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Difference between revisions of "Combat/Anti-Installation"
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** This can be very useful to '''manipulate the targeting mechanic so the carriers attack important targets'''. | ** This can be very useful to '''manipulate the targeting mechanic so the carriers attack important targets'''. | ||
* Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers. | * Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers. | ||
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* They have different damage statuses instead of the normal ones used for ships. | * They have different damage statuses instead of the normal ones used for ships. | ||
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Revision as of 05:22, 8 October 2019
Introduction
Installations are an enemy type in game that is characterised by high armour and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to destroy. Installations are typically found as bosses or as boss escorts.
General Characteristics
- They cannot be targeted by torpedoes.
- Opening and closing torpedoes will fail to trigger if only installation targets remain.
- The torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
- This makes destroyers, light cruisers and heavy cruisers much weaker unless equipped with anti-installation equipment.
- Submarines can attack installations during shelling if equipped with a Type 2 Ka-Mi Tank.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
- Only dive bombers will attack installations during the air strike phase.
- Carriers will only attack installations in the shelling phase if equipped with torpedo bombers or anti-installation dive bombers.
- The special dive bombers are:
- Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
- This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
- Carriers are unable to perform cut-ins on installations, even if equipped with anti-installation dive bombers.
- They have different damage statuses instead of the normal ones used for ships.
Ship Damage Label | Installation Damage Label |
---|---|
Lightly Damaged (小破) |
Confused (混乱) |
Moderately Damaged (中破) |
Damaged (損害) |
Heavily Damaged (大破) |
Broken (損壊) |
Sunk (撃沈) |
Destroyed (破壊) |
Installation Classification
Installations are classified by two categories, Ship Type (BB, BBV, CV) and skin toughness (Hard, Soft).
Ship Type
Battleship (BB)
- Examples are Artillery Imps and Central Princess.
- They use the surface shelling formula for calculating damage.
- They use the shelling attack animation in day and night battle.
- They can continue attacking when moderately damaged.
Aviation Battleship (BBV)
- Most installations fall under this category.
- They use the carrier attack formula for calculating damage.
- They use the shelling attack animation in day and night battle.
- They cannot attack during the day if heavily damaged.
- They are forced to attack submarines if they have equipment with an ASW stat.
Carrier (CV)
- Example is Lycoris Princess.
- They use the carrier attack formula for calculating damage.
- They use the carrier attack animation in day battle and the shelling animation at night.
- They cannot attack during the day if moderately damaged.
- They do not enable the 2nd shelling phase if there is no battleship present.
Skin Toughness
Damage Bonuses
Pre-Cap Bonuses
Post-Cap Bonuses
Equipment Setups
Additional Information
Landing Craft Capable Ships
Installation List
See Also
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