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Difference between revisions of "Transport Operation"

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[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
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Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
 +
 
=Overview=
 
=Overview=
Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require you to kill the boss.
+
The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar.
 
+
* The amount of TP that needs to be depleted varies by difficulty and map.
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
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The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks.
* The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge.
+
* Ships that are {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk, are not counted towards gauge depletion.
** The amount of TP that needs to be depleted varies by difficulty.
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The boss does not need to be sunk at any point.
* The TP Gauge is depleted everytime the fleet reaches a '''Transport Drop Off''' point (a node marked with a green flag) then scores at least an '''A rank''' victory at the boss.
+
* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
** Ship girls that are <span style="color:red;">'''heavily damaged (大破)'''</span>, evacuated using the [[Fleet Command Facility]] or sunk are not counted towards gauge depletion.
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* In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
* You do not need to sink the boss on the final run to clear the gauge.
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Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
* These maps are usually completed by a single fleet or a [[Combined_Fleet#Transport_Escort_Force|Transport Escort Force]].
 
  
 +
[[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler.
  
 
=TP Gauge Depletion=
 
=TP Gauge Depletion=
 
TP gauge reduction is calculated using the following formula:
 
TP gauge reduction is calculated using the following formula:
<math>\text{TP Drain} = \lfloor \text{Mod}_\text{rank} \times \left( \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \right) \rfloor </math>
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<math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math>
  
[[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop-off point, you will receive a notice which shows how much transport equipment you brought with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]]
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[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
  
* <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is <math>1.0</math> for S ranks and <math>0.7</math> for A ranks.
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* <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise.
** Note that the TP total from ship girls and equipment is '''rounded down''' before being multiplied by the rank multiplier and '''rounded down again'''.
 
 
* <math>\text{TP}_\text{equip}</math> is the Equipment TP value. See [[#Equipment TP|below]] for details.
 
* <math>\text{TP}_\text{equip}</math> is the Equipment TP value. See [[#Equipment TP|below]] for details.
 
* <math>\text{TP}_\text{ship}</math> is the Ship TP value. See [[#Ship TP|below]] for details.
 
* <math>\text{TP}_\text{ship}</math> is the Ship TP value. See [[#Ship TP|below]] for details.
[[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Gauge, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]]
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[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]]
  
=== Equipment TP===
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===Equipment TP===
 
Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
 
Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
  
 
''Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.''
 
''Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.''
  
{| class="wikitable"
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{|class="wikitable"  
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! Equipment!! S-Rank!! A-Rank
 
|-
 
|-
! Equipment !! S-Rank !! A-Rank
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| {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6
 
|-
 
|-
| '''[[Daihatsu-class Landing Craft]]''' / '''[[Toku Daihatsu-class Landing Craft]]''' / '''[[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]''' || 8.0 || 5.6
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| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5
 
|-
 
|-
| '''[[Drum Canister]]''' || 5.0 || 3.5
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| {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4
 
|-
 
|-
| '''[[Type 2 Ka-Mi Tank]]''' || 2.0 || 1.4
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| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
|-
 
| '''[[Battle Rations]] / [[Canned Saury]]''' || 1.0 || 0.7
 
 
|}
 
|}
  
=== Ship TP===
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;Notes
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*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
  
{| class="wikitable"
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===Ship TP===
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{|class="wikitable"
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!colspan=2| Ship Type!! S-Rank!! A-Rank
 
|-
 
|-
! Ship Type !! S-Rank !! A-Rank
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! [[AO]]
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| '''Fleet Oiler'''|| 15.0|| 10.5
 
|-
 
|-
| '''[[Destroyer]]''' || 5.0 || 3.5
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! [[LHA]]
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| '''Amphibious Assault Ship'''|| 12.0|| 8.4
 
|-
 
|-
| '''[[Light Cruiser]]''' || 2.0 || 1.2
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!colspan=2|{{ShipLink|Kinu/Kai Ni}}
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| 10.0|| 6.8
 
|-
 
|-
| '''[[Heavy Cruiser]]''' || 0.0 || 0.0
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! [[AV]]
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| '''Seaplane Tender'''|| 9.0|| 6.3
 
|-
 
|-
| '''[[Aviation Cruiser]]''' || 4.0 || 2.8
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! [[BBV]]
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| '''Aviation Battleship'''||rowspan=2| 7.0||rowspan=2| 4.9
 
|-
 
|-
| '''[[Aviation Battleship]]''' || 7.0 || 4.9
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! [[AS]]
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| '''Submarine Tender'''
 
|-
 
|-
| '''[[Seaplane Tender]]''' || 9.0 || 6.3
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! [[CT]]
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| '''Training Cruiser'''|| 6.0|| 4.2
 
|-
 
|-
| '''[[Akitsumaru|Amphibious Assault Ship]]''' || 12.0 || 8.4
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! [[DD]]
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| '''Destroyer'''|| 5.0|| 3.5
 
|-
 
|-
| '''[[Taigei|Submarine Tender]]''' || 7.0 || 4.9
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! [[CAV]]
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| '''Aviation Cruiser'''|| 4.0|| 2.8
 
