (Kaigun Chūsa?)
Commander Top 55% of the server. 6
Rank Commander Novice.png 新米中佐 (Shinmai Chūsa?)
-
Junior Commander Top 65% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander. 7
Rank Lieutenant-Commander.png 少佐 (Shōsa?)
海軍少佐 (Kaigun Shōsa?)
Lieutenant-Commander Top 80% of the server. 8
Rank Lieutenant Commander Senior.png 中堅少佐 (Chūken Shōsa?)
-
Vice Lieutenant-Commander Top 90% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander". 8
Rank Lieutenant-Commander Novice.png 新米少佐 (Shinmai Shōsa?)
-
Junior Lieutenant-Commander Rest of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. 10

HQ Exp Table

Disclaimer: EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.

Effects of HQ Level

Effective LoS

The Line of Sight formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.

Resource Soft Cap

A higher HQ level will result in a higher soft cap on primary resources (FuelAmmunitionSteelBauxite). Please see Resources for more information.

Development Rarity

The higher your HQ level, the higher your chance of obtaining rare equipment from Development.

Difficulty Tiers

The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.

HQ level also affects the enemy compositions you can encounter in extra operations. Please see the individual extra operation pages for the difficulty tier breakdown.

Tier HQ Level Range Rare Drop Availability Notes
I Casual 1+ Very Limited
Easy Limited
II Medium 35+ Most of Easy or higher must have been selected on the previous map
III Hard 80+ All Medium or higher must have been selected on the previous map

Server Ranking

HQ experience earned throughout the year and the month determine your rank in the server. This differs from the Admiral Ranks detailed above. This is a numerical ranking that awards rare equipment when you achieve certain thresholds. Please see Ranking for more details and the help page for advice on how to rank.

See Also