|-
 
|-
| '''[[Light Cruiser|Training Cruiser]]''' || 6.0 || 4.2
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! [[CL]]
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| '''Light Cruiser'''|| 2.0|| 1.2
 
|-
 
|-
| '''[[Hayasui|Supply Ship]]''' || 15.0 || 10.5
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! [[SSV]]
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| '''Aircraft Carrying Submarine'''|| 1.0|| 0.7
 
|-
 
|-
| '''[[Light Carrier]]''' || 0.0 || 0.0
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! [[BB]]
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| '''Battleship'''||rowspan=9| 0.0 ||rowspan=9| 0.0
 
|-
 
|-
| '''[[Standard Carrier]]''' || 0.0 || 0.0
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! [[FBB]]
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| '''Fast Battleship'''
 
|-
 
|-
| '''[[Destroyer Escorts]]''' || 0.0 || 0.0
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! [[CV]]
 
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| '''Standard Carrier'''
 +
|-
 +
! [[CVB]]
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| '''Armored Carrier'''
 +
|-
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! [[CVL]]
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| '''Light Carrier'''
 +
|-
 +
! [[CA]]
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| '''Heavy Cruiser'''
 +
|-
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! [[CLT]]
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| '''Torpedo Cruiser'''
 +
|-
 +
! [[DE]]
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| '''Coastal Defense Ships'''
 +
|-
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! [[SS]]
 +
| '''Submarine'''
 
|}
 
|}
  
 
=Tips=
 
=Tips=
 
+
* Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
* Stacking only TP depleting equipment can compromise your ability to score an A-rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S-rank. It is ideal to find a balance where you can reliably A-rank the boss while taking as many TP depleting equipment as possible.
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**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
* When using a Transport Escort Fleet, the escort fleet should be where all your combat-focused ship girls are assigned. This is because the escort will bear the brunt of all combat.
+
* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
* Although the daihatsu variants deplete the most TP, careful consideration should go into whether using daihatsu-capable ship girls is appropriate. [[Ship Locking|Locking]] key ship girls when [[Anti-Installation]] is required in subsequent maps can result in disaster.
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* Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
  
 
=See Also=
 
=See Also=
 +
*[[Nodes]]
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 09:48, 20 March 2024

Example of an event map with a transport operation from Winter 2016.

Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.

Overview

The objective of the Transport Operation is to deplete a Transport (TP) gauge/bar.

  • The amount of TP that needs to be depleted varies by difficulty and map.

The TP Gauge is depleted each time the fleet reaches a "Transport Loadout Node" (a node marked with a green flag) and then scores an A+ rank at the boss, with S ranks depleting more points than A ranks.

  • Ships that are heavily damaged (大破), evacuated, or sunk, are not counted towards gauge depletion.

The boss does not need to be sunk at any point.

  • Sinking it may be advisable to get S ranks and so deplete the gauge faster.
  • In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.

Those phases are usually completed by a single fleet or a "Transport Escort Force" (TCF).

1-6 behaves similarly to Transport Operations, but is not one, being much simpler.

TP Gauge Depletion

TP gauge reduction is calculated using the following formula: [math]\displaystyle{ \text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor }[/math]

When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank modifier. It is 1.0 for S ranks, 0.7 for A ranks, and 0 otherwise.
  • [math]\displaystyle{ \text{TP}_\text{equip} }[/math] is the Equipment TP value. See below for details.
  • [math]\displaystyle{ \text{TP}_\text{ship} }[/math] is the Ship TP value. See below for details.
Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.

Equipment TP

Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.

Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.

Equipment S-Rank A-Rank
Landing Craft Landing Craft 8.0 5.6
Drum Canister Drum CanistersDrum Canister (Transport Use) 5.0 3.5
Amphibious Vehicle Amphibious Vehicles 2.0 1.4
Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
1.0 0.7
Notes
  • Even so the Supplies Underway ReplenishmentUnderway Replenishment icon is displayed on TP nodes, they do not contribute to TP gauge depletion.

Ship TP

Ship Type S-Rank A-Rank
AO Fleet Oiler 15.0 10.5
LHA Amphibious Assault Ship 12.0 8.4
Kinu Kai NiKinu Kai Ni 10.0 6.8
AV Seaplane Tender 9.0 6.3
BBV Aviation Battleship 7.0 4.9
AS Submarine Tender
CT Training Cruiser 6.0 4.2
DD Destroyer 5.0 3.5
CAV Aviation Cruiser 4.0 2.8
CL Light Cruiser 2.0 1.2
SSV Aircraft Carrying Submarine 1.0 0.7
BB Battleship 0.0 0.0
FBB Fast Battleship
CV Standard Carrier
CVB Armored Carrier
CVL Light Carrier
CA Heavy Cruiser
CLT Torpedo Cruiser
DE Coastal Defense Ships
SS Submarine

Tips

  • Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
    • It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
  • When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
  • Although Landing Craft deplete the most TP, careful consideration should go into whether using Landing Craft-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.

See Also